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2012/08/10 17:05:05
Subject: Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
With 6th edition out for just over a month, I headed to San Jose, California for the world’s first ever sixth edition GT. The tournament would be six rounds over two days with a win/loss format using the book missions. My review of the event can be found here.
It was clear that Bobby is a fun guy and not being WAAC. He expressed that he wished he had enough Tau to just play with them, but as he did, not he brought Draigo along.
Deployment is dawn of war with crusade (3 objectives) as the mission. My strategy with Draigowing is to utilize spawned gants as a walls between me and them. The deathstar can only take out one unit a turn. My goal is to position them so that it is only free gants they are able to attack. Objectives are marked in yellow.
I get to place two objectives, splitting them up so as the Draigowing will be restricted in how far it can reach. I also win the roll to go first, I deploy strongly in the skyshield. I plan to bring both my reserved gants and a trygon onto the left objective. The trygon will be there to prevent a deepstriking solodin from causing problems. I reserve the other trygon so that if Draigo comes forward I will be able to have a monster in his backfield.
Bobby reserves the soladin and the fire warriors. The crisis suits and commander are in the building with the deathstar nearby. All of the mysterious objectives are Shatterfields, reducing the charge range by half.
Tyrant Powers: Iron Arm and Warp Speed.
Tyrant Trait: Furious charge in his deployment.
Draigo Trait: 1VP for characters killed in challenges.
First turn is nightfight. Bobby doesn’t sieze.
Turn 1
Spoiler:
Nidzilla 1
My tyrant shoots up the flank and shoots the suits. They pass all of their saves. I make one large gant squad but get doubles. I forgot to spawn with the other. With the suits out of carnifex range I fire ineffectively on Draigo.
Draigo 1
Bobby moves Draigo toward the tyrant. It would be a longish charge, but I would rather just not get grounded. I get hit six times by paladin shooting and take two unsaved wounds while staying airborn. The suits don’t hit.
Turn 2
Spoiler:
Nidzilla 2
I am lucky he didn’t get first blood off my gants. I need to take out the suits to get that point. My tyrant glides, shoots the suits (killing two drones), and then charges. Bobby challenges my tyrant. I do two wounds, but his commander FNP’s them both off. Meanwhile my Tyrant takes a wound and loses combat. We forgot to shoot overwatch and I didn’t make him check for fear. The carnifex unit shoots and does two unsaved wounds to the paladins (one goes on Draigo). I get my gants on the left side but only one trygon. I choose to put it on the right in front of Draigo. If he goes toward it (originally placed left of Draigo) then my home base will be safer. Unfortunately it scatters toward the very place I want to keep him unit away from. The other tervigon spawns and gets doubles.
Draigo 2
Draigo separates from the paladins and charges the gants. He takes a wound from overwatch. The unit was barely in synapse. The paladins shoot the trygon, not missing a single shot, and kill it by forcing a huge volume of saves. He gets the solodin in on the left, but luckily misses holocaust. I need to get a trygon over there fast. My tyrant does two wounds on the suit, but it passes its leadership.
Turn 3
Spoiler:
Nidzilla 3
I don’t get my trygon in again, even with my +1 to reserves. The black gant squad moves to block the paladins. The carnifex unit does two more wounds to the paladins. The left gants shuffle so they have cover but can still shoot. They fail to hurt the solodin. My Tyrant does two more suit wounds, causing them to flee off the table. He consolidates away from the paladins.
Draigo 3
Bobby moves the paladins back so they will be able to shoot my tyrant. First though he shoots the fire warriors. He does one wound and I fail my save, how unclimactic. The paladins charge both gant squads. Because I am fearless and a few survived he keeps both GK units safe from my shooting. Did you know that paladins have assault grenades even though they are terminators? Neither did my gants. Truth be told I forgot to have him halve his charge range from the objective. My gants run off the table.
Turn 4
Spoiler:
Nidzilla 4
Things are looking bad here. I drop the other trygon on the left. I need to kill the soladin so he doesn’t hold that objective. I move my HQ tervigon up as a roadblock to keep the paladins distracted. If I get a six inch run on the carnifex unit along with onslaught then I can shoot the fire warriors and still make it a game, but I only roll two inches. The paladins finish eating my gants.
Draigo 4
The soladin moves to hide. He thought about charging me, but decided he would rather have me charge him so I would also be at I1. He is able to multi assault the carnifex unit and the tervigon. He gets a big consolidation into my face.
Turn 5
Spoiler:
Nidzilla 5
The trygon kills the solodin and my troop tervigon gets as far back as possible while being within 3” of the objective.
Draigo 5
I concede here as the end result is clear.
Post-Game
Spoiler:
Draigowing wins!
Containment has always been my strategy for Draigowing, so only getting two spawns really hurts. It also was surprising how well the suits held up. Passing all but two saves from 2 rounds of tyrant shooting didn’t change the game with the challenge, but it did set the tone for that engagement. If I did anything different it would be to put the turn two trygon on the left side rather than the right. I had enough containment gants to wait for the next trygon to come, and having a left trygon would have mean I would have been able to take care of the soladin before it got rid of my gants. That would have at least turned it into a game. I also could have (and should have), deployed the troop tervigon on the left side. I could have bubble wrapped it with spawned gants and then used spawned gants and my reserve gants to hold the right side. The downside here is that it is less gants for bubble walls, but obviously that didn’t really come into play in this game with me spawning poorly.
Coming up next: Loganwing with skyfire bonusfun!
This message was edited 2 times. Last update was at 2012/08/22 22:48:59
2012/08/10 21:26:01
Subject: Re:Nidzilla at the Golden Throne GT [Game 1 Complete - Draigowing]
The store owned by the TO was broken into two weeks before the event, taking away a lot of prime terrain building time. I have heard there was an issue with the actual tables on the convention center's end which is why we played on green plastic. This is why the tables were sad.
On the bright side, of 55 players, the five of us with Nids had an average finish of 16th, even without cover. The prospects for Nids doing even better when there is cover is phenomenal!
2012/08/10 22:48:09
Subject: Nidzilla at the Golden Throne GT [Game 1 Complete - Draigowing]
Smash! Your Tyrant should be Smashing mutli-wound models at S10 - one wound gets through, and Mr. Suit Leader is a pile of icky goo (with no FNP saves).
Yeah, Draigowing is usually a pain, and containment/encirclement is my preferred approach as well. Running this many TMCs makes it harder for you - my list starts with 20 Gargoyles & 30 "real" termagants to build fences with, while you're a bit more reliant on good spawning results. And Bobby has had a lot of practice against my Tyranids, which may have made it a bit harder for you.
More, please. Given my model count & general unfamiliarity with 6e, I wasn't going to try and take pictures so I can't reciprocate, but I am very interested in how the other 'nid players were doing at this event.
This message was edited 2 times. Last update was at 2012/08/10 22:48:48
Quis Custodiet Ipsos Custodes?
2012/08/10 23:14:44
Subject: Nidzilla at the Golden Throne GT [Game 1 Complete - Draigowing]
Janthkin wrote:Smash! Your Tyrant should be Smashing mutli-wound models at S10 - one wound gets through, and Mr. Suit Leader is a pile of icky goo (with no FNP saves).
Oh man. I feel like a n00b. Luckily I remembered my smashes against both Nob biker lists. I can't believe I forgot this!
2012/08/12 23:53:33
Subject: Nidzilla at the Golden Throne GT [Game 1 Complete - Draigowing]
Hi, it was nice to meet you at the tournament. Always great to put a face to the dakka name.
Your opponent, Bobby, is a great Draigowing player who likes to use offbeat, unconventional lists. Every time I've played against him, he's given me a good fight. And tyranids against Draigowing is just a tough, tough fight for the bugs, especially if you can't spawn a lot of gants.
Logan Grimnar (Warlord)
Rune Priest (Jaws/Living Lightning)
5 Wolf Guard (5 Terminator Armor/1 Storm Bolter+Chainfist/1 Storm Bolter+Power Axe/1 Power Axe+Assault Cannon/2 Power Axe+Storm Shield)
5 Wolf Guard (5 Terminator Armor/1 Storm Bolter+Chainfist/1 Storm Bolter+Power Axe/1 Power Axe+Assault Cannon/2 Power Axe+Storm Shield)
5 Wolf Guard (5 Terminator Armor/1 Storm Bolter+Chainfist/1 Storm Bolter+Power Axe/1 Power Axe+Assault Cannon/2 Power Axe+Storm Shield)
6 Long Fangs (5 Missile Launchers)
6 Long Fangs (5 Missile Launchers)
Aegis Defense Line (Quad Gun)
Mission and Gameplan
Spoiler:
Having played nearly the same list before I know what I need to do to beat it. My big advantage here is that I have an abundance of AP2 combat attacks. What I need to do is use my S6 shooting to kill the storm shields so that I can easily mop up the rest of his terminators. My big threat here will be Jaws of the World Wolf which can take out any of my I1 beasts in a heartbeat.
The mission is purge the alien and we both have 7 units. The deployment is hammer and anvil. It is not night fight and I won the first turn.
Turn 1
Spoiler:
Tyranids 1
I deployed my gants out of light of site in area terrain. The two trygons are in reserve so they can cover the length of the table faster. I move the rest of my army forward. My tyrant has haemorrhage and warp speed. The only unit of mine which is in shooting range is my tyrant who kills the front two models of Logan’s unit. I did forget to use my precision shots though.
Loganwing 1
Tim puts a wound on my Tyrant with plasma, but I stay in the air, I forget to make a FNP save (having received catalyst). His shooting on the other flank does one wound to my HQ tervigon who also has FNP as well as 4+ wall cover.
Turn 2
Spoiler:
Tyranids 2
I got both of my trygons and place them 1 inch away from his lines. Neither scatters. My Tyrant glides toward the bottom terminator squad, killing at least one with shooting and then assaults. Only one terminator survives (I received 3 more attacks from warp speed) and the tyrant took no wounds. The rest of my shooting kills one terminator and puts a wound on the rune priest.
Loganwing 2
Tim moved Logan and the lone terminator toward my Tyrant. The rune priest who left their unit got himself in position to use jaws, but failed his psychic test due to shadows of the warp. The top terminators moved forward but failed their charge on the carnifex unit. Logan rolled ‘1’ and ‘1’ to join the combat with my tyrant, allowing it to win the combat and finish off the terminator. His shooting brought my HQ tervigon down to 3 wounds.
Turn 3
Spoiler:
Tyranids 3
My tyrant vector strikes the rune priest, killing him. I direct my shooting at the top wolf guard, bringing them down to one model. Both my trygon and the carnifex unit failed their charge. The bottom trygon charged Logan through terrain. When all was said and done only the trygon remained, down to two wounds.
Loganwing 3
Tim finishes off my weakened Trygon. Tim concedes.
Post Game
Spoiler:
Between Logan missing his charge and me preventing Jaws without shadow this was a bad match that got worse for him. With these two forces at play there is not much he could do, especially because I had three monsters on his line so fast. My one suggestion would have been to focus fire more. Rather than target the tervigon which is over very little threat he should have focused on the tyrant or the carnifex unit.
Coming Up: 50 Grey Hunters and their Imperial Guard friends!
2012/08/13 19:27:38
Subject: Nidzilla at the Golden Throne GT [Game 2 Complete - Loganwing]
Amerikon wrote:I'm confused, there were two Trygons in his face and he shot 10 Missile Launchers and a Quad Gun at the Tervigon?
I believe the rational was that no one had first blood yet and the tervigon was wounded while both units had 4+ cover from defense lines. Even then, the carnifex unit had no cover and was a bigger threat from turn one, and thus should have been the target from the beginning by my assessment.
2012/08/22 22:48:31
Subject: Re:Nidzilla at the Golden Throne GT [Game 2 Complete - Loganwing]
The mission is Big Guns Never Tire with the Vanguard deployment. David wins the roll to go first.
He has a lot of marines, and even worse, a lot of rapid fire AP2. I am fortunate though that the rune priest does not have Jaws, both of his psykers have book powers. One can take away my cover saves and at least one if not both has prescience. I think the key to victory is going to be getting my trygons into combat with his troops, as I should be able to clear a squad each turn. The focus of the carnifex unit will be killing the devastators. This calculation is purely about getting rid of AP3 firepower, as I completely forget about both heavy support units being able to score and that heavy support units are worth victory points. If you are thinking that this is not a good sign going into a game against a much more skilled opponent, you are right. It is not until we are tallying scores that I find out about my blunder. Will I be able to overcome this calculation?
David puts his troops spread evenly across his deployment zone, with the two melta squads on the ends. The long fangs are red, with the plasma cannon squad on the right. His guard is behind some barricades with the primaris attached. The manticore is in the rear ruins. The ruin priest is in the squad which is second from the left.
One objective is under the manticore, the second is the red spot just out of his deployment zone, and the last is in my deployment zone in a building to the left. I deploy center trying to use cover as much as possible. I choose to reserve my Tyrant as he easily could give up first blood, as well as my gants. My warlord trait is that I have FNP when within 3” of an objective. His Rune Priest had something inconsequential. I roll to seize the initiative and succeed!
Turn 1
Spoiler:
Tyranids 1
Both of my tervigons spawn 14 gants with no doubles on either. I move my army up into the ruin. I FNP the right trygon and use onslaught on my carnifex unit. They are able to shoot his left devastator unit through a window and kill four of the five. The black spawned gants move to multiple levels of the ruins to reduce the damage a manticore shell can do.
Space Wolves 1
I quickly find out that David is a man of immense precision. He positions every single model in his army to be between 18” and 24” from my front lines. This means he can shoot me with everything but melta, but I can not conceivably charge him (I do not read the rules so as onslaught allows fleet units to both assault and run). I quickly find out how much plasma hurts. He fires much of his army at the right trygon, killing it as well as doing a wound to one carnifex.
Turn 2
Spoiler:
Tyranids 2
The tyrant does not come in, but the gants do. For ease of model movement we marked the building in the center with dice and pulled it off the table. I moved my monsters as far forward as I could while hugging terrain, . I gave feel no pain to the trygon and the carnifex unit. My HQ tervigon spawns 14 gants again. The carnifex unit is able to kill the plasma guns from the veteran squad.
Space Wolves 2
David does five wounds to the remaining trygon. He once again moves to the 18” to 24” sweet spot. A few models who are against his board edge are 16”.
Turn 3
Spoiler:
Tyranids 3
My tyrant arrives, darting up the far right flank with a swoop. He shoots the right devastators, but only kills two. It is time to make a move with my one wound trygon, and I roll a six on my move through cover. The carnifex unit shoots at the rune priest’s unit, killing a few. The trygon needs 10” on his assault move, but I roll a 6 and 2. I decide to fleet, but reroll both dice instead of just one. While he said nothing at the time (which is fine considering it was a tournament), David reminded me after the game that with fleet I can choose to only reroll one of the dice. I have not made that mistake since.
Space Wolves 3
David quickly finished off the trygon and then did two wounds to the front carnifex (who has FNP and cover). He does a wound to the tyrant with a missile, and I fail my grounding check taking another wound (I did not have useful biomancy powers this game).
Turn 4
Spoiler:
Tyranids 4
I swoop the tyrant again, moving into the back of his deployment. The tyrant shoots the middle grey hunters and kills the plasma gunners sitting in the back rank. I move the gants out of the center ruin to begin bubble wrapping the objective. I have some back placement here with my tervigons. They are within 6” of the gants which is dangerous (killing the tervigon would cause 3D6 hits on each unit in range) on top of the fact that the rear black squad is out of synapse.
Space Wolves 4
David divides his army with half going after my tyrant and half moving to take the board center (a third party, his heavy supports, hide so as to not lose victory points which I have forgotten to try and get). He is able to rid himself of my carnifex unit, and a manticore shell kills plenty of my front rank of gants with its last shell. I believe he charged the gants but did not roll the needed distance, but I am not positive here. His veterans are able to down my tyrant, who became grounded, but a ‘1’ was rolled to wound on the S9 hit. He shoots with the grey hunters, but only hits with one melta gun, which also rolls a ‘1’ to wound.
Turn 5
Spoiler:
Tyranids 5
I spawn with my troop tervigon wanting to get one last big gant squad up front…but I roll ‘1’, ‘1’, and ‘1’. Sweet. I move all the gants forward, and in the end there are three squads on the objective, with one being fully bubble wrapped. I swoop my tyrant up to be contesting the manticore’s objective. I shoot at the rune priest’s unit (of which he is the closest model) and am able to kill him after a few failed look out sir rolls.
Space Wolves 5
David fires the veterans at my tyrant. I take a wound from their lasguns, but stay in the air. I have one wound left on my warlord. He shoots at least three more squads at my tyrant and I roll HOT. I literally passed at least six FNP rolls (from being within 3” of the objective) and all of the grounding checks. After firing the parts of his army he had sent to the rear, he then has to fire the units he sent forward toward the center back at the tyrant, who kept holding on. The dust settled and the commander of Hive Fleet Titan remained. Because he did not get to assault, the grey hunters in the center were just outside of contesting range as the game ends.
Post Game
Spoiler:
David begins calculating scores and I make a comment about him never having placed a troop on his objective. He mentions his manticore and I quickly realize my huge mistake and begin calculating myself to see if it cost me. In the end, despite being outplayed my lucky rolling on the tyrant allowed me to win 7-4. David, I want to thank you for the game and even more so for keeping cool when the dice swung in my favor by a huge degree.
Coming Up: Nob Bikers, Lootas, and Green Tide Oh My!
2012/08/23 01:30:04
Subject: Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2012/08/28 13:47:11
Subject: Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
L'Etat C'Est Moi wrote:
While he said nothing at the time (which is fine considering it was a tournament), David reminded me after the game that with fleet I can choose to only reroll one of the dice. I have not made that mistake since.
David was wrong. The rules state you may roll one or more dice when determining your run and charge distance. As an example, they mention that you could reroll a single dice for charging, but that is just one of several possible examples. You can reroll both dice for charging as well.
L'Etat C'Est Moi wrote:
While he said nothing at the time (which is fine considering it was a tournament), David reminded me after the game that with fleet I can choose to only reroll one of the dice. I have not made that mistake since.
David was wrong. The rules state you may roll one or more dice when determining your run and charge distance. As an example, they mention that you could reroll a single dice for charging, but that is just one of several possible examples. You can reroll both dice for charging as well.
Yeah, but the point is why would we want to re-roll the 6? Best possible result, he'd re-roll the 2 and then have a 50/50 chance of making it into combat.
Armies: Crimson Fists, Orks, Eldar
2012/08/28 20:37:08
Subject: Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
L'Etat C'Est Moi wrote:
While he said nothing at the time (which is fine considering it was a tournament), David reminded me after the game that with fleet I can choose to only reroll one of the dice. I have not made that mistake since.
David was wrong. The rules state you may roll one or more dice when determining your run and charge distance. As an example, they mention that you could reroll a single dice for charging, but that is just one of several possible examples. You can reroll both dice for charging as well.
You're agreeing with David.
He said you can choose to only reroll one of the dice.
Not "He said you can choose to reroll only one of the dice"
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2012/08/28 23:18:04
Subject: Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
Everytime i try to count on this the nids list i get it to 1510 points. Just wondered if you have forgotten that the tervigons have to buy either scything talons or crushing claws? Cause you dont list em and it would have been the extra points that i seem to get.
2012/09/07 11:33:26
Subject: Re:Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
kombat46 wrote: Everytime i try to count on this the nids list i get it to 1510 points. Just wondered if you have forgotten that the tervigons have to buy either scything talons or crushing claws? Cause you dont list em and it would have been the extra points that i seem to get.
They don't have to buy them. They're optional.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2012/09/07 18:30:54
Subject: Re:Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
kombat46 wrote: Everytime i try to count on this the nids list i get it to 1510 points. Just wondered if you have forgotten that the tervigons have to buy either scything talons or crushing claws? Cause you dont list em and it would have been the extra points that i seem to get.
They don't have to buy them. They're optional.
Well looking into the codex it says:
Take one of the following:
-Scything Talons....................X points
-Crushing Claws.................XX points
I cant find anything in the FAQ that it should be optional.
I would be very happy if they are optional but reading the codex leans that you actually have to choose either
2012/09/07 18:41:48
Subject: Re:Nidzilla at the Golden Throne GT [Game 3 Complete - Space Wolves/Imperial Guard]
If there's no quick resolution to this then please feel free to start a thread up in YMDC.
I'll leave the thread here for now as the rest of it fits better here.
Nice work BTW
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,