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![[Post New]](/s/i/i.gif) 2012/09/06 23:07:08
Subject: Night Scythes, what am I missing?
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Dakka Veteran
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Fair bit of flying invulnerability plus spamming skads of str 7 shots is golden. The ability to drop off its cargo before or after its move with precision and safety is an ability unique currently in 40k. Its not unbeatable but for the unprepared its currently far worse than unleashing 5th GK on people.
For those stating that anti flyer will make flyer spam go away doesnt seem to see the route GW is going. There wont simply be enough anti flyer to kill 7 flyers, especially since they are the targets for the initial allotment of necron shooting. Until another army obtains a troop transport flyer for ~100 points with a gun like a tesla annihilator then Necrons will continue to pop up.
For those wondering how do you kill enough marines with your transports seem to forget warriors, deathmarks and immortals will be accurately dropped into positions to finish off people with this army. Deathmark + appropriate cryptek will wipe out most units instantly pretty cheap.
Again, like many builds in 40k (including its in all likelihood even worse IG incarnation), isn't an auto win. Its just hard to have to juggle anti flyer into many standard armies. Chaos will tell us how much anti air you can reasonably assume to have.
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![[Post New]](/s/i/i.gif) 2012/09/08 14:15:12
Subject: Night Scythes, what am I missing?
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Land Raider Pilot on Cruise Control
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A Space Marine is just a Space Marine, but if he were to cost 5 points he'd be incredible. The Night Scythe is excellent value when you consider the deal Tau players get for a Devilfish. I think it even compares well to a Battlewagon
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"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. |
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![[Post New]](/s/i/i.gif) 2012/09/08 16:07:26
Subject: Night Scythes, what am I missing?
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Decrepit Dakkanaut
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Davylove21 wrote:A Space Marine is just a Space Marine, but if he were to cost 5 points he'd be incredible. The Night Scythe is excellent value when you consider the deal Tau players get for a Devilfish. I think it even compares well to a Battlewagon
Comparing a 6th codex with an incredibly outdated codex isn't really fair though :/
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![[Post New]](/s/i/i.gif) 2012/09/08 16:30:55
Subject: Night Scythes, what am I missing?
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Been Around the Block
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I would love to troll one of these super competitive players that run a flying circus by taking a drop pod heavy army and tabling his army turn one.
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![[Post New]](/s/i/i.gif) 2012/09/08 17:58:16
Subject: Night Scythes, what am I missing?
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Devestating Grey Knight Dreadknight
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Sigvatr wrote: Davylove21 wrote:A Space Marine is just a Space Marine, but if he were to cost 5 points he'd be incredible. The Night Scythe is excellent value when you consider the deal Tau players get for a Devilfish. I think it even compares well to a Battlewagon
Comparing a 6th codex with an incredibly outdated codex isn't really fair though :/
That would be a fair observation if any 6th edition codices existed.
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![[Post New]](/s/i/i.gif) 2012/09/09 17:55:51
Subject: Night Scythes, what am I missing?
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Decrepit Dakkanaut
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Godless-Mimicry wrote: Sigvatr wrote: Davylove21 wrote:A Space Marine is just a Space Marine, but if he were to cost 5 points he'd be incredible. The Night Scythe is excellent value when you consider the deal Tau players get for a Devilfish. I think it even compares well to a Battlewagon
Comparing a 6th codex with an incredibly outdated codex isn't really fair though :/
That would be a fair observation if any 6th edition codices existed.
Well, I consider the Necron codex to be a 6th-ish codex. It was clearly written with 6th in mind...unless you want to disagree
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![[Post New]](/s/i/i.gif) 2012/09/09 17:59:26
Subject: Night Scythes, what am I missing?
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[DCM]
Tilter at Windmills
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DarknessEternal wrote:Moosatronic Warrior wrote:
This is because even if your oponent has 10 units with skyfire+inteceptor they cant stop the night scythe from deploying a unit deep into the board
Actually, that is exactly what Interceptor does.
Nope. Interceptor is used at the end of the movement phase. Which is after the unit is dropped off.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/09 18:00:12
Subject: Re:Night Scythes, what am I missing?
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Grisly Ghost Ark Driver
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I'd say it was 'more' clearly written for 5th edition, truthfully.
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This message was edited 1 time. Last update was at 2012/09/09 18:00:42
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![[Post New]](/s/i/i.gif) 2012/09/09 19:30:41
Subject: Re:Night Scythes, what am I missing?
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Dakka Veteran
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Well, I consider the Necron codex to be a 6th-ish codex. It was clearly written with 6th in mind...unless you want to disagree
Eh, /facepalm every time I read that statement.
Anyone who has played since 2nd can tell you what a myth that whole "written with the next edition in mind" idea really is.
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![[Post New]](/s/i/i.gif) 2012/09/09 23:11:56
Subject: Re:Night Scythes, what am I missing?
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Fixture of Dakka
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You can honestly look at things like Preferred Enemy on Destroyers and think Necrons weren't planned for 6th edition?
I have this lovely bridge for sale, are you interested?
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/09/09 23:16:52
Subject: Night Scythes, what am I missing?
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Blood-Raging Khorne Berserker
South Chicago burbs
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They also had the "heavy" vehicle type before 6th and the necron codex references monstrous creatures going to ground, which couldn't be done in 5th..... It was clearly written with 6th edition in mind.
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![[Post New]](/s/i/i.gif) 2012/09/09 23:51:20
Subject: Night Scythes, what am I missing?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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valdes312 wrote:I would love to troll one of these super competitive players that run a flying circus by taking a drop pod heavy army and tabling his army turn one. 
They have 12-18 wraiths in their armies to stop you from doing that.
Everything that you can think of to counter "super competitive players" they have already thought of an answer for.
Otherwise they would not be super competitive players and it shows why you are not.
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![[Post New]](/s/i/i.gif) 2012/09/10 00:30:08
Subject: Re:Night Scythes, what am I missing?
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Dakka Veteran
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DarknessEternal wrote:You can honestly look at things like Preferred Enemy on Destroyers and think Necrons weren't planned for 6th edition?
I have this lovely bridge for sale, are you interested?
And aside from that bridge, you're also the proud owner of an FAQ with 2 pages of amendments that rewrite some rules completely or tell you to ignore rules all together.
I am positive that the codex they started work on in May 2011 works 100% as intended with the edition of rules they started working on in September 2011 that just got amended last week.
100% as intended; no issues whatsoever.
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![[Post New]](/s/i/i.gif) 2012/09/10 04:32:49
Subject: Night Scythes, what am I missing?
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[DCM]
Tilter at Windmills
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I think that's a false dichotomy. Saying that it was written with 6th ed in mind doesn't mean it won't have any issues. Every codex gets some FAQ corrections, even ones written in the middle of an edition.
The Necron dex does have a significant number of rules which make a lot more sense in the context of 6E than they did under 5th. Like "Heavy" on Monoliths, which meant nothing before.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/09/10 07:49:12
Subject: Night Scythes, what am I missing?
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Decrepit Dakkanaut
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Mannahnin wrote:I think that's a false dichotomy. Saying that it was written with 6th ed in mind doesn't mean it won't have any issues. Every codex gets some FAQ corrections, even ones written in the middle of an edition.
The Necron dex does have a significant number of rules which make a lot more sense in the context of 6E than they did under 5th. Like "Heavy" on Monoliths, which meant nothing before.
This + the above posters
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![[Post New]](/s/i/i.gif) 2012/09/10 13:59:15
Subject: Night Scythes, what am I missing?
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Swift Swooping Hawk
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The Night Scythe just got a lot more useful (again), now that the FAQ allows units to embark into it!!!! Now, if only they were still immune to crash and burn damage. Still worth the risk!
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/09/10 14:38:01
Subject: Night Scythes, what am I missing?
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Decrepit Dakkanaut
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Meh, I'd much rather have seen the Ghost Ark getting some love...the model looks so cool, but paying more for it than for a Night Scythe is out of question...
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![[Post New]](/s/i/i.gif) 2012/09/10 14:46:12
Subject: Re:Night Scythes, what am I missing?
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Discriminating Deathmark Assassin
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I've tried running both scenarios.
Scenario #1: Flyer Spam - or at least as spammy as my wallet would allow. 3 NS and 2 DS. Two of the NS carried troops although we were playing the relic mission so there was only 1 objective. My opponent was running his almost all termie dark angles. Tesla destructors are somewhat helpful but two DS can really wreck termies. Just not enough of them. On average about 3-4 per shot from the DS.
Scenario #2: As needed - I flew two NS: one carrying troops off to an objective and one carrying my deathmark+cryptek team and one DS. As mentioned before no matter what my guys will be dropped off prior to any interceptors taking their shots so hopefully that's good enough. Normally people go after the DS anyway.
I've gotten pretty good at keeping my scythes on the board for all but one turn. On in turn 2 & 3, off on 4 and back on the board for 5+.
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![[Post New]](/s/i/i.gif) 2012/09/10 15:26:18
Subject: Night Scythes, what am I missing?
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Swift Swooping Hawk
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Sigvatr wrote:Meh, I'd much rather have seen the Ghost Ark getting some love...the model looks so cool, but paying more for it than for a Night Scythe is out of question...
Honestly, I have been using them since November on and off and have never been disappointed by the Ghost Ark. I don't think they need anything. They're fantastic.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/09/10 17:20:33
Subject: Night Scythes, what am I missing?
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Dark Angels Librarian with Book of Secrets
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the weasel king wrote:This is what I don't get. you average 5.55555 hits and 1.85185 wounds vs meq, .92593 vs teq, and 2.77778 vs geq. While decent I can't imagine how an army of this is enough to win. It's barely any damage to say a 2k army... Say you have 6 Night Scythes, against a standard marine army, you are hitting 12 standard models per turn of shooting. come in on turn two, every 2 turns should be off the table, so you shoot turns 2, 3, 5, maybe 6. so between 36 and 48 meq kills per game assuming none get shot down, that just doesn't seem good enough to win imo...
This is even more true in tourney games. In events that use the NOVA format, this is what happens with flyer-heavy lists.
* Flyers are not scoring units. If you have ~50% of your army points dropped into flyers its really hard to hold quarters. In fact, your almost guaranteed to lose quarters missions. Having a near auto-loss on 1/3 of the missions is a rough hurdle to overcome.
* NOVA games are timed. Given the increase in foot troops and the slower play 6th edition requires, most tourney games are getting to turn 5, and occasionally turn 6. In a 5 turn game, the flyer can expect to get 3 rounds of shooting off before the game's end. Thats a 40% loss of potentional shooting. At least imperial flyers can switch to hover mode to get 4 rounds of shooting.
* Your opponents are not stupid. They know your going to be trying to objective grab on turn 5. Their going to make it very hard for you to do so. As such, you can't just think "Oh, Ill have no problem just holding all the objectives" It will be a fight to get them.
* Your opponents are not stupid. They will not let you go second unless you win the dice roll. Don't expect them to try and sieze from you. Sure, you might occasionally play the person who lets you go second, but the majority of players will not give you that advantage.
* There is a small risk that your starting force may be killed on turn 1. While its extremely doubtful (if you have, say 12 wraiths on the board) but its still a possiblity if your facing a leafblower IG list. A really bad first round when your dice rolls suck can cost you the game.
In summary, in book missions flyer lists can be very strong. In NOVA style missions, they have some significant weaknesses and are by no means an "I win" button
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This message was edited 3 times. Last update was at 2012/09/10 17:25:05
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![[Post New]](/s/i/i.gif) 2012/09/10 18:34:51
Subject: Re:Night Scythes, what am I missing?
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Discriminating Deathmark Assassin
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I was at NOVA this year and I never saw so many necron players in my life. Needless to say there were several necron flyer spam lists - looked like three of them made it to the finals on Sunday. Two were even playing each other. But, yeah, when I go next year I'll make sure to be as table-quarter model heavy as possible. I only took three flyers but I also sunk 1/8 of my points in an IG ally. So that left me with only 1400pts that could hold table quarters (if they all survived). Yeah, if you're playing NOVA missions plan on being able to win table quarters as tying on the kill point goal and objective goal was happening all the time to me. The fewer vehicles the better...
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This message was edited 1 time. Last update was at 2012/09/10 18:35:59
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![[Post New]](/s/i/i.gif) 2012/09/10 18:37:18
Subject: Re:Night Scythes, what am I missing?
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Devestating Grey Knight Dreadknight
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That's not making things better or more balanced though, it's just shifting the goalposts.
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