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![[Post New]](/s/i/i.gif) 2018/11/03 13:35:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/11/03 13:38:44
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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mrtomski wrote:Ok got the codex.
Couple of interesting things on Nobz.
1. Can't get a free shoota anymore :-(
2. Are we sure dual choppa is possible RAW? It's says any Nob can remove it's slugga AND choppa with items from Nob weapon list.
Choppa is on the nobz weapon list.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/03 14:49:02
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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mrtomski wrote:Ok got the codex.
Couple of interesting things on Nobz.
1. Can't get a free shoota anymore :-(
2. Are we sure dual choppa is possible RAW? It's says any Nob can remove it's slugga AND choppa with items from Nob weapon list.
Is the kustom shoota on the nob weapons list? What exactly is on that list? Automatically Appended Next Post: Jidmah wrote:mrtomski wrote:Ok got the codex.
Couple of interesting things on Nobz.
1. Can't get a free shoota anymore :-(
2. Are we sure dual choppa is possible RAW? It's says any Nob can remove it's slugga AND choppa with items from Nob weapon list.
Choppa is on the nobz weapon list.
In theory you should be able to give 20 kombi rokkit launchers to ten Nobz then.
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This message was edited 1 time. Last update was at 2018/11/03 14:50:25
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![[Post New]](/s/i/i.gif) 2018/11/03 15:39:40
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy Hammerin' Somethin'
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pismakron wrote:In theory you should be able to give 20 kombi rokkit launchers to ten Nobz then. haha...nope, they thought of that one unfortunately "Any model may replace it's slugga and choppa with items from the Nob Weapons list." ... "Nob Weapons: Up to two weapons can be chosen from the following list: - Big choppa - Choppa - Killsaw - Power klaw - Power stabba - Slugga One weapon may be chosen from the following list: - Kombi-weapon with rokkit launcha - Kombi-weapon with skorcha" dual sluggas?  ...it would look cool, if nothing else  ...but yeah, dual choppas should be a thing, based off that. *edit: ooh...dual killsaw nobz...+1 attack, with killsaws, instead of choppas...37ppm though...
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This message was edited 1 time. Last update was at 2018/11/03 15:42:55
...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/11/03 16:19:13
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nurgle Veteran Marine with the Flu
Southern California
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JimOnMars wrote:Just had a thought...
Da Jump yourself, then 'Eadbanger.
Nowhere does it say this does not work on vehicles, right?
What happens if you use it on a drukari raider? All you need is to roll a 5 and it's "slain". Command point reroll that bad boy...gives you 5/9 chance of outright killing it.
Legal?
This isn’t possible because after d jump, you need to be MORE then 9” away. And eadbanger is 9”....you just by jumping you are out of range.
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![[Post New]](/s/i/i.gif) 2018/11/03 16:24:32
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Sal4m4nd3r wrote: JimOnMars wrote:Just had a thought...
Da Jump yourself, then 'Eadbanger.
Nowhere does it say this does not work on vehicles, right?
What happens if you use it on a drukari raider? All you need is to roll a 5 and it's "slain". Command point reroll that bad boy...gives you 5/9 chance of outright killing it.
Legal?
This isn’t possible because after d jump, you need to be MORE then 9” away. And eadbanger is 9”....you just by jumping you are out of range.
OK, just step off the trukk then, or run under the flyer. My main question is what happens when a vehicle is "slain".
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![[Post New]](/s/i/i.gif) 2018/11/03 16:46:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The same as with any other model, in 8th a raider is the same as a warboss.
Throwing away a weirdboy to hope for a roll of 6+ isn't exactly something I'd call strategy
From my experience 'Eadbanger only makes sense when you are stuck in combat and want to blow up a specific model you're in base contact with (for example, an exarch). Outside of that, smite is always the better option, especially for orks due to the +3.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/03 16:52:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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Sal4m4nd3r wrote: JimOnMars wrote:Just had a thought...
Da Jump yourself, then 'Eadbanger.
Nowhere does it say this does not work on vehicles, right?
What happens if you use it on a drukari raider? All you need is to roll a 5 and it's "slain". Command point reroll that bad boy...gives you 5/9 chance of outright killing it.
Legal?
This isn’t possible because after d jump, you need to be MORE then 9” away. And eadbanger is 9”....you just by jumping you are out of range.
I think it's 18 now. Though, you need to beat toughness. Means 6+ for a raider. Not worth risking a wierdboy. Trolltastic against celestine though. And probably t4 stuff with a lot of wounds like most sm named characters.
The new codex looks great. I first thought grot shields aren't amazing but than i realized they work on wounds. Means my meganobz are gona be super safe.
Though, the question.
Imagine a lazcannon shoots a meganob and rolls 6 damage. A meganob starts throwing grots in the way. How many grots will die? 3? 6?
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![[Post New]](/s/i/i.gif) 2018/11/03 16:56:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Big Mek in Kustom Dragster with Soopa-Gun
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im confused how many grotblastas/burnabombs the Boomdakka Snazzwagon has.
Theres 4 grot/orks on it but one is strapped to the front and i have no idea if the pilot counts as "crew"
it just says each crew has a grotblasta and burnabottle
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2018/11/03 17:22:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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koooaei wrote:Though, the question.
Imagine a lazcannon shoots a meganob and rolls 6 damage. A meganob starts throwing grots in the way. How many grots will die? 3? 6?
6, it's basically "ignore wound on 2+, but kill grot" Automatically Appended Next Post: Vineheart01 wrote:im confused how many grotblastas/burnabombs the Boomdakka Snazzwagon has.
Theres 4 grot/orks on it but one is strapped to the front and i have no idea if the pilot counts as "crew"
it just says each crew has a grotblasta and burnabottle
The crew as a whole has one grotblasta and one burnabottle. You don't count the crew members.
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This message was edited 1 time. Last update was at 2018/11/03 17:23:59
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/03 17:57:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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koooaei wrote: Sal4m4nd3r wrote: JimOnMars wrote:Just had a thought...
Da Jump yourself, then 'Eadbanger.
Nowhere does it say this does not work on vehicles, right?
What happens if you use it on a drukari raider? All you need is to roll a 5 and it's "slain". Command point reroll that bad boy...gives you 5/9 chance of outright killing it.
Legal?
This isn’t possible because after d jump, you need to be MORE then 9” away. And eadbanger is 9”....you just by jumping you are out of range.
I think it's 18 now. Though, you need to beat toughness. Means 6+ for a raider. Not worth risking a wierdboy. Trolltastic against celestine though. And probably t4 stuff with a lot of wounds like most sm named characters.
The new codex looks great. I first thought grot shields aren't amazing but than i realized they work on wounds. Means my meganobz are gona be super safe.
Though, the question.
Imagine a lazcannon shoots a meganob and rolls 6 damage. A meganob starts throwing grots in the way. How many grots will die? 3? 6?
Yea, just came back to post about the 18" range, so it does work.
Battlescribe has raiders at T5. Is that an error?
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![[Post New]](/s/i/i.gif) 2018/11/03 19:12:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Nope. You still need to roll a 6 to 'Eadbang them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/03 20:20:29
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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It'd be a lot better if we could target models with 'Eadbanger rather than the closest model, not sure if it would be considered broken, but it'd be a lot better and worth considering than it is now.
Then again, at least it's not as bad as the Roar of Mork spell, I was hoping for a -1 to hit debuff, not a leadership one. What a waste of ink.
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![[Post New]](/s/i/i.gif) 2018/11/03 20:28:05
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Grimskul wrote:It'd be a lot better if we could target models with 'Eadbanger rather than the closest model, not sure if it would be considered broken, but it'd be a lot better and worth considering than it is now.
Then again, at least it's not as bad as the Roar of Mork spell, I was hoping for a -1 to hit debuff, not a leadership one. What a waste of ink.
don't most disciplines have the red headed stepchild though?
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![[Post New]](/s/i/i.gif) 2018/11/03 22:04:42
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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These point increases are killing me... trying to pull together a list.
Thinking deathskulls primarly, with potentially some evil sunz.
I'm thinking about getting a Gork, teleporting him with some Nobz inside for the 3d6 charge. The rerolls and 6++ really help him.
Then it's more or less models I already own, thinking 2 battalions.
30 boy squad
3x10 shoota boyz
2x10 grots
10 tank bustas in a trukk
Nob squad in a trukk
Warboss on bike
Big Mek KFF
Painboy
2x Weirdboyz
Shockjump dragsta
4x Tractor kannons
which is roughly 2k points already... it feels like there is something missing... what do you guys think?
I was thinking about going Mork and dropping the big mek KFF, but I think it would almost certainly get shot off the board T1 since I'd want it around to protect everything, and then I'd be down a 300 point model and KFF. Also thought long and hard about the 3 deffdread vs. mork and mork won out for me (also for real world $$ purposes)
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![[Post New]](/s/i/i.gif) 2018/11/03 22:10:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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'Eadbange is probably not a good spell. In some matchups it might be used defensively. Like against Celestine or.... well thats it really. Da Jump is still really good, and the character buff is neat also. Automatically Appended Next Post: mrtomski wrote:These point increases are killing me... trying to pull together a list.
Thinking deathskulls primarly, with potentially some evil sunz.
I'm thinking about getting a Gork, teleporting him with some Nobz inside for the 3d6 charge. The rerolls and 6++ really help him.
Then it's more or less models I already own, thinking 2 battalions.
30 boy squad
3x10 shoota boyz
2x10 grots
10 tank bustas in a trukk
Nob squad in a trukk
Warboss on bike
Big Mek KFF
Painboy
2x Weirdboyz
Shockjump dragsta
4x Tractor kannons
which is roughly 2k points already... it feels like there is something missing... what do you guys think?
I was thinking about going Mork and dropping the big mek KFF, but I think it would almost certainly get shot off the board T1 since I'd want it around to protect everything, and then I'd be down a 300 point model and KFF. Also thought long and hard about the 3 deffdread vs. mork and mork won out for me (also for real world $$ purposes)
If you are going for deathskullz, then you might as well split all your boyz into 10 man squads and give them a rokkit each. That lone rokkitlauncher can end up being very potent with a rerollable hit, wound and damage die. The same goes for their tankbustabumb. I also think that deff-dreads are better with deathskulls. You can give each a KMB blaster, and repeats as for the infantry. Deathskullz favour smultiple small units, and deffdreads get broken down into single units after deployment.
If you are going to put something in a tellyporter, then I suggest it should be the tankbusta-trukk. Teleport it in and blow something up. If you make them bad moons then they can shoot twice for two CP. That should be enough to reliably cripple a knight or kill a Leman Russ. I would also take smasha guns over traktor cannons, although both looks like they could be decent.
Also, you should consider bringing more trukks. Take one for deploying your characters in, for example. They are sturdy and inexpensive, they can tie stuff down and be annoying, and sit on objectives. You can even use them to block movement, or stop a tank from falling back.
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This message was edited 1 time. Last update was at 2018/11/03 22:29:39
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![[Post New]](/s/i/i.gif) 2018/11/03 22:35:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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pismakron wrote:'Eadbange is probably not a good spell. In some matchups it might be used defensively. Like against Celestine or.... well thats it really. Da Jump is still really good, and the character buff is neat also.
Automatically Appended Next Post:
mrtomski wrote:These point increases are killing me... trying to pull together a list.
If you are going for deathskullz, then you might as well split all your boyz into 10 man squads and give them a rokkit each. That lone rokkitlauncher can end up being very potent with a rerollable hit, wound and damage die. The same goes for their tankbustabumb. I also think that deff-dreads are better with deathskulls. You can give each a KMB blaster, and repeats as for the infantry. Deathskullz favour smultiple small units, and deffdreads get broken down into single units after deployment.
If you are going to put something in a tellyporter, then I suggest it should be the tankbusta-trukk. Teleport it in and blow something up. If you make them bad moons then they can shoot twice for two CP. That should be enough to reliably cripple a knight or kill a Leman Russ. I would also take smasha guns over traktor cannons, although both looks like they could be decent.
Also, you should consider bringing more trukks. Take one for deploying your characters in, for example. They are sturdy and inexpensive, they can tie stuff down and be annoying, and sit on objectives. You can even use them to block movement, or stop a tank from falling back.
Good advice thanks. The only thing that stops be changing all the boyz to 10 mans is that jumping a 30 boy squad was so strong... not sure I'm ready to let that go... but maybe that's the way we are heading?
What do you think about the Gork? Worth the points?
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![[Post New]](/s/i/i.gif) 2018/11/03 22:37:46
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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Ladz, we have a Codex thread now, so move yer green arses over there. Can someone please close this one?
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![[Post New]](/s/i/i.gif) 2018/11/03 23:25:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree. I would be great if some mod could close this one.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/03 23:28:13
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Twisting Tzeentch Horror
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Traktor cannons are nutty.
1 shot str8-4apDd6? AUTOHITTING? Then auto blowing up anything with fly? Niiiiice.
For about 45 points too.
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2018/11/03 23:34:49
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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I prefer this thread to the other one. I don't have the codex yet, but I definitely think that the smasha gun is clearly the best of the four. Its price might even be an error, at only 31 points.
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![[Post New]](/s/i/i.gif) 2018/11/04 00:47:33
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Discriminating Deathmark Assassin
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I'm looking at getting my brother a gift to bring him back into actively playing the game. He's quite fond of Burnas, and has a slew of Burna Boyz. Do you think that a Battlewagon with Deffrolla (maybe some other guns?), kept open-topped and rolling around with fire pouring out of it while it smashes into things is a viable option?
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