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Made in no
Terrifying Doombull





Hefnaheim

 flamingkillamajig wrote:
 Trondheim wrote:
 CthuluIsSpy wrote:
It's easy!
Just rush your cybernetics lab early game and get a MEC out by month 2. It will make things so much easier.


I know, I have two. But that dot realy help when my guys cant hit the broadside of a barn two feet away, and I even got those louts that thing that increases accuracy. So my two mechs are doing all the killing(mostly), one started as a Assault trooper and the other a heavy weapon specalist. However they lack the means to hit all the hordes of ailen scum that tries to swarm me.
I got one the flamer, and the other the CC weapon, the rest of my team is a sniper and two support troopers. However I always seem to have a string of bad luck whenever I play this game,


Ooh xcom enemy within talk. I haven't played in a while but last I remember being one of the more veteran players of this game on dakka with 800+ hours. I play on impossible difficulty all the time but still don't feel ballsy enough for impossible ironman runs. You really need a plan when going impossible ironman. Normally I use guys with gene mods rather than the robotic bionic men type route.

What difficulty are you both playing on? As long as it isn't impossible I should be able to breeze you through it without much trouble.


I play on normal/ hard, and have my hands full with roasting damneable aliens left and rigth these days. Thank the lord for flametrowers, that and I always want at least two mechs in my squad at all times. The rest I heavily augment with bionical upgrades, and run with laser rifels on all. And rail guns on my mechs
   
Made in us
[MOD]
Madrak Ironhide







Fire Emblem.

I'll probably try out Mechwarrior Online after I get a system upgrade.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Oberstleutnant





Back in the English morass

 Bromsy wrote:

I liked Endless Legend with the caveat that battle AI is stupid. You can't do direct control and it gives you the option to be offensive or defensive, which would be fine except that on either mode the strategy is apparently to rush forward blindly no matter what. I tried the battlehippies or whatever they are called where your default unit is ranged; so I had an army of 4 ranged and 2 melee; and my hero and my melee guys would just rush forward even when I told them to be defensive. And I feel like 'hold ground' would just be a disaster waiting to happen.


Its shows promise but its got a long way to go I feel. The balance is quite poor at the moment (those necrophage drone things are ridiculous) and its obviously missing a lot of features.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Trondheim wrote:

I play on normal/ hard, and have my hands full with roasting damneable aliens left and rigth these days. Thank the lord for flametrowers, that and I always want at least two mechs in my squad at all times. The rest I heavily augment with bionical upgrades, and run with laser rifels on all. And rail guns on my mechs


First thing you'll notice on classic difficulty (hard) is that heavies are a must. That hasn't changed from the original game. This is for the rockets. Generally explosives were the best way to get rid of most types of enemy cover (except indestructible kinds) and then revealing them out in the open for completely unhindered shots most of the time. There are other options in enemy within like flashbang grenades which are super useful against all but mechanical enemies and high level psychics (sectoid commanders and ethereals). Depending on who you face smoke grenades can also be useful. Don't use them on anything with a grenade (mutons, muton elites, heavy floaters, sectoid commanders) or thin men (since they spit poison at you however when you get titan armor smoke grenades will work too since their poison won't hurt you anymore but at that point it may not be needed). That might sounds like a lot but if you're facing things like sectoids, floaters, sectopods or mechtoids it tends to help a ton.

In my opinion the weapons and armor upgrades as well as even some of the foundry upgrades (double item) and officer training school (keep your vets alive so you can have 6 soldiers early as it's super important) are much more useful than some of the gene mods or augments. They're still worth getting but prioritize weapons and armor research if possible. I can't really remember the names of the research options and what they usually do.

Capture plenty of aliens! I can't stress this enough. The bigger deal later on is more so you can use their weapons and have a cheap alternative to buying them. It's tricky yes but if you use things like flashbang grenades to slow them down and screw up their shots and other things as well as using a sniper's disabling shot to force them to reload their weapon instead of being able to fire. Try to use the noobiest characters to capture aliens and if possible maybe use supports with the extra movement ability and possibly even some skeleton armor if that helps even more. Interrogations also help make research go by quicker.

It's also worth noting classic difficulty is when you should start distancing yourself enough from aliens. The farther away you are and behind cover the harder the shot seems to be. You might also want to take advantage of full cover when you can. If there is no full cover then advance using hunker down when you can to double cover bonus and give immunity to critical hits (doesn't always work in impossible but the damage should be lower if you take any). In the harder difficulties staying out of line of sight or range can help esp. if you're facing way too many enemies at once. Generally at least on impossible difficulty 2-3 enemies is the most you want to fight at any given time in the early game. If you have to fight 6 it becomes infinitely harder and you may need grenades, rockets or just straight up falling back into good areas and possibly using overwatch.

-----------

Anyway this list isn't super extensive but it should help you.


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in no
Terrifying Doombull





Hefnaheim

@ flamingkillamajig : I am well aware of these things, havind completed the game several times. I dont start to loose men until I get someway into the game, but my biggest gripe is how absolute rubbish the shotguns are, until you get the alloy cannon or whats its name is I just stick my assults with either plasma or laser weaponry.
My mechs dose the heavy lifintg so to speak, with picking of the prioirty targets, while the rest follows up behind and lay down supporting fire. Although it seems the enemy is almost desperate to close the distance between me and them, and thus ending up in CCB for most of the time,
   
Made in us
Longtime Dakkanaut




Maryland

I've been sucked into Wayward Souls, and will probably repurchase it when it comes out for PC. It may even get me to buy a Vita - if it actually comes out - just for a better handheld experience.

Seriously, this game is of the kind of quality the mobile market needs. Challenging, fantastic controls, no in-app-purchases, a great story that's revealed in little chunks and hints. It keeps draining my iphone. If you've got an iPhone or iPad, get this game NOW. And if you're on Android, buy it the second the game comes out.

This message was edited 1 time. Last update was at 2014/04/28 23:31:31


   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Driver San Francisco at the moment. Usually not a huge fan of racing games. Burnout series not withstanding.



 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Games I have been playing...
SR4- Finally got it on discount and am running around with a stunt devil suit (cape on back), eagle head, and all american weapons. I call him Freedom Man!
Path of Exile- Friends dragged me to it. Having fun
Fallout NV- Playing through it as a former NCR soldier that's started up again.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Fixture of Dakka





dead account

Street Fighter 4 - XBOX 360
   
Made in gb
Longtime Dakkanaut





Scotland

Risk of Rain and Stalker.

Stalker seems pretty good but very reluctant to explain itself. Shame i cant play with the controller, i hate the Keyboard part of mouse and keyboard. It reminds me ALOT of Morrowind in alot of ways but maybe a little more polished and maybe a little less interesting story-wise.

Risk of Rain is very fun but you REALLY need to luck out with the power ups. Still played it for about 3 hours straight.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Fixture of Dakka





dead account

More Street Fighter 4 after work.

When the podcast I'm listening to is finished I might boot up The Banner Saga or Warframe... or maybe I'll play a little bit of both.
   
Made in ca
Pustulating Plague Priest






Got back into Xcom: Enemy Unknown after a while. All my specialists except two are dead or wounded and I now have to babysit three rookies to a crashed UFO site.

This message was edited 1 time. Last update was at 2014/04/30 01:07:15


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

A pokemon mod for Minecraft.

It a fething amazing.

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Burnout Paradise: Dissapointed about the lack of split screen multiplayer and the lack of the mode where you had to cause damage in an intersection. Was looking forward to playing that with the GF.

Driver San Fransico: The story is stupid but the shift mechanic makes the game really interesting.

StrangleHold: Was £2 at game. I remember it being better. Max Payne 3 is vastly superior.

Lord of the Rings War in the North: Been Enjoying playing it with the misses. its a competent hack and slash adventure game.

Can anyone suggest any good local multiplayer games for the PS3 I can play with my GF?






 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 SkavenLord wrote:
Got back into Xcom: Enemy Unknown after a while. All my specialists except two are dead or wounded and I now have to babysit three rookies to a crashed UFO site.


Yeah that tends to lead to problems like 3-4 guys panicking, peeing themselves in abject terror and trying to kill and panic each other (on impossible difficulty of course). Man f*ck xcom sometimes. Trained f*cking soldiers and they can't learn how to hold their sh*t together because one guy gets a nasty boo boo. Pansies the whole lot of em.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

Mount and Blade Warband again. Vanilla with no cheats.

Allied with the nords, for early game. I typically use a boatload of nord warriors (veterans if I can get em) some vaeger archers, and a few manhunters with some swadian cavalry and sword sisters for my party. Huscarls and marksmen for my castle garrison. I have descent businesses at almost every town.

My right to rule is nice and high, so what I am waiting for is all the factions to declare against the nords, I'll secede from the nords and poach a castle or two from the nords. Then probably campaign against the swadians (who are almost dead).

 
   
Made in us
Near Golden Daemon Caliber






Illinois

^That game can be fun, especially now that I'm aware of and appreciate the value of holding industries in the towns, but I usually run out of steam/interest before I get too far. Taking over the map has been a goal but I usually get bored too quickly.

 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 mega_bassist wrote:
A pokemon mod for Minecraft.

It a fething amazing.


YES! Pixelmon! I am well versed in it! I watched a series on it by ASFJerome and Bajancanadian. I haven't used tthe mod a whole lot though, and the newest 3.0 version is incredibly buggy last I checked. You'd be better off doing 2.5.7 and waiting until 3.0 gets fixed. And by buggy, I mean crashing every time I tried to battle.

Still playing Next Car game. I might play a little Space Marine Multiplayer later today.

 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

 Overlord Thraka wrote:
 mega_bassist wrote:
A pokemon mod for Minecraft.

It a fething amazing.


YES! Pixelmon! I am well versed in it! I watched a series on it by ASFJerome and Bajancanadian. I haven't used tthe mod a whole lot though, and the newest 3.0 version is incredibly buggy last I checked. You'd be better off doing 2.5.7 and waiting until 3.0 gets fixed. And by buggy, I mean crashing every time I tried to battle.

I actually haven't had any problems with it. I've battled two of the buddies in our group, and no issues, and I've battled/captured several wild pokemon. I put a couple hours into it yesterday, and it didn't crash on me once.

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 mega_bassist wrote:
 Overlord Thraka wrote:
 mega_bassist wrote:
A pokemon mod for Minecraft.

It a fething amazing.


YES! Pixelmon! I am well versed in it! I watched a series on it by ASFJerome and Bajancanadian. I haven't used tthe mod a whole lot though, and the newest 3.0 version is incredibly buggy last I checked. You'd be better off doing 2.5.7 and waiting until 3.0 gets fixed. And by buggy, I mean crashing every time I tried to battle.

I actually haven't had any problems with it. I've battled two of the buddies in our group, and no issues, and I've battled/captured several wild pokemon. I put a couple hours into it yesterday, and it didn't crash on me once.


Did you have the ability to get Tepig as your starter? If not, you're in 2.5.7 which is the version that I know works well.

 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

 Overlord Thraka wrote:
 mega_bassist wrote:
 Overlord Thraka wrote:
 mega_bassist wrote:
A pokemon mod for Minecraft.

It a fething amazing.


YES! Pixelmon! I am well versed in it! I watched a series on it by ASFJerome and Bajancanadian. I haven't used tthe mod a whole lot though, and the newest 3.0 version is incredibly buggy last I checked. You'd be better off doing 2.5.7 and waiting until 3.0 gets fixed. And by buggy, I mean crashing every time I tried to battle.

I actually haven't had any problems with it. I've battled two of the buddies in our group, and no issues, and I've battled/captured several wild pokemon. I put a couple hours into it yesterday, and it didn't crash on me once.


Did you have the ability to get Tepig as your starter? If not, you're in 2.5.7 which is the version that I know works well.

I'm playing the current version with the Gen 5 starters. I almost took Snivy, but went with Totodile.

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in ca
Stone Bonkers Fabricator General






 flamingkillamajig wrote:
 SkavenLord wrote:
Got back into Xcom: Enemy Unknown after a while. All my specialists except two are dead or wounded and I now have to babysit three rookies to a crashed UFO site.


Yeah that tends to lead to problems like 3-4 guys panicking, peeing themselves in abject terror and trying to kill and panic each other (on impossible difficulty of course). Man f*ck xcom sometimes. Trained f*cking soldiers and they can't learn how to hold their sh*t together because one guy gets a nasty boo boo. Pansies the whole lot of em.


Ya, Enemy Within fixes that for the most part. Soldiers still panic but they don't shoot each other nearly as much.

 
   
Made in no
Terrifying Doombull





Hefnaheim

 KamikazeCanuck wrote:
 flamingkillamajig wrote:
 SkavenLord wrote:
Got back into Xcom: Enemy Unknown after a while. All my specialists except two are dead or wounded and I now have to babysit three rookies to a crashed UFO site.


Yeah that tends to lead to problems like 3-4 guys panicking, peeing themselves in abject terror and trying to kill and panic each other (on impossible difficulty of course). Man f*ck xcom sometimes. Trained f*cking soldiers and they can't learn how to hold their sh*t together because one guy gets a nasty boo boo. Pansies the whole lot of em.


Ya, Enemy Within fixes that for the most part. Soldiers still panic but they don't shoot each other nearly as much.


Thank the lord for just that, seeing how I just experieced that two of my MECs with colonel rank panicked and ran away. And left my sole sniper to kill the silly muttons, with a laser round to the head
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 mega_bassist wrote:
 Overlord Thraka wrote:
 mega_bassist wrote:
 Overlord Thraka wrote:
 mega_bassist wrote:
A pokemon mod for Minecraft.

It a fething amazing.


YES! Pixelmon! I am well versed in it! I watched a series on it by ASFJerome and Bajancanadian. I haven't used tthe mod a whole lot though, and the newest 3.0 version is incredibly buggy last I checked. You'd be better off doing 2.5.7 and waiting until 3.0 gets fixed. And by buggy, I mean crashing every time I tried to battle.

I actually haven't had any problems with it. I've battled two of the buddies in our group, and no issues, and I've battled/captured several wild pokemon. I put a couple hours into it yesterday, and it didn't crash on me once.


Did you have the ability to get Tepig as your starter? If not, you're in 2.5.7 which is the version that I know works well.

I'm playing the current version with the Gen 5 starters. I almost took Snivy, but went with Totodile.



My brother got a 5 block tall Feraligator in 2.5.7. Maybe it's our computer that doesn't like 3.0. Either way. have fun with it!

 
   
Made in ca
Pustulating Plague Priest






Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in no
Terrifying Doombull





Hefnaheim

 SkavenLord wrote:
Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)


Ah I see well yes, those things really do help earliy in the game, alongside gene enhancement it really can make your troops reall powerhouses, but Mutons are decent enemies early on. Although they are preferebal to some of the later alien vermin that comes along. What sort of squad do you run?
   
Made in ca
Pustulating Plague Priest






 Trondheim wrote:
 SkavenLord wrote:
Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)


Ah I see well yes, those things really do help earliy in the game, alongside gene enhancement it really can make your troops reall powerhouses, but Mutons are decent enemies early on. Although they are preferebal to some of the later alien vermin that comes along. What sort of squad do you run?


Mostly a heavy and support squad that occasionally babysits a rookie or two. They usually rush into buildings. (makes floaters less of a pain) I'm really more worried about Cryssalids and Ethereals. (even though I haven't met Ethereals yet)

This message was edited 1 time. Last update was at 2014/05/03 20:35:23


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 SkavenLord wrote:
 Trondheim wrote:
 SkavenLord wrote:
Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)


Ah I see well yes, those things really do help earliy in the game, alongside gene enhancement it really can make your troops reall powerhouses, but Mutons are decent enemies early on. Although they are preferebal to some of the later alien vermin that comes along. What sort of squad do you run?


Mostly a heavy and support squad that usually rushes into buildings (makes floaters less of a pain). I'm really more worried about Cryssalids and Ethereals. (even though I haven't met Ethereals yet)


Well, if you have Enemy Within, a MEC with a flamer tends to make short work of lids. Instantly hits them and ignores cover. Since they like to gang up and try to surround your units you can fry all of them and finish them off with conventional weapons or an explosive. Research the jellied elerium upgrade, and you get a 9 damage Flamer, meaning those 'lids are, quite literally, toast.

If you don't have EW, then SHIVs are your friend here. They are cheaper and faster than your infantry, and tend to deal relatively more damage. Rockets and shotguns are also a nice counter.

Ethereals are a bit trickier. I found SHIVs tend be useful here, since they can't be MC'd. Lacking a SHIV, I usually soften up the Ethereal with explosives (the more damage it takes, the less effective it's reflect ability becomes), before moving in with a rapid fire assault or a sniper.
Alternatively, you could try giving a soldier feedback (again, EW only). Hilarious ability.

This message was edited 2 times. Last update was at 2014/05/03 20:42:45


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Terrifying Doombull





Hefnaheim

 CthuluIsSpy wrote:
 SkavenLord wrote:
 Trondheim wrote:
 SkavenLord wrote:
Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)


Ah I see well yes, those things really do help earliy in the game, alongside gene enhancement it really can make your troops reall powerhouses, but Mutons are decent enemies early on. Although they are preferebal to some of the later alien vermin that comes along. What sort of squad do you run?


Mostly a heavy and support squad that usually rushes into buildings (makes floaters less of a pain). I'm really more worried about Cryssalids and Ethereals. (even though I haven't met Ethereals yet)


Well, if you have Enemy Within, a MEC with a flamer tends to make short work of lids. Instantly hits them and ignores cover. Since they like to gang up and try to surround your units you can fry all of them and finish them off with conventional weapons or an explosive. Research the jellied elerium upgrade, and you get a 9 damage Flamer, meaning those 'lids are, quite literally, toast.

If you don't have EW, then SHIVs are your friend here. They are cheaper and faster than your infantry, and tend to deal relatively more damage. Rockets and shotguns are also a nice counter.

Ethereals are a bit trickier. I found SHIVs tend be useful here, since they can't be MC'd. Lacking a SHIV, I usually soften up the Ethereal with explosives (the more damage it takes, the less effective it's reflect ability becomes), before moving in with a rapid fire assault or a sniper.
Alternatively, you could try giving a soldier feedback (again, EW only). Hilarious ability.


Agreed on all acounts, Mecs will just about murder anything when you get them upgraded, and add that flamethrower upgrade on top. And yes, feedback is an ability that saved me several times, no more mindcontrol for you silly sectoid commander/ ethernals
   
Made in ca
Pustulating Plague Priest






 Trondheim wrote:
 CthuluIsSpy wrote:
 SkavenLord wrote:
 Trondheim wrote:
 SkavenLord wrote:
Just got carapace armor on XCOM. Battles are curbstomps now. (well...then again, I've only just met Mutons)


Ah I see well yes, those things really do help earliy in the game, alongside gene enhancement it really can make your troops reall powerhouses, but Mutons are decent enemies early on. Although they are preferebal to some of the later alien vermin that comes along. What sort of squad do you run?


Mostly a heavy and support squad that usually rushes into buildings (makes floaters less of a pain). I'm really more worried about Cryssalids and Ethereals. (even though I haven't met Ethereals yet)


Well, if you have Enemy Within, a MEC with a flamer tends to make short work of lids. Instantly hits them and ignores cover. Since they like to gang up and try to surround your units you can fry all of them and finish them off with conventional weapons or an explosive. Research the jellied elerium upgrade, and you get a 9 damage Flamer, meaning those 'lids are, quite literally, toast.

If you don't have EW, then SHIVs are your friend here. They are cheaper and faster than your infantry, and tend to deal relatively more damage. Rockets and shotguns are also a nice counter.

Ethereals are a bit trickier. I found SHIVs tend be useful here, since they can't be MC'd. Lacking a SHIV, I usually soften up the Ethereal with explosives (the more damage it takes, the less effective it's reflect ability becomes), before moving in with a rapid fire assault or a sniper.
Alternatively, you could try giving a soldier feedback (again, EW only). Hilarious ability.


Agreed on all acounts, Mecs will just about murder anything when you get them upgraded, and add that flamethrower upgrade on top. And yes, feedback is an ability that saved me several times, no more mindcontrol for you silly sectoid commander/ ethernals


Wait, I thought SHIVs were EW only. When do those get researched?

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
 
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