Griddlelol wrote:CCS LC, Sniper, Camo Cloaks
Plasma Vets Chimera
Melta Vets
PCS Flamer x4 Chimera
PIS
AC,
GL
PIS
AC,
GL
Vendetta
Valkyrie (holds and delivers Melta Vets)
LRBT
LRBT Lascannon
Aegis + Quad
For the
CCS, I might be tempted to drop the Sniper rifle. I really like the
CCS with a
LC, it makes for a good, low profile unit.
Plasma Vets in Chim, usual and good choice. Although you only have 2 AV12's sitting on the board (minus flyers). This makes them an easy target, I might try bringing one or even two more if possible.
Melta vets in Valk are not as good as they used to be. Getting them out requires a full turn from the Valkyrie, I would not expect it to live beyond that turn.
Vendetta will be great, as always. Especially with multiple flyers. I would almost consider changing the second detta. If you do this, you can even opt for a less expensive melta carrier, such as
SWS.
LRBT is classic, but I would go for the demolisher for the 2nd one. You dont have much for anti- 2+.
As for the platoon, I do not like the 4X flamers in the chimera.
IIRC you cannot snap fire flame throwers except in overwatch. This really restricts your use with them.
IMO, they would be much better off with melta or plasma. Or being on foot.
I know a lot of people like the GLAC combo, but I am just not sold. I was once in favor of
GL's...then I took meltas and have not looked back since.
So you have 200 points left, I would try something like this that keeps the overall theme and feel of your army:
CCS LC, Camo Cloaks
Plasma Vets Chimera
Melta Vets Chimera
Plasma Vets Chimera
PCS Melta x4 Chimera
PIS
AC,
MG
PIS
AC,
MG
Vendetta
Vendetta
LRBT
Demolisher
Aegis + Quad
1500
4X Chimeras along with 2X Russes advancing forward. And then you have 2 vendettas coming in as well as the long range,
BiD-ed and
FoMT-ed Autocannons and
MG's there in case something dangerous gets too close.