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![[Post New]](/s/i/i.gif) 2012/08/18 16:15:48
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Pyromaniac Hellhound Pilot
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Just Dave wrote:Maybe in a couple of months. I'm really not a fan of 6th Edition at present, so I have no real motivation to speak of but for the fans/users of these 'dexs.
Honestly though, at this stage I can't guarantee an update will ever be forthcoming, but I'd like to think I'd find the motivation to at some point.
Oh... Thats kinda' sad :(. Anyways, we (as: me and my gaming club) are looking forward for th update, since we have three Eldar players using it  !
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2012/08/25 15:38:08
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Storming Storm Guardian
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Hmmmm...
A very Interesting look at things in the Eldar codex.
I don't like the Shuriken Changes one bit.
The only place where they needed fixing was with the 12'' Range with the Guardians, and that could be changed by simply giving them the option to swap out their shuricats for lasblasters.
Your idea for 'hot-shot' lasblasters was not very original, but frankly a very good idea. You could have them as 'Swooping Hawks Lasblasters'
I think that a lot of the ideas are just plain wierd, but a fair amount of it is gold dust. I especially like the Autarch's new special rules.
just my first impressions
- Farseer Tahril
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The time for using the knife to remove this cancer is long gone. Bring forth the torch.
- Exarch Quaillindral
The mind of the Farseer is utterly inhuman in its depth and complexity. Without mercy or moral feeling, his consciousness stands upon the edge of spiritual destruction. That he does not fall must be a result of constraints and balances that only an Eldar could understand. To a mere Human it is yet another reminder that we are but children in comparison to that ancient and powerful race.
- Inquisitor Czevak
- 2010pts
- 385pts
- 383pts |
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![[Post New]](/s/i/i.gif) 2012/09/08 19:22:45
Subject: Re:Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Screaming Shining Spear
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Farseer Tahril wrote:
I don't like the Shuriken Changes one bit.
The only place where they needed fixing was with the 12'' Range with the Guardians, and that could be changed by simply giving them the option to swap out their shuricats for lasblasters.
Your idea for 'hot-shot' lasblasters was not very original, but frankly a very good idea. You could have them as 'Swooping Hawks Lasblasters'
I think that a lot of the ideas are just plain wierd, but a fair amount of it is gold dust. I especially like the Autarch's new special rules.
just my first impressions
I personally love the way they are now. They're a lot more fluffy. Giving them Lasblasters wouldn't really make sense, though it'd give use to my 2nd ed LasGun Guardians
What ideas do you think are weird?
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/09/09 08:04:10
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Warp-Screaming Noise Marine
Canada!
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I think the troop unit's need to start being able to do more diverse stuff than, shooting torrent / tarpit. They tend to all feel that way to me when you get down to it.
The 15 point exarch tax on the minimum DA squad really limits your options. You start feeling like you have to start investing in lots of bodies or expensive abilities in order to be making use of the squad, and then it still seems expensive for what it does.
Something 145 points for a full squad with a bladestorm and dual catapult exarch puts out a billion shots but neuters itself next turn and will have to deal with nasty charges soon. I think they only kill like 3 marines in shooting that turn too. You could add defend and a shimmer shield, but then you are looking at one expensive flimsy unit, that doesn't have the wounds or stats to hold it's own, and is only really good for shooting at and tar-pitting normal troop guys. Most everything else will look like a bad idea to approach.
That's just my worry. I think you've done right by this codex in a lot of ways, it's really true to form and history, it manages to feel right in a lot of ways, but there is a lot in this dex that feels like it falls into the old problems of redundancy of stuff that isn't great / very versatile. I guess one needs to move out of the core units to get things done efficiently sometimes, but as usual, that creates really deep dependencies on slotted solutions for the eldar player.
I havent looked enough at the hqs or the points costs for everything, so, I could be wrong, but this feels like it has brought things up to "reasonable" without really trying to make anything good or exciting.
One idea is, if you are going to charge a exarch tax on each squad (better now than in 5th), you might do some cost sharing between that and the powers and wargear. It just feels really expensive right now.
I understand how you feel about sixth. Must feel like a lot of work was undone. I figure you`d have some pretty great insight for improvements though!
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/09/09 14:45:01
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Screaming Shining Spear
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I have to utterly disagree with you on those points. You have heavy weapons, close combat, ranged shooting, infiltrating snipers and fast jetbikes. I know it's the same as GW's codex but that seems to cover most bases. And they do it better and for reasonable prices!
I agree that the mandatory 15 point Exarch is rough, BUT its not unreasonable (and I think of it as a starting unit tax and everyone afterwards just comes in cheaper!  )
Eldar Aspect Warriors have always been specialist units. While the DA are supposed to be the more flexible unit, they now have the Haywire grenade option helping that. They aren't that great against MEQ, because that's not who they're supposed to be targeting. If you want them to then attach a Farseer with Doom, which'll kill ~ 5 1/2 MEQ in a shooting phase. Or better yet, you'll kill 19 Guardsmen who are in cover without being Doomed, which is the kind of unit they should be targeting.
Have you read the Autarch powers? I hope that'll change your feel about the Codex a lot.
I'm a BIG fan of this Fandex and feel like it's 100% reignited my interest in Eldar and I doubt I'll burn out with a flexible codex like this.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/09/10 21:12:46
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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Warp-Screaming Noise Marine
Canada!
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Yes, I think I might have been quick to judge, there are things I look at first and when they worry me, and I don't see anything that looks particularly amazing, I worry about the whole codex. You may disagree with my points, but it's hard to argue that most eldar units, especially the ones in the troops area, are doing somewhat they same thing. They are all capable of having some forward positioning early enough, they are all very flimsy except in very favorable situations (which might require it's own investment), for the most part, they've got very little access to ranged firepower 24+, their weapons tend to only be effective at torrenting down troop units or worse and they have a disproportionately low access to upgrades to give them more utility or targets (besides grenades I guess). What worried me, is that this codex seemed to push eldar even further down the short ranged anti light infantry torrent path. Making their guns less effective against a variety of targets and then adding a bunch of tax or opportunity costs to getting more of the very helpful specialized stuff. This is coupled with the fact that most of the costs don't seem to have been brought down significantly to reflect the state of the power creep. So you can see how I was getting spooked. Eldar used to be able to compensate for their flimsy short ranged guys and saturation of weapons with very narrow scope of targets because they had a different style of weapon they could easily saturate their lists with: mid ranged strength six fire (they also had mass scoring av12 with 4++ but that's the editions fault, nothing to do with the poor codex), but this codex loosened their grip on that little silver lining. It may be a little less expensive now, but not in any redeeming way, and feels less available. I guess that's me explaining somewhat how I felt about this stuff. I really think sixth could be very cool for eldar fandex stuff. I really don't mind this fandex, so far my biggest problems are that sixth has moved on without it, wave serpents seem really mediocre and that I really wish you could have more access to normal weapon platforms in your troops section. I guess I'm a little annoyed how many taxes you pay on your units too, between forced exarchs, necessary warlocks, autarchs and how many units rely on your psychers, you are paying a lot extra, and it doesn't feel like the codex is at all aware or mitigating about it. And now all the tanks have these glorified hurricane bolter things to contribute to one gun syndrome. I'd like to try it out sometime soon, but the edition problems make up something of a wall maybe I'll compile a list of potential edits for the times. I'd probably start with making new rules for their close combat weapons to reflect AP stuff, recost and update some of the vehicles now that HP are a factor (looking at you vypers), Add in some flyer related nonsense, and give guardian defenders another weapon option for some points at 20 men. Do you figure eldar should be great at challenges? Maybe some stuff for that.
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This message was edited 3 times. Last update was at 2012/09/10 21:22:26
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/09/23 09:25:21
Subject: Just Dave's Eldar Codex - "Truly the best example of a fandex I've yet to see", Apparently.
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War Walker Pilot with Withering Fire
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I like JustDave's idea for switching units to different Force Organization slots, thus changing who your scoring units are. I think they should take their old Craftworld Eldar codex's genius idea and apply that more. Scoring Warlocks? Fire Dragons? Striking Scorpions? Too cool.
Just an idea, Guardian Defenders could have an optional defense upgrade. I know they can get conceal, but maybe like a rule where they're really good at defending and can re-roll overwatch, or have (gasp!) Defensive grenades, with Assault Guardians having (gasp!) assault grenades. I know they could take some grenades in the old 'dex.
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