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Your thoughts on the race?
The race works. No problems here!
The race works, but it needs a few tweaks.
Hmm... Try looking at a few more sources. There are quite a few holes here.
Ooh... Not looking good... Maybe go back and rethink most of it; too many holes.

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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Not as far as your race is concerned.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Sadistic Inquisitorial Excruciator





You need to focus on the idea of the lynx. Stop going off on tangents, it won't help the process at all.
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Found some of the rules.
Why did I have to separate them? I'm getting fed up of looking.

Deepsyker: Deepsykers are Lynx who have, through intense military training and sheer will, gained the ability to unleash the full extent of their psychic power as bolts of lightning or balls of searing fire. However, this power is not without cost to those who are unwary of the destruction it can cause...
Deepsykers may use one psychic power per turn. When taking a psychic test, roll for the entire squad as a whole. Independent Characters or Characters with a different psyker level are rolled for separately. If the squad fails and suffers a Perils of the Warp, remove D3+2 models as casualties. If a model has Eternal Warrior, they are reduced immediately to one wound.
Deepsykers may take their invulnerable save even if a certain weapon disallows it, but suffer a –1 penalty and a re-roll if successful. Deepsykers also have 3 Warp Points and may take tier one and tier two powers. They may not take any psychic tests if they more than 48” away from a Lithos Conduit (basically lose this special rule until they re-enter the range).

Focuspsyker: Focuspsykers are more naturally powerful Lynx who have mastered their innate talents to such a point they are a formidable match even for a Tzeentchian Daemon.
Focuspsykers are like Deepsykers, except for the following: They have 6 Warp Points, and can take tier 1, 2 and 3 powers. They may also use two psychic powers per turn, even if they are both psychic shooting attacks.

Hellpsyker: Hellpsykers are Lynx of immense power, able to rend apart battle tanks and decimate swathes of the enemy in moments with a blinding flash of Warp energy twisted into shape by the psyker’s resilient and near-incorruptible mind.
Hellpsykers are like Deepsykers, except for the following: They have 9 Warp Points, and can take tier 1, 2, 3 and 4 powers. They may also use three psychic powers per turn, even if they are all psychic shooting attacks.

Metapsyker: Metapsykers are Lynx of almost grotesque power, capable of incredulous acts of psychic destruction, and the most awe-inspiring feats of healing, with nothing but a few muttered syllables.
Metapsykers are like Deepsykers, except for the following: They have 12 Warp Points, and can take tier 1, 2, 3, 4 and 5 powers. They may also use three psychic powers per turn, even if they are all psychic shooting attacks.

Yeah...
Don't worry about the Metapsykers: there are only 2 in the entire codex, and one of them is a UC costed at about 625 pts. Not very accessible.
Yes, the Civils are going to be very expensive for these rules.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in us
Hellacious Havoc




More powerful than Ahriman and Eldrad, the most powerful psykers in the game...I think people have commented that that might be a little much.

Three times more powerful than Ahriman and Eldrad, the most powerful psykers in the game...I'd say in TT power that's going beyond Magnus and the Emperor.

Even if they are costed appropriately, they still feel as if they're jammed into the universe as "like the most powerful psykers in the universe, but better".

 Necroshea wrote:
You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!

And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere.
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

I agree with codemonkey, these are a bit OTT.
However, the idea of Tiers of psykers and powers seems a good idea

   
Made in ae
Thunderhawk Pilot Dropping From Orbit





That's kinda their plus. The minus is the fact you can end up with half your army missin on the 2nd turn.
Just cause you had poor luck on the dice.
Not very nice sounding, methinks. Personally I'd have only, say, a few? Maybe 10 men worth of troops, but the take a lot of Ferals. It's kind of a thing where you have to take both ends to get the most out of it. See what I mean by that?

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





I actually tested the guys Vs my friend's GKs.
Let's say I'd lost about 180 pts worth of men by the time we got to CC. 120 of that was probably due to the backlash effect:
We started with 500 pts. Small scale, only just managed to cram the entire army (no upgrades) into that. So you have to use the right ratio of Civil:Feral to get an army that's fast, can dish out of a lot of damage quickly and is moderately resilient.

This message was edited 1 time. Last update was at 2012/11/14 19:02:14


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in us
Hellacious Havoc




Alright, so their theme is massive psychic power, but little/no control over it? Somewhat similar to Orks, but given the differences in the source of power (traditional Warp vs. psychic collective) and the race as a whole, it works. Should still be toned down, but now I think I understand it a bit better.

This message was edited 1 time. Last update was at 2012/11/14 19:06:47


 Necroshea wrote:
You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!

And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere.
 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





codemonkey wrote:
Alright, so their theme is massive psychic power, but little/no control over it? Somewhat similar to Orks, but given the differences in the source of power (traditional Warp vs. psychic collective) and the race as a whole, it works. Should still be toned down, but now I think I understand it a bit better.

Yeah. They're still learning how to fully keep their powers on a leash, but they have worked out how to stop daemons from infecting their mind. See back a few pages for a discussion about the Lith idea and a Goddess. I'll explain it sometime.
Actually, how about a -2 penalty instead? And a re-roll? That would make it impossible to make a save on basic troops, and still hard for the 3++ characters.

This message was edited 1 time. Last update was at 2012/11/15 09:15:09


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in us
Librarian with Freaky Familiar






Oh hey look this thread again, *waves at fellow marines* CMON GUYS the band wagon is coming around for another pass.

To many unpainted models to count. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

If you don't want to help, then don't.

   
Made in us
Librarian with Freaky Familiar






Thats fine i tried helping last time he posed this and he refused mine, and every else's help. I have not looked at every post but im going to assume that this lynx army is a doomed race, betrayed by a warp god/deamon. they have OP phyker ability's that they cant control and are also super strong in CC while having really powerful ranged phyker ability's. No every one is going to lovey dovy to his ideas, i represent the other end of the spectrum.

Im not going to be an ass and say your army is bad and you should feel bad. im just here saying that i dont think this is a good army or a good idea for 40k.

To many unpainted models to count. 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Actually, we have improved very nicely

   
Made in ae
Thunderhawk Pilot Dropping From Orbit





 Backspacehacker wrote:
Thats fine i tried helping last time he posed this and he refused mine, and every else's help. I have not looked at every post but im going to assume that this lynx army is a doomed race, betrayed by a warp god/deamon. they have OP phyker ability's that they cant control and are also super strong in CC while having really powerful ranged phyker ability's. No every one is going to lovey dovy to his ideas, i represent the other end of the spectrum.

Im not going to be an ass and say your army is bad and you should feel bad. im just here saying that i dont think this is a good army or a good idea for 40k.

You have your opinion, we can all have ours. Your opinion is not fact, and therefore:
1. I don't feel bad for creating it. In fact, I'm actually happy I did.
2. It's improved a hell of a lot since last time you saw it. Check back a few pages and you'll see what I mean.
3. Do I really care?
4. ???
5. PROFIT!
So that's about it. The race was, granted, stupid, overpowered and seriously unbalancing to the game itself, never mind the fluff, but it's come a very long way since then.
And I'm glad to say it only scored a 7 on the Mary Sue test LL kindly supplied earlier.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





 thenoobbomb wrote:
Actually, we have improved very nicely

Thank you.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Ok, I think I'll get back onto the codex. I've been having a lot of work recently and haven't really been able to do anything.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
 
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