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Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Yay! All I wanted to know. Thank you.

I will get there sooner or later. Been doing utility tunnels out to the main tunnel to, so I can nip away to Chasmholm etc. to resupply / drop off cobble.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Calm Celestian




Florida, USA

Quick update:

1. I am now connected to the spawn rail system through Suburbia, yay! It should be ok, but if I dun goofed, let me know/fix it/whatever. I thought it looked alright.

2. What would it take to get a plot in Suburbia? I noticed there were still several unclaimed/empty plots. What are the building rules, if any? Aesthetic rules? Please point me in the right direction.

3. How would people feel about a Water Temple let completely intact, but open to the air? As some of you may know, there is a Water Temple very near me and I was thinking about covering the whole area of it in sand/gravel to the water surface, build a glass dome around that, and then empty it out of the sand/gravel and any remaining water, with an underground entrance to the whole thing. I'd replace the ocean above it again just to not leave a gaping hole, but otherwise we'd have a glass encased open air intact temple thing. Thoughts?

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Liche Priest Hierophant






You know what? Go big. Dome in the whole thing up so big that the dome pierces the surface.

Build the dome first, using water-breathing potions, Aqua Affinity helmets and Depth-strider boots (new stuff, basically lets you act like underwater isn't), then empty it out from the top down with sponges.

Bonus points if, instead of the classic solid glass dome, you put in supporting ribs made out off another material- stone or one of the marine materials. Extra bonus if you make the dome double-thick.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





 Evil Lamp 6 wrote:
Quick update:

1. I am now connected to the spawn rail system through Suburbia, yay! It should be ok, but if I dun goofed, let me know/fix it/whatever. I thought it looked alright.

2. What would it take to get a plot in Suburbia? I noticed there were still several unclaimed/empty plots. What are the building rules, if any? Aesthetic rules? Please point me in the right direction.

3. How would people feel about a Water Temple let completely intact, but open to the air? As some of you may know, there is a Water Temple very near me and I was thinking about covering the whole area of it in sand/gravel to the water surface, build a glass dome around that, and then empty it out of the sand/gravel and any remaining water, with an underground entrance to the whole thing. I'd replace the ocean above it again just to not leave a gaping hole, but otherwise we'd have a glass encased open air intact temple thing. Thoughts?

2. Look for Mel's "example house" near one of the corners. It's got all of the rules and guidelines posted.

   
Made in us
Irked Necron Immortal






Setup a guardian farm for the prismarine bits.
   
Made in us
Legendary Master of the Chapter






 mondo80 wrote:
Setup a guardian farm for the prismarine bits.


Already available

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Irked Necron Immortal






where?
   
Made in au
Dangerous Outrider





Go to North Tunnel and follow signs pointing to Sacred Mountain. Next to the Sacred Mountain portal is a blue prismarine path, follow it to the grinder portal. There are stairs next to the exit of the portal, go down to the collection area.

This message was edited 2 times. Last update was at 2015/05/07 04:28:04


 
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

Okay, so after all this kerfuffle, I finally got to starting out my wizard tower. The base of the main tower has been just started, but will be needing oak, and lots of it.

 
   
Made in gb
Regular Dakkanaut




West Sussex

 Doctadeth wrote:
Okay, so after all this kerfuffle, I finally got to starting out my wizard tower. The base of the main tower has been just started, but will be needing oak, and lots of it.


Probably your best bet is the tree farm at spawn, easier than growing your own and risking one of those nightmare (but pretty) giant oaks.

 
   
Made in us
Liche Priest Hierophant






Oh yeah. There's a skeleton farm waaaay down below it somewhere, so the bonemeal shouldn't be a problem- and of course the saplings make themselves.

Those types of farms are amazing.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Farming oak, best to control heights and not have giant oaks, there a huge pain to chop down without a tinkers lumber axe, a charged axe or machines.

Birch is such a lovely wood, controlled height, its a gem :-)

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 jhe90 wrote:
Farming oak, best to control heights and not have giant oaks, there a huge pain to chop down without a tinkers lumber axe, a charged axe or machines.

Birch is such a lovely wood, controlled height, its a gem :-)


I always burn the stuff I can't reach.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
 jhe90 wrote:
Farming oak, best to control heights and not have giant oaks, there a huge pain to chop down without a tinkers lumber axe, a charged axe or machines.

Birch is such a lovely wood, controlled height, its a gem :-)


I always burn the stuff I can't reach.


That is a effective way, though as I tend to be abit of a dwarf and whist I'm mining you can open out some largish spaces so abit of dedicated digging and some free ore you can end up with a good underground farm or stone to build a controlled area.
Yes they grow abit slower but bonemeal is not hard to farm.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

http://minecraft.gamepedia.com/1.9?cookieSetup=true
Minecraft 1.9 The Combat Update
Animations / Entity Models[2][3]
Could possibly include model changes within the NBT data.
Would be implemented via resource packs.[4]
Will make better use of code so that map/mod makers can create better/new mobs.[5]
Same as the block data changes in 1.8.
May not be 100% finished.
Blocks
New block type.[6]
New dark colored block.[7][8][9]
Cannot be obtained and does not naturally generate.[10]
Has a visual effect on the world.[10]
Grass Path[11][12][13]
A 15/16 block tall grass-like "path". It features a similar texture to the grass block.
Items
Quivers[14][15]
Can hold arrows.[14]
New arrow types.[14]
Shields[14]
Captions / Subtitles[16][17]
Subtitles which display for each sound for the hard of hearing/deaf.[18]
An example would be "[creeper hissing]".[19]

Bosses
Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.[20]
Ender dragon boss fight
A redo of the ender dragon's boss fight, making it similar to the fight in Console Edition.[21][22]
Some obsidian pillars will have iron bars surrounding the ender crystal.[23]
The ender dragon now breathes purple particles.[23]
The dragon will respawn without resetting the End if it has already been killed.[24]
Clouds
New cloud rendering system.[25]
Command blocks
New GUI[26]
Will contain tab to complete.
A way for mod/plugin makers to implement new commands and register them in a simple way.[27][28][29]
Death messages
Death messages will now be displayed on the death screen instead of just in the chat.[30][31]
Shaders
Switch away from using fixed-function OpenGL to using Shaders.[32]

This message was edited 1 time. Last update was at 2015/05/08 22:19:38


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Legendary Master of the Chapter






Quivers and shields? neet.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Mekboy on Kustom Deth Kopta




I'm quivering in anticipation of the new update

but a dark colored block that cannot be obtained and does not naturally generate? why? what's the point then?

Dark, you should set up a shop at spawn and sell this mysterious block

 
   
Made in us
Liche Priest Hierophant






Some End Crystals are protected against arrows. HAHAHAHAHA!! I am SO ridiculously happy about that- do you know just HOW MUCH it bugs me that people spend so much time attempting to shoot the hard-to-reach ones down, when they could have just come with a couple stacks of obby/dirt and pillared/staircased their way up?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




Anvildude wrote:
Some End Crystals are protected against arrows. HAHAHAHAHA!! I am SO ridiculously happy about that- do you know just HOW MUCH it bugs me that people spend so much time attempting to shoot the hard-to-reach ones down, when they could have just come with a couple stacks of obby/dirt and pillared/staircased their way up?


Do you have any idea how many times my wife has tried that, only to get knocked off the pillar by the dragon so she falls to her death

Then should you get up there to mine away the iron, and hit the crystal, it explodes and you fall to your death anyways.

Fun times ahead

 
   
Made in us
Liche Priest Hierophant






Bwahaha! Precisely. It makes the fight much more of a challenge. As it stands now, you basically just have to have a decent bow and enough arrows (or infinity), and it's a long but relatively boring fight.

Add in some fire, some required climbing- it changes things up, makes it more stressful while going through the actual process.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in de
Camouflaged Zero






Sometimes the server disconnects me every few seconds when i am near or inside an ocean monument that i am trying to dry out. Dark, is there anything unusual in the server logs?

I don't get a crash report as the client doesn't crash and the disconnect message is most often just "Connection Lost, Disconnected" or seldom "java.io.IOException: An existing connection was forcibly closed by the remote host".

I tried different java versions, reinstalled minecraft, reset my computer and tried a different network adapter without any change concerning the frequent disconnects.
   
Made in au
Dangerous Outrider





Is that why you log in and out repeatedly for a while? I've been having trouble with an Ocean Monument. I don't get logged out though, instead I get lag that gets progressivly worse and worse till I log out and back in. The lag can be so bad I have to wait 45 seconds for a furnace to open. This has gotten me killed as I just stood in a safe, dry room, watching my health just tick down and down for more than 10 seconds, then I drowned... didn't even find the sponge room I wanted.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Lots of lag for me lately too... thought it was that I'd mostly moved to a place that only had broadband rather than fibre, but it's almost as bad with a fibre connection too.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in de
Camouflaged Zero






 Lotet wrote:
Is that why you log in and out repeatedly for a while? I've been having trouble with an Ocean Monument. I don't get logged out though, instead I get lag that gets progressivly worse and worse till I log out and back in. The lag can be so bad I have to wait 45 seconds for a furnace to open. This has gotten me killed as I just stood in a safe, dry room, watching my health just tick down and down for more than 10 seconds, then I drowned... didn't even find the sponge room I wanted.


Yes, if i log out quick enough i can log in immediately again and "play" for a few seconds and try to move away from the monument. A few attempts or sometime later i can get back to the troublesome spot. I lost quite a few sponges to one of those disconnects already :(
   
Made in us
Liche Priest Hierophant






Maybe there's something going on with the Guardian spawning. Could there be caves or a ravine below it that Guardians are spawning in, then falling out of range so that more spawn in after? Check the entities count in f3 maybe.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

 Minx wrote:
 Lotet wrote:
Is that why you log in and out repeatedly for a while? I've been having trouble with an Ocean Monument. I don't get logged out though, instead I get lag that gets progressivly worse and worse till I log out and back in. The lag can be so bad I have to wait 45 seconds for a furnace to open. This has gotten me killed as I just stood in a safe, dry room, watching my health just tick down and down for more than 10 seconds, then I drowned... didn't even find the sponge room I wanted.


Yes, if i log out quick enough i can log in immediately again and "play" for a few seconds and try to move away from the monument. A few attempts or sometime later i can get back to the troublesome spot. I lost quite a few sponges to one of those disconnects already :(

It's strange. I can't reproduce it in that area and I see nothing in the logs or server statistics to suggest any server problems. Often lag can be confined to a particular area (too many mobs etc), but I can't see anything wrong in the area that you're experiencing the problem.

The logs just say "Tikkamasala lost connection: TranslatableComponent{key='disconnect.timeout'," no more useful detail than that I'm afraid.

   
Made in de
Camouflaged Zero






 darkinnit wrote:
It's strange. I can't reproduce it in that area and I see nothing in the logs or server statistics to suggest any server problems. Often lag can be confined to a particular area (too many mobs etc), but I can't see anything wrong in the area that you're experiencing the problem.

The logs just say "Tikkamasala lost connection: TranslatableComponent{key='disconnect.timeout'," no more useful detail than that I'm afraid.


Thanks for investigating my problem. I was afraid the logs wouldn't really show anything helpful. From the sparse messages in the logs on both sides it looks as if my net connection just dies or gets blocked in those situations. I'll have a look at my network traffic next time i am on.
   
Made in us
Legendary Master of the Chapter






Are you running out of ram?

I had that issue in the past and still do at work.

IIRC MC takes a LOT OF memory. duno if thats been fixed over the years.

This message was edited 1 time. Last update was at 2015/05/12 19:40:16


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in de
Camouflaged Zero






 Desubot wrote:
Are you running out of ram?


The system tells me it's still got a third of its memory free and that's with MC allocating 3 GB.
   
Made in us
Legendary Master of the Chapter






You dont got random hopper clocks then?
I do know that the temples get laggy at times. but even my toaster work pc can handle it.




Automatically Appended Next Post:
Soooooo who has a horse named force?

have ya been changing my tunnels?

This message was edited 1 time. Last update was at 2015/05/12 23:46:16


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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