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Made in ca
Crafty Goblin





Canada

Last game I played was my Ynnari-quins vs Space marines (Iron Hands successor).

   
Made in us
Stubborn Hammerer





washington state USA

A little warmachine action khador VS crucible guard at 50 points-


 
   
Made in pl
Tough Tyrant Guard





WM played with 3d terrain is always appreciated. Please post more pics if you have them
   
Made in fi
Longtime Dakkanaut






 Shadow Walker wrote:
WM played with 3d terrain is always appreciated. Please post more pics if you have them


3d terrain AND painted figures, a rare unicorn in WM games!

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome https://www.dakkadakka.com/dakkaforum/posts/list/717557.page 
   
Made in us
Longtime Dakkanaut




South New Jersey

A game of Cruel Seas.



It did not turn out well for the Japanese. The game rules do not seem to be balanced at all for ships like destroyers or escorts. The PT boats absolutely shredded the larger vessels.

This message was edited 1 time. Last update was at 2020/11/02 22:05:54


   
Made in us
Battlefield Tourist




MN

I hope that Cruel Seas battle hits the blog soon!

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Stubborn Hammerer





washington state USA

 Sherrypie wrote:
 Shadow Walker wrote:
WM played with 3d terrain is always appreciated. Please post more pics if you have them


3d terrain AND painted figures, a rare unicorn in WM games!


I never got the 2d terrain thing with WM. the experience is so much better on a nice looking table. same goes with painted minis, but i don't begrudge players who are working with their own pile of shame. we have all been there. i don't get to play as much WM as i would like, but there will be more pics when i get more games in.

A game of Cruel Seas.


Now your giving me the urge to break out my victory at sea for a game.

This message was edited 1 time. Last update was at 2020/11/03 06:44:23


 
   
Made in ca
Crafty Goblin





Canada

Had a game of Warcry with a buddy of mine who is just getting into the game. Played his Maggotkin of Nurlge vs my Iron Golems in an open war game.

   
Made in fi
Decrepit Dakkanaut





Necrons vs creations of bile. 84-62 win. As usual vs this guy his super fast melee army pushes me back so getting objectives was hard. However he didn't have strong holding either so night scythe was perfect for blinking those 1-2 model units tricky to catch.

First time royal warden was worth his value and then some.

Got even maxed out mission specifi that required 8 out of 10 units to survive.
[Thumb - IMG_20201103_190445.jpg]


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in fr
Storm Trooper with Maglight




France

Had some days off on the same time as my borhter, so we got an afternoon to play a quick game of 40k. We play in tweaked 6th, orks vs Guard, 1000 pts. I had terrible rolls and he actually hasn't forgotten how to play the game, so despite trying my best to trun the tide, my brother got me - six turns of stubborn resistance from the Guard before finaly being ipd out by his Kult 'o speed like army.

That was a super fun game anyway especiallt considering that i rarely get to play these days!
[Thumb - 1604482562607 copie.jpg]

This message was edited 5 times. Last update was at 2020/11/04 10:09:05


40k: Necrons/Imperial Guard
Bolt Action: Germany/ USA
Project Z.
 
   
Made in fi
Decrepit Dakkanaut





Lumineth vs ogors in custom scenario of campain. Up to my turn 2 looked good but bit carelessness gave him1 12" charge potential(11" too little) that succeeded. This basically sealed win to ogors.

Eltharion and pikes did me proud
[Thumb - IMG_20201104_170616.jpg]

[Thumb - IMG_20201104_174554.jpg]

This message was edited 1 time. Last update was at 2020/11/04 18:10:11


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in us
Stubborn Hammerer





washington state USA

No WM this week, we did some DUST instead. my friends AXIS army is growing in size. he is building up both a armored force and a zombie army.




 
   
Made in us
Shas'la with Pulse Carbine




United States

Finally played my first game of battletech and loved it. Unsure when we are playing next. But we are slowly adding in more rules as we try to learn everything. Next game we are adding in the physical attack phase. Then once we are comfortable with all that we will start trying to add in stuff from the Total Warfare book and really get into the fun of battletech with hopefully a small campaign.
[Thumb - 2020-11-04 20.19.09.jpg]

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

balmong7 wrote:
Next game we are adding in the physical attack phase. Then once we are comfortable with all that...
... every game will devolve into a gaggle of 'Mechs all trying to kick each other in the shins.

Trust me. This is inevitable.

Glad you're enjoying it though. I'm desperately waiting my KS Wave One stuff. I will say this, if there's one rule you should introduce immediately, it's Floating Criticals. It's an optional rule that virtually everyone uses.



This message was edited 2 times. Last update was at 2020/11/09 14:39:46


   
Made in us
Stubborn Hammerer





washington state USA

We use the standard crit rule rolling double 1s to hit puts a chance for crit (8 =1/9-11=2/12=3) in the facing torso. the idea for the crit that hit an already specific location-facing torso (location 2) should not float around the mech to say hit a foot actuator or a cockpit....not to mention the really good stuff is usually in the torso's anyway-engines, gyros, ammo, etc...

Balmong7

I see your starting with map sheets. great for reducing the need for a large play space. we prefer using the 3d terrain rules(1 hex=2" so an atlas for example would move 6/9 instead of 3/4 and each turn facing takes 2 movement points). it just looks better and some rules are simplified like firing arcs. i have a copy of the 3rd party "heavy metal" computer program that can print out the control sheets in inch rules. can't live without it.

this is what some of our tables looked like















This message was edited 1 time. Last update was at 2020/11/09 15:24:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 aphyon wrote:
We use the standard crit rule rolling double 1s to hit puts a chance for crit (8 =1/9-11=2/12=3) in the facing torso. the idea for the crit that hit an already specific location-facing torso (location 2) should not float around the mech to say hit a foot actuator or a cockpit....not to mention the really good stuff is usually in the torso's anyway-engines, gyros, ammo, etc...
Ok, you're one of the few. *shrugs*

Floating Criticals is a great rule that allows any part of the 'Mech to suffer a critical hit, rather than just the torso.

And a lot of us prefer mapsheets as it removes any of the analogue nonsense that comes with standard wargames - arguing over movement, range, LOS and all that nonsense. With standard BTech as written everything is binary: You can move this exact amount, you are either in range, or not. In LOS, or not. No wiggle room.

This message was edited 1 time. Last update was at 2020/11/09 15:40:49


   
Made in us
Stubborn Hammerer





washington state USA

There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.

My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+

Turns are also the same- in hex maps you must turn the entire hex facing, in inch rules you can turn up to the entire hex facing or just a little but it still counts as the same cost of turn movement allowing much finer control of direction.

The 3d terrain rules are very well thought out as are the rest of the rules in the game (they have had over 30 years with basically the same rules so everything has been pretty well addressed).

From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.

This message was edited 2 times. Last update was at 2020/11/09 16:00:49


 
   
Made in ca
Crafty Goblin





Canada

Had my first game against the new necrons last night. Holy smokes those warriors shoot hard! had my first loss in a while, which I will need to learn from! Great game!

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 aphyon wrote:
There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.

My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+
Yeah, 'cause there's never been a disagreement with measuring in a game ever...

 aphyon wrote:
From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.
The point of floating criticals is that you're not hitting the torso. You're hitting anywhere on the 'Mech and getting a critical. The initial roll of 2 is there to show that your hit scored a critical, with the second roll to see where that critical hit was scored.

   
Made in us
Stubborn Hammerer





washington state USA

 H.B.M.C. wrote:
 aphyon wrote:
There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.

My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+
Yeah, 'cause there's never been a disagreement with measuring in a game ever...

 aphyon wrote:
From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.
The point of floating criticals is that you're not hitting the torso. You're hitting anywhere on the 'Mech and getting a critical. The initial roll of 2 is there to show that your hit scored a critical, with the second roll to see where that critical hit was scored.


Surprisingly with battletech players measuring the range has not been an issue the way it is with 40K players. perhaps it is the attitude towards the game or the range bracket system.

As for the crit mechanic-that's the great thing about the game. they have this big book of optional rules that players/groups can use if they desire to. our group uses the optional rules for rapid fire machineguns to burn off some of that excess ammo, ghost imaging/jamming for ECM, and most importantly the max tech level 3 ammo explosion rules when you really need to stackpole a mech (engine explosions do surprisingly little damage in the classic battletech rules compared to ammo-killed 17 mechs in one turn during a succession wars game with daisy chaining ammo explosions-truly epic) the people i have been playing with for close to 20 years think the random location of a floating crit is dumb, so we just do the chance for crit in the location indicated on the to-hit chart which is always facing torso.

 
   
Made in us
Courageous Questing Knight





Philadelphia





Iron Hands vs Thousand Sons against a friend. Learning the ropes of 9th. First photo was before deployment and when the sun was still out so we had light

This message was edited 1 time. Last update was at 2020/11/11 12:18:50


   
Made in fi
Decrepit Dakkanaut





Ogres vs seraphon. When he got priority t2 denying me doubie turn and deleted thundertusk right away and hadn't done much at bastiladon and then failed charges to 40 skinks with gluttons and vs bastiladon with tyrant thought i was doomed. Then he got priority again...however he failed to do remove any of my threats. Tyrant handled bastiladon and 6 gluttons dealt with skinks(casualties 23-1 ogre favour and rest left).

Vp's something like 23-13 or 15 after my turn 4 with him having just slan left.
[Thumb - IMG_20201111_181705.jpg]

[Thumb - IMG_20201111_185955.jpg]


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in fi
Decrepit Dakkanaut





Angmar vs arnor. Fluffy pairing but Arnor sure seems to be ideal vs angmar. Terror and spectres being near useless and +1 to wound really hurt.
[Thumb - IMG_20201112_165937.jpg]

[Thumb - IMG_20201112_172832.jpg]


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in us
Stubborn Hammerer





washington state USA

An old school game of 5th ed 40K

Giving the khorne berserkers a good fight.
nids VS chaos at 2k points.




 
   
Made in us
Battlefield Tourist




MN

5th edition, perhaps the last edition I played a lot of. Good work dusting it off! That is what I tell my old gaming group, we have stuff for 1st-5th edition and 8th edition. We can play any edition we WANT to play!

In other news, I played a game called Only the Strong Survive. It is a game of Dino-vs-Dino combat.

https://bloodandspectacles.blogspot.com/2020/11/battle-report-only-strong-survive-big.html




Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Stubborn Hammerer





washington state USA

5th edition, perhaps the last edition I played a lot of. Good work dusting it off!

We never stopped playing it, it just became the edition of choice after we saw what they did with 9th edition(we use 8th for epic scale play).

This message was edited 1 time. Last update was at 2020/11/17 20:38:40


 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

It's the bottom of the 5th round & the last Plague Marine finds himself in ALOT of trouble....
[Thumb - 40k - FIRE!.jpg]
5th turn & the last Plague Marine finds himself in ALOT of trouble....

   
Made in fi
Decrepit Dakkanaut





Grey company vs mordor/spider. Scenario was fairly good though disabled my shooting. When Aragorn died things looked grim so game hung on can Gimli kill spider queen before she kills one(1) model. Priority rolls kind gave me chance and fights went well so Isneaked 8-4 win. With just Halbarad and Gimli surviving from initial 10 models. Aragorn, Legolas and 6 rangers of north fell.

First pic after deployment, 2nd when Gimli started assasinate project.
[Thumb - tmp-cam-3022089816276211101.jpg]

[Thumb - tmp-cam-386615261258827103.jpg]

This message was edited 1 time. Last update was at 2020/11/19 15:31:06


12 factions for Lord of The Rings
4663
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in ca
Damsel of the Lady





drinking tea in the snow

Played a fun little homebrew game using some the figures from blackstone fortress. The basic plot of which was: a friendly chaos space marine and his traitor guard friends are trying to activate a device for no doubt fun and happy purposes. Unfortunately some odd little critters (urghuls) don't seem to like the idea. Conflict ensues.



Each guy next to the pipe that was not engaged in combat got to roll a die at the end of each turn, each adding to the total until each dice reached six. By the fourth turn, they did it, having only lost... almost everyone to the ravaging ur ghuls. Actually a pretty fun game!

realism is a lie
 
   
Made in ca
Crafty Goblin





Canada

I had my first 9th edition game with my Space Wolves last night.

   
 
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