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Made in us
Furious Fire Dragon




Hi so I have an upcoming game and we have agreed upon a points limit of 1850. For this battle I wanted to try something different from what I normally play which is either eldar or vanilla marines, and I decided to give dark elder a try borrowing the models from my brother. I haven't actually played dark eldar yet but are fairly familiar with them and their codex (due to my brother playing them.) However, I have one peculiar thing about my lists... for some reason I really just do not enjoy using tanks much at all. So I want to play foot dark eldar and I realize that this is an incredibly difficult list to create mainly due to their flimsiness when not in tanks.

I decided on a strong kanal core backed up by some trueborm behind an adl with some webway portals to add tactical options for reserving revers and some small kabalite troops. Tell me what you think Please all c&c are welcome.

HQ
Haemonculus - 100
Shattershard
Webway portal

Haemonculus - 95
Liquefier gun
Webway portal

Elites
5 Trueborn - 110
2 dark lances

5 Trueborn - 110
2 dark lances

Troops
20 kabalite warriors - 275
Blaster
2 dark lances
Sybarite w/ agonizer

20 kabalite warriors - 275
Blaster
2 dark lances
Sybarite w/ agonizer

5 kabalite warriors - 60
Blaster

5 kabalite warriors - 60
Blaster

Fast Attack
9 Reavers - 234
3 Heat lances

9 Reavers - 234
3 heat lances

Heavy Support
Voidraven Bomber - 195
Implosion missile
2 necrotoxin missiles

Aegis defense line w/ quad gun - 100

Total: 1848
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Run the reaves as groups of 6. Add 2 caltrops to each of them. They have the ability to really take apart demon lords and princes with D6 S6 attacks.

Minimize your trueborn squads and add the blasters. They are small and will die anyways. You would be better to have 3 or 4 blasters. You have 2 WWP, use them.

I am assuming you are going to take one or 2 20 man squads with Haemy attached. Drop your two portals and then go for it. If you can, I would find the points for a 3rd haemy. That way he can detach and man the quad gun or give him a small 5-man wrack unit to take ablative wounds while he mans the quad gun.

2000
2000
WIP
3000
8000 
   
Made in au
Kabalite Conscript




Australia

I would run 3 squads of reavers 2 with heat lance and 1 with caltrops. or visa-versa

Take 4 trueborn in squads instead of the 5 (1 is there doing nothing) and give them all blasters (i cringe at them not having a venom)

I would drop the syberites and use the points for something useful (there is your 3rd haemi). Maybe drop the webway portals aswell and give both your trueborn squads venoms.

As DAaddict said above you could also grab that 3rd heami with a squad of wracks and let them camp your quad gun? Possibly even a hex rifle haemi




1850
4000+ 
   
Made in us
Executing Exarch





The Twilight Zone

If the hamey's are on foot, the short ranged shattershard and liquifiers are not the best way to go. Take hexrifles instead. 20 man warrior squads with 2Dls and blaster+FNP should be pretty good. The sybarite is good for the LD, but the agonizer is probably overkill.

If you want to use the WWP, you need to drive it around, meaning you need a raider or a venom. On pure foot, it is largely a waste.

5 kabbies with a blaster are target practice for most armies. Combine them to give them a s.cannon or dark lance.

If you want 2 dark lances, run true born in squads of 3 to provide sniper darklance fire, the extra bodies are worthless.

Implosion missiles can do a lot of damage, but are way too expensive for 30 points a pop. Shatterfield missiles are the best if you are going to buy any as the S7 large blast is good against tanks as well as anything on the ground. Put a flickerfield on the voidraven for sure, maybe night shields as well.

This message was edited 1 time. Last update was at 2012/09/03 07:32:30


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Furious Fire Dragon




I took 5 trueborn per squad to give them a little resiliency and the dark lances would camp the adl.

I'm not sure I see the point in taking a 3rd hermi. Explain?



   
Made in gb
Hellion Hitting and Running




At T3 5+ armour and 4+ cover(from ADL), 5 trueborns won't make the difference, at 10 bolters, you'll take about 2 wounds on average, if you fail that Ld test, they'll be lost(snake eyes for under 25% regroup isn't gonna be easy), using 3 of them would minimise the points loss.

I have never considered a footlist for DE, but how about this?

HQ
Haemie w/hexrifle x 3
Elites
3 trueborns w/ 2 DLs x 3
Troops
20 kabs w/ blaster & 2 splinter cannons x 3
3 wracks w/hexrifle acothyst
Fast attacks
6 reavers w/ 2 heat lances x 2
5 scourges w/ 2 HWB
Heavy
Razorwing jetfighter w/ 2 DLs, twin-linked splinter, 4 mono, and ff
Fortifications
ADL w/ quad gun

Should come to 1850 points.

The 3 haemies will deploy with a warrior blob each, 1 of the warrior blobs will go with the gun, putting a splinter rifle guy on the gun so your haemy and SC can do some 36" sniping. The other 2 warriors blobs then match forward, taking advantage of covers and terrain on your way, staying at 18" is probably your safest bet against anyone who can assault you, pretty sure even a tact squad can beat your blob in assault. Deploy your sniperborns far apart but try to overlap their threat bubble, 2 DLs won't be enough to wreck any vehicles, your hex-wracks will also be character/special weapon sniping with the hex-haemies. Can consider deep striking scourges if you lost 1st turn.

IMO, if you want missile on your flyer, go with razorwing, you want voidraven for the S9 super lance, not its AI ability. Switch the DLs on razorwing to dissie if you want better AI, I kept them as DL in case you need that extra AT power, as I expect 1850pts games to have quite a few vehicles... Keeping the missiles mono as S6 is a 2+ on T4 units anyway, and the AP5 will make sure you actually do a good deal of wounds on 5+ blobs(ie ork boyz).

Feel free to drop a blaster on the ADL manning unit, drop the hex-wracks, etc to make space for other things.

And lastly, good luck.

 
   
Made in us
Furious Fire Dragon




Hi all thanks for all the the feedback after some consideration I've decided to go with a slightly modified version of the first list. Instead of camping the trueborn on the adl I think I plan on reserving them and bringing them through a portal or somewhere to back up other squads as needed. My only problem is that I need to cut 16 points somewhere, I just can't decide where. Any ideas?

HQ
Haemonculus - 85
Webway portal

Haemonculus - 65
Hexrifle

Haemonculus - 100
Hexrifle
Webway portal

Elites
3 Trueborn - 81
3 blasters

3 Trueborn - 81
3 blasters

Troops
20 kabalite warriors - 245
Blaster
2 dark lances

20 kabalite warriors - 245
Blaster
2 dark lances

20 kabalite warriors - 215
Blaster
2 splinter cannons

Fast Attack
6 Reavers - 156
2 Heat lances

6 Reavers - 156
2 heat lances

6 Reavers - 172
2 Cluster Caltrops

Heavy Support
Voidraven Bomber - 165
2 necrotoxin missiles

Aegis defense line w/ quad gun - 100

Total: 1866 – so where should I cut points to make it 1850??
   
Made in us
Executing Exarch





The Twilight Zone

Cluster caltrops do not stack, as bladevane attacks are per squad, not per model. Drop one of the clusters and that gets you 20 spare points.

Also I would put shatterfield missiles instead of necrotoxin missiles on the voidraven. S7 wounds most things on 2's and can re roll. Also can hurt armor if you need them.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Furious Fire Dragon




Wait what do you mean caltrops do not stack?
   
Made in au
Kabalite Conscript




Australia

Drop the webway portals dude.

Your paying 70 points for 2 models to walk up the table, at a speed slower than half your army, and drop a portal.

You basically have them walking up the table with a target. This will have your enemy shooting them and not the rest of your army so meh.

The only way i see a portal working in this is if you put a haemi in a venom and speed up suicide like and drop the portal.

Your trueborn are not going to make it to turn 2 either. You could drop both portals and 1 haemi and give them both venoms. That is what i would be doing.

1850
4000+ 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Dr. Serling wrote:
Cluster caltrops do not stack, as bladevane attacks are per squad, not per model. Drop one of the clusters and that gets you 20 spare points.

Also I would put shatterfield missiles instead of necrotoxin missiles on the voidraven. S7 wounds most things on 2's and can re roll. Also can hurt armor if you need them.


The Codex would like a word with you.

Codex: Dark Eldar, Pg.29 wrote:Bladevanes: When moving with Turbo Boosters, a Reaver unit may slash its foes with its Bladevanes.
Mark the start and end points of the units move, and trace an imaginary line between the two points. Once the move is complete, the unit inflicts D3 S4 AP- hits per Reaver on one unengaged, non-vehicle unit that lies under the line, resolved immediately. Cover saves may be taken as normal.

Cluster Caltrops: A model with Cluster Caltrops inflicts D6 S6 AP- hits with its Bladevances.


Anyway - for your list - 20 Warriors w/ 2 Cannons + Duke Sliscus is pretty damn good, sit them behind the Aegis Defence Line and go nuts.
3 Trueborn on foot are going to get shot off the board so fast it isn't even funny. I'd say go for 5, with 2 Dark Lances, and then have the other 3 to handle the gun ( 3 die before you lose a lance to fire the gun. )

Then 5 squads of 10 Warriors ( 2 with lances, 3 with splinter cannons (maybe putting blasters in the cannon squads) bulks out your troops and gives you plenty to sit on objectives.

Throw in your squads of bikes (though maybe the 1 squad of 6 with 2 heatlances, then 2 squads of 3 with caltrops... though both have their good points - more survivable, more hits at once vs more targets to choose from + being able to hit 2 targets.)

I like the Voidraven, it's a good solid hitter, but be sure to give it Flickerfields (not needing to evade, just getting that 5+ invun is fantastic.)

This message was edited 1 time. Last update was at 2012/09/03 23:27:14


   
 
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