Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/09/30 02:20:08
Subject: MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
Yeah, kind of like the Armoured Cruiser concept - I remember reading about the German Imperial Navy describing them with the motto "heavier than the fast ones, faster than the heavies", exemplifying the ship's purpose to either overpower or outrun any foe.
Krellnus wrote:... whilst a filthy Kuritan design ...
Spoken like a true Fedrat!
|
This message was edited 1 time. Last update was at 2013/09/30 02:20:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 02:49:44
Subject: Re:MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
Pretty much exactly what I was thinking. But you know me too well it seems, for I am a Fed.
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 04:37:44
Subject: MechWarrior: Online
|
 |
Secret Force Behind the Rise of the Tau
USA
|
Krellnus wrote:
I actually think that the Dragon, whilst a filthy Kuritan design, is really good at filling in specific role, that of a 'fast battleship' type mech, that is to say, anything it can't outfight, it can outrun, and anything that can catch it can be outfought.
I'd agree with one exception; the massive center torso. If MWO were a dueling game, the Dragon may well be one of the strongest mechs in the game given its traits. However its a team game. In that sense, wilfully engaging in a fight isn't always a good idea, even if you know you can win. You can run from what you can't outright, but if you fight what you can, you're still probably gonna see most of that center torso melt off your mech. You'll win with proper play but you'll probably die soon after unless the other guy was really bad.
For me the Dragon excels in ambush. Hit them when they're otherwise preoccupied. Hit them hard and disappear before they retaliate so you can hit them again. It the heaviest first and remove them from play. If you do it right and your team isn't dumb, your dragon may well end up the heaviest mech still on the field with most of the mechs able to outfight it removed
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 04:59:38
Subject: MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
LordofHats wrote: Krellnus wrote:
I actually think that the Dragon, whilst a filthy Kuritan design, is really good at filling in specific role, that of a 'fast battleship' type mech, that is to say, anything it can't outfight, it can outrun, and anything that can catch it can be outfought.
I'd agree with one exception; the massive center torso. If MWO were a dueling game, the Dragon may well be one of the strongest mechs in the game given its traits. However its a team game. In that sense, wilfully engaging in a fight isn't always a good idea, even if you know you can win. You can run from what you can't outright, but if you fight what you can, you're still probably gonna see most of that center torso melt off your mech. You'll win with proper play but you'll probably die soon after unless the other guy was really bad.
That's the beauty of it, since most people just aim for the torso, that makes a large CT work for you since you are running an XL engine, the size of the Dragon's CT means its STs are virtually invulnerable until it loses an arm or two, at which point you are basically dead anyway since most of a dragon's damage comes from its arms.
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 05:10:41
Subject: MechWarrior: Online
|
 |
Secret Force Behind the Rise of the Tau
USA
|
Yeah, but once the center torso is dead you're dead and anyone who can aim can hit that center torso cause its a huge target. Getting yourself de facto killed in a 1 for 1 trade doesn't help your team that much. Even a hunchback can deal massive damage to a dragon. It'll probably die first but the dragon will not be long for the word.
It's small sides make an XL engine an easy choice, which gives speed and saves weight, which greatly improves the Dragon's map presence. It's less of an advantage in a head to head fight. IMO, once you've engaged in a head to head fight in a Dragon, you've virtually eliminated the reasons to play a Dragon.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/30 23:40:49
Subject: Re:MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
Hot from the presses, this will be interesting for all dakkanauts who are already members in or are looking forward to found a merc unit:
*** Command Chair Update ***
Community Warfare Phase I, Association part 1: Creating and Organising Mercenary Units
It has been mentioned that part 2 will deal with Faction Loyalists, and part 3 with Lone Wolves.
The developer is also reviewing the possibility of player-fun Faction units, though as of yet there are no further details.
|
This message was edited 1 time. Last update was at 2013/09/30 23:41:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 06:36:29
Subject: MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
The pressure, Dakka Korps or House Davion? I just can't choose!
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 12:46:48
Subject: MechWarrior: Online
|
 |
Liche Priest Hierophant
|
Dakka corps, of corpss!
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 12:56:07
Subject: MechWarrior: Online
|
 |
Worthiest of Warlock Engineers
|
This Lone Wolf offers his service.
Callsign(player name): BloodRose
Active since:Easter (when i got my computer)
Pilots: CPLT K2, "Nightwraith" HBK 4SP, "Woe Bringer" SPDR 5K, "Ghost"
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/01 18:48:06
Subject: Re:MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
More news, more news!
October 1st Patch
- New Map: Crimson Strait (huuuge island metropolis)
- Pre-Round Screen: Company and Lance Coordination, Ready Buttons
- New Hero 'Mech: Atlas AS7-BH Boar's Head
- New Champion 'Mech: SDR-5K Spider
- New round of Trial 'Mechs (SDR-5K, CN9-A, DRG-5N, AS7-RS)
- JumpJet tweaks
- Additional visual loadout customisation for Atlas 'Mechs
- General improvements & bug bixes
In Development (ETA: Nov)
- Seismic Sensors nerf
- CounterECM and UAV use reflected in XP and C-bill gain
- Falling 'Mechs may cause screen shake
Now this is what I call urban combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 07:20:47
Subject: MechWarrior: Online
|
 |
Humorless Arbite
Outside the DarkTower, amongst the roses.
|
Yeah that sucker is big.
|
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 08:30:57
Subject: MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
Anyone got any suggestions for improvement for my Spider?
I currently run:
SDR-5D
Engine: XL-255
Cooling: Dbl Heat Sinks (11)
Guardian ECM: Yes
Jump Jets: 8/8
Weaponry: 3 Medium Lasers
Free Slots: 11
Structure: Endo - Steel
Armour: Standard
I honestly think that is about as optimised as I can get it, but any suggestions would be welcome.
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 09:46:29
Subject: Re:MechWarrior: Online
|
 |
Worthiest of Warlock Engineers
|
Lynata wrote:More news, more news!
October 1st Patch
- New Map: Crimson Strait (huuuge island metropolis)
- Pre-Round Screen: Company and Lance Coordination, Ready Buttons
- New Hero 'Mech: Atlas AS7-BH Boar's Head
- New Champion 'Mech: SDR-5K Spider
- New round of Trial 'Mechs (SDR-5K, CN9-A, DRG-5N, AS7-RS)
- JumpJet tweaks
- Additional visual loadout customisation for Atlas 'Mechs
- General improvements & bug bixes
In Development (ETA: Nov)
- Seismic Sensors nerf
- CounterECM and UAV use reflected in XP and C-bill gain
- Falling 'Mechs may cause screen shake
Now this is what I call urban combat. 
Feth me that map is huge, I cant wait to see it
We already have the 5K-i should know as I have one. I don't think that the 5K will be the next champion Mech. Also the Boars Head. That AC20-is it confirmed that their swapping the torso side or not? It just dosnt look right to me.
And what tweaks are they making to the JJs? And how are they nerfing the seismics(common, there not THAT OP surely?)
Krellnus wrote:Anyone got any suggestions for improvement for my Spider?
I currently run:
SDR-5D
Engine: XL-255
Cooling: Dbl Heat Sinks (11)
Guardian ECM: Yes
Jump Jets: 8/8
Weaponry: 3 Medium Lasers
Free Slots: 11
Structure: Endo - Steel
Armour: Standard
I honestly think that is about as optimised as I can get it, but any suggestions would be welcome.
I would suggest trading the Mlasers in for MPlasers as the shorter beam duration time and higher damage means that more damage is transfered to your target. Apart from that it looks good.
I run a Spider myself actually, a 5K with:
4X MG
2 tons of ammo
6/6 JJ
MPLaser
and the rest on armour, which is maxed everywhere except the head.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 10:40:03
Subject: Re:MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
master of ordinance wrote:
Krellnus wrote:Anyone got any suggestions for improvement for my Spider?
I currently run:
SDR-5D
Engine: XL-255
Cooling: Dbl Heat Sinks (11)
Guardian ECM: Yes
Jump Jets: 8/8
Weaponry: 3 Medium Lasers
Free Slots: 11
Structure: Endo - Steel
Armour: Standard
I honestly think that is about as optimised as I can get it, but any suggestions would be welcome.
I would suggest trading the Mlasers in for MPlasers as the shorter beam duration time and higher damage means that more damage is transfered to your target. Apart from that it looks good.
I run a Spider myself actually, a 5K with:
4X MG
2 tons of ammo
6/6 JJ
MPLaser
and the rest on armour, which is maxed everywhere except the head.
I've generally found that in my experience the small trade in firepower to double my armour has heen the better deal, especially combined with my ecm suite and piloting ability.
|
This message was edited 1 time. Last update was at 2013/10/02 10:41:54
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 14:29:53
Subject: Re:MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
master of ordinance wrote:And what tweaks are they making to the JJs? And how are they nerfing the seismics(common, there not THAT OP surely?)
Looks like they added a forward momentum to the JJs making it a bit easier to actually jump rather than float. It's not that noticeable, sadly. May have been intended as another small prod against poptarts maybe.
As for Seismic Sensors, it's explained in the linked thread - you'll no longer pick up contacts when you are moving yourself, and some weapon impacts will now cause "fake" seismic activity. Both makes sense from a realism PoV; you can't well track seismic activity when you are moving yourself (and thus have reduced ground contact + cause seismic activity yourself), and something an AC/20 round exploding in the dirt is bound to cause a shockwave.
The module was just a tad too good in what it does, essentially making 360 Target Retention useless since Seismic does not require a lock and is able to track multiple targets. Given its planned changes, however, I would almost say it could be made a bit cheaper in terms of GXP, perhaps refunding a portion of the difference to players who already own the module.
PS: the new map is awesome!
|
This message was edited 1 time. Last update was at 2013/10/02 14:30:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 14:37:56
Subject: MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
Haven't had a chance to play on it yet, but praise the first prince that they finally have a ready button!
How does the new map compare in size to alpine peaks?
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/02 15:04:20
Subject: MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
Krellnus wrote:How does the new map compare in size to alpine peaks?
Feels larger, but at the same time more crowded. Or rather, the scenery changes from open space to buildings and back again all the time so that you have a lot of variety in the fights, but it still looks like a natural progression (the map designers used a lot of tricks for that like parking spaces, monorail tracks, fuel depots and generator stations, etc).
Contact between the two enemy forces can happen relatively fast as the map is still somewhat linear in terms of leading the players towards one another, although you have ample opportunity to flank.
I only had a single drop so far as I got home late, but there's a lot of stuff to see. I was almost sad the team got into a fight that quickly as I was trying to tour the landscape a bit for some sightseeing. Anyone who likes the urban combat from River City will fall in love with this map. Light 'Mechs with JumpJets in particular will enjoy the high-running monorail tracks that occasionally traverse the cityscape, as they provide excellent points for engaging enemy forces already busy on the street level, or retreating from them. The Brawlers on the other hand will have ample cover due to the large number of buildings of varying heights, though many of them are still too small to protect against LRMs (depending on your 'Mech size), perhaps unless you hug the wall.
All in all, there's a lot of potential for tactical manoeuvering on this map. Luv it. <3
Also, +1 for the Ready Button, even though some very impatient pilots seem to hate it with passion
|
This message was edited 2 times. Last update was at 2013/10/02 15:06:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/07 00:58:21
Subject: Re:MechWarrior: Online
|
 |
Devestating Grey Knight Dreadknight
|
Just got back into MWO since the beta, liking the changes so far. The mechs don't seem TOO expensive, considering you make about 500k cbills per match; evidently they removed repair/rearm? Is the only thing you ever have to pay for now is the Mech initial cost?
Got a few friends playing, game is great with voicechat and a solid team.
I kind of want to be a mid-range skirmisher/brawler. What mech should I invest in? I loved the cauldron-born with twin LBX AC 20s back in MW4 Mercs online.
|
This message was edited 1 time. Last update was at 2013/10/07 00:59:24
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/07 04:57:39
Subject: Re:MechWarrior: Online
|
 |
Hallowed Canoness
Ireland
|
Welcome back to the Inner Sphere, MechWarrior. The more the merrier!
daedalus-templarius wrote:Is the only thing you ever have to pay for now is the Mech initial cost?
Yup! Plus any upgrades and loadout changes you want to apply, of course - and consumables such as UAVs or Artillery markers etc.
I actually kind of miss repair/rearm, if only for the sim feeling of it all ...
daedalus-templarius wrote:I kind of want to be a mid-range skirmisher/brawler. What mech should I invest in? I loved the cauldron-born with twin LBX AC 20s back in MW4 Mercs online.
Sounds like you might enjoy the Jagermech or the Cataphract! They're both Heavies, so pack a punch and are adequately armoured, yet still fast enough to get to where the action is.
http://mwo.smurfy-net.de/mechlab
Try playing around with a few ideas on that website before committing to any purchases in the client.
|
This message was edited 1 time. Last update was at 2013/10/07 05:03:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/07 06:01:48
Subject: Re:MechWarrior: Online
|
 |
Devestating Grey Knight Dreadknight
|
Thanks Lynata,
I had actually already zeroed in on the Cataphract from looking at the official forums a bit. Looks like it can carry a loadout I'd like, not to mention the most important thing, jump jets!
Working on saving up for that initial cost for the 3d, which is like 9.8m, lol.
The mechlab thing is pretty cool
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 19:25:17
Subject: MechWarrior: Online
|
 |
Screaming Shining Spear
|
have they made any word on clan tech yet?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 19:51:15
Subject: Re:MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Lynata wrote:
daedalus-templarius wrote:Is the only thing you ever have to pay for now is the Mech initial cost?
Yup! Plus any upgrades and loadout changes you want to apply, of course - and consumables such as UAVs or Artillery markers etc.
I actually kind of miss repair/rearm, if only for the sim feeling of it all ...
Interesting, can't say that I really like this decision. One of the biggest things that motivates me in games is an actual sense of failure. The decision of "how good of a mech can I afford to bring to this match" sounds like a really good idea to me (of course nobody likes getting to a point where they can't actually afford to use good stuff anymore).
|
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/08 20:30:21
Subject: MechWarrior: Online
|
 |
Screaming Shining Spear
|
Also whenever I try launch thus game it brings me to the uninstall screen, anybody got an idea to fix this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 03:47:31
Subject: MechWarrior: Online
|
 |
Been Around the Block
Taipei
|
Did you download a new client? I know my old client from the CB days no longer works. with a new client download and patch I was able to play again.
Otherwise maybe check the system requirement and drivers update.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 03:57:17
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
Orlando
|
No word on clans. I dont anticipate them appearing until after full factional warfare is implemented.
Ug just had my first encounter with a dedicated team killer, as opposed to the morons who shoot when the round starts in the deployment zone. Dude shot me in the back with an AC20, no idea who it was when I turned around until he took out the leg on someone else. Three of us sat there and shot it out with him while the game went on. Needless to say we lost badly.
|
If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/09 05:28:15
Subject: Re:MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
Phoenix Program Injected October 15th - What to expect.If you pre-ordered a Phoenix package (excluding Saber package) before October 15th you can expect everything to be delivered into your account during downtime on the 15th. Players who have purchased Overlord or Guardian packages will be able to select and redeem between 2 and 4 cockpit hanging items from the 6 available factions. You will be able to select any combination of hanging items.
A note on Loyalty Points
While the functionality for rewarding LP is currently in the game, players are not able to use or control which faction they will earn LP for. We are actively building the features associated with earning and using LP. Loyalty Points will make their debut as part of Phase 1 of our CW delivery. See below for more information.
Content Going Live This Month
Mech(s): Locust, Shadow Hawk*, Thunderbolt*, Battlemaster*, Hero Atlas, and Champion Spider
Map(s): Crimson Strait
Pattern(s): Flame
* Available only if you have ordered a Phoenix Package.
October 15th Patch Preview
Gameplay
Update the EoR Screen so it will make more sense to the user.
Premium and 'Mech Boosters will affect how much XP you will get for First Victory of the Day.
Performance
A lot of 'Mechs have had a new LOD pass done on them, this will hopefully increase certain users performance.
Bug Fixes
Altas Founder head has it's collision back.
Streak SRMs no longer auto-aim on the Blackjack's center torso.
Fixed were users could see out of the world when using 3rd person near a vertical piece of terrain.
Moving a the reticle away from a targeted 'Mech will decay the lock-on once again.
A slew of map stuck bugs and visual issues.
October Public Test
We should be seeing the following features on PT:
UI 2.0 MechLab
DX 11 + Engine Update
UI 2.0 Pilot Lab (possible)
Community Warfare Building Blocks
The following features are part of the Community Warfare master feature. Each of these has been identified as an isolated feature that can be developed and released independently or as a group with other blocks. Each block is not created equal, some are incredibly large, some are very small. I’m trying to find an easy way to visualize these blocks via the website, for now text will have to do.
Ready For Internal Test
Skirmish Mode (Deathmatch and Team Deathmatch
In Development
UI 2.0 MechLab
UI 2.0 Pilot Lab
UI 2.0 Misc.
Attack/Defend Mode
Loyalty Points
Achievements
Mercenary Unit Life
Ready For Development
Matchmaking
Private Matches
Player Level
In Design 3
Mercenary Life
In Design 2
Ready Screen
Loyalist Life
Inner Sphere
CW Economics
Mercenary Unit Assets
Mercenary Unit Logistics
Contracts
Planetary Warfare
Front Warfare
In Design 1
Loyalist Unit Life
A note on development phases.
In design 1 – A twinkle in our eyes, we are still brain storming.
In design 2 – Feature brief has been presented to stake holders for vetting.
In design 3 – Design has been approved and is being broken down into user stories.
Ready for development – Design complete, waiting for resources to be assigned.
In development – Resources assigned and actively working on feature.
Ready for internal test – Feature is complete and ready to be tested by QA.
Ready for public test – Feature has past basic internal testing parameters and is ready for public testing.
This looks very promising!
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 07:25:08
Subject: Re:MechWarrior: Online
|
 |
Terrifying Treeman
The Fallen Realm of Umbar
|
Yay! Double XP weekend, time to get massive amounts of XP mechwarriors.
What's better than the regular amount of XP? DOUBLE XP!
They say that two heads are better than one, it takes two to tango, and pizza's better when it's two-for-one. Now is the time to DOUBLE the trouble! Starting Friday October 11th at 10am PDT you'll receive XP at twice the speed!
Don't miss out because this is redonkulous and ends on October 15 at 10am PDT.
WHAT:
All XP earned is doubled!
WHEN:
Friday October 11th 10am PDT
TO
Tuesday October 15th 10am PDT
|
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 20:07:25
Subject: MechWarrior: Online
|
 |
Liche Priest Hierophant
|
Oooh.. And just when I got my new Phract! Time to work on that Elite ranking!
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 20:26:49
Subject: MechWarrior: Online
|
 |
Secret Force Behind the Rise of the Tau
USA
|
Gonna get back in game to brush up for Phoenix. Might pick up a Victor after dumping my Highlanders.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/11 20:40:12
Subject: MechWarrior: Online
|
 |
Screaming Shining Spear
|
what are those phoenix things? saw em but just thought they were normal mechs
|
|
|
 |
 |
|