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Made in gb
Worthiest of Warlock Engineers






preston

As a side note, horses are available at the Dakka nether hub for 2 diamonds each.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Consigned to the Grim Darkness





USA

I'd be fine iwth a Dakka2 server that's reset regularly. Would we keep our inventories on reset? If we would, that would seal the deal for me.

This message was edited 1 time. Last update was at 2019/06/22 22:03:14


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

What are the chances of the server having enough players to put together the sort of build density we saw on the last few vanilla wipes?

Keeping the "old" server as a backup works. However yes, the only way to maintain the existing population if you were doing a wipe would be to transfer certain builds. As otherwise people would just continue with those on the existing server. Leaving it up to players to decide if they want to transfer anything or not would be a way to do it -the same as the previous wipes - if you did go for a full wipe.

Which personally, I disliked some of the builds on the latest server. Specifically the ones which just lagged everything within the nearest 20 chunks out. ...So maybe get rid of those.

That initial exploration period on a new server is what people chase. Once they settle into builds things seem to drop off after a while. There's also a need for permanency with builds too. So if there were to be a new server I wouldn't want to not play for a few months and come back to nothing - unless the server really does have players who are on every other day compulsively, in which case if they're the majority catering to them would be the way to go.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I mean as much as I am in favor of a new server, (which I am not really interested in anymore considering I've started doing a new build and have so many resources I could easily do that with the resources I have). We could easily just move spawn, like my prior suggestion with teleportation between the old and new spawns which would allow people to teleport in between spawn and the new spawn, I mean we don't have to do a full reset, but I can't believe that many people want a full reset. But its understandable this is a quite older server.

And most of the immediate Dakka Map that is visible has been covered entirely.

This message was edited 1 time. Last update was at 2019/06/23 01:31:56


From whom are unforgiven we bring the mercy of war. 
   
Made in se
Longtime Dakkanaut






Having just found out that this is a thing, even though I was a early beta or late alpha Minecraft era player - I would love to join and play on the new dakka2 server as a regular.

This message was edited 1 time. Last update was at 2019/06/23 01:29:19


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in us
Knight of the Inner Circle






Okay... been messing around with Mine craft on the 360 and wondering if someone could help me..
The seed I used had a small village and it was long dead or no villagers spawned by the time I found it.
After reading about the trick of turning back zombie villagers I slowly rebuilt them.

Then I bought a map and found there was a location for a Woodland mansion, went there and was nothing.

Was wondering if there is a way to reset the basic seed without loosing the stuff I already built.

Seems that I picked a bad seed to build on because I am missing a ton of bio domes (mostly swamp) and
other items that should be included are not.

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Genoside07 wrote:
Okay... been messing around with Mine craft on the 360 and wondering if someone could help me..
The seed I used had a small village and it was long dead or no villagers spawned by the time I found it.
After reading about the trick of turning back zombie villagers I slowly rebuilt them.

Then I bought a map and found there was a location for a Woodland mansion, went there and was nothing.

Was wondering if there is a way to reset the basic seed without loosing the stuff I already built.

Seems that I picked a bad seed to build on because I am missing a ton of bio domes (mostly swamp) and
other items that should be included are not.


Good Question. I have no idea. It seems to be that either your chunks are corrupted or your world is actually just too old though not many of us play on console on here.

From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Wyrmalla wrote:
What are the chances of the server having enough players to put together the sort of build density we saw on the last few vanilla wipes?

Keeping the "old" server as a backup works. However yes, the only way to maintain the existing population if you were doing a wipe would be to transfer certain builds. As otherwise people would just continue with those on the existing server. Leaving it up to players to decide if they want to transfer anything or not would be a way to do it -the same as the previous wipes - if you did go for a full wipe.

Which personally, I disliked some of the builds on the latest server. Specifically the ones which just lagged everything within the nearest 20 chunks out. ...So maybe get rid of those.

That initial exploration period on a new server is what people chase. Once they settle into builds things seem to drop off after a while. There's also a need for permanency with builds too. So if there were to be a new server I wouldn't want to not play for a few months and come back to nothing - unless the server really does have players who are on every other day compulsively, in which case if they're the majority catering to them would be the way to go.


Leave my places alone


 
   
Made in us
Liche Priest Hierophant






I'd like the teleportation if nothing else. Granted, I don't particularly like "Density" of builds- I'd prefer large distances between large builds/areas, but with big logistics/transportation builds between them- highways for horse and donkey travel, elytra towers and markers, tunnels or bridges for railways, that sort of thing. Even if they're not often used, I like how they look and how they get built.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Infiltrating Broodlord






A Dakka2 is not needed.

A second spawn could be made with a teleporter that connects the main spawn.

All that is needed then is to designate a radius (say 2-3k chunks) that will get reset with every major update. It would make it really easy for Darkinnit to reset that area unless there was an overwhelming desire to reset the map.

Players could go to one area to always be able to experience new content as long as it spawns in those biomes.

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Anvildude wrote:
I'd like the teleportation if nothing else. Granted, I don't particularly like "Density" of builds- I'd prefer large distances between large builds/areas, but with big logistics/transportation builds between them- highways for horse and donkey travel, elytra towers and markers, tunnels or bridges for railways, that sort of thing. Even if they're not often used, I like how they look and how they get built.


Don't really need thousands of blocks inbetween as it adds challenge for us to be closer to one another. But yeah we could build at least like a few hundred blocks away from one another, but having a permanent new spawn and then each update we just move the spawn to a newly ungenerated chunk would be pretty cool.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

I'd be keen for a Dakka2. Giving an equal start for everyone (eg. nothing) is far more balanced than carrying an inventory over every reset because that just offsets what starting a new map is all about.

The start of a map is always the best time for me and even if the things I built were gone within a few updates that would be fine because it keeps the experience fresh. Just telling people to leave their area and go on an adventure off the edge of the map isn't as fun because if you get bored you can just die and head back to your own area again. Having teleporters isn't part of the vanilla experience imo.

   
Made in ca
Mekboy on Kustom Deth Kopta




FYI, the road west now has a track and a horse pen at the end as well. I named the track 'certain death' as it's horribly unsafe If enough people use it and complain about how unsafe the tunnel and track are, I might fix it til then it works, and as we know it's function over form

I ghast blew out some tracks from a previous trip, then when I had to jump out of the cart I ended up in a lava lake I hope everyone got a chance to put every protection on their armor, the new update is out. I fixed the track, but you never know what happened to the person before you.

Say no to 1.14.3

This message was edited 2 times. Last update was at 2019/06/24 22:40:54


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Say no to 1.14.3 we don't need zombie sieges in addition to the other BS with raids. They still have not fixed the bug where zombie sieges can literally happen anywhere even when players aren't even there.

Item frames will crash the game too!

This message was edited 1 time. Last update was at 2019/06/24 23:57:43


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

sirlynchmob wrote:
I named the track 'certain death' as it's horribly unsafe


Well, now I gotta go explore that way!
   
Made in gb
Longtime Dakkanaut






London, UK

Hey all. I've updated the server to 1.14.3 and as it's been a few weeks I've restored the difficulty to "normal".

   
Made in us
Consigned to the Grim Darkness





USA

Okay, thanks for tellin' us!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Next update seems interesting...



From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Some ideas for everyone here.




So have we at all come to a decision about what the server is going to do?

Any thoughts on the new combat stuff?

This message was edited 1 time. Last update was at 2019/06/30 04:41:49


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Most Glorious Grey Seer





Everett, WA

If the 'world' is basically infinite, then making a new spawn 10,000 or so from the original will work. Some way to shortcut between the two would be nice in case old timers come back and want to relocate to the new area.

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Theres a pretty funny bug in game right now if you are holding a silk touch book, and you break something that would normally break from punching, will not and instead act like as if you have something with silk touch.... Which means you can now have a silk touch book to use for glass / ice / hardened ice with no durability loss! (its a temp bug though)

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Lady of the Lake






Hopefully it's a bug that becomes a feature cause if you're bashing it with a book with silktouch, well the book does have silk touch.

   
Made in ca
Mekboy on Kustom Deth Kopta




FYI the iron farm is now turning all it's poppies into bonemeal. so help yourself.

 
   
Made in gb
Longtime Dakkanaut






London, UK

I decided it was probably best to just have a teleport to some new area of the world rather than a whole separate world. SirRalphy had suggested a jungle he found and so I've made some portals linking spawn to the jungle.

At spawn, if you head down to the basement of the Suburbia Metro, and head left, you'll find the portal room. Simply step into the portal and you're wisked to the Jungle at -47959, 94







   
Made in us
Most Glorious Grey Seer





Everett, WA

 darkinnit wrote:
Simply step into the portal and you're wisked to the Jungle at -47959, 94

That's a good ways, indeed.

Now to scout out my new, permanent home. Moving all my stuff will take a fair bit of time but it's certainly doable.

All right then. WAGONS WEST!!!




 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Have fun

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Most Glorious Grey Seer





Everett, WA


You better be coming out here to build. You started this.


 
   
Made in au
Lady of the Lake






Can that portal be used to transport mobs back?

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Breotan wrote:

You better be coming out here to build. You started this.



I moved east of my base into new terrian generation like a month ago. I've been going that way for a bit, and I am already in 1.14.3 terrain for a while.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Worthiest of Warlock Engineers






preston

Time to head back on then

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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