Switch Theme:

Imperial guard build and tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut



Cardiff, South Wales

This may or may not be the best place for this but here goes anyway (there's def tactical advice needed).

I currently own a battalion box (that I'm making into a CCS and two vet squads), a commissar and a chimera. I am planning to spend £300 to upgrade my guard army. The question is: What do I buy?

I'm already planning on two more battalions and two chimeras to make another vet squad, get all thre vets into Chimeras and then turning the rest of the guys into a platoon with heavy weapon support. Two battalions will also give me a squad of three sentinels. My only other must buy is the gunship. That means I'll be spending approx £180. With £120 left to spend, what should I buy?

I love all the tanks so I really need advice as which work best.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Vendettas and Russes are practically a must-have in both Mech and Foot Guard armies, and with magnets you can switch between turrets and/or sponsons so you don't have to buy that many.

I think the first thing you wanna do is figure out how you want to play your army. Do you like static gunline, parking lot with lots of chimeras, mobile foot units running across the board, flyer-delivered veteran units, stormtrooper based deep strike/infiltrate army etc.

There's great variety, but for starters i'd say go for the style of play you want, and build accordingly. IG offers a great variety of different choices, and can add your own flavour to it by choosing not-so-often-used stuff if you want without breaking up its effectivity.

It also depends on if you want a WAAC army, a fun and fluff-themed army, or a cool looking army, or any combination of those

I'd say run some numbers on different themes and army lists that you think YOU would have fun playing, post them here on dakka in the army lists section and it won't take long before experienced players start hammering out a good army

This message was edited 1 time. Last update was at 2012/09/04 13:26:04


 
   
Made in us
Hurr! Ogryn Bone 'Ead!




If you have 3 Battle force boxes your set on infintry as you are planning on doing these models can become either Vets, or basic infintry of a variaty of sorts depending on how you feel. A Russ or Demolisher is a good addition to almost any army, With 6th eds change to blast templates a Manticore can rain unholy death over just about anything adding in your artillery support,


 
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah look into russes, they are amazing this edition and worth every point. Especially look at the Demolisher, Exterminator, and the Vanilla russ. The Punisher is hilarious and fun to use, but not really as effective as other, cheaper tanks. The rest are usually too specialized, too expensive, or both, to be truly effective in most lists.

Proxy a couple sometime, they go with almost any list you can imagine. Just make sure to keep melee units away from them and they will serve you well.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in qa
Hurr! Ogryn Bone 'Ead!




in addition.

If you do buy a Russ or Demolisher kit look into getting some rare earth magnets, picked up at some hobby stores or a lot of internet sights fairly cheap, such as amazingmagnets.com that way you can build the tank and very easily magnetize the gun on the turret allowing you to have all the different varients it offers.


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

As you yourself note, the correct place to start is with a CCS, 3 vet squads armed to the teeth with high strength, low AP weapons, and 4 chimeras to put them all in.

After that, there are a few generic pieces of advice I can give to new guard players figuring out what support options to take.

- The support options should support the core units, not the other way around. I'd play a few low point games with just troops and an HQ. Your particular meta and your particular play style and your particular troops configuration will likely all combine to cause your core units to have slightly different problems than other people. Until you know what your core units need, it doesn't make a lot of sense to think about how to support them.

- Limit the number of different types of units you have. Guard untis are generally cheap and flimsy. This means that you need redundancy more than other armies. This means guard is a spam army. This means that if you're going to take 1 of something, you're going to take 3 of something.

It's easy to get wowed by all the different options, but you'll generally be better off sticking to the roughly one that best supports your core units. For example, a 1250 list might look like a CCS and 3 vet squads all in chimeras and then 3 more vet squads each in a vendetta. That there are only 4 different units (well, practically speaking, 3), is how you make a lean and well-toned guard list. Taking one of everything is just going to get you into trouble.

- There are no auto-includes, and everything in the codex can be made to work, supported properly. If there's something that you really, really want to have, then throw it in there. With the weakest options, you may want to limit it do, say, one of them, but there is nothing that is so bad anymore that you should never consider it (especially since 6th ed made some of our most worthless units less worthless). That said, if you're going to take rough riders or vanquishers... it's going to be tough.

Conversely, a guard army does not need vendettas to win, or even to be competitive. Don't let anybody tell you otherwise. If there are good units that you also think are cool, then take them because they're cool. Dont' get roped into thinking that they're the only way to be good.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Regular Dakkanaut



Cardiff, South Wales

Thanks for replies, much appreciated. I just wanted to make sure I wasn't going to buy a load of stuff that I was never going to be able to use.

Just to let you know I think I'm going to get:
Two battalions
Two Chimeras
Valkyrie
Two Leman Russ
Leman Russ Demolisher
Manticore.

If I can squeeze some extra bits in there I definitely will. Thanks again.
   
Made in us
Heroic Senior Officer





Western Kentucky

By two batallions you mean battleforce correct? If so, yes this would probably be a solid start to a IG army. Everything on that list will serve a purpose and can be a solid unit. younll probably need some more infantry next, but for now that would be more than enough to get going.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Regular Dakkanaut



San Francisco

I would swap out the two standard russes and get 2-3 demolisher kits instead. Its pretty easy to make a russ turret out of plasticard tubing, and itll give you a ton of options down the road.

You can also look at getting several of the pack of 5 guardsmen to add some bodies on a budget.
   
Made in us
Heroic Senior Officer





Western Kentucky

seanm222 wrote:
I would swap out the two standard russes and get 2-3 demolisher kits instead. Its pretty easy to make a russ turret out of plasticard tubing, and itll give you a ton of options down the road.

You can also look at getting several of the pack of 5 guardsmen to add some bodies on a budget.


That's a good idea. I never thought of that.

As for the 5 guardsmen boxes though. They are hideous, and only come in one pose. I wouldn't buy them ever. I'd rather buy 10 man boxes at $30 a piece

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Longtime Dakkanaut





They're fine for blobs. You can kit-bash sargents very easily, you're essentially paying £12 for 10 men, which is sweet. Especially since you don't need the special weapons that you get in the infantry packs.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Speed Drybrushing





Sorry to interrupt, I've only played one game of 6th, but what makes russes so good this edition? I thought the demolisher had a kind of a short range to be as effective. Wouldn't a hydra be a good pick?
   
Made in us
Battleship Captain





NYC

Use as many vendettas and valkyries as you can squeeze into your list.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Heroic Senior Officer





Western Kentucky

Russes are good because they're very durable and pack a lot of firepower. Not as much as artillery, but a russ has a good chance of living to the end of the match, unlike an artillery piece.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Russes are better in 6th because their large blasts can now hit enemy vehicles without the need to have the center of the blast over it. And with the changes to glance, russes are going to fire more often then before.

 
   
Made in gb
Drop Trooper with Demo Charge





England

 MrMoustaffa wrote:
Russes are good because they're very durable and pack a lot of firepower. Not as much as artillery, but a russ has a good chance of living to the end of the match, unlike an artillery piece.


Well I guess i'm lucky my 4 artillery pieces last all game most of the time

But yeah, get russes too, i'm thinking of trying mine out again...

2250pts(The Grizzly Guardsmen)
WDL: 28\8\14 (All point lists)

WHFB - Ogre kingdoms:
WDL: 6/0/0 (All points lists)
The Lascannons roll.... 
   
Made in us
Longtime Dakkanaut






Silver_skates wrote:
Thanks for replies, much appreciated. I just wanted to make sure I wasn't going to buy a load of stuff that I was never going to be able to use.

Just to let you know I think I'm going to get:
Two battalions
Two Chimeras
Valkyrie
Two Leman Russ
Leman Russ Demolisher
Manticore.

If I can squeeze some extra bits in there I definitely will. Thanks again.


When you get that Valkyrie make sure to get some Lascannon bits to convert it to a Vendetta. That's the best way to run that flyer right now and arguably the best anti-flyer flying unit in the game. I don't like Valkyries too much.

Pretty much what everyone said is good.

Core IG units IMHO are:
Veterans with 3x Special weapons each inside Chimeras with Hull Heavy Flamers (meltas or plasmas, my preference is plasmas all around and 1 squad of meltas)
CCS with 3-4x Special weapons (same preference as above)
Leman Russ Battle Tanks or Demolishers
Vendettas

Good luck!

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Carlisle, UK

you could use the infantry in a slowly advancing rifle line, though it is vulnerable against armour and fast attack so i would get some heavy support in the form of either hydras or leman russ executioners


2000pts IG. ( based on fallout US Army)

3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)

never in the field of human conflict, has so much been fired at so many, by so few.

My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I have found that the LRBT is better in 6th than before. Yes, you get to fire more often then before. To me, squadron rules improved, and therefore, the squad of two basic tanks with lascannons can realy put a hurt on other units. I have started to use the manticore, and, I have found it to be a good unit, even though somewhat limited on its role.

The hydra, is useless and even if fliers are fielded against you. I played one game where my hydra was left alone, not even fired at, and the other guy kept his storm talon out sight the entire time, taking out other units that I had.

My favorite tanks in 6th:
1. LRBT w/ lascannon
2. Exterminator with heavy bolter sponsons and lascannon
3. Demolisher (outift however you want)
4. Manticore

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Hydras aren't THAT bad. A pair of them in a squad will still put down 2 or thee autocannon hits per turn of snapfiring against ground targets, plus the occasional snapfire heavy bolter hit (that's my only real complaint - why do the heavy bolters have to snap fire at ground targets too?).

Plus, 150 points isn't too much to hide some AV12 somewhere to give a little security against fliers. They're not right for their ludicrous spamming anymore, but they didn't drop from awesome to worthless, they dropped from awesome to great in their niche, okay enough against other stuff. Competence is hardly an insult, though.





Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

These are all good bits of advice...I would just reiterate that those little snap together guardsmen are fine to get because you can easily mix them into your larger squads and they won't even notice the limited pose. They are also better looking than the leg pose that is meant to be either running forward slighly or standing with a lean which are a pain to glue down!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in us
Khorne Rhino Driver with Destroyer





Depths of the Webway

I really have found favor with the executioner, yes its 245 fully plasma'd, but it almost always evaporates whatever its shooting at. Tactical squad on objective, gone. Termies running at you, poof. Lootas in building, history.

You will always want HS maxed out. An infantry platoon is worth considering, they are 50 pts a squad and can blob if needed. I find a platoon blobbed into 2 20 man squads is incredibly durable and can hold objectives with the best of them

ratlings are a must so they can pick out squad leaders

other wise, do what you like. Guard are flexible like that.

Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines


Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page 
   
Made in gb
Ferocious Blood Claw





with reply to the cost of gardsmen and getting the five man sets the far cheapest way to build up squads for blobs is ebay. loads of just primed squads and quite easy to get a whole blob for the price of a squad box.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Carlisle, UK

or look for other companies for the infantry, i got a pack of 52 infantry for £21


2000pts IG. ( based on fallout US Army)

3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)

never in the field of human conflict, has so much been fired at so many, by so few.

My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
 
   
 
Forum Index » 40K General Discussion
Go to: