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![[Post New]](/s/i/i.gif) 2018/11/02 18:31:30
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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That doesn’t matter the new faq says to use the codex weapons if you want. Hoping the codex upped the number of shots or lowered cost.
The rattler gun is also a good variant for the mekadread and uses the same model...
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![[Post New]](/s/i/i.gif) 2018/11/02 18:37:01
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Does anyone have dimensions on all the new vehicles? My hobby budget won't support them right now (and my army doesn't let orks drive anyways) but I've got some conversion ideas I'd like to take a crack at...
Also, just a question for those of you who play tournaments -- how important is it for a 'bike' to be on a bike-shaped base? My first grot mono-wheel (aka warbike) is just about ready for basing. I think it will look silly on a standard bike base, but would something like a 40mm round be considered modeling for advantage? I will have to buy bases for the 'bikes' anyways, so I'm not limited to what I've got on hand.
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![[Post New]](/s/i/i.gif) 2018/11/02 18:38:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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Coh Magnussen wrote:Does anyone have dimensions on all the new vehicles? My hobby budget won't support them right now (and my army doesn't let orks drive anyways) but I've got some conversion ideas I'd like to take a crack at...
Also, just a question for those of you who play tournaments -- how important is it for a 'bike' to be on a bike-shaped base? My first grot mono-wheel (aka warbike) is just about ready for basing. I think it will look silly on a standard bike base, but would something like a 40mm round be considered modeling for advantage? I will have to buy bases for the 'bikes' anyways, so I'm not limited to what I've got on hand.
Buggies are on Questoris Knight-sized bases.
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This message was edited 1 time. Last update was at 2018/11/02 18:39:07
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![[Post New]](/s/i/i.gif) 2018/11/02 18:47:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Jovial Plaguebearer of Nurgle
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So how good will Killa Kanz be do you think? I'm really let down over no traits for them but at 52 a piece They did get quite a bit cheaper.
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![[Post New]](/s/i/i.gif) 2018/11/02 19:13:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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mhalko1 wrote: Weazel wrote:Does the Bonebreaka include the killkannon or what's the reason it is only 12 cap?
The bonebreaka variant has to take the ard case.
That wouldn't explain it before as 'ard case didn#t affect transport capacity
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/02 19:25:56
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nurgle Veteran Marine with the Flu
Southern California
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Shinzra wrote:Hello all, quick question regarding Meganobz.
Picked up a box for the big mex and decided a unit of 5 especially with the points reductions would not be a bad unit.
What sort of loadout (I realise the new dex is not out yet, but based on reviews/batreps/leaks), would be best to equip them with?
I originally thought just power klaw and the shooter to keep them relatively cheap.
appreciate any thoughts
I have played two games so far injecting some of the new rules with friends. 10 MANz with all pk/shootas with the tellyport strat is amazing. I make them evil sunz so only needing an 8" charge with RR. When I tell them the entire unit is only 350 points... the look I get is just to good. I plan on doing the same thing with 3 dreads.  With a smaller unit, I could see running with double saws as a dedicated "that tank is ded" strike team.
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![[Post New]](/s/i/i.gif) 2018/11/02 19:27:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Been Around the Block
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What was that new ability that Kommandos got? How would you run them: MSU or one big bunch? Is PK on Kommando Nob too much?
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![[Post New]](/s/i/i.gif) 2018/11/02 19:31:46
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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They got tankbusta bombs (I think) and pretty sure a nob has to have pk which sucks becuase fw kommandos nob has big choppa.
I’m fairly sure you can’t blob them either as they only go to 10 models a unit.
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This message was edited 1 time. Last update was at 2018/11/02 19:34:35
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![[Post New]](/s/i/i.gif) 2018/11/02 19:35:10
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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mrtomski wrote:So my friend won a local tourney and is very kindly giving me a speed freaks box for the cost of a couple of new models for him.
I'll use the shock jump for sure. But I'm sure, how good to people think bikes are now for the points? Don't they suffer from the same problems as before?
I think they're too expensive for what they do but they are definitely better than they were.
They pay for their flexibility but specialise at nothing. A unit of 12 using the more dakka stratagem kills about 3 dark reapers in cover. Which seems a bit meh to me. The lack of AP really hurts them IMO. Damage 2 weapons slaughter them. They are fast though and can manage turn 1 charges no problem, move-shoot-move intrigues me to pick up objectives.
Pandabeer wrote:I'm personally going to try the Nob Bikers to have something to charge along with my Trikeboss. Evil Sunz should give both a very reasonable chance to make it in T1. Would've liked to try a Bonebreaka but I don't have a Battlewagon yet and my wallet says no  So PK Nob Bikerz it is for now
I think Nob bikers are a trap. I tried them a ton before codex and they are far too pricey. Don't think they've dropped at all so they're a bit points sink and perfect turn 1 target if you don't go first.
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![[Post New]](/s/i/i.gif) 2018/11/02 20:02:40
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazy Grot Kutta Driva
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Probably will play this army 1500 points after what I readed in this post
- Big mek KFF
- Warboss
- Weirdboy
- 30 boyz [boss nob PK]
- 30 boyz [boss nob PK]
- 10 gretchlin
-10 nobs
- 10 tankbustas
- Painboy
- 3 deffkopta rokkit
- 3 kans
- Battlewagon
I'll put tankbustas on battlewagon
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2018/11/02 20:08:37
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy Hammerin' Somethin'
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Pandabeer wrote:Coh Magnussen wrote:Does anyone have dimensions on all the new vehicles? My hobby budget won't support them right now (and my army doesn't let orks drive anyways) but I've got some conversion ideas I'd like to take a crack at...
Also, just a question for those of you who play tournaments -- how important is it for a 'bike' to be on a bike-shaped base? My first grot mono-wheel (aka warbike) is just about ready for basing. I think it will look silly on a standard bike base, but would something like a 40mm round be considered modeling for advantage? I will have to buy bases for the 'bikes' anyways, so I'm not limited to what I've got on hand.
Buggies are on Questoris Knight-sized bases.
not quite actually...knights are on 170mm ovals...the new ork vehicles are on 150mm ovals
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/11/02 20:20:02
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Rogue Grot Kannon Gunna
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I was thinking to put Zhag on a 120mm base, make it look sick and use it as a deffkilla, would that be a problem as per ITC and such?
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![[Post New]](/s/i/i.gif) 2018/11/02 21:41:34
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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An Actual Englishman wrote:
Pandabeer wrote:I'm personally going to try the Nob Bikers to have something to charge along with my Trikeboss. Evil Sunz should give both a very reasonable chance to make it in T1. Would've liked to try a Bonebreaka but I don't have a Battlewagon yet and my wallet says no  So PK Nob Bikerz it is for now
I think Nob bikers are a trap. I tried them a ton before codex and they are far too pricey. Don't think they've dropped at all so they're a bit points sink and perfect turn 1 target if you don't go first.
They might well be, but they came in the Speed Freeks box so they're the only thing I have right now as a (re)starting Warboss  I'd like to get 2 Skrapjets or a Bonebreaka along with my Trikeboss but my wallet forbids that at the moment. Only thing I'm going to buy alongside the codex and Wartrike that I pre-ordered last week is a Snazzwagon for anti- MEQ/ GEQ purposes and other stuff will have to wait till December or after.
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This message was edited 2 times. Last update was at 2018/11/02 22:17:37
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![[Post New]](/s/i/i.gif) 2018/11/02 22:37:03
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Hm, so what's our best fast attack unit?
By that I mean to move up the board quickly and engage T1 hopefully.
I'm thinking trukk nobs might be a solid choice.
Bikers seem ok, but they are only hitting like boyz in cc which worries me, and if the primary use is just to tie something up in cc, perhaps a few deffcopters could do that better. Thoughts?
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![[Post New]](/s/i/i.gif) 2018/11/02 23:17:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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Trukk nobs are not engaging T1. Evil Sunz bikes with a Deffkilla is going to engage T1.
Because they're moving 16" base, plus D6"+1, plus 2D6" + 1 with reroll of one or both.
If engaging T1 is your concern, evil sunz bikers, or any of the new buggies with 14" movement speed base combined with a deffkilla should do it. They'd move an average of 20.5" before the charge, after unloading their assault weapons at 5+ BS.
That said, maybe that's not your concern. In my case, I'm strongly considering Bonebreaka battlewagons with nob squad in a Deathskulls detachment.
The question of whether evil sunz bikers and buggies engaging in turn 1 supported by an evil sunz warboss on bike would be effective is hard to say without some substantial playtesting.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/11/02 23:29:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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TedNugent wrote:Trukk nobs are not engaging T1. Evil Sunz bikes with a Deffkilla is going to engage T1.
Because they're moving 16" base, plus D6"+1, plus 2D6" + 1 with reroll of one or both.
If engaging T1 is your concern, evil sunz bikers, or any of the new buggies with 14" movement speed base combined with a deffkilla should do it. They'd move an average of 20.5" before the charge, after unloading their assault weapons at 5+ BS.
That said, maybe that's not your concern. In my case, I'm strongly considering Bonebreaka battlewagons with nob squad in a Deathskulls detachment.
The question of whether evil sunz bikers and buggies engaging in turn 1 supported by an evil sunz warboss on bike would be effective is hard to say without some substantial playtesting.
Don't bikes automatically advance 6"?
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![[Post New]](/s/i/i.gif) 2018/11/02 23:44:22
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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Why would you think they automatically advance 6?
I am afraid I am looking at their entry per the Speed Freeks box, and they do not in fact.
They are actually astonishingly vanilla. Their only change from the index is that they dropped 4 points.
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This message was edited 2 times. Last update was at 2018/11/02 23:50:45
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/11/03 01:46:37
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Lesser Daemon of Chaos
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Wouldn't evil suns deffkoptas be the fastest unit when accompanied by a trike? +2 move (with 14 base IIRC), auto advance of +7 and then +1 charge with rerolls?
IMO a few min units to tie up ranged threats sounds like it might come in handy.
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Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750
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![[Post New]](/s/i/i.gif) 2018/11/03 01:51:12
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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hippyjr wrote:Wouldn't evil suns deffkoptas be the fastest unit when accompanied by a trike? +2 move (with 14 base IIRC), auto advance of +7 and then +1 charge with rerolls?
IMO a few min units to tie up ranged threats sounds like it might come in handy.
Yep. Tweaking the paint on mine at the moment.
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![[Post New]](/s/i/i.gif) 2018/11/03 05:23:35
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Took out the new Codex orks for the 1st time tonight. They outperformed my expectations. I had a few observations that might be helpful.
1) Loot it was more impactful than I expected. I went 2nd vs tau. Used the "Prepared positions" strategem to gain cover. The 1st casualty I took was a Trukk right next to a unit of 30 boyz. Loot it got them to a 4+ save which had a big impact on the game.
2) Gretchin are better than I thought. I wanted CP, so I ran brigade plus battallion including 7 min squads of gretchin. That is 210 points of gretchin, and boy were they worth it. Lots of objective scoring, screening, and board control. Not sure if the extra 35 pts for the runtherd was worth it.
3) Tracktor cannons are weird. I got one charged by a unit of tau crisis suites. Auto hit, 2D6 pick the highest, and a suite died to Overwatch.
4) More Dakka + Showoffs on a unit of tankbustas or lootas is pretty intense. 15 lootas started out of LOS, moved into it, popped those 2 strats and killed 22 fire warriors.
5) I had 20 CP. I had burned through them all by turn 3. Turn 1: 2 for Prepared positions, 2 for More Dakka, 2 for Show Offs, 3 to fight twice (and take a prisoner) with ork boyz. Turn 2: 2 for More Dakka, 2 for Show Offs, 3 for endless green tide. Turn 3: 2 for More Dakka, 2 for show offs, 1 for grot shield.
I faced off against 3 riptides, and 60 fire warriors. Wen't 2nd, and felt pretty good about how well I mitigated the alphastrike. Lost 22 boyz, 1 trukk, and 4 Gretchin. By the bottom of turn 4, he was down to a single riptide with 6 wounds left. It wasn't a top tier army, but it was a matchup that I feared because of all the Strength 5.
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This message was edited 1 time. Last update was at 2018/11/03 13:36:06
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![[Post New]](/s/i/i.gif) 2018/11/03 05:35:23
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Just had a thought...
Da Jump yourself, then 'Eadbanger.
Nowhere does it say this does not work on vehicles, right?
What happens if you use it on a drukari raider? All you need is to roll a 5 and it's "slain". Command point reroll that bad boy...gives you 5/9 chance of outright killing it.
Legal?
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![[Post New]](/s/i/i.gif) 2018/11/03 07:15:14
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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Any info on how exactly grot shields work
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![[Post New]](/s/i/i.gif) 2018/11/03 08:08:14
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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so a while back i posted on other threads some things i noticed from watching youtube codex reviews. i may or may not have the codex so i noticed there was one mistake so here is the correction. nerf=tankbustas (8pt) reroll tohit of 1s instead on failed hits (possible mistake) this was a mistake, tankbustas still get to reroll all failed to hits. my bad. also... maybe we should start a new tactics post for "codex" orks. this thread has gone on for quite a while (gosh, more then a year) and it would be better for newer ork players to start looking at a smaller thread. i dont have the time to do it myself. but thats my 2cents. also also... gonna have a game of 2000pts against my brother tomorrow. ill be running a telyport dreadmob. he might bring either tau or deldar. ill let you guys know how it goes...and hopefully we might have a new "fresh" thread to post on.... Automatically Appended Next Post: as far as i can tell its based on the unit that is being shot at (cant be a full gretchin unit), and effects any grot infantry squad between the target unit and the enemy shooting. so 1cp spent on the defender, and then any grots between are used. so time to stack those squads of 10 grots we bring for cp batteries as much as possible.
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This message was edited 3 times. Last update was at 2018/11/03 08:14:06
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/11/03 08:51:37
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fireknife Shas'el
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geargutz wrote:also...
maybe we should start a new tactics post for "codex" orks. this thread has gone on for quite a while (gosh, more then a year) and it would be better for newer ork players to start looking at a smaller thread. i dont have the time to do it myself. but thats my 2cents.
I second this idea; I only dip in and out of the thread and it’s impossible to tell where current discussion starts.
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![[Post New]](/s/i/i.gif) 2018/11/03 09:52:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Commoragh-bound Peer
Brisbane
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Be sure to post on this thread if someone does start a new thread so we aren’t left wondering where all the delightful posters have gone!
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This message was edited 1 time. Last update was at 2018/11/03 09:53:57
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![[Post New]](/s/i/i.gif) 2018/11/03 10:00:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Foxy Wildborne
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Glad to hear orks did really well against 60 crisis suits
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/03 10:04:23
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Crazed Spirit of the Defiler
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TedNugent wrote:Why would you think they automatically advance 6?
I am afraid I am looking at their entry per the Speed Freeks box, and they do not in fact.
They are actually astonishingly vanilla. Their only change from the index is that they dropped 4 points.
Don't most bikes do that? Or maybe I'm just horribly mistaken
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![[Post New]](/s/i/i.gif) 2018/11/03 10:07:42
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Not much of interest though. Must have been like at least 4k without rule of 3(well 4 in over 2k games) and against spam of horribly bad crisis suits
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/03 10:10:34
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Bonkers Buggy Driver with Rockets
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just started a new thread for new codex strategies talk
https://www.dakkadakka.com/dakkaforum/posts/list/0/766225.page#10215663
you welcome to bring the tactics discussion there for now.
let us WAAAAAAGH!
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/11/03 11:27:28
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Ok got the codex.
Couple of interesting things on Nobz.
1. Can't get a free shoota anymore :-(
2. Are we sure dual choppa is possible RAW? It's says any Nob can remove it's slugga AND choppa with items from Nob weapon list.
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