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Made in gb
Wing Commander






DOOMBREAD wrote:
Once the Emperor dies, he either becomes the Star Child or just plain dies. At that point, either the Imperium or Chaos declines rapidly in power. More Necrons awaken, more Tyranids arrive, the Eldar and Tau go extinct, the Orks follow thousands of years later. Yes, you heard me: the Orks will go extinct eventually. Between the Tyranids and the Necrons, and their inability to unite, they will be wiped out.

Necrons, Tyranids, and Orks are the only races that have any hope of lasting forever. And with Orks, that hope is still pretty slim.


Stop kidding yourself. The 40K 'verse will remain a whole bunch of factions in a constant and unending state of stalemate. It will remain this way because that's what the tabletop wargamming hobby needs it to do. Period. That's the bigger picture, anyhow. As for the smaller picture (and your original point, and thus mine), the point stands: it's moot to say, "well, there's a whole bunch of other important stuff for us to deal with at the moment, Mr. Tau, but rest assured once those are out of the way - you'll get what's comming to you. So you just sit tight and await your destruction. Okey-day?"

Uh huh. Don't think so.

This message was edited 2 times. Last update was at 2012/08/17 19:23:26


Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

I would just like to point out that Daemons will never die because they live eternally in the warp and can only be banished from the material realm. Then they reappear in the warp. I say this because no one seemed to mention this.

Khorne will rise to power due to the excessive bloodshed in the coming years and other species becoming extinct (everything except tyranids, necrons, and maybe dark eldar). There will be small, sparse worlds on the edge of existance that holds the remaining life of any surviving races. Since there is no excess and pleasure left in the material realm slaanesh will fall from power to become virtually powerless. Nurgle will decrease in power due to the recess of disease and decay in the universe because necrons are immune to disease, but he will be slowly regain power due to the creation of a constantly mutating disease that can infect tyranids and wipe them out. Tzeentch will remain mysterious, but will always have a considerable hold on the universe because he is the god of change and there is always change. Tzeentch will convince Nurgle to ally with him to defeat khorne. Tzeentch, Nurgle, and Khorne will start fighting a massive war for control over the warp, while slaanesh almost goes completely ignored.

Khorne of course will win this war for the warp. His power is unceasing now that all that is left in the universe is war and only war. Tyranids and necrons do not know anything other than war and will wage in everlasting crusades to exterminate one and other.

Slaanesh will use what is left of its power to create a portal into the webway, hiding among the infinite space therein. He will finally be free to feed upon the excess of all that he has longed for: Dark Eldar. Little do the other chaos gods know that his power is exponentially growing. To the other gods he is dead, and virtually powerless. But he feeds, and waits.

Nurgle has finally created the perfect disease for tyranids. After centuries and centuries of failure, he has finally done it, and begins the slow and joyous process of spreading it throughout the tyranid reign.

All the while this is happening Tzeentch will reach out to the hive mind in the warp, attempting to create an alliance. He contacts the hive mind through his infinite psychic power, caressing it into the thought that he will help it and its forces wipe out their only threat left: the necrons.

For now all that lives is geared towards war. Khorne is left in power of the warp, but there is one things certain: change will come. All of the Gods know that they cannot simply gift the universe to one race alone, for that would only serve to weaken the power of all the chaos gods. With one race in power over the universe most to all of the chaos, the pure energy of the warp that gives these gods strength, will disappear. They also cannot wipe all of the other races out of existence because there would be no chaos left. Things may play out as they fancy now, but every one of the chaos powers know that they will one day have to fight these ruling races of the universe, and allow other races to prosper. Giving order to an almost orderless universe. Though this may seem counterproductive to all that chaos is, without structure and order in the universe, chaos would cease to exist. It would have nothing to feed on, nothing to corrupt.

It is an everlasting yin and yang in universe.
It is an everlasting ebb and flow of chaos and order that must live on.

This message was edited 1 time. Last update was at 2012/08/18 01:54:09


 
   
Made in hr
Willing Inquisitorial Excruciator




Croatia

Anfauglir wrote:
DOOMBREAD wrote:
Once the Emperor dies, he either becomes the Star Child or just plain dies. At that point, either the Imperium or Chaos declines rapidly in power. More Necrons awaken, more Tyranids arrive, the Eldar and Tau go extinct, the Orks follow thousands of years later. Yes, you heard me: the Orks will go extinct eventually. Between the Tyranids and the Necrons, and their inability to unite, they will be wiped out.

Necrons, Tyranids, and Orks are the only races that have any hope of lasting forever. And with Orks, that hope is still pretty slim.


Stop kidding yourself. The 40K 'verse will remain a whole bunch of factions in a constant and unending state of stalemate. It will remain this way because that's what the tabletop wargamming hobby needs it to do. Period. That's the bigger picture, anyhow. As for the smaller picture (and your original point, and thus mine), the point stands: it's moot to say, "well, there's a whole bunch of other important stuff for us to deal with at the moment, Mr. Tau, but rest assured once those are out of the way - you'll get what's comming to you. So you just sit tight and await your destruction. Okey-day?"

Uh huh. Don't think so.

Nice - that sums it and btw maybe they gonna add even more stalemate conflicts.....

ADB: I showed the Wolves revealing the key weakness at the heart of the World Eaters; showing Angron that his Legion was broken and worthless compared to the others; that he was the one primarch who couldn't trust his own warriors, and that they didn't care if he lived or died; showing that loyalty to brothers and sons is the heart of success for the Legiones Astartes, to the point even Lorgar makes a big deal out of saying the World Eaters and their primarch were massively outclassed by Russ, and Angron was too stupid to see the lesson Russ had sacrificed time, sweat, and blood, to teach. We're talking about a battle the Wolves won, by isolating the enemy general through pack tactics, and threatening to kill him, without a hope of defending himself. It was a balance, 50/50 - Angron overpowered Russ, and the Wolves were losing ground to the World Eaters; but Russ and his warriors had Angron by the balls, and barely broke a sweat. They won, no question. Lorgar even says: "The Wolves won, meathead."

Dorn won’t help you either. He’s too busy being the Emperor’s groundskeeper, hiding behind the palace walls. The Wolf is too busy cutting off heads as our father’s executioner, while the Lion holds on to his secrets, and has no special fondness for you. Who else will come? Not Ferrus, certainly. Nor Corax either. Even as we speak, I suspect he flees for Deliverance. Sanguinius?’ Curze laughed cruelly. ‘The angel is more cursed than I. The Khan? He does not wish to be found. So who is left? No one, Vulkan. None of them will come. You are simply not that important. You are alone.’ Konrad Curze to Vulkan


 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

 Anfauglir wrote:
DOOMBREAD wrote:
Once the Emperor dies, he either becomes the Star Child or just plain dies. At that point, either the Imperium or Chaos declines rapidly in power. More Necrons awaken, more Tyranids arrive, the Eldar and Tau go extinct, the Orks follow thousands of years later. Yes, you heard me: the Orks will go extinct eventually. Between the Tyranids and the Necrons, and their inability to unite, they will be wiped out.

Necrons, Tyranids, and Orks are the only races that have any hope of lasting forever. And with Orks, that hope is still pretty slim.


Stop kidding yourself. The 40K 'verse will remain a whole bunch of factions in a constant and unending state of stalemate. It will remain this way because that's what the tabletop wargamming hobby needs it to do. Period. That's the bigger picture, anyhow. As for the smaller picture (and your original point, and thus mine), the point stands: it's moot to say, "well, there's a whole bunch of other important stuff for us to deal with at the moment, Mr. Tau, but rest assured once those are out of the way - you'll get what's comming to you. So you just sit tight and await your destruction. Okey-day?"

Uh huh. Don't think so.

If all we care about is how GW writes fluff, this thread has no meaning, because we will never advance beyond M41 anyways.
There really isn't any point in speculating on anything if we base all our speculations on GW's fluff writing style.

This message was edited 2 times. Last update was at 2012/08/18 18:40:15


289th Descaal Janissaries: around 2kpts
(no games played so far)
Imperial Fists 4th company (Work In Progress)
Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
Made in gb
Wing Commander






 DOOMBREAD wrote:

If all we care about is how GW writes fluff, this thread has no meaning, because we will never advance beyond M41 anyways.
There really isn't any point in speculating on anything if we base all our speculations on GW's fluff writing style.


Firstly, it's not just GW's "style"... it's 40K fluff and background in general. I don't know about you, but I don't see many science fiction writers who do work for GW or BL going anywhere with the setting fast (in fact, they seem to be going backwards). Therefore, taking that viewpoint on the 40K background forum is perfectly valid. Secondly (and more importantly), your claim is still moot, either way - it's not that the Tau are being ignored, it's that there are simply too many factions spread across the galaxy locked in free-for-all mode.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Ambitious Marauder





I'm just making this up on the spot and I suspect so is everyone else. There is no need to suck the fun out of a thread if you don't agree with what someone says. I mean no offense but some people need to just calm down.

Years 1-500
- Chaos warbands continue to fight amongst each other concluding with the destruction of 25% of all warbands
-Eldar retreat to farther fringes of the galaxy
-Blood Ravens chapter destroys itself in civil war
-Blood Angels accused of Khorne worship by the Inquisition
-Tau begin assault on various Necron tomb worlds
-Orks become to occupied fighting each other to pose major threat to humanity

Years 500-1000
-Accusations against Blood Angels come up false, causing some to lose faith in the Inquisition
-Adeptus Mechanicus become even more secretive
-Eldar still yet to be seen, speculation they have been wiped out
-Other marine chapters become untrusting of any Inquisition officials
-Ultramarines severely crippled by second Tyranid assault on Macragge
-Orcs halt their civil war
-Chaos have rebuilt under a new Champion
-Necrons and Tau still at a standstill

Years 1000-1500
-Warp activity increases
-Imperial Guard legions called closer to Terra in fear of large Chaos assault on Terra
-Inquisition begins to lose power, feeling threatened, they execute billions in the name of the Emperor as a display of strength
-Adeptus Mechanicus bring forth new super weapon to counter Tyranid attacks
-Tyranids take Macragge, Ultramarines regroup on Terra
-Eldar ships seen moving from planet to planet
-Orcs assault "The Planet of Steel" home to the Iron Warriors in hopes of acquiring a new fortress
-Black Crusade launched under new Chaos allegiance

Years 1500-2000
-Terra besieged by Chaos, Iron Warriors unable to support siege due to Ork invasion
-Necrons and Tau presumably still fighting, no sign of either race has been seen
-Various Space Marine legions rebel against the Inquisition, seeing them as the greater threat to the Imperium than anything else
-Inquisition declares all marines (besides GK) traitors. Using the new Mechanicus super weapon they destroy three Space marine homeworlds, and scattering their respective legions
-Not realising their mistake unitl it was too late, Inquistion sees that they do not have large enough force to destroy the forces attacking Terra. Super weapon cannot be used against the Chaos forces without destroying Terra itself.
-With too few Space Marines to hold off the assault against Terra, Chaos fleets pour through into Terra orbit.
-Terra destroyed in a three month long orbital bombardment from the Chaos fleets.
-With the Emperor, along with the remaining Imperial forces, wiped out the Inquisition is scattered.

Aftermath
-with the destruction of the Imperium, Chaos is soon back to warring with each other and the Orks.
-Eldar ships seen leaving galaxy
-Tyranids allowed to run free unchallenged
-Tau and Necrons resurface after being unseen for years, begin spreading to various worlds
-Rumors start of scattered Space Marines joining together in a last ditch effort to rebuild what is left of humanity
-Inquisition wiped out by Space Marines for their crimes against humanity

And finally this is just what was going through my head at the moment and what I thought was interesting. Note I could care less if it's even possible for this to happen, it's just a random scenario. I am after-all responding to the initial question aren't I?


Blood for the Blood God!  
   
Made in gb
Proud Triarch Praetorian





Necrons are last men standing, because the nids ate everything else and then The Necrons killled the nids

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Or just waited for them to move on.

Eating necrons is like chewing on tin foil.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Proud Triarch Praetorian





My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Abhorrent Grotesque Aberration





Emperor dies.

Humanity starts revolting on thousands and thousands of worlds.

The marines walk out and find a new galaxy to play in.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Everyone turns out to be an Alpha Legions SMs, a big party is thrown.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

 Anfauglir wrote:
 DOOMBREAD wrote:

If all we care about is how GW writes fluff, this thread has no meaning, because we will never advance beyond M41 anyways.
There really isn't any point in speculating on anything if we base all our speculations on GW's fluff writing style.


Firstly, it's not just GW's "style"... it's 40K fluff and background in general. I don't know about you, but I don't see many science fiction writers who do work for GW or BL going anywhere with the setting fast (in fact, they seem to be going backwards). Therefore, taking that viewpoint on the 40K background forum is perfectly valid. Secondly (and more importantly), your claim is still moot, either way - it's not that the Tau are being ignored, it's that there are simply too many factions spread across the galaxy locked in free-for-all mode.


Firstly, that's because GW would flip out if any BL writers tried to take the setting anywhere. And if you're going to take how the 40k universe has progressed so far and assume the writers will keep writing in that manner and use that to make points on the 40k background forum, a significant portion of the forum has no meaning.
Secondly, things are slowly changing- things that could destroy major factions. The Emperor is dying, the Tyranids are arriving, the Necrons are awakening, etc. Probably any one of those could spell doom for the Tau.

This message was edited 1 time. Last update was at 2012/08/19 04:37:27


289th Descaal Janissaries: around 2kpts
(no games played so far)
Imperial Fists 4th company (Work In Progress)
Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.

 
   
Made in gb
Proud Triarch Praetorian





 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

 DeffDred wrote:
All marines reach Draigo levels of awesomeness and unite all races and have a party.


This is only if Ward decides what happens.

I would like to think Necrons would become the galaxies major power if the Emperor died, but that depends on a lot.

"Most mortals will die from this procedure...and so will you!"  
   
Made in us
Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.

289th Descaal Janissaries: around 2kpts
(no games played so far)
Imperial Fists 4th company (Work In Progress)
Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
Made in us
Lone Wolf Sentinel Pilot






^ Necrons will only wipe out the galaxy when their quest for apotheosis is completed. Probably.

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

*sorry playing mass effect 3 atm so this is highly skewed*

Humanity breaks up into smaller pieces as big E dies and it's another age of darkness/fall what have you. Psykers are no longer universally condemed and begin to morph into highly specialized controlled versions (all others succumbed to chaos and were wiped out but some by simple probability developed a stable controlling ability and so prospered in the long run)

The necrons being the reaper equivilent starts to purge the galaxy all over again but something goes terribly wrong with their regenerative processes and the new necrons reawaken to their origional selves and develop independence (like the Geth...) and face internal power struggles as well as alot of orks arriving to plunder as they got the shinest bitz around.

Chaos continues to be infighting as the big 4 don't really care and are more interested in the Great Game. They do expand alot more daemon orlds as the numbers of psykers increases but eventually plateu out as humanity discovers how to have stable psykers (biotics!)

The tau and eldar being battle bros now form a new alliance and develops the citadel project where they start having more and more allied races including many human worlds that sign up.

The galaxy is thus in 42k

The factions -

Nids - still chewing things

Newcrons - infighting and fights orks and everyone else

tau/eldar/human alliance (DE refuses to join)

Orks - fights everyone but is sad that big imperium is no more


+ Thought of the day + Not even in death does duty end.


 
   
Made in gb
Proud Triarch Praetorian





 DOOMBREAD wrote:
 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.
No, the Necrons and Nids combined wipe life from the Galaxy in 1900 years, then the Necrons take 100 years to kill all the nids. Clean Galaxy, 2000 years. Time for a snooze

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

 IHateNids wrote:
 DOOMBREAD wrote:
 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.
No, the Necrons and Nids combined wipe life from the Galaxy in 1900 years, then the Necrons take 100 years to kill all the nids. Clean Galaxy, 2000 years. Time for a snooze


Couple of points necrons can't be the last living things cause well they aren't really living. Also in 2000 years no they wont and imho they will be killed of too.

I believe Orks will eventually die but not in 2000 years. Although the spores will be flourishing not all of them produce orks and you can simply completely glass the planets.

'Nids will still be going nomnomnomnomnom on things. Again I belive they will die eventually the hive mind will be defeated and die. Possibly whatever the 'nids are apparently running away from may cath them.

Tau are an interesting one. I believe they will have conquered many necron tomb worlds and the eldar may have possibly showed them the webway although unlikley. The Eldar and Space Marines rumour/theory of them protecting the tau may come true. making the Eldar closer to extinction. Tau will gain increddibly advanced technology being incredibly powerful and having the best technolgy in the galaxy or on par with the necrons. Farsight will still be going and will have appeared before the Tau and revealed the Ethreals apparent secret. Maybe in 500 years time he will do this.

Daemons will rain supreme. daemons are immortal. Once they are killed they are absorbed into the Chaos god from which they came then more are spat out. Slaanesh will die when Ynnead is bprn,

Cegorach will still be running around going Trollololol

 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Carlisle, UK

the imperial guard form a union and decide to go on strike just prior to the 14th black crusade, then the ultramarines start to get eaten by another hive fleet (LOL)

the imperium is utterly obliterated by the ruinous powers and splinter factions of astartes and guardsmen form new states. (basically the events prior to the great crusade then)

and draigo gets killed by a grot


2000pts IG. ( based on fallout US Army)

3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)

never in the field of human conflict, has so much been fired at so many, by so few.

My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
 
   
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Bane Lord Tartar Sauce




Although there is much speculation, if I were to move the 40k timeline forward, this is what would happen.

The High Lords of Terra realize that the Golden Throne is failing rapidly, they reduce the strength of the astronomicon, meaning the emperors life is now measured in centuries rather than decades. However, this cuts off the farthest reaches of the empire from his light. They and other big players in the empire begin to prepare for the Throne's failure, both politically and technologically.

The Adeptus Astares grows increasingly independent of the High Lords of Terra and the Imperium at large, as do the Adeptus Mechanus.

The Orks have a surprising victory over the second Tendrail of Hive Fleet Leviathan after the emergence of a powerful warlord, who then unites the Ork forces in the area and begins preparing to unleash a Waaagh of a size not seen since the Great Crusade. Several key Ork figures swear fealty to this new Grand Warboss.

The Eye of Terror finally begins to degrade, causing the traitors inside to grow more desperate. Abbandon realizes that the time for his final plan to be put into motion will soon be at hand.

The Necron Empire under Imotehk grows larger, but comes into increased conflict with the Tau, Eldar, and Imperium. Dynasties who refuse to bow to Imotehk are developing stronger ties and are preparing to unite against him should he attack. C'Tan cultists appear among some Necron Dynasties (behaving similar to Necrons under the old lore) and begin to act against any sentient being they find.

The Eldar realize that they need to consolidate their surviving forces, with many fleeing to the Galactic North to rebuild their empire. Eldrad manages to escape from the warp. A new Eldar hero prepares to lead a host into the warp to free Isha from Nurgles grasp.

The Dark Eldar become like a wounded animal, and become more ferocious and desperate in their attacks.

Multiple different Hive Fleets attack the Galaxy in a very short time. However, increased competition is seen between hive fleets, suggesting that instead of their being one overarching Mater Sentience, there is a different, distinct consciousness in each Tyranid fleet.

The Tau seem to be the most apt to survive in the changing galaxy, and their empire grows and thrives. They improve their FTL technology, allowing them to expand farther. However, they are also drawing more attention to themselves. More Imperial and xenos planets choose to ally with the Empire, and their expansion makes them a more attractive target to raiders and crusading Space Marines. The Farsight Enclaves cause additional friction within the empire. A new sub-empire pops up in the Galactic Northwest as a result of a Tau Fleet being blown off course by a massive warp storm during one of their minor warp jumps.

The Imperium manages to institute a wide network of Warp Beacons, which act as way-points in the warp for navigators.

The majority of Space Marine Chapters formally succeed from the Imperium, forming a High Counsel of their own to moderate and regulate the various chapters that joined them. An ever increasing number of chapters abandon the Codex Astares, declaring that it is obsolete in the changing face of the galaxy, although many still use it as a reference.

After this, the Golden Throne fails completely, and within three Terran days, the Astronomicon has disappeared entirely and the emperor is declared dead. Terra is destroyed in a warp storm, although it does not spread much beyond the system.

   
Made in gb
Wing Commander






 DOOMBREAD wrote:

Secondly, things are slowly changing- things that could destroy major factions. The Emperor is dying, the Tyranids are arriving, the Necrons are awakening ...


... and the Tau are expanding. These things are all happening simultaneously, meaning the Imperium aren't in the position to focus enough attention onto any one of the other factions to destroy them, and vice versa, and they never will be. Things can slowly change all they want - that's one thing that isn't going to change. Ever.

So...

Probably any one of those could spell doom for the Tau.


... it's moot to single out any one faction. Yes, that means the Tau, too.

Personally, I think their only real hope is to pull their narrow-minded, xenophobic heads into line and ally with the Tau and Eldar, at least giving them the chance to actually slow - or even reverse - their collective decay. But, that would mean ending the free-for-all stalemate, so it's not happening.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
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in the next 2 thousand years the orks might attack Armageddon again.Other than that the galaxy will pretty much be the same.

For the Emperor!  
   
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Some Throne-Forsaken Battlefield on the other side of the Galaxy

 IHateNids wrote:
 DOOMBREAD wrote:
 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.
No, the Necrons and Nids combined wipe life from the Galaxy in 1900 years, then the Necrons take 100 years to kill all the nids. Clean Galaxy, 2000 years. Time for a snooze


The Necrons couldn't kill the Tyranids in one century.

289th Descaal Janissaries: around 2kpts
(no games played so far)
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Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
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 DOOMBREAD wrote:
 IHateNids wrote:
 DOOMBREAD wrote:
 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.
No, the Necrons and Nids combined wipe life from the Galaxy in 1900 years, then the Necrons take 100 years to kill all the nids. Clean Galaxy, 2000 years. Time for a snooze


The Necrons couldn't kill the Tyranids in one century.


They could seriously damage the 'nids in the galaxy with massed World Engines.

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
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Virginia

 Decio wrote:
 DOOMBREAD wrote:
 IHateNids wrote:
 DOOMBREAD wrote:
 IHateNids wrote:
 redkeyboard wrote:
 IHateNids wrote:
My point exactly. Use the bugs to get rid of all the troublesome things, re-ignite the empire, have a snooze. See you all in Warhammer 60K lol


You do know 60k would be 20'000 years after 40k not 2000. I think you mean 42k.
No, the crons will be the only thing live in 42k, so will go to sleep again, for a much shorter time eg 20000 years, making it 60k


The Necrons may wipe out all life in the galaxy eventually, but not in only 2000 years.
No, the Necrons and Nids combined wipe life from the Galaxy in 1900 years, then the Necrons take 100 years to kill all the nids. Clean Galaxy, 2000 years. Time for a snooze


The Necrons couldn't kill the Tyranids in one century.


They could seriously damage the 'nids in the galaxy with massed World Engines.


Let's keep this quote train going
   
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Lets' not. I think the Crons could wipe out the Nids in a century, because either most of the Nids would have left seeing as how there is no biomass left in the galaxy, or the Nids are attacking each other for food.

Either way, Crons just mop up. shouldnt take more than a century

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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In the dark recesses of your mind...

I've seen a lot of people predict the Emperor's death. Without him, the Astronomicon can not function, and a new Dark Age would set in. Worlds would be left on their own again until either humanity is wiped out or another psycher of sufficient power is born and can project the Astronomicon throughout the galaxy.

A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...


azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!


 
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

 IHateNids wrote:
Lets' not. I think the Crons could wipe out the Nids in a century, because either most of the Nids would have left seeing as how there is no biomass left in the galaxy, or the Nids are attacking each other for food.

Either way, Crons just mop up. shouldnt take more than a century


If over 50% of all Tyranids leave then its possible but highly unlikley. But why would they leave. You say they leave because of there begin no biomass but for there to be no bio mass every single plaet would have to have been eaten by the 'Nids or glassed by another faction. And then where have the Tau, Eldar, Humans and Orks all disappeared to in only 1 century. There will still be plenty of bio mass for them to chew on. Also the Bugs would never eat each other imo as the hive mind wouldn't allow them to I could be wrong on this point as my insight of Tyranid background is very limited.

But I know for certain that the 'Crons and 'Nids would not have a combined effort to wipe out the rest of the Milky Way. And even if they did combine it 1900 years destroy all other advanced life please by all means keep dreaming.

This message was edited 1 time. Last update was at 2012/08/21 20:40:38


 
   
 
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