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Ledabot wrote: Smurfynet is famous in the MWO community now. I am liking the new layout too. I honestly thought that the new map was coming this patch though. Never mind.
My current stalker build is kinda spamy though. 5 large lasers, 3 streak2s and a TAG. Can't get much more spamy than that.
I'm eyeing up an AC Cataphract 4X build at the moment. Either 2x UAC/5, 1x AC/5, 1x SRM6/LRM5 and 2x ML, or 2x UAC/5, 2x AC/2, and AMS. There's also the quad AC/2 build, but it doesn't really appeal to me much.
It's either that or wait and see what the new mechs bring with them.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Ledabot wrote: Smurfynet is famous in the MWO community now. I am liking the new layout too. I honestly thought that the new map was coming this patch though. Never mind.
My current stalker build is kinda spamy though. 5 large lasers, 3 streak2s and a TAG. Can't get much more spamy than that.
You easily can.
I've made a 6ppc stalker once.
I did the math, the thing is really unstable and overheats way to easy. That's not to mention the difficulty of using ppcs. I think I like lasers better.
What is it that makes people so grouchy in games? I was using my Centurion and I'm suddenly attacked for 'copying someone's build'.
They also can't understand English.
"Avatar why dont you make your own build"
"I did."
"Thats why its exactly the same"
_______ Disconnected.
...
That doesn't make sense...
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Given the limited variables of mech construction it's impossible to make a completely unique build, this is even exacerbated by the fact that combat efficiency will limit your use of components even more... now your team-mate/opponent clearly thought he/she/it had a unique build and was annoyed to see someone with a similar build... not much you can do about it really...
it's not like you have time in a match to type the logical progression of your build.
Ledabot wrote: Smurfynet is famous in the MWO community now. I am liking the new layout too. I honestly thought that the new map was coming this patch though. Never mind.
My current stalker build is kinda spamy though. 5 large lasers, 3 streak2s and a TAG. Can't get much more spamy than that.
You easily can.
I've made a 6ppc stalker once.
I did the math, the thing is really unstable and overheats way to easy. That's not to mention the difficulty of using ppcs. I think I like lasers better.
Yep, it's hilarious to core heavies in a single alpha though.
Also, Avatar, might want to hold off on the 4X. It's slower then all the other phracts and it's only real use is direct fire support. The best I've done with it is. 4xAC5 build (chainfire for maximum shake) and my current 2x gauss 2xML 1xLRM5(will be changing that piece of crap, can't even go through AMS with it).
Problem is though, the biggest engine you can fit in it is a 255, giving it a top speed of 65 (WITH speed tweak, 59 without). This makes it slower then an Atlas. And knowing that phracts have horrible side torso hitboxes, putting an XL engine in it is a death sentence. The 4x is very much a one trick pony.
This message was edited 1 time. Last update was at 2013/02/06 13:14:36
Soladrin wrote:Also, Avatar, might want to hold off on the 4X. It's slower then all the other phracts and it's only real use is direct fire support. The best I've done with it is. 4xAC5 build (chainfire for maximum shake) and my current 2x gauss 2xML 1xLRM5(will be changing that piece of crap, can't even go through AMS with it).
Don't you mean 4xAC2, or 2xUAC5? The arms would need one additional crit slot each to offer enough space, I think.
I'm currently toying around with an AC-stuffed 4X as well, just to take a bit of vacation from being roflpwned by ECM-Streakmandos and 3L cRavens. Only did three games last night, but I have to say having all that "ooomph" in the arms certainly was a nice feeling.
I've slotted a 250 Engine, TAG and LRM5 with Ferro-Fibrous and DHS (without actually using any heat sinks outside the engine). Seems like a good brawler so far, and the TAG might come in handy against ECM carriers. The LRM5 is, of course, more or less for the lulz - but hurling a bunch of missiles as you casually stomp towards the enemy has style, and damage is damage, even if it isn't much. Just have to be careful not to waste it on AMS, or only launch it when others in the team use LRMs as well.
By the way, anybody else seen the trailer for the Danielle Peterson Hero Mech? I still think it's goddamn ugly, but the music is truly "awesome", and I give bonus points for the dramatic eye zoom.
How could you call the pretty baby ugly! It's called the pretty baby for a reason
Its got some really good builds that thing. Was dropping the other day when it came out. The hardest part is saving for a 400XL so you can chase down poor slow ravens.
Splat cats aren't all that scary. faced a team with 6 splat cats and 2 ravens and we got taken down 3 times in brawls. Even working as a team, the build is beaten easy if you can take a range of mechs.
Anything with guns scares me...
I do not have a whole lot of armour...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
I fear nothing but steal rain. I have 5 med pulse and 2 srm 6+artemis and go 65 in my 5M and I know how to use it. Only getting caught out in the open and getting rained on will kill me quickly. I also have a 6 pulse and 4 streak F thats nasty as well if my guys take D-DC's.
I love my stalker build, a lot of my clan like it too as I'm a great support unit for atlas and the like.
This message was edited 3 times. Last update was at 2013/02/09 18:19:15
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
About the only thing I really fear are Streak Missiles with their 100% to-hit chance, silly flight mechanics (making u-turns in close combat) and torso splash damage. Catapults boating them as well as COM-2D and RVN-3L using them in combination with ECM can shred me within seconds.
Back in CB, my nemesis was a properly piloted Hunchback or another Jenner on skirmish duty - now it's the Raven Scout.
Also, they've released a new map - Alpine Peak. 4 kilometers between base points. I believe it's a twelve player per team map. huge sight lines - this is where the scouts and LRM boats will shine.
Also, Machine Guns have gotten quite a boost as crit seeking weapons on non-armored areas
MGs were already good against unarmoured targets. The keyword there, however, is unarmoured, and pretty much any weapon is good against an unarmoured target.
Why take a weapon that you have to save until the late stage of the match when you can take another weapon you can use throughout? The bonus to crits hardly seems worth the effort of spending precious tonnage on a machine gun and ammo you might not even get to use.
This message was edited 1 time. Last update was at 2013/02/19 21:22:58
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Sgt_Scruffy wrote:Alpine Peak. 4 kilometers between base points. I believe it's a twelve player per team map.
Must ... get ... home ...
As for the MGs, it probably does not make them any more useful for small 'Mechs, but I could imagine there are a few Heavy or Assault builds who might have 1-2 Ballistics Hard Points and a few tons to spare. For them, it might be a neat addition to trigger towards the end of a duel.
I have also seen a number of Spiders with Dual MGs run (or rather: jump) around, though. I kinda doubt they were really effective, but their agility would surely enable them to get behind their target fast!
Kinda thinking that 50% of the people who field MGs just take them for the cool sound they make.
This message was edited 1 time. Last update was at 2013/02/19 22:11:16
The Trebuchet is cool, but I'm excited for the Highlander too. How much you wanna bet that Rhonda Snord's pink Highlander is one of the hero mechs? I'd probably get one of those actually.
As long as collisions don't get abused again as it happened in the days shortly before it was taken out ...
It was just silly. Half the games you played in a Light you couldn't fight because some other Light would knock you over the moment they saw you. Being catapulted out of an exciting battle into forced inactivity as you watch your 'Mech slowly being ripped apart in 3rd person mode is not entertaining at all.
I'd like to see tonnage-dependent collisions, though. Have 'Mechs only get knocked down if they collide with a 'Mech of a heavier weight class, or maybe if someone jumps on top of you. Otherwise, both 'Mechs should just receive some collision damage and stumble a few meters into a random direction whilst retaining their original velocity, before the pilot is able to regain control over his machine.
By the way, just played Alpine for the first time.
Soooo good. You actually have to use some strategy here, and are almost tempted into splitting your team into lances just to cover more area.
This message was edited 1 time. Last update was at 2013/02/21 10:02:42
True dat, but there's hills to hide behind if you advance carefully. At least I didn't catch too many hits in that first game. PPC-snipers in both teams had a field day, tho.
This is actually a map that rewards a balanced loadout (some short, some medium and some long range weapons) for once, like the 'Mechs have in the books and in their standard configuration.
I'm still limited to 270m in my Jenner, but I can move fast enough to flank or harass as needed. Or to prevent the enemy Scout from trying to cap. Pfshhh ... I'm almost tempted to suggest capping should not be possible on a map this large to allow for longer games with more planning and dispersal - but on the other hand, defending one's base is just another strategic challenge, and there's the possibility that the game could take too long if there's just one guy left and you cannot find him on this 4km² map.