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Downloading rome 2 emperor edition, cause free weekend. Hoping it's as good as or better than Shogun 2, but people haven't said many good things about it...
Automatically Appended Next Post:
Ashiraya wrote: Please guys, tell me more about how WoW lore is a cheery zany happy kids-game.
Never said that. I said it was badly written. That video does NOT change my mind.
This message was edited 1 time. Last update was at 2014/09/27 01:20:42
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I haven't played the emperor edition, but unless there's a UI overhaul I'm probably not gunna be touching it again; I tried playing it before EE (after a year of leaving it alone) and the abysmal campaign UI was a key factor in my decision that it wasn't worth the space on my hard-drive.
Shogun 2 (notably Fall of the Samurai) has probably been the peak of the TW series for me so far, closely followed by Medieval 2. I'd want a Medieval 3 if it wasn't for the fact that I'd probably end up just as disappointed in it than I was in R2.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Heh. Based on the various trailers they've done (especially the Warlords one) I'd be rather interested in a WoW movie. If, that is, it was properly written- like Mel said.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Please guys, tell me more about how WoW lore is a cheery zany happy kids-game.
PEGI 12 eh? That video alone says otherwise.
Y'know, I liked it when the Draenei were the badguys, the leftovers from Draenor that turned into Eredar Warlocks and followed Sargeras. The Russian half horse people are pretty meh when I think about it, but the video was cool nonetheless.
I wonder though, as the WoW world is only Dun Morogh and Azeroth now as far as the Alliance goes (not counting Teldrassil as they're dealing with the Cataclysm), how do they expect to last against the Horde? I mean, in the first war the only thing that stopped them was the pass through Dun Modr which barely held anyway. The second war took Gilneas, Stromgarde, Lordaeron (a kingdom that rivaled Azeroth for overall military might), Silvermoon, and the dwarves to beat the Horde back to the gate. Even then, the heroes present for that entire war aren't present for the most recent one (which is not to say new ones won't appear, but who can really replace Danath?).
Basically, I'm getting more and more confused as to how Blizzard plans on keeping the most recent expansion somewhat lore-believable when it's clear the Alliance really doesn't have a chance militarily.
Shadowkeepers (4000 points)
3rd Company (3000 points)
Avatar 720 wrote: I haven't played the emperor edition, but unless there's a UI overhaul I'm probably not gunna be touching it again; I tried playing it before EE (after a year of leaving it alone) and the abysmal campaign UI was a key factor in my decision that it wasn't worth the space on my hard-drive.
Shogun 2 (notably Fall of the Samurai) has probably been the peak of the TW series for me so far, closely followed by Medieval 2. I'd want a Medieval 3 if it wasn't for the fact that I'd probably end up just as disappointed in it than I was in R2.
Emperor addition is pretty boss. Not knowing what your specific beef with the UI is I can't speak to whether it was addressed. However I would say that with all the updates Rome 2 is at this point fairly awesome. Although I really only play it with the Radious mod, so don't throw your vanilla gripes at me.
Manchu wrote: Like all DA characters, Morrigan is a pathetic child wrapped in defense mechanisms.
Melissia wrote: Downloading rome 2 emperor edition, cause free weekend. Hoping it's as good as or better than Shogun 2, but people haven't said many good things about it...
Automatically Appended Next Post:
Ashiraya wrote: Please guys, tell me more about how WoW lore is a cheery zany happy kids-game.
Never said that. I said it was badly written. That video does NOT change my mind.
I considered trying it out, but then I saw that it wanted 45 gb.
That was a pretty big "nope" moment. I don't have time for that. I'll stick with Rome 1.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
My overall reaction was "meh". No need to buy it just for the roman flavor, it's like shogun 2, but not as good. And I already have shogun 2.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Please guys, tell me more about how WoW lore is a cheery zany happy kids-game.
PEGI 12 eh? That video alone says otherwise.
Y'know, I liked it when the Draenei were the badguys, the leftovers from Draenor that turned into Eredar Warlocks and followed Sargeras. The Russian half horse people are pretty meh when I think about it, but the video was cool nonetheless.
I wonder though, as the WoW world is only Dun Morogh and Azeroth now as far as the Alliance goes (not counting Teldrassil as they're dealing with the Cataclysm), how do they expect to last against the Horde? I mean, in the first war the only thing that stopped them was the pass through Dun Modr which barely held anyway. The second war took Gilneas, Stromgarde, Lordaeron (a kingdom that rivaled Azeroth for overall military might), Silvermoon, and the dwarves to beat the Horde back to the gate. Even then, the heroes present for that entire war aren't present for the most recent one (which is not to say new ones won't appear, but who can really replace Danath?).
Basically, I'm getting more and more confused as to how Blizzard plans on keeping the most recent expansion somewhat lore-believable when it's clear the Alliance really doesn't have a chance militarily.
Let's see here.
The orcs are the people who came to Kalimdor with the ships minus the ones who sided with Garrosh in the rebellion. Really not a lot of people.
The trolls arrived in the same way, just some survivors.
The Tauren would have been wiped out by the Centaur had the above two not arrived. They are very few as well.
The Goblins are just the survivors on Kezan. Lorewise that's like one big ship's worth of people.
The Forsaken had both Varimathras and Putress to deal with, as well as the fact that they can't really expand any further without running into brick walls. They have some numbers, but nowhere near enough.
The Alliance in turn are mostly also survivor races, with one notable exception: The dwarves. The only real damage they've taken was the War of Three Hammers which was centuries ago.
Logically they are the most numerous and powerful race of the two factions.
So it's sort of an MMO but there isn't a lot of established end game? Sounds like a lot of those. Hopefully they crank some content out for early achievers to keep the player base interested.
So I had yet another go at trying to play Baldur's Gate. I can't tell you how many times I've started either of the games from the series, but just found the interface too counter intuitive to handle. This time however I actually made it past the tutorial. Hell I even almost completed a side quest, but nah, quit the game after stabbing a guy's cow and having the whole town try and kill me. Now its not as if I don't enjoy isometric RPGs, I do, nor is it the particular era that's the issue (Arcanum and the Fallout series are great). I suppose, beyond the interface, the reason why I find it difficult to pick up the series is just the total block that's in place to new players who know jack-gak about the D&D system, and the rather lousy way the game goes about explaining things. Still, D&D games aren't entirely dead to me, nah I think I'll give Neverwinter Nights 2 another go (another game I gave up with after the tutorial, but hey that one's written by Chris Avallone, not "happy fun time" Bioware). Its that or I try and play a Light side character in Nights of the Old Republic 2 again (I guess I shared the writer's ire for the poor background of that series, as I kind of revelled in being a dick to all the starry eyed idealist light siders).
Wyrmalla wrote: So I had yet another go at trying to play Baldur's Gate. I can't tell you how many times I've started either of the games from the series, but just found the interface too counter intuitive to handle. This time however I actually made it past the tutorial. Hell I even almost completed a side quest, but nah, quit the game after stabbing a guy's cow and having the whole town try and kill me. Now its not as if I don't enjoy isometric RPGs, I do, nor is it the particular era that's the issue (Arcanum and the Fallout series are great). I suppose, beyond the interface, the reason why I find it difficult to pick up the series is just the total block that's in place to new players who know jack-gak about the D&D system, and the rather lousy way the game goes about explaining things. Still, D&D games aren't entirely dead to me, nah I think I'll give Neverwinter Nights 2 another go (another game I gave up with after the tutorial, but hey that one's written by Chris Avallone, not "happy fun time" Bioware). Its that or I try and play a Light side character in Nights of the Old Republic 2 again (I guess I shared the writer's ire for the poor background of that series, as I kind of revelled in being a dick to all the starry eyed idealist light siders).
It's not just you, I've found that I either rage or become easily bored when playing the D&D based RPG's. People just WET themselves over Baldurs Gate though, something I don't get.
And that I actually play the pen+paper version of DnD too.
This message was edited 1 time. Last update was at 2014/09/28 04:04:08
Shadowkeepers (4000 points)
3rd Company (3000 points)
Hrm. Interesting points of view. I've liked BG/IWD/etc since I first played them back when they were relatively new. Started with BG2 and retroactively picked up BG+TotSC. I could totally understand someone not jiving with it though. Games practically punish you if you don't sit there and roll your stats for half an hour or better to get something above average and fittingly heroic, and even if you have good stats you can get instagibbed by a lowly goblin/xvart/gibberling. Little harder in BG 2 but at that point you're heavily reliant on spells you likely have no understanding of.
Certainly I don't begrudge anyone who doesn't like what I like, but those are some of my favorite games, when I'm in the mood.
Still playing good old FFT on the phone, Rafa is a beast out of the box but Malak takes a lot more coaxing to shine.
I always find it strange to hear about people having difficulties with Baldur's Gate and others from that group of games. I never had much of a problem with it. The interfaces in the Mass Effect games, on the other hand, frustrated me to no end.
Of course, it's been years since I actually touched Baldur's Gate. Who knows, if I picked it up now I might have no clue what the hell I'm doing anymore.
I think it's pretty easy to be caught unprepared for the brutality of life as a lv1 older edition D&D character. I don't find the interface hard to use though, one of just a few game types I'm content to play with the keyboard and mouse, usually I'm running for the nostromo...
Though not a rogue-like, I think the learning curve/game style can kind of be similar. Definitely don't get to just carelessly romp through enemies until you've gotten your party and gear just so, and even then. And the style of movement, almost more akin to an RTS (albeit with a heroic party rather than grunts) than a lot of other fantasy games.
This message was edited 1 time. Last update was at 2014/09/28 05:06:29
Survivor meet count today. About ten! And only 2 guys tried to kill me. I say tried because the first one hit me with a bat, and recieved an axe in the head for his trouble, the other saw me and ran like the wind.
Hehehee
Also tried to sound like Frankie, but failed miserably.
Just more shenanigans in skyrim. It's rather hilarious how powerful sneaking around with a bow is. Seriously i'm one shot'ing most things and even a freaking forsworn briarheart (the leader guy) takes about 3 shots to take down if you remain stealthed during every shot. It's not always easy but it is funny when it happens and you feel awesome after doing it. I'm rather surprised just how potent bows are when you're doing the stealth route. You can get fairly close and miss a ton of shots too or alternatively kills a few guys even and barely even register as being around. Picking off guy after guy becomes fairly commonplace and hysterical. Doesn't totally replace the fun of backstabbing with a dagger but it's still awesome when you one shot most enemies anyway.
It's only too bad daggers aren't as good as the bow route with stealth. Then again if i got some invisibility potion or spell i could use that with daggers and possible muffle to become super silent and unseen and then just backstab super powerful guys for 15 times damage.
GrimDork wrote: So it's sort of an MMO but there isn't a lot of established end game? Sounds like a lot of those. Hopefully they crank some content out for early achievers to keep the player base interested.
Well, according to Bungie, the game actually really starts after you reach level 20 (the soft level cap).
flamingkillamajig wrote: Just more shenanigans in skyrim. It's rather hilarious how powerful sneaking around with a bow is. Seriously i'm one shot'ing most things and even a freaking forsworn briarheart (the leader guy) takes about 3 shots to take down if you remain stealthed during every shot. It's not always easy but it is funny when it happens and you feel awesome after doing it. I'm rather surprised just how potent bows are when you're doing the stealth route. You can get fairly close and miss a ton of shots too or alternatively kills a few guys even and barely even register as being around. Picking off guy after guy becomes fairly commonplace and hysterical. Doesn't totally replace the fun of backstabbing with a dagger but it's still awesome when you one shot most enemies anyway.
It's only too bad daggers aren't as good as the bow route with stealth. Then again if i got some invisibility potion or spell i could use that with daggers and possible muffle to become super silent and unseen and then just backstab super powerful guys for 15 times damage.
I've never done a stealth game myself, but know people that have, and the 15x damage from daggers can one shot anything not a dragon, pretty much. Do the Thieves Guild quest and get the Shadowcloak of Nocturnal, it's a once-a-day 120 seconds invisibility that means, with a high Sneak Skill, Silent Roll and/or muffled perks/boots, you can sneak into dagger range on almost anything.
flamingkillamajig wrote: Just more shenanigans in skyrim. It's rather hilarious how powerful sneaking around with a bow is. Seriously i'm one shot'ing most things and even a freaking forsworn briarheart (the leader guy) takes about 3 shots to take down if you remain stealthed during every shot. It's not always easy but it is funny when it happens and you feel awesome after doing it. I'm rather surprised just how potent bows are when you're doing the stealth route. You can get fairly close and miss a ton of shots too or alternatively kills a few guys even and barely even register as being around. Picking off guy after guy becomes fairly commonplace and hysterical. Doesn't totally replace the fun of backstabbing with a dagger but it's still awesome when you one shot most enemies anyway.
It's only too bad daggers aren't as good as the bow route with stealth. Then again if i got some invisibility potion or spell i could use that with daggers and possible muffle to become super silent and unseen and then just backstab super powerful guys for 15 times damage.
I did this with an Argonian. You haven't lived until you've cleaned out whole villages stealthily with a bow while ducking back underwater to avoid detection
Wasteland 2. Truly awesome game.
If you are a fan of the classic Fallout games (which were inspired by the classic Wasteland), you should definitely try it.
flamingkillamajig wrote: Just more shenanigans in skyrim. It's rather hilarious how powerful sneaking around with a bow is. Seriously i'm one shot'ing most things and even a freaking forsworn briarheart (the leader guy) takes about 3 shots to take down if you remain stealthed during every shot. It's not always easy but it is funny when it happens and you feel awesome after doing it. I'm rather surprised just how potent bows are when you're doing the stealth route. You can get fairly close and miss a ton of shots too or alternatively kills a few guys even and barely even register as being around. Picking off guy after guy becomes fairly commonplace and hysterical. Doesn't totally replace the fun of backstabbing with a dagger but it's still awesome when you one shot most enemies anyway.
It's only too bad daggers aren't as good as the bow route with stealth. Then again if i got some invisibility potion or spell i could use that with daggers and possible muffle to become super silent and unseen and then just backstab super powerful guys for 15 times damage.
I went this route too with my most recent character and I loved it up until I had to deal with dragons. By and large the class operates like all the others, but jesus christ have I gone through arrows killing one.
Of course, right after I dealt with the most recent wyrm I watched a Let's Play where the guy leveled Conjuration and used Bound Bow - turns out the thing at like level 40ish Conjuration and 5-6 points in the tree is classified as a Daedric Bow. To think, I was so stoked when I finally got my Nightingale bow.
This message was edited 1 time. Last update was at 2014/09/28 12:30:31
Shadowkeepers (4000 points)
3rd Company (3000 points)
i just run at things (wearing heavy armour, of course) and poke things with my axe. kills nearly everythig (giants included) in 1 shot. or you know, i sick my revered dragon on them.
I did sit there looking at the create character screen and consider that though there was a lot of options, the game wouldn't like it if I didn't pick a particular combination. That and I've never liked the concept that certain races can't do what others can, ie no Elven Paladins. That and the choice of alignment, based on what I could glean from descriptions of the game, doesn't have that much effect on your character's every day life. In fact the guides say that if you want to play an evil character then you're better to chose a good alignment at the start so people like you, then go 50/50 on your approach to quests throughout otherwise everyone will hate you. I suppose that's why I like Chris Avallone's games so much, as he throws out the concept of a karma system a lot of the time and pokes fun at how arbitrary it all is,
Spells came across as being annoying as hell to use. Yes, I'll probably be told that that's just my console generation thinking where you can pull spells out of your arse whenever you need them. Well what's wrong with that? The idea that you need to sit there the day before and memorise spells is dumb as hell, and takes away from gameplay. Again I guess I'm spoiled by newer games which don't railroad you so much. If I want to pick a party which is all warriors shouldn't I be allowed to complete the game? "Oh but you won't have any ranged skills", then hell give warriors the ability to throw their weapons or just arm them with bows.
Ah and as far as the interface goes, would it be that hard to describe things beyond "the map icon"? During the tutorial I had NPCs repeatedly interrupting my mad clicking saying, "why haven't you found the icon yet? What a dumbass". I've played other games from that era, so its not down to its age, its just a crappy interface. I'm probably just spoiled by games which are more intuitive though. "Disarm the trap on the west side of the room", uh which way's west? *Sticks on Disarm trap ability after more frantic clicking, "why haven't you found the trap yet?", "oh yeah, even if the disarm trap ability's on you have a random chance of actually finding the trap, and only when you're right on top of it". Eugh...
If I was younger and the game was all I had then I probably would be able to deal with it. However I've played better games, so I don't think I find ones like these so accessible. That said I could player other older games that I actually like easily, but, well, I already have plenty of others that I haven't played at all, so no need on retreading those steps unless I find something dire and have to cleanse myself. =P
Anyway, currently I'm playing a rouge-light called Magicite. I'd have to say that half of my death's have occurred when there's been a stack of health potions in my inventory that I either forgot, or couldn't click fast enough to use. I've yet to make it to the Scourge Layer quite yet, as around level twenty I seem to stumble into a dungeon and die in the first room to a hail of fireballs (I suck at hitting flying enemies). Ranged attacks seem a bit bent in regards to them not turning enemies aggressive, something I found out after playing a melee character and using my first fireball spell. I'd imagine that's balanced by you not being able to deal with enemies which were close too easily, but I found playing a character with a high attack and using ranged weapons to wear down enemies where necessary typically worked. Its a fun game, if rage worthy like any of its genre. I'd prefer if race variants were unlocked quicker (I don't know what the script is for doing so, but it seems entirely arbitrary. I have two characters who die with similarly high scores. One comes away with no unlocks, the other manages a couple.), as for instance the current race I've been playing hasn't unlocked any, whilst when they do they only unlock new variants for other races for some reason. All in all its a decent enough game, but I couldn't see myself playing it beyond dipping in for a short spell until I die a few times.
This message was edited 1 time. Last update was at 2014/09/28 16:53:40
I think you're beating your head against the loyalty/adherence to the D&D 2.whatever system it's based off of. At least some of it.
The all-warrior party is fine until you hit a mage with a couple of fireballs, then you're toast. Or a monster immune the the majority of your weapon types. I guess coming from a background that included D&D I'm used to those themes, but they do sound pretty rough from the outside looking in.
And spells per day are probably frustrating as hell to people used to cooldowns or potionable mana pools.
The amusing thing to me is D&D 4.0 came around to the pen and paper scene and tried to make it so you *could* have an all warrior party, or play with whatever combination you wanted. Your casters could do spells as often as the fighter could do neat attack tricks.
Guess what? Most people hated it because it was different, and felt too much like a video game. I find the irony amusing. It totally played smoother than any other edition as far as I'm concerned.