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Xcom: I think I only played through it once, but part of that is my waning stamina/enthusiasm for multiple playthroughs of... any game. I did really like it though
I'd probably be moved on to something else than BG1/2/ToB but I've actually been painting. I'll take it.
GrimDork wrote: Xcom: I think I only played through it once, but part of that is my waning stamina/enthusiasm for multiple playthroughs of... any game. I did really like it though
I'd probably be moved on to something else than BG1/2/ToB but I've actually been painting. I'll take it.
I should paint. That's always good to know somebody is. It feels more constructive than gaming. Making something look nice take effort.
I like churning out lots of infantry when I'm in the mood, so I'm not sure it always looks nice. I do have some Infinity minis on hand for when I want to take my time though I went through a long period of not-painting, but somewhere along the line I found the desire again. Dipping helps, especially on mass fantasy/scifi projects. Even when I spend more time on models, a good dip in the tudor usually makes them look better
But now is painting break. Back to my ex-multiplayer 6-player generated character runthrough of bg1. I've got chronic alt-itis, running 6 ideas at a time helps a little bit :p
Well if everyone else is doing anohther Xcom playthrough...
Actually, I want to try a playthough with Training Roulette. Read a bit about it and it seems interesting.
Kickass Carlos! Let me know how it works out, seems like it would be stressful with the sheer brutality of the RNG and how older D&D rule sets were fairly unkind to lower level PCs Of course, each character being intelligently controlled helps, but I bet it'll be rough as hell getting out useful items in mid-combat! Let us know how it works, I'm too pressed for time and chickenscat to try
Personally I thought this sounded like an awesome game. It got a really low score though and apparently one of my friends doesn't like it. Gotta admit it sounds hilarious though. Dunno how long that lasts.
It's been out since 2011 so maybe that's a sign it sucks if I'm only just now aware of its existence.
This message was edited 2 times. Last update was at 2014/02/12 22:25:08
@flamingkillamajig: It's a test of my sanity actually. I'm watching a youtuber named Zemalf play through I/I and he's almost 4 months in with no countries lost, only one casualty (a rookie during a mission he tried to capture an alien), basically he's kicking total ass.
It reignited my love for the game and I figured if he could do it, I could.
Shadowkeepers (4000 points)
3rd Company (3000 points)
Just downloaded GTA4 for $10, running through that again.
Veteran Sergeant wrote:Oh wait. His fluff, at this point, has him coming to blows with Lionel, Angryon, Magnus, and The Emprah. One can only assume he went into the Eye of Terror because he still hadn't had a chance to punch enough Primarchs yet.
Albatross wrote:I guess we'll never know. That is, until Frazzled releases his long-awaited solo album 'Touch My Weiner'. Then we'll know.
warboss wrote:I marvel at their ability to shoot the entire foot off with a shotgun instead of pistol shooting individual toes off like most businesses would.
Mr Nobody wrote:Going to war naked always seems like a good idea until someone trips on gravel.
Ghidorah wrote: You need to quit hating and trying to control other haters hating on other people's hobbies that they are trying to control.
ShumaGorath wrote:Posting in a thread where fat nerds who play with toys make fun of fat nerds who wear costumes outdoors.
Marshal2Crusaders wrote:Good thing it wasn't attacked by the EC, or it would be the assault on Magnir's Crack.
I'm playing xcom on classic mode and it's hard, I have no idea how anyone can play impossible.
Also can someone explain to me how to use a squad sight sniper, all my snipers are snapshot but i have heard squad sight is far superior. What squad makeup do you guys use, atm I am using 1 support ,2 heavies and 3 snipers ( I love the plasma sniper rifle).
Do you guys research lasers or go straight to plasma?
Do you guys use one squaddie in a team or more? I have so many squaddies atm but am finding it hard to fit them into my teams.
How useful are psykers?
WHat do you use in your backpack slots? I take mostly scope for snipers and heavies - my guys are running round in titan armour though.
Is it worth stunning the higher end aliens? I'm kinda scared of getting closer to the uber mutons.
This message was edited 2 times. Last update was at 2014/02/14 03:38:22
Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."
Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"
Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST"
Like how squad sight works mechanically? Or what you do to use it? Squadsight sniper can shoot anything on the board pending two qualifications: 1.) he has LoS to it, 2.) it's within the sight range of the sniper or one of his allies.
So, get him up high, buildings are great because they usually have partial cover walls on top, but a bus or truck will do if he's backfield away from hostiles. When your team moves up he'll get an increased range of effect as long as he's got a straight line to what they can see. So get a good position once, and he can shoot all game as you encounter more enemies. Doesn't always work pending maps. Works great with archangel flight suit as you can generate your own elevation (with a modest defense bonus for being in the air, I think). Also is great on overwatch if no active targets since moving your guys up within his LoS means drawing enemies into his deadly overwatch. Add that to In The Zone, and you can clear out maps inbetween reloads.
As for the rest, I only played through once or twice on normal, found something else to do before I got around to classic. Bringing squaddies along helps you get a wider pool of somewhat experienced soldiers in case your primary team suffers permanent casualties. I think some people only play with the middle range of levels for the most part? On normal I just put together a dream team and my one death got replaced over a few missions.
I was heavily into stunning enemies for all of the extra weapons they start dropping mid-late game, and speeding along research etc, but I could see that being a bit riskier of a prospect in classic and beyond.
This message was edited 1 time. Last update was at 2014/02/14 03:50:43
Bullockist wrote: I'm playing xcom on classic mode and it's hard, I have no idea how anyone can play impossible.
Also can someone explain to me how to use a squad sight sniper, all my snipers are snapshot but i have heard squad sight is far superior. What squad makeup do you guys use, atm I am using 1 support ,2 heavies and 3 snipers ( I love the plasma sniper rifle).
Do you guys research lasers or go straight to plasma?
Do you guys use one squaddie in a team or more? I have so many squaddies atm but am finding it hard to fit them into my teams.
How useful are psykers?
WHat do you use in your backpack slots? I take mostly scope for snipers and heavies - my guys are running round in titan armour though.
Is it worth stunning the higher end aliens? I'm kinda scared of getting closer to the uber mutons.
Squadsight snipers are rather easy to use. I've actually never done a snap shot sniper. With Squadsight you can often just park your dude up on some high area in the back and let your guys spot for them. If things look super hairy you might want to have one of your guys spot with their first move and then fall back out of enemy sight while the rest move back and go into overwatch or pop smoke on some guys. Normally smoke grenades are useful unless you're facing enemies with grenades (heavy floaters, muton elites, sectoid commanders, mutons and some of the EXALT forces). Peronally I think EXALT are huge chumps once you get used to them. Normally I kill them all before their turn or I get really close.
I don't think you can research plasma without doing lasers first. Weapons and armor research is pretty important. Usually I'm oddly enough going for the Europe starting position to get discounts on labs and workshops. You need a decent amount of both engineers and scientists/labs. The reason is you want your research developing fast but you also want to have enough engineers to make some of these weapons (there's a minimum engineer amount for a lot of items).
Maybe it's just me but I find a lot of the augmentations to be helpful but not as needed as better weapons, armor and most importantly keeping your 'A' team alive throughout the beginning so that you can get squad size upgrades and similar which really, really helps.
Early on the best suggestions I have is to never engage more than 2-3 enemies at a time. If you find 2-3 patrols and you have to face a gak ton at once your squad is probably dead but if you use items correctly and fall back and go on overwatch you might be ok.
Explosives were super important in 'enemy unknown' (because destroying enemy cover and then having a higher hit% was more important) but in 'enemy within' I find other items to be much more useful. Flashbang grenades are infinitely useful against EXALT like on their snipers and if your enemy has some elites which are non-mechanical and not a psychic elite it helps a ton. Other good items include combat stims.
The augmentations that are most helpful are useful at different times. In the early part of the game getting the 2 hp regeneration at the end of your turn power is infinitely helpful on your elites (also it speeds up recovery time which is super important). Later on getting the augmentation that always forces your elites to bleed out rather than sometimes die when HP goes to zero is also helpful (think it's the first time per mission). Another useful power is the chameleon skin thing you can have. Normally I use a support which isn't visible to an enemy and then I dash the guy behind full cover to keep him/her cloaked. When they discover an enemy they stay camouflaged unless that character moves or shoots so you can basically be a hidden fly on a wall and provide a perfect sight range for snipers without being seen. Not to mention you can still use items that don't do damage so the support against the wall can still throw flashbangs and smoke grenades to help you out when you need it.
Full cover is really helpful but I find in impossible it's more important to know both 'lines of sight' and to increase the distance between you and your enemy as well as throw flashbangs, grenades and even smoke grenades.
Psychics are ok. I don't think they're super great but they're helpful. You always get to hit an enemy regardless of distance or cover though you have to test against the enemy's will often times. Some of the augmentations are much better in my opinion. Too bad psychics only have 5 psychic powers and can only take 3 with the volunteer being the only one with a super psychic blast. I'd at least like a power similar to the ethereals where you could just blast the sh*t out of an enemy with a psychic blast.
The items I put in my backpack often depend on the mission. I usually give my supports or newbies arc throwers and I usually only use arc throwers when I face small alien ships though sometimes I'm a bit ballsy. In most missions I give supports the medkits because they are needed though usually i don't do that unless they've been promoted enough to carry 3 medkits at once with one item slot. I give my heavies grenades sometimes. I often later give my assaults combat stims because they need it. Snipers obviously need to have scopes. If I face EXALT I use more flashbangs. If you face an abduction mission chances are you'll often face more melee enemies so you might want to get appropriate gear for that (chitin armor or combat stims).
It's fairly worth it to stun some higher end aliens though in enemy within there aren't as many to stun when you face mechtoids (which can't be stunned) or other robotic heavy enemies. Mutons are incredibly worthwhile to stun as plasma weaponry gets pretty expensive (laser weaponry is pretty affordable though). Also you never know if a country will suddenly want something like plasma rifles or heavy plasmas and they sell for a sh*t ton of money too (over 1,000 to 3,000 something credits) and that will keep your base well supplied for a while so even a stockpile of some weapons might be a good idea.
I might be wrong with this but I think to get plasma weapons you need to research the plasma power generators first and then elerium. After that I think you need to capture a muton to get access to plasma weaponry. Either that or you just had to capture the muton for plasma weaponry (I can't remember too well as it's been a while since I last played). Just like with laser weapons in order to get access to the other types of specialty plasma weapons you'll need to research the plasma rifles in order to get the plasma snipers, alloy cannon and heavy plasma. You absolutely have to catch a wielder of a plasma rifle to get these weapons though a light plasma rifle might be possible too. You also have to capture a light plasma rifle carrier to get access to research those weapons and a plasma pistol carrier for plasma pistol research. Either way you'll at least need to capture aliens that wield plasma rifles or you won't be able to access most plasma weapons which would make the game stupid hard.
--------------
Anyway if I could make a playthrough of myself doing an impossible run I'd show you guys. It's a pretty fun game. I can't do impossible ironman yet but I have managed to do a run recently with only a few needed game reloads. Getting your squad to have psychic immunity for the last mission on the 'temple ship' makes the fight with the ethereals and uber ethereal stupid easy.
Wales: Where the Men are Men and the sheep are Scared.
GrimDork wrote: Kickass Carlos! Let me know how it works out, seems like it would be stressful with the sheer brutality of the RNG and how older D&D rule sets were fairly unkind to lower level PCs Of course, each character being intelligently controlled helps, but I bet it'll be rough as hell getting out useful items in mid-combat! Let us know how it works, I'm too pressed for time and chickenscat to try
Playing with the misses who loves games but isn't great at them so it's going on easy.
Will report back though.mif it works well I'll invite you to a game some day in the future. When time is more avalable.
I hear that on the time front. Glad the lady plays games with you, always cool.
Just saw this rather sexy sale over at GoG: http://www.gog.com/promo/hasbro_weekend_promo_140214 something like 80% off most of the older D&D games. Stacking discount, so getting 8 is almost as much as getting 9 or 10, but it's only a bit over 20something for the lot. Definitely going to nab a set for myself, I can't find my NWN2, and I missed out on IWD1 and planescape:torment. Not sure about a couple of the other titles, never heard of them, but there's a *lot* of hours of gameplay in there that I haven't even touched.
This message was edited 2 times. Last update was at 2014/02/14 18:42:59
GrimDork wrote: I hear that on the time front. Glad the lady plays games with you, always cool.
Just saw this rather sexy sale over at GoG: http://www.gog.com/promo/hasbro_weekend_promo_140214 something like 80% off most of the older D&D games. Stacking discount, so getting 8 is almost as much as getting 9 or 10, but it's only a bit over 20something for the lot. Definitely going to nab a set for myself, I can't find my NWN2, and I missed out on IWD1 and planescape:torment. Not sure about a couple of the other titles, never heard of them, but there's a *lot* of hours of gameplay in there that I haven't even touched.
Thats a awesome package, although Demon Stone brings back mixed memories. But that is the only game that is not very good at all, heck Icewind Dale 1 complet package is worth 20 something. That game alone provides heaps of good times, same goes for Baldurs Gate 2
Yeah, I never got IWD1 so I'm looking forward to playing that. And I always loved IWD2. And I hear there's a BG1 mod for NWN2, so maybe that too at some point
Dungeon Keeper is also completely free at the moment on GOG.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Wales: Where the Men are Men and the sheep are Scared.
GrimDork wrote: I hear that on the time front. Glad the lady plays games with you, always cool.
Just saw this rather sexy sale over at GoG: http://www.gog.com/promo/hasbro_weekend_promo_140214 something like 80% off most of the older D&D games. Stacking discount, so getting 8 is almost as much as getting 9 or 10, but it's only a bit over 20something for the lot. Definitely going to nab a set for myself, I can't find my NWN2, and I missed out on IWD1 and planescape:torment. Not sure about a couple of the other titles, never heard of them, but there's a *lot* of hours of gameplay in there that I haven't even touched.
The only D&D game I didnt have was NWN2. So I picked that up.
I only played partway through the main campaign, seemed like it may have been a little more solid than NWN1, and it got back to having a party. Maybe only a 4 man or something, but still.
Almost too many races, and the prestige classes were always 'meh' to me, but i'll have to give it another playthrough myself.
Bullockist wrote: I'm playing xcom on classic mode and it's hard, I have no idea how anyone can play impossible.
Also can someone explain to me how to use a squad sight sniper, all my snipers are snapshot but i have heard squad sight is far superior. What squad makeup do you guys use, atm I am using 1 support ,2 heavies and 3 snipers ( I love the plasma sniper rifle).
Do you guys research lasers or go straight to plasma?
Do you guys use one squaddie in a team or more? I have so many squaddies atm but am finding it hard to fit them into my teams.
How useful are psykers?
WHat do you use in your backpack slots? I take mostly scope for snipers and heavies - my guys are running round in titan armour though.
Is it worth stunning the higher end aliens? I'm kinda scared of getting closer to the uber mutons.
Ya you got to get some squadsight guys. A squadsight sniper with Archangel armour is almost too good.
Apparently 'the witcher' series is on steam sale for like 80% off (which is 4 USD for the 2nd game). Personally I find the main character to be a man-wh*re. However I won't lie I am a perv and like seeing the boobies from time to time. I just feel like it's kind of sad when it's a game. I felt like it cut from the story. Which in the first gives you choices A, B and C of f*cking people over (figuratively) and pretty hard too. Women in the first game also give it up after a few exchanges of dialog (which you f*ck more literally just as often) and all this is to a guy that looks like a corpse with cat eyes. Dunno how he can manage to get all that tail looking like he does.
This message was edited 1 time. Last update was at 2014/02/16 03:13:24