| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/05/03 15:49:10
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
Heres a weeknight gaming list i put together for a 2000pts. I dont know how it will work.
HQ: Abaddan *Note should he ride in the lRaider, dropping a terminator of course.
Elite: Terminator Champs (5 w/ reaper autocannon x1, chainfist x1, pf x2, lightning claw pairs x2, Khorne mark)
HS: Land Raider w havoc
Chaos Dreadnaught w/ auto cannon heavy flamer
Troop:
chaos marine (10 strong include aspire champ), combi flamer, pw, heavy bolter, melta.
chaos marine (10 strong include aspire champ), combi flamer, pw, las cannon, plasma gun
Khorne Berzerkers: (8 include skull champ) powerfist, plamsa pistol x2
Rhino with havoc
Heavy Support:
Defiler w havoc and las ??? Las or autocannon as a backup for weapon destroyed?
Predator autocannon turret with las sponsons w havoc
Should i drop the khorne and put in a vanilla marine squad? khorne beserkers in no way should cost the same as DE incubi and im tempted to not play them?
The dreadnaught was chosen with the weaker gun so that it doesnt decimate my tank rear armomr on a "crazed role"
Are the terminators with a Autocannon not worth it, or give them all same weapon.
The Chaos marine troops have random gun choices. Should they specialize one towards horde cc, and one towards mech army vehicles?
Ive got 4 havoc launchers which i want to use, simply coz i like blast templates, i already know the math of them could potentialy be another chaos rapid fire bolter squad...
Thanks in advance.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 16:27:55
Subject: Chaos@work
|
 |
Gore-Soaked Lunatic Witchhunter
|
1) 'Zerkers are fine, they're a lot tougher than Incubi and hit harder (more Attacks at higher Strength makes up for lacking power weapons in most situations).
2) I'd drop the Dreadnaught entirely, they tend to be exceedingly unreliable in any role.
3) If you're putting them in the Land Raider, they're probably never going to use the autocannon. Drop it. Also, drop one of the Terminators if you're planning on loading Abbadon and the Terminator squad into the Land Raider.
4) One of the great strengths of Chaos Marines over regular Marines is their ability to take two special weapons instead of a special and a heavy. You probably want to run one of them with two meltaguns and the other with two plasma guns.
5) Keep the Havoc Launchers. They're useful.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 16:30:54
Subject: Re:Chaos@work
|
 |
Fresh-Faced New User
|
Drop the dreadnaught (I believe it did blow up you're land raider) add more khorne flakes and melta guns (my favorite).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 16:46:05
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
thanks. so having a ~150 pts freed up leaves me with not much room for changes.
1) drop dread
2) drop termie champ
3) pred for all las to auto/las (miscalculation)
Would using x2 rhino havocs for the squads be worth the points or would marine squads.
Imma stay out of bike fast attack, and summond deamons.
way to noob at this for mixxed forces.
I enjoy playing with a defiler as it draws the first round fire coz of battlecannon. However would a second predator be a more valuble resource?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 16:53:31
Subject: Chaos@work
|
 |
Longtime Dakkanaut
|
The dread isn't that bad, and with that loadout he can't even scratch the paint on a land raider, so make that the closest thing to him, or keep him in front of everything and you have nothing to worry about. He gives you a nice mix of shooting and assault power, a real dual threat. More tactically useful than another predator imho.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 17:14:49
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
The second predator wouldake the place of the defiler.with an anti infintry loadout. Auto cannon and heavybolters.
My main concern being from secnd edition is that im not tableking enough troops. Id like the ability to have rhino transport and still have numbers of a strong squad.
Posted via: Driod X
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 20:02:33
Subject: Re:Chaos@work
|
 |
Lesser Daemon of Chaos
|
Couple of observations:
Standard allotment is one Troop unit for every 500 points, so you are one squad shy.
I would recommend a squad of 7 Plague Marines, as they get 2 special weapons, and make excellent objective defenders.
Load your CSM squads with the same special weapons: 2 meltas for Tank killing, 2 Plasmas for Troops, 2 Flamers for Hordes/cover units.
If Abaddon is joining a unit of Termies, the Termies need to have Icon of Chaos Glory: Terminators are not Fearless, and Abaddon looses his Fearless rule when he joins them.
Berskers might actually be a better for for Abaddon. 8 of them with him in the Land Raider. They have Fearless, so he doesn't lose his.
Drop the Plasma PIstols from the Berserkers - they rarely win back their points.
Land Raider should have Daemonic Possession - you weapons are twin-linked, so the reduction to BS3 won't hurt as much as you'd think, and you'll always be able to move or move/shoot.
Preds should be kited the same. If you kit them differently, it makes it easy for your opponent to choose which one to take out first.
Just my 2ยข. Hope it helps
|
In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death
Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 21:43:22
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
As im working,i cant run the numbers but here goes a retool.
HQ: Abaddan *Note ride with corn berzerkers
Elite: Terminator Champs (5 w/x1, chainfist x1, pf x2, lightning claw pairs x2, Khorne mark) HS: Land Raider w havoc deamonic
Troop:
chaos marine (10 strong include aspire champ), combi flamer, pw,melta, melta.
chaos marine (10 strong include aspire champ), combi flamer, pw, plasma gun, plasma gun
Rhino with havoc daemonic x2
Khorne Berzerkers: (8 include skull champ) powerfist,
Rhino with havoc daemonic
Heavy Support:
Predator autocannon turret with las sponsons havoc
Predator autocannon tuuret with las sponsons havoc Automatically Appended Next Post: Pause Game wrote:As im working,i cant run the numbers but here goes a retool.
HQ: Abaddan *Note ride with corn berzerkers
Elite: Terminator Champs (5 w/x1, chainfist x1, pf x2, lightning claw pairs x2, Khorne mark) HS: Land Raider w havoc deamonic
Troop:
chaos marine (10 strong include aspire champ), combi flamer, pw,melta, melta.
chaos marine (10 strong include aspire champ), combi flamer, pw, plasma gun, plasma gun
Rhino with havoc daemonic x2
Khorne Berzerkers: (8 include skull champ) powerfist,
Rhino with havoc daemonic
Heavy Support:
Predator autocannon turret with las sponsons havoc
Predator autocannon tuuret with las sponsons havoc
Khorne beserkers same model and rhino as above.
ill do math aftr work but I feel about 200 over
Side note should I edit the orignal post or use this format?
Posted via: Droid X
|
|
This message was edited 1 time. Last update was at 2012/05/03 22:01:30
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 22:03:10
Subject: Re:Chaos@work
|
 |
Lesser Daemon of Chaos
|
Daemonic Possession is a waste on Rhinos. Use smoke first turn.
|
In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death
Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/03 23:19:25
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
Good call they cost so little 2/3 would be daemonic. And blast templates every inch matters. Also I miscalculated abaddon has terminator armor so.cant be transported in a rhino.
Automatically Appended Next Post: HQ: Abaddon 275
Elite: terminator champs x2lightningPairsx3powerfist khorne mark~230
Land,raider havoc daemonic 255
Troop:240each
VanillaChaos(10 with aspire include) pw, combi flamer, meltax2
vanilla chasos(10 with aspireinclude) pw combi flamer, plasma gun x2
Khorne(8 with skull) pf 238
Khorne(8 with skull) pf 238
Rhino x4 hVoc 180
Predator las sponson 150
Predator las sponson 150
Bar math = 2056 if only I spent this much effortMoney on girls
|
|
This message was edited 1 time. Last update was at 2012/05/04 03:33:45
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/15 18:39:24
Subject: Chaos@work
|
 |
Bloodthirsty Bloodletter
|
I was wondering a list at 2,000 as well. Nice advice spread around here. You are all right, Rhino Possession is not worth it but with a Land Raider it is.
Call me crazy, you can keep the termies in reserve, and wait until an Icon is in place. This could bring down the 56 points by getting rid of the 2nd Khorn Rhino and Havoc Launcher. But it would also make it a gamble.
|
The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/16 18:04:30
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
After the couple games i played with the listed above troops (pts adjusted to 2000). To bolster my army i have two plans.
1) As much fun is abaddon is hes just too much of a boss so i wont use him for awhile, and take 2/3 of below
A) Terminator lord/sorcer ~175
B) Deamon prince with tzneetch ( bolt of change and warptime)
c) Add elite vanilla chaos squad with eavy bolters.
2) The terminator champs with marks cost too much in a LR.
A)reduce termies to 4 they bog down 2 turns in CC whether with 4 or 5
B) Use them as terminators instead of champs.
3) 2 rhinos for khorne transport and movement only. RHINO COVER stratagy
@adrian I like the khorn rino rush. Playing a wych DE army im threatened to rush a SM or Ork firing line without transport. haha and a 12 inch rush move beats what my run rolls are all day long.
Any ideas how to replace abbadon? id like to learn to play with out the herohammer crutches.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/18 14:02:15
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
New List. If youve pulled yourself away from diablo III long enough tell me whatcha think.
Chaos Lord
Terminator armor, MoK, Deamon weapon
Daemon Prince
wings, MoT, Doombolt, Warptime
Chaos Terminators x4
Chamipons x4, MoT, PFx2, LC pairs x2 heavy Flamer
Chaos Space Marine (10 include champ)
Aspire champ with power weapon, Meltagun x2
Chaos Space Marine 10
Aspire champ with power weapon, Plasma gun x2
Khorne Berzerkers (8 inclue champ)
skull champ, Power fist, personal icon
Chaos Rhino with havoc launcher
Khorne Berxerkers 8
Skull champ with Power Fist, personal icon
Chaos Rhino with Havoc Launcher
Chaos Predator
Sponson Las, Havoc Launcher
Chaos Predator
Sponson Las, Havoc Launcher
Chaos Defiler
Havoc Launcher
I think this comes out to about ~2000
The Deaomon Prince was a last minute add to fill points. I can Sub out defiler and DPrince for a LR if needed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/05/18 16:27:37
Subject: Re:Chaos@work
|
 |
Thrall Wizard of Tzeentch
|
It depends on what your strategy is. One thing I would suggest is a DCCW on the Defiler instead of the Havoc Launcher. Firing the Battlecannon means you cannot fire any other weapons, and if it is destroyed, you're usually better off running, as the Defiler is fleet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 18:38:05
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
***New version 6 ed. list values***
Bumped Noise_Marine & Dark_Eldar instead of creating a new thread.
Primary Detachment:
Asdrubal and Vect: (3 Dark Lance or 3 Disintigrator Cannon) The Loadout is game ( Meq/Troop) dependent.
Urien Rakath: Boosting the Grotesques Strength +1 and providing at least additional pain tokens. (1 to Urien, 1 to Grot, 1 to each Wrack, +D3 at game start)
4 Grotesqus liquifier gun, Aberration and (10-20pts a cc weapon undecided) Scissor Hand
Troop
3 Wracks: Acothyst using Hexrifle
3 Wracks: Acothyst using Hexrifle
Secondary Detachment:
Troop
Noise Marines: 20 total with Icon of excess and using add CC weapon for point swing. Hatred from asdrubal does not benefit desparate allies. If only...
17: Sonic Blaster
2: Blastmaster
1: Doom Siren / 2 LC
Heavy Support
Havoc Marines: using 4 Autocannons
In Ageis Defense Line with Quadgun
***1711 pts*** Is the total of above list, I need a MoS Chaos Lord to fulfill detachment obligations.
Option 1: Chaos Lord MoS: He will be a suicide HQ using Jump Pack and at least a power weapon possibly Murder Sword
Select Either a : (Razorwing FF, Night Shield, Splinter Cannon),or (10 man flamer, melta, PW, MoK, CC), (Ideas and advice needed)
Versus
Option 2: Chaos term lord MoS .... 170-200pts Deep striking with terminators
Chaos Terminators: not very beefy. I would almost say use a Talos, Xtracc, Chainflials, Haywire zapper.
Question 1: Keeping in mind I need the MoS chaos lord to keep it legal, I feel very troop light with this army.. IMO a 10 man power army unit is more useful than a flyer locally.
@Mizzri: 1 Troop: 500 I feel that does not apply in this list. Squad sizes are 3,3,20. If you see this what do you think?
Question 2: Breakdown of noise marine squad into 2 and adjust size? A smart player ties it up in assault quickly for a turn or two. and if smaller size what are loadout recommendations. I want to stick with the noise marines, want a shooting army. I already have a list for Khorne.
|
|
This message was edited 1 time. Last update was at 2012/12/19 18:58:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:02:18
Subject: Re:Chaos@work
|
 |
Power-Hungry Cultist of Tzeentch
|
I'm surprised that so many people miss this...it was one of the first things I noticed that disappointed me so immensely.
The Chaos Marks (Tzeentch, Slaanesh, Nurgle, Khorne) on a Chaos Lord (or a corresponding named HQ choice) only make the Cult Marine choices into Troops if they are included in your PRIMARY DETACHMENT. If you ally with Chaos Space Marines, the best you can take are Cultists and Chaos Space Marines as Troops and Noise Marines as an Elite choice
|
|
This message was edited 2 times. Last update was at 2012/12/19 20:02:55
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:36:04
Subject: Re:Chaos@work
|
 |
Crazed Cultist of Khorne
|
GameFreak975 wrote:I'm surprised that so many people miss this...it was one of the first things I noticed that disappointed me so immensely.
The Chaos Marks (Tzeentch, Slaanesh, Nurgle, Khorne) on a Chaos Lord (or a corresponding named HQ choice) only make the Cult Marine choices into Troops if they are included in your PRIMARY DETACHMENT. If you ally with Chaos Space Marines, the best you can take are Cultists and Chaos Space Marines as Troops and Noise Marines as an Elite choice
Thanks, for that swift kick in the nuts. haha
Aside from my overlooking a key line of text, it does not affect the above list.
Remove Label Noise Marine and Rename Elites. drop 4 to create the troop squad. They roll in packs!
Input 10 CSM Troop: Kitted for shooting and absorbing bullets. Nurgle? melta? about 230pts
MoN Lord: Palequin Nurgle, mace, Sigil, Metla etc... 160pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/12 15:26:32
Subject: Re:Chaos@work
|
 |
Crazed Cultist of Khorne
|
6th Edition @ 1850pts
Primary Detachment: Chaos Space Marines
Criticism?
Comments?
I have questions?
1) .... my computer is not listening to me, go technology?!! That or my vernacular is awful <javascript:emoticon('  ');>.... I would like to have 9 extra CCW in my 10 man CSM Squad (1)
Using long hand mathematics i could add the extra CCW but the army roster program was only letting me add 8 of them.. so i gave the list 8.
Did I read something wrong it states any marine may take an extra CCW at point cost of Xpts/man. See Troop (1 ($3))
2) I am using this cultists (~118 or ~119.. points depending on the above answer) simply because i do not have enough MoK marines assembled.
I have set myself an attainable of goal of painting and converting my first 1850pts army.
I designed this list for competitiveness starting with kharne 3 LR, 3 Bezerker, 6 termis but needed more troops. The squad numbers dwindled to lone wolf survivors in subsequent turns..
a) take a fourth troop, or make the current squad(1) massive (prefer to have 2 mid sized with special weapon load outs)
b) ageis quad gun line... as a backfield objective holding / firing unit? kinda wastes the 3 plamsa guns if they are located in the backfield... would drop MoK and Plasma for numbers and rockits..
c) take a Rhino for the CSM squad (1) & an addition 5 man ( CSM)/ cultists
d) Not very keen on a Dark apostle, or CSM Lord.not apposed to to dropoing a LC termi and add a bloodlust seeking HQ killing Termi Lord
e) 3 MoN plasma bikers eghh... not here
f) other?
*** HQ
1) Kharne the Betrayer
***ELITE
Entire squad (Icon Wrath, MoK, Veteran Long War)
1) Terminator Champion: (@1) Combi-Flamer & Chain Fist
2) Terminator: (@4) Four Pairs of Lightning Claws
3) Terminator: (@1) Power Fist and Heavy Flamer
***TROOP
Squad (1): ( MoK, Vetern Long War)
1) Champion: (@1) Power Maul, Plasma Pistol
2) Bolter CSM: (@7) 7 extra CCW
3) Plasma Gun CSM: (@2) 1 extra CCW.......... for some reason the list creator wouldn't allow two. (if someone has a ruling i have a remainder of 1 pts, and can downgrade autogun to autopistol)
Khorne Bezerker Squads (2) & (3) (Vetern of Long War & Icon Wrath)
1) Skull Champ: (@1) Melta Bombs, Power Lance, Plasma Pistol
2) Plasma Bezerker: (@2) Plasma Pistol, Chain Axe
3) Khorne Bezerker: (@5) Bolt Pistol, Chain Axe
Cultist Squad (4) *Note these are more filler till i get some more troops built... open for troop ideas?
1) Cult Leader: (@1) Double Barrel sawed off Shotgun!!
2) Cultist Torch: (@2) Flame Thrower
2) Cultist: (@17): Auto-guns
***HEAVY SUPPORT snap shot 6 khorne bezerker assult vehicle
1) Land Raider: Dozer Blade & Dirge Caster
2) Land Raider: Dozer Blade & Dirge Caster
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/12 19:09:17
Subject: Chaos@work
|
 |
Painlord Titan Princeps of Slaanesh
|
Just edit your list if armycreator fails.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/12 21:08:00
Subject: Chaos@work
|
 |
Crazed Cultist of Khorne
|
thank you for the confirmation!!
Thought about my troop choice.. I'm playing Khorne ...eff*** the objectives i just wanna run MEQs down...
Decided i will create a A or B unit to choose ahead of seeing opponents list... only knowing the army name..
Example: At a bar, I don't know what a drink will look like before i see it... i just know just that i can order a drink from past experiences ... and I already know i will order a (A)beer or (B)shot...
Just that i prefer my beer cheap and my liquor dirty.
1) 5 man elite with 4 flamers MoS?? Cheap and effective before its eminent CC demise?
OR
2)Aegis defense Line
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/12 21:53:08
Subject: Chaos@work
|
 |
Perfect Shot Dark Angels Predator Pilot
FoCo
|
Don't resurrect zombie threads that are outdated, just post a new list. I was confused for the first part until I read the date.
|
|
|
|
 |
 |
|
|