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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Micky wrote:
Have we had much confirmation about what's in the Morat starter, besides the Oznat and updated Vanguards (who's armour looks way too chunky for their paltry stats - although i dig the new rifles)?

We have an exact listing, yes.


Automatically Appended Next Post:

The MAF contents are from left to right:
Vanguard, Vanguard, Oznat, Sogarat, Raktorak, and a third Vanguard.

It looks like the Sogarat is going to have a newly done Feuerbach.

This message was edited 2 times. Last update was at 2013/08/21 05:18:29


 
   
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Been Around the Block





its a sogorat not a suryat
   
Made in au
Norn Queen






Those new Morat concepts and the face render... wow. I think I may end up with a Morat force afterall.
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Zachilles wrote:
its a sogorat not a suryat

That's my bad. I copy/pasted my post from earlier in the thread before we had the rest of the concept art.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Think a lot of people have been really looking forward to that Morat starter..

greywulf wrote:
Since we were talking about bootleg not too long ago... I've been looking at thai resin casts of PVC characters and came across this. Not sure if it's already come up before or not. The Asuka model is obviously an inspiration for Maghariba (who is a beautiful model, btw).

Spoiler:

Spoiler:



Very well spotted!

Savnock - think you are right in that a consolidation of the rules might be coming at some point, but I would be very surprised if there were any more than cursory changes. Like you say maybe a few of the nastier rules combinations might be curtailed, but you have to realise in a lot of cases these are intentional. All of the things that can be so dangerous on the first few turns can be defended against, even countered in a lot of cases by a seasoned player, and one of the great things about Infinity (and I think why it is such a dynamic and tactical game) is having a suite of offensive and counter-moves ready for what your opponent is going to bring to the game. As such I don't think a lot of people would want them removed.. some would view it as the equivalent of adding an 'auto guard' feature to Street Fighter 2 or something


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Norn Queen






I think consolidating the rules might be a good idea. You've got the Core rules in the 2nd edition book, the Link team rules and additional rules that came with Human Sphere, then the Campaign and XP rules and additional rules that came with Paradiso, then any alterations made by FAQ's. The wiki is a great resource, and I know there's some great player amde consolidated rulesets around as well, but getting it all in one big book would be very helpful.

I'm sure players wouldn't mind if Acheron Falls was slightly thicker, maybe $10 more than usual, but had all rules (minus the specific Paradiso campaign) and complete army lists consolidated in it. I know I'd gladly pay more for a book like that.
   
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Gathering the Informations.

Doremicom will be posting the second half of the seminar around 10am EST(it is currently 9:43 am EST) on his Youtube channel.
   
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[DCM]
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It is now 9:49AM EST - and I am looking forward to this!
   
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The New Miss Macross!





the Mothership...

Are we there yet?
   
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We are!




And it is 'only' and hour long too!
   
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Lakewood, Ohio

 Alpharius wrote:
We are!




And it is 'only' and hour long too!


Eh, can't watch youtube at work. I'll wait for the cliffs notes version.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
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The whole "Dire Foes" part is incredible. So much fun, such an exciting gallery of awesomeness to watch.
   
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Greece

What I say is, that no matter what tweaks or improvements may happen, the core of the Infinity rules will not change, nor will the balance, so waiting to see what will the announcement be in a years time, is a pointless fear, the 2nd edition was just an incorporation of FAQ in the rules nothing more.

I am not sure if that particular Asuka model was the inspiration, it could be, but its release at February this year seems too late for it to have a significant impact.

On the other hand, I am sure there will be a plethora of "biker chicks" images around the net posed similarly that could be an inspiration for it.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It is now confirmed that the Tohaa Kamael box is the way all future Line Infantry boxes are going to be done:
Starter set contains the generic mooks, infantry box contains special weapons/specialists.
   
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Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature.

Got an example of both, moving forward?

Also, the more I think about it, the more I realize I'll probably only ever need 2 Geckos - because I'll want to bring an Iguana along for the ride too!

Though I suppose there will be those times when 3 Geckos would be nice...
   
Made in gr
Thermo-Optical Spekter





Greece

Indeed it is, speeds up production, fills up slots of unreleased weapon profiles, keeps SKU down.

Everybody is happy.



Automatically Appended Next Post:
 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature.

Got an example of both, moving forward?

Also, the more I think about it, the more I realize I'll probably only ever need 2 Geckos - because I'll want to bring an Iguana along for the ride too!

Though I suppose there will be those times when 3 Geckos would be nice...


It will probably be 3 combi rifle troops in the starter box and a box including most of the specialist variants.

This message was edited 1 time. Last update was at 2013/08/21 18:13:03


 
   
Made in gb
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On an Express Elevator to Hell!!

Alpharius wrote:Also, the more I think about it, the more I realize I'll probably only ever need 2 Geckos - because I'll want to bring an Iguana along for the ride too!

Though I suppose there will be those times when 3 Geckos would be nice...


I'm imagining a 'space-ship's style terrain board, made from Warmill's specialist ship interior set. Half of the board is the ships internals, the rest the exterior of the ship. The assault force is made up of Nomad Corregidor - 4 Geckos lead the charge on the outside of the ship, and cut through the outside hull while the defence forces inside scurry to prevent them getting to their objective! How awesome would that be?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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 Pacific wrote:
Alpharius wrote:Also, the more I think about it, the more I realize I'll probably only ever need 2 Geckos - because I'll want to bring an Iguana along for the ride too!

Though I suppose there will be those times when 3 Geckos would be nice...


I'm imagining a 'space-ship's style terrain board, made from Warmill's specialist ship interior set. Half of the board is the ships internals, the rest the exterior of the ship. The assault force is made up of Nomad Corregidor - 4 Geckos lead the charge on the outside of the ship, and cut through the outside hull while the defence forces inside scurry to prevent them getting to their objective! How awesome would that be?


If you're willing to do a fairly static terrain setup, there's a really good scratchbuild solution that I've seen a couple times for spaceship interiors:

Appliances use very large styrofoam packaging, often about 3'x3'. That makes a good base to tack bits like pieces of a Platformer set on as details. Maybe add a couple other pieces of styro as corridors, etc.- and you've got a ship interior. Basecoat with something thick to protect the styro from spraypaint solvent, then spraypaint or airbrush the whole deal really quickly. Boom, done. You could get a tourney-worthy spaceship interior done in one evening if you work fast.

I did an Aristeia! arena in a similar fashion.


Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
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the Mothership...

 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature...


Speaking of that... is cheerleader the infinity term version of meatshield/filler/redshirt or do they actually have morale benefits?
   
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Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Savnock wrote:

If you're willing to do a fairly static terrain setup, there's a really good scratchbuild solution that I've seen a couple times for spaceship interiors:

Appliances use very large styrofoam packaging, often about 3'x3'. That makes a good base to tack bits like pieces of a Platformer set on as details. Maybe add a couple other pieces of styro as corridors, etc.- and you've got a ship interior. Basecoat with something thick to protect the styro from spraypaint solvent, then spraypaint or airbrush the whole deal really quickly. Boom, done. You could get a tourney-worthy spaceship interior done in one evening if you work fast.

I did an Aristeia! arena in a similar fashion.



THAT is a fantastic idea, thanks very much!

warboss wrote:
 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature...


Speaking of that... is cheerleader the infinity term version of meatshield/filler/redshirt or do they actually have morale benefits?


It's a term that refers to the cheaper (points and SWC value) units, usually with a combi-rifle or some such, that can be more effective as order generators than the units that are doing the killing.

Of course even the basic unit with rifle can kill the most powerful unit if the dice (and maybe your tactics) fall right..

Another one you might read is 'ramboing' - where the cheerleaders generate orders for a Rambo who uses all of them to go flying forward, trying to kill everything himself

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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 warboss wrote:
 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature...


Speaking of that... is cheerleader the infinity term version of meatshield/filler/redshirt or do they actually have morale benefits?


"Cheerleader" in Infinity refers to basic troops that are taken mostly to fill out a 10 person combat group, as to provide the full amount of orders. They're typically the base rifle trooper of the faction, and are placed defensively in the deployment zone to guard against flankers and air drop. They're rarely activated to attack or advance except in desparation.

 
   
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 Killionaire wrote:
 warboss wrote:
 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature...


Speaking of that... is cheerleader the infinity term version of meatshield/filler/redshirt or do they actually have morale benefits?


"Cheerleader" in Infinity refers to basic troops that are taken mostly to fill out a 10 person combat group, as to provide the full amount of orders. They're typically the base rifle trooper of the faction, and are placed defensively in the deployment zone to guard against flankers and air drop. They're rarely activated to attack or advance except in desparation.


In addition to the above: when joined in link teams (most armies can only have one link team on the table at a time) they can actually be pretty effective. As a link, they shoot more accurately and get twice as many shots in ARO. They're better at spotting concealed/camo enemies (Discover rolls), and they move really efficiently (a single order moves all five guys). So yeah, they're grunts- but used effectively they can also be killers.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
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California

forgive my noobishness towards the actual game rules, but linking basically just means they function as a squad, taking their activations, movement, and shooting together, right?

Who are the "Cheerleader" units for the various armies then? I thought every figure was supposed to represent a badass special forces guy?

   
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Greece

I am not sure about that desperation part, they tend to have an impressive killratio.

In any case, in Infinity models generate an orders pool, according to the situation, some or other units tend to be more effective in giving their order to the pool, rather than keeping it for themselves, usually, but not always, these are light units that tend to be the basic line infantry of the list, hence why the term "cheerleaders" is attributed to them by the community, its quite misleading though and many a novice player has lost because they took the label quite literally.



Automatically Appended Next Post:
 Barzam wrote:
forgive my noobishness towards the actual game rules, but linking basically just means they function as a squad, taking their activations, movement, and shooting together, right?

Who are the "Cheerleader" units for the various armies then? I thought every figure was supposed to represent a badass special forces guy?


Almost, The units that can link, can function roughly as one, a model is designated as the leader in each order spend on them and they all follow his actions, meaning they all move when he moves, but when the actual combat short skills are done only the link leader fights, getting bonuses from the rest of the team depending on size, there can be only one link team (exceptions apply to Tohaa and a special skill called Harris but their link teams are the minimal size) and their close proximity can become quite troublesome in the game.

This message was edited 1 time. Last update was at 2013/08/21 20:38:19


 
   
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the Mothership...

Ah, thanks for the clarification. edit: I'll take my further questions to the subforum.. no need to clutter news/rumors with rules/questions.

This message was edited 1 time. Last update was at 2013/08/21 22:59:43


 
   
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Norn Queen






 Alpharius wrote:
Starter sets will be the cheerleaders then, mostly?

And then infantry boxes will have the more specialized troops in a group?

I guess I'm a bit confused by your nomenclature.

Got an example of both, moving forward?


As an example (which I don't think others have posted), the Haqqislam starter has 3 Rifle Ghulam, which are also in a 3 pack by themselves. The Ghulam profile also has a Doctor, Hacker, Panzerfaust, Sniper and HMG.

So, as said, the 3 Rifle Ghulam are in the starter and also as a 3 pack for sale ouside of the starter. Then the Support box which includes the Doctor (and a Najjarun Engineer). There's 4 profiles left, Sniper, Hacker, HMG and Panzerfaust. These will ne in an upcoming box. So to get all Ghulam profiles, you buy either the Starter box or the 3 pack of Rifle Ghulam, the Support box, and the Ghulam box with all of the specialists.

This message was edited 1 time. Last update was at 2013/08/21 23:15:42


 
   
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 -Loki- wrote:
I think consolidating the rules might be a good idea. You've got the Core rules in the 2nd edition book, the Link team rules and additional rules that came with Human Sphere, then the Campaign and XP rules and additional rules that came with Paradiso, then any alterations made by FAQ's. The wiki is a great resource, and I know there's some great player amde consolidated rulesets around as well, but getting it all in one big book would be very helpful.

I'm sure players wouldn't mind if Acheron Falls was slightly thicker, maybe $10 more than usual, but had all rules (minus the specific Paradiso campaign) and complete army lists consolidated in it. I know I'd gladly pay more for a book like that.


There has been at least one consolidated draft Spanish "rulebook" linked to on the Infinity forums. From the GenCon seminar, the primary play testing is by groups local to CB, so you might expect them to be working from the Spanish versions of the rules. That may just be consolidated convenience document, though.

I know if I were in charge of writing rules for a game, I'd keep things in a consolidated document if I could, instead of spreading text and revisions across two to four different documents.
   
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Devon, UK

News summary blog post.

http://wargamingtrader.com/infinity/gencon2013

Savnock wrote:However, even with skilled players there are a LOT of turn-one-player-one beatdowns, enough to be Infinity's one major defect from many players' point of view. From TAGs with HGLs to massed AD troops to Nomad GML, there are a fair number of unbalancing strategies that shorten the game and make it less fun, and most of these are turn-one killers.


HGLs if there are not enough buildings over 3.5" high and there are few camo models, yes.
Massed AD troops generally means an Order-starved first turn because all the AD troops' orders got used to walk on/drop in. A couple of AD troops and a big Order Reserve will be much scarier, but that's what Mines, Direct Template Weapons and Total Reaction are for.
Nomad GML-spam will typically get missiles off against two, maybe three targets in their first turn, assuming no enemy Hackers and no targets with Sixth Sense 2. It sucks if one of those takes down a TAG or your LT, but in a 300pt game it's very hard to get a first-turn win.
   
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Wargamingtrader.com is... workblocked!

I'm still looking for a nice, complete and concise summary of all things Infinity from GEN CON!
   
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Gathering the Informations.

Things happened.
People were excited.

I went "YAY!" a lot.

There, summarized for you Alph!
   
 
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