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Made in ca
Pustulating Plague Priest






I introduced a friend to GTA, since she loves games with a lot of carnage. I found some cheats, and threw them in.

Big mistake.

The result was everyone except the police armed with katanas and dressed as clowns, an almost total removal of gravity, vehicles of all types exploding around us whenever they came into contact with anything, and literal flying cars. It was so beautiful.

 Shadow Captain Edithae wrote:
Think I might start up Fallout 1 again. Got as far as Shady Sands last time. Better late than never eh?


Oh god, have you beaten that one? I'm still stuck on the Radscorpions.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Haha, no. Shady Sands is like 10 min into the game.

The UI and controls are god awful in that game.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Shadow Captain Edithae wrote:
Haha, no. Shady Sands is like 10 min into the game.

The UI and controls are god awful in that game.


The timer stops me playing that game, you only have x amount of days to do the main quest. I got quite far in it I think, well a bunker full of Super Mutants at least. Aren't the UI and the controls essentially the same as FO2? The only really clunky bits there was interacting with companions. The inventory screen was head, shoulders and torso above FO3 at the very least.


I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in de
Decrepit Dakkanaut





The latest patch greatly increased the time limit, but I feel exactly the same. I never really played it because it wouldn't allow me to explore the Wasteland, I'd always feel pressured to move on with the main quest.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

Just beat xenonauts. The 2nd hardest difficulty is pretty hard in some missions. The final mission was esp. hard. It's not too hard to kill the alien praetor (unless the 2 side doors get blown open). On the 3rd try I mostly stopped trying to save the xenonauts and mostly went straight for the praetor. I think I killed him just before the reapers showed up. I think it mentioned I killed 70+ aliens that mission before I lost but I'm gonna guess most were the reapers. Reapers are hard sure but when the ship spams them 6 at a time in the same place you get overrun pretty fast.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in nl
Decrepit Dakkanaut






 Sigvatr wrote:
The latest patch greatly increased the time limit, but I feel exactly the same. I never really played it because it wouldn't allow me to explore the Wasteland, I'd always feel pressured to move on with the main quest.


Wow...

You do realize that the waterchip is just the first quest right? Once you get it the time limit buggers off and you can do whatever you want.
   
Made in de
Decrepit Dakkanaut





Goddamn it, see, that's what happened when you didn't have the internet as it is today. Could have easily looked that up. Always jumped straight to FO2.

   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





Busy transforming GTA V into a Michael Bay movie.

This message was edited 1 time. Last update was at 2015/11/08 12:21:22


Scientia potentia est.

In girum imus nocte ecce et consumimur igni.
 
   
Made in de
Decrepit Dakkanaut





Good thing Fire Department's already there. /That's/ what I call fast fast response unit.

   
Made in us
Executing Exarch




 Silent Puffin? wrote:
I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.


Played through that back in the day. It was a neat and different game. Unfortunately, Kohan II apparently flopped, and that was the end of the series.
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

 LethalShade wrote:
Busy transforming GTA V into a Michael Bay movie.



I want video


Been playing more Spellforce and getting back into MWO after a week long break

 
   
Made in ca
Pustulating Plague Priest






Played a game called Crawl with a few friends. It's beautifully chaotic, with everyone trying to be a jerk to each other.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in gb
Fixture of Dakka







I'm back on Skyrim now. I'm not letting myself get tempted by Fallout 4, when I've got so much of Skyrim *and* new Vegas dlc to go.
   
Made in nl
Pragmatic Primus Commanding Cult Forces






I discovered a game named Paraworld:

Spoiler:
Game screenshot:


It is a pretty unique game.You can have Nikola Tesla ride a giant armoured triceratops with a bunch of Vikings (yes, you can give your Vikings jetpacks) while fighting against ninjas and t-rexes. I mean, what other game lets you do that?


Error 404: Interesting signature not found

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Decided to install both CBA and ACE3 for Arma, adding a few welcome changes to the mix, including a rather interesting medical system.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Wooooo! Pre-loading Fallout 4 now!

In the meantime I'm going to start Fallout 1

This message was edited 1 time. Last update was at 2015/11/08 21:31:53


 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

My best playthrough - and I admit, I haven't got the chip yet - I walked straight to the Glow with a Luck 8 character. Bumped into the UFO and got the blaster on the way there.

Got the pass key on the top level, went to the BoS base, bumping into a guy who had some taste in music, but got me an extra couple of SPECIAL points (Luck, IIRC) and had enough caps to pay for a couple of operations when I got to the BoS.

Now I'm tooled up to go get the chip without any mucking around.

Good job I can pick up that save where I left off, cos tomorrow night is going to be installing F4 and seeing what release day patches I heed to get.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential








Who knew fire hydrants could screw up a car that badly ?

This message was edited 1 time. Last update was at 2015/11/09 16:41:42


Scientia potentia est.

In girum imus nocte ecce et consumimur igni.
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Played xcom: enemy within yesterday on impossible ironman. In one try I have so far gone from the beginning up to taking down the alien base at the end of may (so less than 3 months). I haven't won all the missions but I luckily had enough experienced soldiers from mission rewards and similar and I kinda got lucky in some ways. I'm capturing plenty of aliens (not thin men yet) including sectoids, floaters and mutons. I also only lost one soldier on the alien base assault. That said the xcom base defense is the month after you clear the alien base. So I have less than a month and hopefully most of my troops aren't in medbay.

Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.

This message was edited 1 time. Last update was at 2015/11/09 20:21:23


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Executing Exarch




 flamingkillamajig wrote:
Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.


That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Eumerin wrote:
 flamingkillamajig wrote:
Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.


That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.


True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Executing Exarch




 flamingkillamajig wrote:
Eumerin wrote:
 flamingkillamajig wrote:
Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.


That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.


True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.


You're going to take out nine Impossible sectoids (which require two grenades to kill) with four grenades? And if your very first map is a linear map - like a highway (with Sectoids taking pot-shots at you from beyond grenade range), then there's a good chance that you don't have a rooftop to hide on. Falling back tends not to be as useful on those maps, either. You're still going to have to move past the reinforced choke point sooner or later.

Quite frequently, the game just screws you over. That's where the "It's X-Com!" meme came from, after all. Evidently that's what happened in the lead-up to XCom 2.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Eumerin wrote:
 flamingkillamajig wrote:
Eumerin wrote:
 flamingkillamajig wrote:
Btw for xcom 2 developers saying impossible ironman is canon they're full of it. At the very least I have mid tier weaponry and fairly experienced troops and I've beaten it multiple times. If nothing else if you're experiencing the alien invasion without experience then yes impossible ironman makes a bit of sense. That said I'm kicking butt so hard the aliens may as well turn around and bend over for me to make it simpler.


That's *YOUR* game. But what also frequently happens in Impossible Ironman is that the player ends up accidentally simultaneously agroing three groups of Sectoids in the very first mission, which then proceed to wipe the pavement with your recruits, causing the immediate cancellation of the XCom Project.


True but that's why you have to fall back or throw some guys up on the rooftop (if there is hopefully a building) and then rain down grenades while out of line of sight of the enemy. Hunker down in full cover is also super useful.


You're going to take out nine Impossible sectoids (which require two grenades to kill) with four grenades? And if your very first map is a linear map - like a highway (with Sectoids taking pot-shots at you from beyond grenade range), then there's a good chance that you don't have a rooftop to hide on. Falling back tends not to be as useful on those maps, either. You're still going to have to move past the reinforced choke point sooner or later.

Quite frequently, the game just screws you over. That's where the "It's X-Com!" meme came from, after all. Evidently that's what happened in the lead-up to XCom 2.


Fair enough. You do realize I'm often doing it for joke purposes. Stopping xcom 2 from happening in a sense. Yes the game does screw you over and it happens but I think my steam profile should say enough. I have played about 1,300 hours worth at least of xcom enemy unknown and enemy within. Yes I have lost impossible ironman games before but I'd say these days there's at least a 50/50 chance I make it to beam weapons at least before losing and if I survive base defense I pretty much can't be stopped anymore.

Had I not played so much I'd probably get owned just as much but I have the experience. In no way would a first time experience to the aliens go so well.

Also as far as luck goes in one of the small scout landings I had lost maybe one or no guys out of about 5. Then I lose all but the sniper because everybody is whiffing shots including failing criticals. Somehow the sniper manages to kill the remaining 3 sectoids and the floater by himself. Thank god I got rid of that floater though. Also I will admit the highways tend to be the worst missions to fight on (not a lot of full cover and most of it is destructible or just plain blows up).

This message was edited 1 time. Last update was at 2015/11/09 21:23:26


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Fallout 4 pre-load at 90% WOOOOOOOOOO!!!

I don't think I've ever been this excited with the digital equivalent of watching paint dry.
   
Made in us
Powerful Spawning Champion





There is not this idea.

 Silent Puffin? wrote:

I have been playing Kohan, a sprite based RTS game from about 2001. Its quite interesting in that while there is resource management its automated by your settlements to a large degree and most especially your units are actually units. You don't build single guys, you build a company with various front line and support elements lead by a commander. No micromanagement but a lot of more strategic planning as the game is really quite difficult.


That was one of my favorite strategy games, back in those days. I don't think I've really seen many games handle unit construction in a similar way since then.
   
Made in us
Master Shaper




Gargant Hunting

Did a bit of Black Ops 3, campaign and multiplayer. I'm actually pleased with this one, and this is coming from someone that couldn't care less about Cod in general, and never really was interested in a CoD multiplayer. They toned down a lot of features from Advanced Warfare, which is really nice. I want to level up some more to see what other specialists I can be.

Also, I'm waiting for my time to be able to get Fallout 4. (Might get it for the PC because I'd probably play it more there, but it might not run the smoothest)

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Longtime Dakkanaut





Trails in the Sky: Second Chapter just hit steam recently and I picked it up.

Boy it could have stood to do more of recap of the events of the 1st game. So much "Oh yeah. I remember that guy sort of" going on.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Played some Wargame: Red Dragon with a friend. It was both of us and a highest level bot ally vs the highest level AI and we kicked the snot out of em. I got most points, least losses and most command points even I think. He was NATO and I was USA with the ally bot as some deck I can't remember. Our enemies were mostly british and Swedish I think. The power level between different countries and country combos is very evident though it's still a very fun game. I did most of the killing but he went around and took one of their reinforcement points allowing us to reinforce next door to them and kill them more efficiently. It was a fun game and we managed to kill almost everything and finished off their last CV just minutes before the game would've ended on its own.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in pt
Longtime Dakkanaut





Portugal

Fallout 4. 'nuff said.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

So glad I was able to pop home lunchtime and start Fallout 4 installing.

Other than that I WAS playing FNV, but I'm so hosed!
Got to the point in Blood Money where I am about to reclaim my brain, but every time I try we end up talking about things we've seen. And my brain just gets caught in a loop talking about launching Bright and his followers into space and getting Helios 1 on-line (the only two things I did of note before starting Blood Money, it seems)

So I really hope I can start playing after work today. Really want to generate a quick character and start roaming the wastes again.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
 
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