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![[Post New]](/s/i/i.gif) 2012/09/07 00:38:17
Subject: SW FAQ
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Liche Priest Hierophant
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All cool and good. But they still have not awsered weather characters can use the scouts behind enemy lines rule yet. :-(
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![[Post New]](/s/i/i.gif) 2012/09/07 16:59:58
Subject: SW FAQ
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Rough Rider with Boomstick
Fond du Lac, Wi
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Actually they did answer that. Behind enemy lines is simply outflank that changes the sides that the unit arrives on what rolls. In other words, joining the unit with a character the character is allowed to outflank, because scout transfers to the character. Remember you're not making a "Behind enemy Lines" arrival roll to determine side, you're making an Outflank roll to determine the side, it is just modified.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2012/09/07 17:06:30
Subject: SW FAQ
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Badass "Sister Sin"
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Seconded.
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![[Post New]](/s/i/i.gif) 2012/09/07 17:36:50
Subject: SW FAQ
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Veteran Wolf Guard Squad Leader
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They also made a few changes that limit some SW abuse. For example, wolf guard models are now only characters when they are pack leaders. I think this is good. Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans. Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
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This message was edited 1 time. Last update was at 2012/09/07 17:38:18
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/07 23:03:23
Subject: SW FAQ
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Sure Space Wolves Land Raider Pilot
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Is njals staff now a force stave?
I cant believe they didnt fix frost Axes but other than that it looks good
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![[Post New]](/s/i/i.gif) 2012/09/07 23:10:46
Subject: SW FAQ
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Longtime Dakkanaut
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SlyasR wrote:Is njals staff now a force stave?
I cant believe they didnt fix frost Axes but other than that it looks good
Page 53 – Njal Stormcaller, Staff of the Stormcaller.
Change the entry to read “Njal’s staff acts as a runic weapon
(stave) that nullifies enemy psychic powers on the roll of a 3+
(see page 36).”
Looks like +2 str is because um... frost is stronger then power? lol
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![[Post New]](/s/i/i.gif) 2012/09/07 23:17:28
Subject: SW FAQ
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Sure Space Wolves Land Raider Pilot
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I know, what i mean is should that be interpreted as that Runic weapons are staffs and not unusual force weapons?
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![[Post New]](/s/i/i.gif) 2012/09/07 23:29:55
Subject: SW FAQ
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[DCM]
Tilter at Windmills
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It makes a point of saying stave, so yeah, it should follow the staff rules.
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![[Post New]](/s/i/i.gif) 2012/09/07 23:31:19
Subject: SW FAQ
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Rough Rider with Boomstick
Fond du Lac, Wi
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BlueDagger wrote:Looks like +2 str is because um... frost is stronger then power? lol
SlyasR wrote:Is njals staff now a force stave?
I cant believe they didnt fix frost Axes but other than that it looks good
They didn't need to fix the frost axes, they're perfectly fine the way they are. They get the +1 for being a axe, and the +1 for being frost that's a total of +2. Don't see what needs to be fixed about them
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This message was edited 1 time. Last update was at 2012/09/08 00:33:23
“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2012/09/08 00:21:18
Subject: SW FAQ
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Ferocious Blood Claw
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Grugknuckle wrote:
The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
I didn't know there was confusion here... LotP does not apply to allied FOC's.
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![[Post New]](/s/i/i.gif) 2012/09/08 00:43:17
Subject: SW FAQ
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Stern Iron Priest with Thrall Bodyguard
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CanisLupus518 wrote: Grugknuckle wrote:
The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
I didn't know there was confusion here... LotP does not apply to allied FOC's.
Problem is that you have not backing for that statement. The use of army is not clear in the brb or codices.
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![[Post New]](/s/i/i.gif) 2012/09/08 01:41:12
Subject: SW FAQ
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Captain of the Forlorn Hope
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RAW unclear, as Army is now all schnockered up for its definition. HIWPI The Leaders of the pack clearly applies to the detachment they are included within. The 'Army' in 5th ed is synonymous with what 6th ed calls a detachment. If they are the primary detachment then they can have 4 total HQ choices. If they are the allied detachment they can have 2 total HQ choices.
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This message was edited 3 times. Last update was at 2012/09/08 01:48:29
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![[Post New]](/s/i/i.gif) 2012/09/08 04:18:11
Subject: SW FAQ
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Regular Dakkanaut
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Grugknuckle wrote:They also made a few changes that limit some SW abuse.
For example, wolf guard models are now only characters when they are pack leaders. I think this is good.
Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans.
Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
They do not need to define it . Leader of the pack allows 2 HQs per single FOC slot , period . No definition for army is needed . Since allies FOC does not say " one unit" it says one FOC slot , 2 SW HQs maybe used , keep in mind that it is mitigated by the point cost . It's not free , it's expensive .
This entire thing is just a made up issue IMHO Automatically Appended Next Post: CanisLupus518 wrote: Grugknuckle wrote:
The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
I didn't know there was confusion here... LotP does not apply to allied FOC's.
Really? Can you show me where it says that ?
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This message was edited 2 times. Last update was at 2012/09/08 04:21:09
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![[Post New]](/s/i/i.gif) 2012/09/08 04:54:29
Subject: SW FAQ
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Stern Iron Priest with Thrall Bodyguard
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mk2 wrote: Grugknuckle wrote:They also made a few changes that limit some SW abuse.
For example, wolf guard models are now only characters when they are pack leaders. I think this is good.
Also, they did away with the "Runic Weapon 4+ and THEN wolf tail 5+ and THEN deny the witch 6+" psychic save shenanigans.
Over all, I'm very pleased with the outcome. The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
They do not need to define it . Leader of the pack allows 2 HQs per single FOC slot , period . No definition for army is needed . Since allies FOC does not say " one unit" it says one FOC slot , 2 SW HQs maybe used , keep in mind that it is mitigated by the point cost . It's not free , it's expensive .
This entire thing is just a made up issue IMHO
Automatically Appended Next Post:
CanisLupus518 wrote: Grugknuckle wrote:
The only thing they've overlooked that I can see is they didn't define what a "Space Wolf Army" is for purposes of applying "leaders of the pack" to allied FOC's.
I didn't know there was confusion here... LotP does not apply to allied FOC's.
Really? Can you show me where it says that ?
I love how worked up you can get and attack one unsubstantiated stance with your own but there is an ambiguity in the rules and atm either one is a viable stance. Quit acting like it's clear cut and just ask the TO before hand.
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![[Post New]](/s/i/i.gif) 2012/09/08 05:01:14
Subject: SW FAQ
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Land Raider Pilot on Cruise Control
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It is not ambiguous. It is very clear, people are reading too much into it. The rule was written for 5th edition, and we need to take that into consideration when reading it.
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![[Post New]](/s/i/i.gif) 2012/09/08 05:42:59
Subject: SW FAQ
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Stern Iron Priest with Thrall Bodyguard
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Yes but that is RAI by definition. RAW is the only thing we can actually debate.
RAI is subjective in the most open of ways, it cannot be said to be clearly any way as that implies objective knowledge of the writers that nobody here has.
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This message was edited 1 time. Last update was at 2012/09/08 05:44:21
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![[Post New]](/s/i/i.gif) 2012/09/08 06:13:48
Subject: SW FAQ
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Land Raider Pilot on Cruise Control
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How is it RAI by definition? The rule is clear. You get two for one. Anyone trying to argue that Primary Detachment is the ONLY definition for "Army" are ignoring the written rules.
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![[Post New]](/s/i/i.gif) 2012/09/08 07:32:58
Subject: SW FAQ
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Stern Iron Priest with Thrall Bodyguard
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Captain Antivas wrote:How is it RAI by definition? The rule is clear. You get two for one. Anyone trying to argue that Primary Detachment is the ONLY definition for "Army" are ignoring the written rules.
And those that apply army to both detachments are doing the same. Army is used fast and loose, it is used as both your entire list and a detachment without any clear convention.
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![[Post New]](/s/i/i.gif) 2012/09/08 10:09:57
Subject: SW FAQ
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Powerful Phoenix Lord
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The problem is the rule is noted for the Primary Detachment FOC HQ slot. Since GW did not come out and say what counts as an army we are left with HYWPI, since RAW are completely ambiguous in this case. IMO (and Insaniak IIRC) LotP only applies to the Primary Detachment FOC, and will do so until GW FAQs otherwise.
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Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/08 11:59:49
Subject: SW FAQ
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Sure Space Wolves Land Raider Pilot
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Lone Dragoon wrote:BlueDagger wrote:Looks like +2 str is because um... frost is stronger then power? lol
SlyasR wrote:Is njals staff now a force stave?
I cant believe they didnt fix frost Axes but other than that it looks good
They didn't need to fix the frost axes, they're perfectly fine the way they are. They get the +1 for being a axe, and the +1 for being frost that's a total of +2. Don't see what needs to be fixed about them
Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)
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![[Post New]](/s/i/i.gif) 2012/09/08 13:03:02
Subject: SW FAQ
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[MOD]
Making Stuff
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SlyasR wrote:[Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)
The axe isn't a Specialist weapon. The fist is.
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![[Post New]](/s/i/i.gif) 2012/09/08 13:11:39
Subject: SW FAQ
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Sure Space Wolves Land Raider Pilot
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insaniak wrote:SlyasR wrote:[Because frost axe and Powerfist cost the same but Powerfist has more strength so the axe is worthless, if it were cheaper or I2 instead of I1 then it would have been three viable weapons (both frosta and fist)
The axe isn't a Specialist weapon. The fist is.
Which makes fists better because from 6 th edition on specialist weapons can columbine with other specialist weapons making pf + wc giving you +1A just like axe + pistol gives you +1A
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![[Post New]](/s/i/i.gif) 2012/09/08 13:50:13
Subject: SW FAQ
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Nasty Nob on Warbike with Klaw
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SlyasR wrote:Which makes fists better because from 6 th edition on specialist weapons can columbine with other specialist weapons making pf + wc giving you +1A just like axe + pistol gives you +1A
That's a very expensive way to get +1 attack (compared to the free bolt pistol). Wouldn't be worth it. Automatically Appended Next Post: Mannahnin wrote:It makes a point of saying stave, so yeah, it should follow the staff rules.
It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.
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This message was edited 1 time. Last update was at 2012/09/08 14:11:19
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![[Post New]](/s/i/i.gif) 2012/09/08 14:58:32
Subject: SW FAQ
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Land Raider Pilot on Cruise Control
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grendel083 wrote:
Mannahnin wrote:It makes a point of saying stave, so yeah, it should follow the staff rules.
It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.
Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything. This is HIWPI and plan on discussing it with my group, it just sounds too unfair to place that kind of a limitation on an entire army.
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This message was edited 1 time. Last update was at 2012/09/08 15:05:20
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![[Post New]](/s/i/i.gif) 2012/09/08 15:00:46
Subject: SW FAQ
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The Hive Mind
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Captain Antivas wrote: grendel083 wrote:
Mannahnin wrote:It makes a point of saying stave, so yeah, it should follow the staff rules.
It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.
Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything.
So aside from some unique rules, what unique rules does it have?
What?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/08 15:02:24
Subject: SW FAQ
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Nasty Nob on Warbike with Klaw
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Captain Antivas wrote: grendel083 wrote:
Mannahnin wrote:It makes a point of saying stave, so yeah, it should follow the staff rules.
It does say Stave, but the rules for runic weapons make it an unusual force weapon. It defiantly has unique close combat rules. Not sure why they mentioned stave.
Other than a very limited bonus that applies when fighting 1 army, some of a second army, and one model out of a third, what unique close combat rules does it have? I don't think wounding Daemons on a set die roll is not enough to classify it as an unusual weapon so it should get the bonus from being a staff. The staff bonus doesn't matter against Daemons so it is not like you get a double bonus against them or anything.
It might be a limited rule, but it is a rule.
It doesn't say it needs a 'decent close combat rule' or 'small rules don't count'.
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![[Post New]](/s/i/i.gif) 2012/09/08 15:03:36
Subject: SW FAQ
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Wraith
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Rune Priests... in Close... Combat?
What?
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2012/09/08 15:04:31
Subject: SW FAQ
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Land Raider Pilot on Cruise Control
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I see what you did there. What I am saying is that I am not sure that an entire army should get 1 type of Force Weapon and cannot deviate from that in exchange for a limited use ability. Doesn't sound very fair to me. It was poorly worded, but it was more of a HIWPI than anything else.
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![[Post New]](/s/i/i.gif) 2012/09/08 15:49:28
Subject: SW FAQ
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Longtime Dakkanaut
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Does Njal's power, Vengeful Tornado Affect Flyers now?
Thanks
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![[Post New]](/s/i/i.gif) 2012/09/08 15:50:21
Subject: SW FAQ
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Wraith
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Separate thread on that topic exists. Still debated.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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