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![[Post New]](/s/i/i.gif) 2012/08/25 17:06:06
Subject: DKOK more/less competitive?
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Fresh-Faced New User
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Hey everybody. I'm quite a fan of everybody's favorite mask-wearing artillery-toting imp guard regiment, the Death Korp of Krieg, but I haven't really had time to do any playing as them since about a year ago. In that time, we've moved up to the new shiny 6th edition, and I was wondering what effect everyone thinks that will have had on the regiment. Leave your reasoning in the comments, or don't, it's a free country.
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![[Post New]](/s/i/i.gif) 2012/08/25 17:09:18
Subject: Re:DKOK more/less competitive?
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Battleship Captain
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Their choppy-blob style got a lot weaker, but rapid fire obviously buffed all guard lasguns.
Artillery got a huge bump with barrage snipes and full str hits on Armour under the template.
Overall, shooty got better, while cover (and thus foot-blobs they're famous for) got worse.
They kindof experienced the same changes foot-guard did, while not having to worry about the nerfing of transports.
Gotta work in some AA though, now.
Basically they got a tiny buff, while everyone else got bigger buffs. Not unplayable, but probably a bit harder.
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This message was edited 1 time. Last update was at 2012/08/25 17:09:58
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![[Post New]](/s/i/i.gif) 2012/08/25 17:48:21
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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Yeah running commissars in your blobs will be a lot harder now. A lord commissar would work fairly well though.
Overall, you'll want to be shooting more, charging less, which sucks because they used to be the ultimate assault IG army.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/08/25 17:51:29
Subject: DKOK more/less competitive?
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Lord of the Fleet
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FW have said that they'll be releasing updates for the books so I'd hold off on making any changes till then.
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![[Post New]](/s/i/i.gif) 2012/08/25 20:01:28
Subject: DKOK more/less competitive?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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as a SAFH gunline, they got better. The artillery is more potent and instead of being a collection of T3 5+sv models with an AV10 gun that dies if it is glanced they're now all effectively T7 and the guns have 2 Wounds each, the big ones (earthshakers/medusa cannons) are T7 W4!
That said, the basic Krieg guardsmen is still paying a lot of points for stats that really aren't that beneficial, they still can't take heavy weapons, they can't take Valks/Vends, have no real "veteran" equivalent, their weapons availability is a *LOT* more restricted (no Missile Launchers, no quad specials in command squads, no heavy weapons in infantry squads, etc), no chimeras, etc.
Their previously effective tactic of blob sillyness doesn't work as well anymore. As a gunline relying on huge numbers of "Artillery" type units and static heavy weapons, they can be very upsetting to deal with.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/08/25 20:18:22
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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Here's hoping the new update makes them a bit better.
Also, their Grenadiers are trash, as far as I know, still going to use them, but :(
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![[Post New]](/s/i/i.gif) 2012/08/25 22:16:57
Subject: DKOK more/less competitive?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Yeah, Grenadiers are still awful. They're IG stormtroopers with WS4, no plasma gun access, no Special Operations abilities (no DS, no outflank, etc) and they cost more. Alas, they're the coolest 40k models ever...
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/08/25 22:20:39
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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I got mine set up that way.
6 man squad, 2x flamer, 1x heavy flamer, demo charge.
Also, their heavy flamer is a 2 men team, the normal IG heavy flamers are 1 man, oh and their watchmaster can't have powerfists for some reason.
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![[Post New]](/s/i/i.gif) 2012/08/25 23:51:59
Subject: Re:DKOK more/less competitive?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think they are just as viable as ever. Possably slightly underpowered even.
The basic tactic is a shooty army that has a counter assault punch, basically the same as before.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/26 00:39:37
Subject: DKOK more/less competitive?
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Junior Officer with Laspistol
Manchester, UK
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Well DKOK really don't need commissars, as they have pseudo-stubborn on all of their units anyway. Also, you don't have to worry about not being able to buy HWTs in your squads, as the HWSs can be combined with them. You could have three heavy weapons merged with a single infantry squad, creating a durable heavy weapon platform.
In fact, DKOK are the best gunline army in the game. You can put artillery in your elite slots and use engineers with hades as deep striking harassment units. If you take a quartermaster and can keep him safe then you can create a large FNP bubble too.
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![[Post New]](/s/i/i.gif) 2012/08/26 03:00:21
Subject: Re:DKOK more/less competitive?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Heck, with 2 FoC you can easily have 2-4 FnP bubbles for minimal point cost.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/26 03:08:46
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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And with 2 FOC you can send 114 templates per round, skipping the 3rd one.
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![[Post New]](/s/i/i.gif) 2012/08/26 03:18:37
Subject: Re:DKOK more/less competitive?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Thats ok, because on the third phase the enemy is either in assault or dead.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/26 03:23:02
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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Actually depending on the board and the set up, the quad guns might not have enough range to fire.
So most probably you'll fire your 2nd quad volley on turn 3.
Or its too late D:
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![[Post New]](/s/i/i.gif) 2012/08/26 05:35:34
Subject: Re:DKOK more/less competitive?
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Fresh-Faced New User
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So basically the consensus more or less is that they got buffed a little bit, but overall haven't changed much. Also that blobs are weaker as well as commissars, and anything with a blast is more viable. Sounds good, I always love me some artillery
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![[Post New]](/s/i/i.gif) 2012/08/26 10:58:08
Subject: DKOK more/less competitive?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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As rapid-fire guns, heavy weapons, artillery and barrage weapons got buffed in 6th, and power blobs got nerfed, I'd say that DKoK are still as good as before, just in a much more shooty role now, perhaps with a counter-assault unit or two.
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![[Post New]](/s/i/i.gif) 2012/08/26 14:04:50
Subject: Re:DKOK more/less competitive?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Commissars arn't completely weaker. 50 points nets you 2 power fist attacks, they arn't any easier to snipe then the Sergeants who'll also probably have PFs and you already have 'practically-stubborn'.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/26 23:53:17
Subject: Re:DKOK more/less competitive?
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Fresh-Faced New User
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So with everyone saying that shooty is the way to go now, are power fists still worth taking? Or would it be better to save the points for more dakka?
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![[Post New]](/s/i/i.gif) 2012/08/27 00:01:43
Subject: Re:DKOK more/less competitive?
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Nigel Stillman
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rydog708 wrote:So with everyone saying that shooty is the way to go now, are power fists still worth taking? Or would it be better to save the points for more dakka? Power Fists will always be super useful. Wounds Marines (and Terminators) on a 2+ and they lose their armor save but still get an invulnerable. For only 5 more points than a power weapon, one per squad is really not going to break the bank. What really breaks the bank is the additional 10 points per squad over a basic Guard infantry squad. The FNP from the watchmaster is fantastic but you're going to have a lot less models on the field, on the flip side those models will be a lot tougher to beat. The big problem with FNP is that it is negated by Str6+ weapons, and there are still a good amount of them out there. But with a 50/50 chance of saving against bolters, it's pretty fantastic. If you're behind an Aegis defence line, you have a 3+ save. If you go to ground behind an Aegis Defence Line, your save is first on a 2+ and then on a 5+, making you impossibly hard to kill. The powerfists really come down to a personal preference. Honestly I'd not take them and spend more points on shooting and FNP.
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This message was edited 1 time. Last update was at 2012/08/27 00:02:17
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![[Post New]](/s/i/i.gif) 2012/08/27 00:46:02
Subject: Re:DKOK more/less competitive?
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Longtime Dakkanaut
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If I won the lottery, I would LOVE to start a DKOK army. Long range firepower and a press of bodies, those guys know how to roll.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/27 09:21:10
Subject: DKOK more/less competitive?
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Longtime Dakkanaut
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on the no vendetta/no valk front. They can battlebrother IG , it realy isnt that hard to get a squadron of each in to a krieg army.
actualy , this would be a way to use the grenadier models , they suck rules wise , but look awesome , so I will use them for normal IG ally.
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This message was edited 1 time. Last update was at 2012/08/27 09:22:48
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![[Post New]](/s/i/i.gif) 2012/08/27 09:23:13
Subject: DKOK more/less competitive?
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Heroic Senior Officer
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True.
I was thinking of something like having Creed has an ally with Vets in flyers.
My own HQ would be the Quartermaster.
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