Switch Theme:

SW FAQ  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Liche Priest Hierophant





Bergen

All cool and good. But they still have not awsered weather characters can use the scouts behind enemy lines rule yet. :-(

   
Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

Actually they did answer that. Behind enemy lines is simply outflank that changes the sides that the unit arrives on what rolls. In other words, joining the unit with a character the character is allowed to outflank, because scout transfers to the character. Remember you're not making a "Behind enemy Lines" arrival roll to determine side, you're making an Outflank roll to determine the side, it is just modified.

“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein 
   
Made in us
Badass "Sister Sin"






Camas, WA

Seconded.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

They also made a few changes that limit some SW abuse.
For example, wolf guard models are now only characters when they are pack leaders. I think this is good.

Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans.

Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.

This message was edited 1 time. Last update was at 2012/09/07 17:38:18


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

Is njals staff now a force stave?

I cant believe they didnt fix frost Axes but other than that it looks good
   
Made in us
Longtime Dakkanaut





US

SlyasR wrote:
Is njals staff now a force stave?

I cant believe they didnt fix frost Axes but other than that it looks good


Page 53 – Njal Stormcaller, Staff of the Stormcaller.
Change the entry to read “Njal’s staff acts as a runic weapon
(stave) that nullifies enemy psychic powers on the roll of a 3+
(see page 36).”

Looks like +2 str is because um... frost is stronger then power? lol

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

I know, what i mean is should that be interpreted as that Runic weapons are staffs and not unusual force weapons?
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It makes a point of saying stave, so yeah, it should follow the staff rules.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

BlueDagger wrote:Looks like +2 str is because um... frost is stronger then power? lol


SlyasR wrote:Is njals staff now a force stave?

I cant believe they didnt fix frost Axes but other than that it looks good



They didn't need to fix the frost axes, they're perfectly fine the way they are. They get the +1 for being a axe, and the +1 for being frost that's a total of +2. Don't see what needs to be fixed about them

This message was edited 1 time. Last update was at 2012/09/08 00:33:23


“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein 
   
Made in us
Ferocious Blood Claw




 Grugknuckle wrote:

The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


I didn't know there was confusion here... LotP does not apply to allied FOC's.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

CanisLupus518 wrote:
 Grugknuckle wrote:

The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


I didn't know there was confusion here... LotP does not apply to allied FOC's.


Problem is that you have not backing for that statement. The use of army is not clear in the brb or codices.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

RAW unclear, as Army is now all schnockered up for its definition.


HIWPI
The Leaders of the pack clearly applies to the detachment they are included within. The 'Army' in 5th ed is synonymous with what 6th ed calls a detachment.

If they are the primary detachment then they can have 4 total HQ choices.

If they are the allied detachment they can have 2 total HQ choices.

This message was edited 3 times. Last update was at 2012/09/08 01:48:29


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Regular Dakkanaut





 Grugknuckle wrote:
They also made a few changes that limit some SW abuse.
For example, wolf guard models are now only characters when they are pack leaders. I think this is good.

Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans.

Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


They do not need to define it . Leader of the pack allows 2 HQs per single FOC slot , period . No definition for army is needed . Since allies FOC does not say " one unit" it says one FOC slot , 2 SW HQs maybe used , keep in mind that it is mitigated by the point cost . It's not free , it's expensive .
This entire thing is just a made up issue IMHO


Automatically Appended Next Post:
CanisLupus518 wrote:
 Grugknuckle wrote:

The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


I didn't know there was confusion here... LotP does not apply to allied FOC's.


Really? Can you show me where it says that ?

This message was edited 2 times. Last update was at 2012/09/08 04:21:09


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 mk2 wrote:
 Grugknuckle wrote:
They also made a few changes that limit some SW abuse.
For example, wolf guard models are now only characters when they are pack leaders. I think this is good.

Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans.

Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


They do not need to define it . Leader of the pack allows 2 HQs per single FOC slot , period . No definition for army is needed . Since allies FOC does not say " one unit" it says one FOC slot , 2 SW HQs maybe used , keep in mind that it is mitigated by the point cost . It's not free , it's expensive .
This entire thing is just a made up issue IMHO


Automatically Appended Next Post:
CanisLupus518 wrote:
 Grugknuckle wrote:

The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.


I didn't know there was confusion here... LotP does not apply to allied FOC's.


Really? Can you show me where it says that ?


I love how worked up you can get and attack one unsubstantiated stance with your own but there is an ambiguity in the rules and atm either one is a viable stance. Quit acting like it's clear cut and just ask the TO before hand.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

It is not ambiguous. It is very clear, people are reading too much into it. The rule was written for 5th edition, and we need to take that into consideration when reading it.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Yes but that is RAI by definition. RAW is the only thing we can actually debate.
RAI is subjective in the most open of ways, it cannot be said to be clearly any way as that implies objective knowledge of the writers that nobody here has.

This message was edited 1 time. Last update was at 2012/09/08 05:44:21


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

How is it RAI by definition? The rule is clear. You get two for one. Anyone trying to argue that Primary Detachment is the ONLY definition for "Army" are ignoring the written rules.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 Captain Antivas wrote:
How is it RAI by definition? The rule is clear. You get two for one. Anyone trying to argue that Primary Detachment is the ONLY definition for "Army" are ignoring the written rules.


And those that apply army to both detachments are doing the same. Army is used fast and loose, it is used as both your entire list and a detachment without any clear convention.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

The problem is the rule is noted for the Primary Detachment FOC HQ slot. Since GW did not come out and say what counts as an army we are left with HYWPI, since RAW are completely ambiguous in this case. IMO (and Insaniak IIRC) LotP only applies to the Primary Detachment FOC, and will do so until GW FAQs otherwise.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 Lone Dragoon wrote:
BlueDagger wrote:Looks like +2 str is because um... frost is stronger then power? lol


SlyasR wrote:Is njals staff now a force stave?

I cant believe they didnt fix frost Axes but other than that it looks good



They didn't need to fix the frost axes, they're perfectly fine the way they are. They get the +1 for being a axe, and the +1 for being frost that's a total of +2. Don't see what needs to be fixed about them


Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)
   
Made in au
[MOD]
Making Stuff






Under the couch

SlyasR wrote:
[Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)

The axe isn't a Specialist weapon. The fist is.

 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 insaniak wrote:
SlyasR wrote:
[Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)

The axe isn't a Specialist weapon. The fist is.


Which makes fists better because from 6 th edition on specialist weapons can columbine with other specialist weapons making pf + wc giving you +1A just like axe + pistol gives you +1A
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

SlyasR wrote:
Which makes fists better because from 6 th edition on specialist weapons can columbine with other specialist weapons making pf + wc giving you +1A just like axe + pistol gives you +1A

That's a very expensive way to get +1 attack (compared to the free bolt pistol). Wouldn't be worth it.


Automatically Appended Next Post:
 Mannahnin wrote:
It makes a point of saying stave, so yeah, it should follow the staff rules.

It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.

This message was edited 1 time. Last update was at 2012/09/08 14:11:19


 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

 grendel083 wrote:

 Mannahnin wrote:
It makes a point of saying stave, so yeah, it should follow the staff rules.

It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.


Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything. This is HIWPI and plan on discussing it with my group, it just sounds too unfair to place that kind of a limitation on an entire army.

This message was edited 1 time. Last update was at 2012/09/08 15:05:20


 
   
Made in us
The Hive Mind





 Captain Antivas wrote:
 grendel083 wrote:

 Mannahnin wrote:
It makes a point of saying stave, so yeah, it should follow the staff rules.

It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.


Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything.

So aside from some unique rules, what unique rules does it have?

What?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Captain Antivas wrote:
 grendel083 wrote:

 Mannahnin wrote:
It makes a point of saying stave, so yeah, it should follow the staff rules.

It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.


Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything.

It might be a limited rule, but it is a rule.
It doesn't say it needs a 'decent close combat rule' or 'small rules don't count'.
   
Made in us
Wraith






Rune Priests... in Close... Combat?

What?


Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

I see what you did there. What I am saying is that I am not sure that an entire army should get 1 type of Force Weapon and cannot deviate from that in exchange for a limited use ability. Doesn't sound very fair to me. It was poorly worded, but it was more of a HIWPI than anything else.
   
Made in us
Longtime Dakkanaut






Does Njal's power, Vengeful Tornado Affect Flyers now?

Thanks

Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".

Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?

You must recite every rule of Dakka Dakka. BACKWARDS.
 
   
Made in us
Wraith






 Adam LongWalker wrote:
Does Njal's power, Vengeful Tornado Affect Flyers now?

Thanks


Separate thread on that topic exists. Still debated.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
 
Forum Index » 40K You Make Da Call
Go to: