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Soladrin wrote:I never sell surplus because I'll always need them after I sold it.
Even the stock engines? Who actually doesn't swap those?
... actually - okay, I think my Battlemaster still has the stock engine built-in; I didn't bother to change much about its loadout.
Anvildude wrote:I'm still supportive of Project Cancer- a fan-idea for adding the Crab and King Crab into the game. I really, really want a King Crab.
I want tanks and infantry.
Nope, even stock engines, because I'll probably end up needing it for a different mech at some point.
I keep a good stock of all weapons and parts. I only sell them when I have an ungodly stock of engines like 6-7 STD 200s in stock (not mounted on mechs.
Here's a cataphract build id like, I know half of you are cataphract pros but I quite like the look of this guy, a moderately ranged defensive artillery like build.
The Dark Apostle wrote: Here's a cataphract build id like, I know half of you are cataphract pros but I quite like the look of this guy, a moderately ranged defensive artillery like build.
I can't take anything you say serious with that avatar Soladrin.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
what happened to the comunity warfare?? it was meant to out in november wasn't it? I want it in the game. sorry I haven't posted in sooo long I haven't been playing much untill the community warfare comes out but the waiting is getting old
This is in my head every time I look at that picture.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
mullet_steve wrote:what happened to the comunity warfare?? it was meant to out in november wasn't it? I want it in the game. sorry I haven't posted in sooo long I haven't been playing much untill the community warfare comes out but the waiting is getting old
They are currently getting ready to start development.
Yeah, yeah, hear me out - at least their communication has improved notably in that they've released a bunch of statements about what they are planning to do and what they are currently working on:
The Launch Module post includes some interesting stuff about private matches and team weight limits (requiring you to pre-set a number of BattleMechs in your garage or, alternatively, Trial 'Mechs in DropShip slots to switch if needed), whereas the Project Update hints at a new game mode - Team Deathmatch - coming up later this month. They also talk about the Attack/Defend mode a bit, which will apparently feature FOBs with automated turrets. Really looking forward to that one; not only is this a sneak peek at what Community Warfare will be about, but also the "siege scenario" is a classic that I've been hoping for ever since I started playing this game.
Also, I wonder what "functional cockpit glass" means ... more environmental effects? Or will we start seeing the cockpit to crack as we are hit by ballistic weapons? Laser burns on the surface?
Soladrin wrote:And you can't do highlander burials because the whole colission system is still borked...
For what it's worth, I would not see the old collision system come back. Things were just not fun as a Light - unless you were one of those griefers whose only aim when playing was to tackle their opposition, rather than actually ... y'know, shooting stuff.
That being said, I'd like to see an improved collision system, and I want DFAs.
I believe they are actually still possible, but not how they "should" work. You still receive damage to location when ramming or being rammed, so technically you can jump onto someone elses cockpit and have it pop. The damage is very small, however, and a proper DFA should have some sort of bonus due to mass.
Okay my next mech I'll be making will be a super fast Jenner flame boat, 4 flamers, 1 med pulse laser, fastest engine and a lot of heatsinks. I might add a tag as well just to help out and be a team player any suggestions or ideas?
Really? A spider came at me with 2, I over heated, got back, fired a shot we ran away, came at me again from behind, by the time I had turned around i overheated and ammo explosion blew my engine to kingdom come.
That sounds more like bad heat management or not enough heat sinks. Besides, most of my mechs love having light's getting that close, they tend to lose legs.
I might add a tag as well just to help out and be a team player
In my opinion, if you want to be a team player, don't take a flame jenner in the first place.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Flamers can be fun - though I'd never boat them. If you want to run a Jenner-F with them, I'd rather suggest 2 Flamers and 4 Small Pulse Lasers. Because they will share a weapons range, whereas the SPLs do as much DPS as normal Medium Lasers whilst causing considerably less heat. So: Get behind someone and start burning.
I've stuck a Flamer on the left arm of my Dragon-1N. It's mostly just for show and giggles, because I had enough space and wasn't sure what else to slot - but I still remember how I ripped apart an Atlas just because he was (a) effectively blinded by me spouting flames right into his face and (b) going into shutdown time and time again, giving me the opportunity to peel off his armour with my ER-LL and SRMs before hacking away at his internals with my LBX.
That was on Terra Therma, btw. Flamers work especially well on hot maps.
This message was edited 1 time. Last update was at 2013/12/09 22:07:20