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1.9
Official name
Combat Update
Planned release date
?
Other editions of 1.9
Computer beta
◄◄ 1.8 ◄ 1.8.7
Disambig color.svg This article is about the computer edition. For other editions, see Version history (disambiguation).
1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2] Dinnerbone also stated that snapshots will be starting 'soon', and at the Minecon "Behind the Scenes" panel, Searge said that snapshots will begin as soon as the new combat mechanics have been implemented, which might be in 1-2 weeks.[3]
Contents [hide]
1 Planned additions
1.1 General
1.2 Gameplay
1.3 Blocks
1.4 Items
1.5 World generation
1.6 Mobs
2 Planned changes
2.1 General
2.2 Gameplay
2.3 Commands
2.4 Blocks
2.5 Items
2.6 World generation
2.7 Mobs
3 Planned fixes
4 Trivia
5 References
Planned additions
General
Animations/Entity models[4][5]
Might include model changes within the NBT data.
Would be implemented via resource packs.[6]
Will make better use of code so that map/mod makers can create better/new mobs.[7]
Same as the block data changes in 1.8.
Captions/Subtitles[8][9]
Subtitles which display for each sound for the hard of hearing/deaf.[10]
An example would be “Creeper hissing”.[11]
Would have < or > to point in the direction this sound is coming from.[9]
Status effect UI[3]
Displays status effect icons ordered by time left
Positive effects are on the top row, negative effects on the bottom row
Effects that are about to run out blink
Gameplay
Dominant hand option
An option for players to change their dominant hand on their player model[3][12][13][14][15][16][17]
Dual wielding
Only the main hand can be used for attacking[18]
Bows can be used even when something is in the other hand[3][19]
The other hand is invisible in first person view when not holding something[3][20]
Key to swap items between hands, default: F[3][21]
If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action[3][22]
For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[3][23]
The off-hand slot is displayed next to the hotbar, possibly on the off-hand side[3]
Some attributes and enchantments will apply to the off-hand item, while others will not.[24]
Levitation status effect[3]
Recieved when player is hit by shulker projectile
Makes player float into the air
Blocks
New block type.[25]
Grass Path[26][27]
A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
Chorus plants[3]
Tree/cactus-like arrangements of new purple block
Drop when supporting block is destroyed, like cacti
Drop edible chorus fruit items
Can be farmed by planting the chorus fruit flowers on top of the plants
Flowers don't drop when the supporting block is destroyed so you need to hand-pick them
New purple blocks[3]
Derived from the chorus plant
A brick block with slabs and stairs and a chiseled brick block.
End stone bricks[28]
Slabs and Stairs [29]
White glowing pole blocks
Placable horizonally and vertically which produce white particles[29]
Items
Chorus fruit
Obtained from chorus plants
Arrow
4 new arrow types.[30][31][32]
The gold colored arrow is the spectral arrow,
Shows mob and player outlines in their team color when hit - even when invisible[3][30][31]
NBT tag for entities to disable outlines[3]
The glowing is a status effect - you can find out whether you're glowing from a spectral arrow using the status effect HUD[3]
Green arrow is the poison arrow[3]
Grey arrow is the invisibility arrow[3]
Arrows can be tipped with potions which will be applied on hit[3]
Each differently tipped arrow is available in the creative menu, just like enchanted books
Effect is applied on hit
Shields[30]
Will be used for blocking instead of a sword. [33]
Can be used to attack and defend at the same time.
Can use two shields at the same time[3]
Shields can have customizable patterns, like banners[3]
Used to block attacks from the side the shield is held on
World generation
End city dungeon
A new type of dungeon with new blocks and the shulker mob.[3][34]
Generated structures
Added support to rotate and mirror structures.[35]
End gateway portal
In order to access the portal, you must throw an enderpearl.[3]
Used to access other islands after defeating the Ender dragon the first time.[3]
Mobs
Shulker[3]
Short for "Shell Lurker"
It can hide in it's shell, making it appear as a block.
Appears in the End city dungeons
Opens up and shoots projectiles which only move along the x/y/z axis
Using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs
Launch projectiles, which run across the X, Y, or Z axis, though they can change axis.
Projectiles can be knocked away by attacking them.
Getting hit by one causes damage and provides a levitation status effect which makes players travel upwards
Planned changes
General
Shaders
Switch away from using fixed-function OpenGL to using Shaders.[36]
Removed/moved the Super Secret Settings and Broadcast Settings
Block models
Models can be put together based on BlockState attributes - As a result, the vanilla set of block models was reduced by almost 300 models[3]
Gameplay
Bosses
Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[37][38]
Clouds
New cloud rendering system.[39]
Death messages
Death messages will now be displayed on the player's death screen as well as in the chat.[40][41]
Inventory
Rearranged the survival inventory and the creative "survival tab" to accommodate the new shield slot.[42]
Status effects
Now shows in the top right of the screen[3]
Good effects on the top, bad effects on the bottom, left-most effects expire sooner
Effects that are about to run out will blink
Commands
/clone
Allows for mirroring/rotating structures
Blocks
Armor stands
Can now dual wield[38]
Command blocks
Will have a new UI[43]
Will contain tab to complete.
Ender crystals
A version of the ender crystal can be crafted which spawns another dragon when placed[44][3]
Items
Bows
The bow in your hotbar now shows an arrow when being drawn.[3]
Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.[45]
Ender pearls
Can now be thrown in creative mode
Maps
Now display as a mini map when held in either hand, rather than being held with both hands.[46][3]
Swords
Can no longer be used for blocking.[33]
World generation
End island
A set amount of differently-sized pillars are arranged in a circular fashion[3]
The tallest pillars have iron bars around their ender crystal[3][47]
The exit portal is pre-generated, but without the dragon egg and portal blocks
Infinite number of islands in the end
Mobs
Ender dragon
Revamped boss fight inspired by the Console Edition.[48][49]
The dragon can be respawned as often as you want by placing player-made craftable ender crystals[3]
The dragon breathes fire/purple particles on players and mobs[47][3]
The dragon will defend the obsidian pillars more the further the fight progresses[3]
Every dragon drops dragon breath, but only one dragon egg can be obtained[3]
Hostile mobs
Will now have animations to show that they are attacking.[50]
Can dual wield.[51]
Skeletons
Will have animated arms and bows.[52][53][54][55]
Act a bit more like the player.
Arms are normally down, but they will bring them up to aim when aggravated.
They now have the same drawing animation as the player, indicating when they are going to attack and with how much force.
More different textures for mobs[3]
Planned fixes
24 issues fixed
From released versions before 1.9
MC-417 – Arrows first bounce back then appear at correct location
MC-669 – Failing to place blocks in creative mode causes an animation
MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
MC-1537 – Sometimes doors in strongholds are misplaced
MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
MC-1956 – Arms misplaced in skeletons with a bow
MC-2310 – Villager/Player getting killed by zombie through a closed door
MC-3059 – Bow and arrow can fire through doors and fences
MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
MC-4504 – The hitbox of brewing stands is missing the blaze rod
MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
MC-12456 – Fences won’t attach to layered snow blocks
MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
MC-14525 – Name tag doesn’t work on entities with right click ability
MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
MC-28479 – Chest interface not closed when chest is blocked from opening
MC-42841 – Incorrect creative instant health damage value
MC-52802 – Mob head takes a fraction of a second to change to selected head
MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
MC-67163 – Damage value for objective stat.mineBlock is missing
MC-68062 – Boss health bar only visible when looking at boss
MC-75082 – End music will stop every time the ender dragon loads out of view
From whom are unforgiven we bring the mercy of war.
Sounds good, its a good upgrade for combat and in general game pkay
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
I actually really appreciate the 2-hands mechanic- and not from a 'Dual wielding, hur!' sort of point of view, either. For one thing, the separation of swords and blocking means that my choice of a Sharpness-enchanted diamond axe as a primary weapon doesn't lose that critical functionality that a sword-as-weapon has. Secondly, I'm certain it'll make building a lot easier, being able to dig and place without swapping blocks. I wonder if the main-hand's right-click function overrides the off-hand right-click functionality? It would also mean that you'd be able to utilize an extra block when doing building projects, just a little easier than before.
Plus, another stack's worth of inventory space!
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Hrm. I wonder... Isn't drawing a bow a right-click action? Could you potentially 'ranger' it up by having a bow in your off-hand and a sword in your on-hand, and still be able to draw and fire the bow? I think they're allowing bows to still pull arrows from the inventory- it's just going to prefer arrows in the off-hand slot if possible.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Crossbows would be fun. As would being able to add decorative bits to tools- I'd love to be able to make an iron crossbow that menaces with spikes of obsidian.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Also, Ralpy, I've heard you're asking really high prices for Creeper Heads...
Yep, I have 1 left and it seems every time I start negotiating it's sale the buyer disappears.
I actually forgot about that sorry. I've been busy and will try to get onto the server sometime during the weekend here if you were still interested in trading.
This time though, I don't have the diamonds left to donate to you to help you get it
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Anyone else having trouble getting Minecraft to launch? Windows did an update, ChkDsk did something, and now neither the 'standard' launcher, nor the old one I use for my modded version, seems to be working. The launchers launch, but the game doesn't run. I think it's something to do with Java, but the game was working fine for me yesterday.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Anvildude wrote: Anyone else having trouble getting Minecraft to launch? Windows did an update, ChkDsk did something, and now neither the 'standard' launcher, nor the old one I use for my modded version, seems to be working. The launchers launch, but the game doesn't run. I think it's something to do with Java, but the game was working fine for me yesterday.
For me the launcher's running fine but when I try to join I get the following message:
"Failed to join: The authentication servers may be down for maintenance".
I think my other problem has something to do with a Windows update- it did something strange which caused a bunch of my libraries to not work properlly- Steam won't open either.
Also, I somehow lost my 1.6.4 launcher, which I needed to use for Modded- because the new launcher won't actually work right for them.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Anvildude wrote: Has the End been conquered yet? Because Sleit and I are going to need a ton of obsidian, and that would be a really nice way to gather it up.
I figure, if the place is going to need to be reset for 1.9 anyways, why not get the material out of it?
At first I was wondering why you didn't just go check, then I realized if it wasn't cleared you'd be trapped with the Dragon.
Yes, it's cleared.
This message was edited 1 time. Last update was at 2015/08/01 09:30:46
They also apparently have plans to allow you to bring back the dragon in-game over and over, so a reset wouldn't be required for the "new" dragon fight either.
Just have to wait and see how the 1.9 snapshots progress.
This message was edited 1 time. Last update was at 2015/08/01 09:37:41