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WarbossDakka wrote: Playing XCOM 2, its having somewhat similar gameplay to XCOM: Enemy Within, but that's not so bad since that game was awesome.
I'm still salty that Fire Emblem: Fates is coming out 4 MONTHS later to the UK. Why. It's like they think importing it is cheap.
I'm salty XCOM 2 is PC only....
...yet. Given the quite good sales on iOS, it's likely going to be cross-platform sooner than you can yell "WHERE THE HELL DID THAT ALIEN JUST COME FROM?".
BrookM wrote: I love my shotgun, in execution mode she shoves it under the chin of the victim PMC and blows his brains out.
Spoiler:
I also got a new gadget, the rebreather!
Now, what would be the best application of this device?
To investigate certain tombs?
Boring! This game isn't about raiding tombs..
It's about killing as many PMC's as possible in true slasher style! That's more like it, now they can't hide anywhere from her.
Well that's rather... dark. Was Lara Voorhees this cold in the last game?
Yes, well towards the end of the game she was pushed past her own moral horizon and while she didn't take joy in it, she didn't shirk away from it either. Each weapon got a pair of execution-style animations for taking out incapacitated enemies. The SMG had her empty half a clip into the guy at point-blank range while the pistol had her put it up against the head of the guy and blowing his brains out, John Wick style.
That said, I love the game. Not just because you get to play as the Slasher movie antagonist, but also because of the exploration and whatnot. I've got a feeling this will be a game I'll gladly 100% before moving on.
I'm getting near the end of Dragon Age: The Descent DLC. - The epic music has just started, I've done all the collections (though I do have the distinct feeling I've not explored every unlocked location though...)
And, well... This thought is really starting to nag at me...
They said the immortal guardians of the lost city knew no fear. They are said to be unbeaten, having bested the mongols, the russians and now, the mercenaries.
Unbeaten, until the arrival of Lara Voorhees.. (SkavenLord, I'm so using this now! )
Seriously though, even the regular mooks speak of her in awe, describing her as being a worthy opponent instead of just a nuisance. "She survived the island? Well gak, we had a bad enough time cleaning it up and she was there by herself?" Not ten seconds later the guard wanders off, not knowing that he is being stalked and will soon be introduced to the business end of a combat knife.
Second mission back into XCOM:EN, and I think I've already found a cool moment. The team was escorting a scientist, but to get to the rendezvous point, they had to hunker down in a building. The team's sniper was supposed to give them cover fire from the roof, while the rest of the team made a slow advance to the point. Problem was, when the sniper arrived on the roof, there was already an alien there. There was a whole sniping duel between the sniper and the lone alien, while underneath,the rest of the team were keeping the aliens at bay. Eventually, while pretty injured, the sniper came out victorious, and started to kill all of the remaining aliens that were assailing the building on his own.
Congrats on the promotion, Corporal De Gaulle
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
Always been a fan of the idea behind the games but as a youngster I wasn't a fan of turn based strategy. I've mellowed on that lately but not enough to pay full price for a game I might not enjoy. Thanks Lunar New Year sale! Complete pack for $16us seemed absurd so I grabbed it.
Was having a lot of fun with EU over the weekend and wasn't playing EW because I didn't realise it was basically a content pack for the base game. I was expecting a more traditional mini sequel type expansion. But I made some mistakes in EU I wanted to correct, so I might as well restart tonight with EW.
Just finished XCom 2. Very fun, and good, game. One of the positive things about it was that I didn't seem to spend half my time fighting the tactical UI like I did while playing EU/EW.
This chapter always stressed me out because I always wanted to keep my followers alive. I wanted them all to live! To the point that I would put up barricades between myself and them so I could leave a group behind and then tell myself "At least those guys are ok".
In my quest to make an absurdly powerful fleet, I have reached the point where, if I don't plan everything out extremely carefully I start hemorrhaging money. And that's with almost every pirate base I can find giving me money. A lot of fun.
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Space Marine was moderately popular. - Not earth shattering like Dawn of War, but was widely seen to be a solid enough game.
It probably would have had a sequel in due course. - The main issue was THQ, and therefore Relic, completely imploded a short time after it was released.
The Eternal Crusade MMO is supposed to be heavily inspired by Space Marine - and possibly uses some of its engine.
Probably the only thing I didn't like about Space Marine was the Bolter. It felt too much like a generic assault rifle than a bolter. Should have been slow-firing big-ass rockets that just blew the crap out of people. The rest of the weapons were fine. Flamer and missile launcher would have been appropriate for being very iconic/standby space marine weapons...but that's ok. Better to leave them out then get them wrong like with the bolter. The plasma pistol was pretty awesome, however, and the jump pack was amusing...especially with the thunder hammer.
All of this talk about Xcom 2 has got me considering reinstalling Xcom EU (and buy the EW DLC). What's the deal with long war again? It's a mod that... does... sounded kind of like a more extreme version of the 'extended campaign duration' setting the game opens up after you beat it once?
Funny enough, I think the Bolter family was the best-done weapon group on the game. the Lascannon was all right, the Melta always felt a little like they were trying to make it a shotgun in function, but it did the job well enough. Plasma always felt a little pathetic to me, lacked the 'oomph' it should have had.
But the Bolter... First time I fired the Bolter on that game, I knew it was going to be a good'un. That thumd-whump-thumd-whump-thumd-whump sound as you let off a burst was just perfect, I thought. Chunks of Ork flying all over the place and plenty of heads exploding helped too...
The bolter wasn't bad, but from the first time I read about the bolter I've been enchanted by the fact that it's not so much a gun as a multiple rocket launcher firing smart warheads that detonate after penetration. It just felt like it was shooting bullets not mini rockets. It was still cool, and the heavy bolter wasn't bad (though it should have been shooting fist sized rockets...).
The lascannon felt more like a 1/2 or 3/4 Las. A heavy weapon, but not as heavy as a legitimate devastator lascannon, something that was more along the lines of strength 7-8. I say 8 because it definitely could oneshot things if you hit the head. Things like other space marines or deamonhosts. melta definitely felt like a shotgun but I liked it for that, absolutely deadly up close. I didn't like the plasma gun or necessarily the cannon, but the pistol was great. Charge it up dangerously for a nasty nasty shot, or just pew pew pew alternating fire with pressure release.