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![[Post New]](/s/i/i.gif) 2012/08/16 23:55:55
Subject: Ork Warboss Tactics and Challenges
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Fresh-Faced New User
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Hi there fellow Ork players,
Lets try to figure out which Warboss to use where and when to accept challenges. All comments appreciated!
I played six 6th edition games so far. I got 3 defeats against Necrons, 1 draw with Sisters of Battle + Imperial Guard and 2 victories against Tau and Space Marines. I used to run BW rush with nobz, lootas in the back and finally some trukk boyz and gretchin to claim objectives in the 5th edition. I can say that I won much more than I lost. Now the tides seems to be turning especially against certain foes...
Anyway. Here is my Warboss tactics discussion:
First Question: When to take challenges or take them at all?
Fact 1: Our highest initiative is 4 with a Choppa or Big Choppa Warboss. When you compare this In. value to all the other entries at the back of the 6th edition rule book you will see that, in almost all unit entries, Orks are only faster than Imperial Guard and Necrons (be careful with Whip Coils). The are almost equally fast as Tyranids, Tau, Sisters of Battle and (major) Grey Knight units. They are always slower than Eldar and Dark Eldar. Orks are also almost always slower than Chaos and Space Wolves.
Fact 2: We have 4 types of Warbossez based on their saves (except special characters): Bike boss (+4), Mega Armour boss (+2) and Eavy Armour boss (+4) and T-shirt save boss (6+). All can have +5 Cyborg Bodies (Inv. saves) and all can have Boss Poles.
Fact 3: There are a total of 7 AP2 close combat weapons and almost everything else is AP 4 or 5. The AP 2 ones are Thunder Hammer, Power Klaws, Power Fists, Dreadnaught CCWs, Force Axe, Eviscerator and Chainfist. Most are Inv. 1 when they attack but not all, be aware!
So what does that mean?
It means that even with your fastest and toughest Warboss combination (Bike or Eavy with Choppas) you will most certainly be defeated by almost all independent characters of all but 3-4 codexes. Your attacks won't punch armor and you still won't be fast enough. However, if you take the slowest and toughest combination you are much more likely to win. Mega Armour option can only be harmed with a limited number of weapons (listed above) and you can still give him a +5 inv. save and a +5 FnP by attaching him to a Nob squad with pain boy.
So, i would say, based on gaming experience, that you should only except challenges with your Mega Armour boss and do not accept them unless you are fully sure of a victory!
Yes, you heard me right. Do not declare challenges nor accept them with your +4, PK wielding Warboss against majority of the Ind. Characters and Characters in the game. What happens is simple. Your opponent will most definately choose your Warboss to deny. Your leadership will be 7 for that turn (assuming he is with some sort of Nobz) but you will still use all the attacks of the other members of the unit. Don't forget, your Warboss will keep on fighting with its leadership in the second assault turn!!!
And about the gaming experience. I lost a challenge with my +2 Mega Armour boss, failed the Ld test twice and lost my boss and 10 nobz worth a total of 500 something points. It happens more often than you think. Don't think you will easily kill Catacomb barge jumpin Necrons too... Just let your Warboss stay there a turn, let your well equipped Nobz do the job.
My Second Question: Which Warboss to take?
Always Cyborg body, never +6 save, always Bosspole and always attack squig. The rest is based upon your choice of what to do with it.
Bike boss, Turn 1 24" move (with flat out), Turn 2 12" move and avrg.6-7 inch charge. All in all 42" charge in turn 2.
Bosses in Trukk have Turn 1 25" (with flat out), Turn 2 7" move, 6" disembark and avrg. 6-7 inch charge. This one makes 42" charge in turn 2.
Bosses in BW have Turn 1 13" move, 6" flat out, Turn 2 7" move, 6" disembark and avrg. 6-7 inch charge. This one makes 38" charge in turn 2.
The longest one to last will be Mega Armour in BW. The fastest (and more reliable because Trukks die soooo fast) will be Bikes.
My combination is to take two different for two different target groups. I pop up vehicles and powerless objective holding troops with Bikes. I take the tough death star fights with 10 Nobz shenanigans with a Mega Armour boss in BW.
So have your say?
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Da Blood Tooth Lootas -3000pts-
The Guards of Konor SM -4000pts-
Litte bit of Tau for fun |
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![[Post New]](/s/i/i.gif) 2012/08/17 00:17:33
Subject: Ork Warboss Tactics and Challenges
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Mekboy on Kustom Deth Kopta
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disagree completely.. there are very few things that can stand up to a warboss. take a warboss on a bike for example toughness 6 so can't even be instant deathed with str 10, 5++ do only 2/3 wounds get through and they still have to hit vs his weapon skill 5, he will win vs most things in a duel he will with a pk be hitting at str 10 so will kill anything that isn't toughness 5+
even a cheapo t shirt save warboss with a big choppa and cybork body is going to scare non 2+ models.. though to be honest you need to gvie any warbopss a pk if you want to be competitive.
i agree about the mega armor warboss being the best for most challanges btu the warbike boss has his advantages vs anything str 10
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![[Post New]](/s/i/i.gif) 2012/08/17 00:37:35
Subject: Ork Warboss Tactics and Challenges
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Mekboy on Kustom Deth Kopta
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With your warboss running with some nobz then if you get a challenge you're worried about, you can have any Nob accept. Better to accept with a generic nob then lose out on your warboss's attacks.
If you have a nob with a power klaw and another with a big choppa Then you can pick and the best option for who to challenge with. Depending on your opponent you might be able to spook him out of his characters accepting and deny him the hits.
I'm leaning towards warbikes, I have horrid luck with battlewagons.
And take the painboy for a bonus saves.
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![[Post New]](/s/i/i.gif) 2012/08/17 00:49:11
Subject: Re:Ork Warboss Tactics and Challenges
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Decrepit Dakkanaut
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Yea, I think most of what you posted is just simply wrong. Dont make or accept challenges with a Warboss? Are you fething mental? The Warboss is a serious beat stick. I charged my lone biker boss into a 10 man assault marine squad, lead by a chaplain. Wanna know who won that in the end? Ill give you a hint, my boss needs to add some new trophies to his rack. T6 is incredibly hard for most troops and some characters to even wound. I will agree though, that the best in challenge mode is definitely the MegaBoss simply because he can shrug most attacks off with his 2+, and even the few that ignore that, has a 1/3 chance of being ignored. Meaning a MegaBoss has a pretty good chance of surviving long enough to ID most things that can even hurt him.
I hope to god no one really takes your post serious. Because its just got bad advice written all over it. Ill only go as far as to say, you dont want to ALWAYS just go and accept/issue challenges but thats it.
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![[Post New]](/s/i/i.gif) 2012/08/17 01:14:52
Subject: Ork Warboss Tactics and Challenges
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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G00fySmiley wrote:disagree completely.. there are very few things that can stand up to a warboss. take a warboss on a bike for example toughness 6 so can't even be instant deathed with str 10, 5++ do only 2/3 wounds get through and they still have to hit vs his weapon skill 5, he will win vs most things in a duel he will with a pk be hitting at str 10 so will kill anything that isn't toughness 5+
I play daemons, Skulltaker executes da boss on a 4+ and can't be ID'd CSM lord with daemon weapon but since I've been beaten to it- KingCracker wrote:Yea, I think most of what you posted is just simply wrong. Dont make or accept challenges with a Warboss? Are you fething mental?
Why wouldn't you accept a challenge with a warboss? Because my beatstick is bigger faster and stronger than yours. How many beatsticks outbeat a warboss? Not too many. Don't challenge skulltaker- He'll take your  ing skull. Challenge an SM captain- you Will take his skull. Look before you leap- It applies to all sorts of things! But again- most of what you posted is simply wrong. Its good to point out that most AP2 weapons in melee strike at I1- in fact, of the ones you listed, only DCCW's DON'T strike at I1. So if you want a weapon that cuts through my armor, your going to swing at the same I as me. With my 7 attacks and S10 powerklaw. Not many things can take that many S10 powerklaws and live. It's like getting into a headbutting competition with a guy with a lead plate in his forehead- ye just don't do it!
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This message was edited 1 time. Last update was at 2012/08/17 01:20:58
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![[Post New]](/s/i/i.gif) 2012/08/17 01:56:36
Subject: Ork Warboss Tactics and Challenges
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Perfect Shot Black Templar Predator Pilot
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Jihallah wrote:With my 7 attacks and S10 powerklaw.
You can only get 6 of them now. You do not get the +1 from having a second CCW weapon now unless it is also a specialist weapon. Just a note.
Against me you would typically not take a challenge with a Warboss, but that is because when I am building beatstick characters I plan on it beating a Warboss. Warboss's with 4+ and PK are a really good standard to ensure your beatstick commanders can get through. It sets a bar that is good to achieve and allows you to deal with lower commanders easily. However, I do not plan for Mega Armor and that could indeed win the day against someone I make. Yay for BT still being able to give their commanders Eternal Warrior! I hope we keep that!
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This message was edited 4 times. Last update was at 2012/08/17 01:58:46
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![[Post New]](/s/i/i.gif) 2012/08/17 02:43:11
Subject: Ork Warboss Tactics and Challenges
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Land Raider Pilot on Cruise Control
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I think Warbosses are some of the better generic HQ choices out there for challenges. There are a lot of special characters that can compete with them, but for the points, they're pretty solid.
Warbosses have three good kitting options now, and each one of them makes for not only a great HQ choice, but a solid option for challenges as well.
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![[Post New]](/s/i/i.gif) 2012/08/17 07:05:10
Subject: Re:Ork Warboss Tactics and Challenges
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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KingCracker wrote:Yea, I think most of what you posted is just simply wrong. Dont make or accept challenges with a Warboss? Are you fething mental? The Warboss is a serious beat stick. I charged my lone biker boss into a 10 man assault marine squad, lead by a chaplain. Wanna know who won that in the end? Ill give you a hint, my boss needs to add some new trophies to his rack. T6 is incredibly hard for most troops and some characters to even wound. I will agree though, that the best in challenge mode is definitely the MegaBoss simply because he can shrug most attacks off with his 2+, and even the few that ignore that, has a 1/3 chance of being ignored. Meaning a MegaBoss has a pretty good chance of surviving long enough to ID most things that can even hurt him.
I hope to god no one really takes your post serious. Because its just got bad advice written all over it. Ill only go as far as to say, you dont want to ALWAYS just go and accept/issue challenges but thats it.
This, a thousand times. If your opponent has no reliable way to instant-death your warboss, there is no reason to decline a challenge. Almost any IC that can take on a warboss without sweat are a lot more expensive than the warboss, no matter how many toyz you bought him.
Farseer Mael Dannan wrote:Jihallah wrote:With my 7 attacks and S10 powerklaw.
You can only get 6 of them now. You do not get the +1 from having a second CCW weapon now unless it is also a specialist weapon. Just a note.
Against me you would typically not take a challenge with a Warboss, but that is because when I am building beatstick characters I plan on it beating a Warboss. Warboss's with 4+ and PK are a really good standard to ensure your beatstick commanders can get through. It sets a bar that is good to achieve and allows you to deal with lower commanders easily. However, I do not plan for Mega Armor and that could indeed win the day against someone I make. Yay for BT still being able to give their commanders Eternal Warrior! I hope we keep that! 
Maybe he was thinking of Thrakka? He does get 7 attacks on the charge.
How do you equip your characters? I know my warboss snaps the emperor's champion in half way more often than not, so I assume you mean one of the other two?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/17 09:23:15
Subject: Re:Ork Warboss Tactics and Challenges
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Fresh-Faced New User
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Wow! I never thought I would get so many negative reactions
Guys, thanks for the feedback. It seems like I was very wrong. But listen me once more.
The biggest tactical problem in the assaults for Orks (other than random charges maybe) is the fact that if we loose a challenge to a single Ind. Character we can easily (-3 leadership to nobz leadership 7 or worse if you have boyz!!!) loose an entire unit. This is why avoiding challenges, unless you are sure to win (as I said) or unless you are a Mega Nob that is not faced with AP2 seems to be the best course of action.
Lets see this over 2 example cases:
I accepted a challenge with my Mega Boss from Sisters of Battle Celestine, I got some bad rolls, she won, my entire Nob unit gone in sweeping advances after 2 bad Ld rolls.
I accepted a challenge with my Biker Boss from Necron Ind. Char. (can't remember exactly, Warscyte and +2 save) he stroke first at Inv. 2, I got killed, lost the battle. I passed leadership and my unit was locked in for another turn!
In both cases If I rejected the challenge, I would have won!
In case one, if I refused, I would have LoSrd the wounds and stroke back with zillion Nob attacks. My boss would have survived. Taking a regular nob into challenge would still have risks.
In case two, if I refused, I would have lost the attacks of my Biker Boss but all my other bikers without PK would have killed the guy or I would definitely take him down with 2 PK bikes. So I would have had 1 more gaming turn to move around and charge... Besides Warboss would still be alive...
Now did you get my point or am I still wrong? Automatically Appended Next Post: Just to be clear again, when we are asked a challenge by a single character...
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This message was edited 1 time. Last update was at 2012/08/17 09:52:45
Da Blood Tooth Lootas -3000pts-
The Guards of Konor SM -4000pts-
Litte bit of Tau for fun |
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![[Post New]](/s/i/i.gif) 2012/08/17 10:33:36
Subject: Re:Ork Warboss Tactics and Challenges
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Emre wrote:Wow! I never thought I would get so many negative reactions
Guys, thanks for the feedback. It seems like I was very wrong. But listen me once more.
The biggest tactical problem in the assaults for Orks (other than random charges maybe) is the fact that if we loose a challenge to a single Ind. Character we can easily (-3 leadership to nobz leadership 7 or worse if you have boyz!!!) loose an entire unit. This is why avoiding challenges, unless you are sure to win (as I said) or unless you are a Mega Nob that is not faced with AP2 seems to be the best course of action.
Lets see this over 2 example cases:
I accepted a challenge with my Mega Boss from Sisters of Battle Celestine, I got some bad rolls, she won, my entire Nob unit gone in sweeping advances after 2 bad Ld rolls.
I accepted a challenge with my Biker Boss from Necron Ind. Char. (can't remember exactly, Warscyte and +2 save) he stroke first at Inv. 2, I got killed, lost the battle. I passed leadership and my unit was locked in for another turn!
In both cases If I rejected the challenge, I would have won!
In case one, if I refused, I would have LoSrd the wounds and stroke back with zillion Nob attacks. My boss would have survived. Taking a regular nob into challenge would still have risks.
In case two, if I refused, I would have lost the attacks of my Biker Boss but all my other bikers without PK would have killed the guy or I would definitely take him down with 2 PK bikes. So I would have had 1 more gaming turn to move around and charge... Besides Warboss would still be alive...
Now did you get my point or am I still wrong?
In your provided examples, you took on some mean CC characters that can beat down your warboss. Your right, in saying avoid challenges unless you are going to win- but your going to win against most characters. If your not- yes, don't do it. It can be easily said as-
Jihallah wrote:Look before you leap(It applies to all sorts of things!)
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![[Post New]](/s/i/i.gif) 2012/08/17 11:01:02
Subject: Ork Warboss Tactics and Challenges
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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For me, it's BikerBoss all the way. Basically, these means he is T6 and therefore cannot be IDed. No Mr Dreadnought, not even by you. So it's unlikely that a healthy warboss will die to one of these things in CC, especially if you take a Cybork Body. He has to hit you, wound you and then you get your inv save. So, unless your opponent has tons of attacks and/or is very lucky, you'll get to swing with that Power Klaw. That's right, you will be carrying a Power Klaw. Factor in your extra attack from charging (yes, you're on a bike, you should get the charge) and your extra attack from your attack squig (yes, you will have an attack squig), you'll do a hell of a lot of damage to whatever it is you've challenged.
Usually, anyway. Beware the Storm Shield!
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![[Post New]](/s/i/i.gif) 2012/08/17 11:16:45
Subject: Ork Warboss Tactics and Challenges
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Mutilatin' Mad Dok
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If one must thing about it, It comes down to what the situation calls for, really.
In my last game, there was a lone Necron Overlord (2+, 3++) with a Warscythe. I assaulted him with a Warboss (Mega Armour, Attack Squig, Cybork Body), and a nob squad (2x PK nobs, 3x BC nobs, 1 Painboy). In this case, I avoided the challenges, partly because my Warboss had two wounds remaining (and the Overlord had Mindshackle Scarabs), but also because I'd prefer to get the combined attacks of all my nobs in, rather than just the attacks from the warboss.
Most of the time though, I'm happy to challenge / accept.
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![[Post New]](/s/i/i.gif) 2012/08/17 12:13:32
Subject: Ork Warboss Tactics and Challenges
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Decrepit Dakkanaut
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Jihallah wrote:G00fySmiley wrote:disagree completely.. there are very few things that can stand up to a warboss. take a warboss on a bike for example toughness 6 so can't even be instant deathed with str 10, 5++ do only 2/3 wounds get through and they still have to hit vs his weapon skill 5, he will win vs most things in a duel he will with a pk be hitting at str 10 so will kill anything that isn't toughness 5+
I play daemons, Skulltaker executes da boss on a 4+ and can't be ID'd
CSM lord with daemon weapon
but since I've been beaten to it-
KingCracker wrote:Yea, I think most of what you posted is just simply wrong. Dont make or accept challenges with a Warboss? Are you fething mental?
Why wouldn't you accept a challenge with a warboss? Because my beatstick is bigger faster and stronger than yours. How many beatsticks outbeat a warboss? Not too many. Don't challenge skulltaker- He'll take your  ing skull. Challenge an SM captain- you Will take his skull. Look before you leap- It applies to all sorts of things!
But again- most of what you posted is simply wrong. Its good to point out that most AP2 weapons in melee strike at I1- in fact, of the ones you listed, only DCCW's DON'T strike at I1. So if you want a weapon that cuts through my armor, your going to swing at the same I as me.
With my 7 attacks and S10 powerklaw. Not many things can take that many S10 powerklaws and live. It's like getting into a headbutting competition with a guy with a lead plate in his forehead- ye just don't do it!
I love how you conveniently left out the part in my post where I mentioned this Ill only go as far as to say, you dont want to ALWAYS just go and accept/issue challenges but thats it. Automatically Appended Next Post: Farseer Mael Dannan wrote:Jihallah wrote:With my 7 attacks and S10 powerklaw.
You can only get 6 of them now. You do not get the +1 from having a second CCW weapon now unless it is also a specialist weapon. Just a note.
Against me you would typically not take a challenge with a Warboss, but that is because when I am building beatstick characters I plan on it beating a Warboss. Warboss's with 4+ and PK are a really good standard to ensure your beatstick commanders can get through. It sets a bar that is good to achieve and allows you to deal with lower commanders easily. However, I do not plan for Mega Armor and that could indeed win the day against someone I make. Yay for BT still being able to give their commanders Eternal Warrior! I hope we keep that! 
Attack Squigs add +1 attack period. But still, a standard Warboss has 6 attacks on the charge Automatically Appended Next Post: The Shadow wrote:For me, it's BikerBoss all the way. Basically, these means he is T6 and therefore cannot be IDed. No Mr Dreadnought, not even by you. So it's unlikely that a healthy warboss will die to one of these things in CC, especially if you take a Cybork Body. He has to hit you, wound you and then you get your inv save. So, unless your opponent has tons of attacks and/or is very lucky, you'll get to swing with that Power Klaw. That's right, you will be carrying a Power Klaw. Factor in your extra attack from charging (yes, you're on a bike, you should get the charge) and your extra attack from your attack squig (yes, you will have an attack squig), you'll do a hell of a lot of damage to whatever it is you've challenged.
Usually, anyway. Beware the Storm Shield!
Sheesh my post has a million replies
Anyways, agreed. I wouldnt suggest bull charging a dread though, but sometimes you have no choice in the matter. But so far I have successfully downed 2 dreadnaughts in CC, 1 I charged, the other one charged me after I crushed a unit in the assault. Granted Dreads probably wont kill you, but they very easily leave your precious beatstick hurtin
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This message was edited 2 times. Last update was at 2012/08/17 12:18:37
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![[Post New]](/s/i/i.gif) 2012/08/17 12:38:48
Subject: Re:Ork Warboss Tactics and Challenges
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Emre wrote:Wow! I never thought I would get so many negative reactions
Guys, thanks for the feedback. It seems like I was very wrong. But listen me once more.
The biggest tactical problem in the assaults for Orks (other than random charges maybe) is the fact that if we loose a challenge to a single Ind. Character we can easily (-3 leadership to nobz leadership 7 or worse if you have boyz!!!) loose an entire unit. This is why avoiding challenges, unless you are sure to win (as I said) or unless you are a Mega Nob that is not faced with AP2 seems to be the best course of action.
Mind your rules here:
- Any nob in a nob mob can answer a challenge. Your opponent cannot pick who is challenged unless you decline. If you are facing Abaddon, Draigo, Mephiston, Swarmlord, Thrakka or any other close combat demi-god, have some nob with slugga and choppa fight him, while your Warboss punches his unit six times. If you still lose combat you can use your warbosses ld9 with a reroll to stay in combat.
- Boyz are fearless above 10. They couldn't care less about ld modifiers after combat. Again, you can have their squad leader accept the challenge instead of your warboss.
- Mega-Armored Nobz can not fight in challenges, as they are not characters.
Lets see this over 2 example cases:
I accepted a challenge with my Mega Boss from Sisters of Battle Celestine, I got some bad rolls, she won, my entire Nob unit gone in sweeping advances after 2 bad Ld rolls.
I accepted a challenge with my Biker Boss from Necron Ind. Char. (can't remember exactly, Warscyte and +2 save) he stroke first at Inv. 2, I got killed, lost the battle. I passed leadership and my unit was locked in for another turn!
In both cases If I rejected the challenge, I would have won!
In case one, if I refused, I would have LoSrd the wounds and stroke back with zillion Nob attacks. My boss would have survived. Taking a regular nob into challenge would still have risks.
What risk? Unless celestine was alone, any variant of sisters should have lost a lot more than two wounds.
In case two, if I refused, I would have lost the attacks of my Biker Boss but all my other bikers without PK would have killed the guy or I would definitely take him down with 2 PK bikes. So I would have had 1 more gaming turn to move around and charge... Besides Warboss would still be alive...
A necron overlord is one of the models you should not attempt to fight in a challenge. In this case you are right, simply crush the stupid git with boyz (or boyz on bikes, in this case).
Now did you get my point or am I still wrong?
Automatically Appended Next Post:
Just to be clear again, when we are asked a challenge by a single character...
Keep in mind that you get a bunch of rerolls (one for every 5 models) when fighting a single character. Unless you are heavily outclassed or the enemy character has some evil tricks up his sleeves (like mindshackle scarabs), simply use those rerolls to beat them. In this case, low I works for you, as you can take as many rerolls as possible on your saves, and then all left-overs on hit/wound.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/17 14:17:03
Subject: Ork Warboss Tactics and Challenges
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Land Raider Pilot on Cruise Control
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Play smart. If you're gonna lose a challenge, have the other Nob in the squad fight in his stead. Allocate the wounds via LoS!, or if worse comes to worse, don't fight beastly cc characters with a generic Warboss.
In lower points games, the Warboss will be great. He's great in challenges, and he's a strong HQ choice for the points. There are expensive unique characters out there that will beat him in cc. But that's okay. He shouldn't be out-challenging characters that are 25+ more points than he is. I think that's an unreasonable expectation.
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![[Post New]](/s/i/i.gif) 2012/08/17 16:48:30
Subject: Re:Ork Warboss Tactics and Challenges
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Been Around the Block
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Emre wrote:
I accepted a challenge with my Mega Boss from Sisters of Battle Celestine, I got some bad rolls, she won, my entire Nob unit gone in sweeping advances after 2 bad Ld rolls.
I accepted a challenge with my Biker Boss from Necron Ind. Char. (can't remember exactly, Warscyte and +2 save) he stroke first at Inv. 2, I got killed, lost the battle. I passed leadership and my unit was locked in for another turn!
Those scenarios are completely ridiculous. Celestine has AP 3 versus a 2+ megaboss save, the odds of Obyron killing a biker boss before he can strike are less than 2%. Meanwhile, the warboss will ID both units with a single wound.
Warbosses are fantastic in challenges against the vast majority of characters and sergeants. 5 toughness means that they aren't ID'ed by powerfists, 10 str with powerclaw will ID pretty anyone and you can get the claw, 2+ 5++ and 5 attacks for cost of a naked chapter master.
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This message was edited 2 times. Last update was at 2012/08/17 16:49:39
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![[Post New]](/s/i/i.gif) 2012/08/18 00:13:03
Subject: Ork Warboss Tactics and Challenges
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Longtime Dakkanaut
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How about the very common tactic of being challenged as a delaying tactic.
So a sergeant marine with no gear challenges, to make your warboss only kill one model.
Else the dying act of a nob is to challenge, as it means only one model hits him, compared to the all excess wounds on his boyz that he should have been looking after.
Refusing the challenge can be best if you trust your boyz to get the job done, or sometimes send in a nob to do the warbosses job.
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![[Post New]](/s/i/i.gif) 2012/08/18 22:17:23
Subject: Ork Warboss Tactics and Challenges
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Mekboy on Kustom Deth Kopta
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MFletch wrote:How about the very common tactic of being challenged as a delaying tactic.
So a sergeant marine with no gear challenges, to make your warboss only kill one model.
Else the dying act of a nob is to challenge, as it means only one model hits him, compared to the all excess wounds on his boyz that he should have been looking after.
Refusing the challenge can be best if you trust your boyz to get the job done, or sometimes send in a nob to do the warbosses job.
but is you refuse the nob can't even attack so might as well unless you are sure you will crush them even without the nob
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2012/08/18 23:29:07
Subject: Ork Warboss Tactics and Challenges
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Longtime Dakkanaut
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I am expecting my warboss will kill at least 3 marines/boyz, but then boyz are pretty reasonable at killing marines/boyz.
We are taking about combat squads of marines and non fearless squads of boyz, you'll probably can afford not to have the nob.
It happens.
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![[Post New]](/s/i/i.gif) 2012/08/19 08:17:38
Subject: Ork Warboss Tactics and Challenges
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Poxed Plague Monk
san diego
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the fighty warboss is like 100-130 points. in my games, he's only lost to repeated poundings by multiple fist wielders, or to characters that cost double his points cost (200+ pt space wolf lords on wolves, greater daemons, high point chaos lords). he can instant kill any model who can be instant killed by double toughness. toughness 5 on him is no joke.
i decline a challenge or accept it with another model if i think i'm going to die before i strike (wraithlords, swarmlord, etc). or if it will cost me tons of attacks, such as against a daemon prince while i have 6 other mega nobz watching.
thinking that just because an enemy strikes before you do will cause you to die is incorrect. eldar and dark eldar characters very rarely kill my boss. and poor space marine captains wish they had higher Initiative or a higher str or toughness.
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for 40k
skaven for fantasy. for the under empire!........but it isn't a game anymore.
for infinity |
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![[Post New]](/s/i/i.gif) 2012/08/27 10:09:36
Subject: Re:Ork Warboss Tactics and Challenges
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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MFletch wrote:How about the very common tactic of being challenged as a delaying tactic.
So a sergeant marine with no gear challenges, to make your warboss only kill one model.
Else the dying act of a nob is to challenge, as it means only one model hits him, compared to the all excess wounds on his boyz that he should have been looking after.
Refusing the challenge can be best if you trust your boyz to get the job done, or sometimes send in a nob to do the warbosses job.
Or, you just have your warboss crush that sergeant, stay stuck in combat during your opponents turn, and then have him unleash his full fury on the left-over marines during your opponent's assault phase. The casualties you receive from a wounded marine unit are definitely going to be less than the wounds you would receive from getting shot.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/27 10:38:28
Subject: Ork Warboss Tactics and Challenges
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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Jihallah wrote:
CSM lord with daemon weapon
A blissgiver lord is the worst lord you can get. He hits on 3+, wounds on 5+ and then mega warboss gets his 2+ armor save. He has 3(4)+ d6(if roll 1 he hits himself instead) attacks. On average he has 6 attacks same as warboss.
Emre wrote:Wow! I never thought I would get so many negative reactions
Guys, thanks for the feedback. It seems like I was very wrong. But listen me once more.
The biggest tactical problem in the assaults for Orks (other than random charges maybe) is the fact that if we loose a challenge to a single Ind. Character we can easily (-3 leadership to nobz leadership 7 or worse if you have boyz!!!) loose an entire unit. This is why avoiding challenges, unless you are sure to win (as I said) or unless you are a Mega Nob that is not faced with AP2 seems to be the best course of action.
Now did you get my point or am I still wrong?
If you are in a nob squad why not let a nob accept the challenge? A non dies and warboss gets to wreck havoc onto the unit and still get his ld9. And why are putting all your eggs in one basket? A unit that has a warboss and nobs is a pretty juicy target.
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Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2012/08/27 10:54:27
Subject: Re:Ork Warboss Tactics and Challenges
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Decrepit Dakkanaut
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Jidmah wrote:MFletch wrote:How about the very common tactic of being challenged as a delaying tactic.
So a sergeant marine with no gear challenges, to make your warboss only kill one model.
Else the dying act of a nob is to challenge, as it means only one model hits him, compared to the all excess wounds on his boyz that he should have been looking after.
Refusing the challenge can be best if you trust your boyz to get the job done, or sometimes send in a nob to do the warbosses job.
Or, you just have your warboss crush that sergeant, stay stuck in combat during your opponents turn, and then have him unleash his full fury on the left-over marines during your opponent's assault phase. The casualties you receive from a wounded marine unit are definitely going to be less than the wounds you would receive from getting shot.
I try for this tactic as much as possible. Id rather my assault NOT overkill what Im assaulting, so I dont have to sit through a shooting phase.
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