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![[Post New]](/s/i/i.gif) 2012/10/25 16:36:33
Subject: XCOM Enemy Unknown
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Screaming Shining Spear
NeoGliwice III
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The biggest problem is that their spit is 100% accurate, isn't it? I've never seen them miss, even on normal behind full cover with upgraded smoke.
Poisoned guys on classic tend to loose will checks super fast and drag others into panic mode.
One panic round by half of your team (2 guys, so not that uncommon) in bomb run is all it takes to loose it. On classic they also have that one additional health so usually survive rifle and shrug off grenades.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/10/25 17:03:58
Subject: XCOM Enemy Unknown
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Longtime Dakkanaut
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LordofHats wrote:Never had a problem with thin men. Don't bunch up and they're less of a problem (and bring lots of Support, I always pack two).
Even in early game its not that hard to one shot them, provided the game shows mercy on your chances to hit the target.
It's really more that the RNG seems to worship the thin men, than anything else. They just never miss, constantly crit, constantly cause panic, always seem to choose the best places to take cover and there are so many of them. They frustrate me than any other enemy type. I guess the poison can be an inconvenient sometimes, makes it hard to aim but it isn't a huge deal. Most of the time I'm happy to see a poison shot, since it means they won't be causing massive amounts of damage with their guns... and they're like the second enemy in the game! Yikes.
In contrast Berserkers who show up relatively late are harmless. You tag them once and they run headlong into the middle of your squad and promptly get vaporized by 100% hit rate attacks. Enemies who mind control are basically wasting their turn, I've never failed to kill the controller before he did *anything* with the victim.
Alien Grenades were the best item ever, just because they could 1-shot Thin Men without LoS and without needing to hit.
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This message was edited 6 times. Last update was at 2012/10/25 17:07:20
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![[Post New]](/s/i/i.gif) 2012/10/25 17:12:49
Subject: XCOM Enemy Unknown
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Crushing Black Templar Crusader Pilot
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OMFG THIS GAME IS AWESOME. I know Im a little late to the party, but I used to play this game to death as a kid and I just rented the new one last night. Was literally up til 2am playing it. What an incredible update for a great game.
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BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
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![[Post New]](/s/i/i.gif) 2012/10/25 17:16:06
Subject: XCOM Enemy Unknown
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Secret Force Behind the Rise of the Tau
USA
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My biggest problem are the cyberdisks. They have this annoying habit of floating across half the map and taking a flank position and firing into someone. Usually kill them as fast as I can but those things hurt XD
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![[Post New]](/s/i/i.gif) 2012/10/25 17:26:32
Subject: XCOM Enemy Unknown
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Consigned to the Grim Darkness
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I don't mind thin men myself . Better than facing off against muton elites. Chongara wrote:It's really more that the RNG seems to worship the thin men, than anything else. They just never miss
Actually there's a good reason for this. The Thin Man Plasma Rifle is the same as the Light Plasma Rifle. Which gives +10 to aim./
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This message was edited 3 times. Last update was at 2012/10/25 17:29:18
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/25 17:37:27
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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Melissia wrote:I don't mind thin men myself . Better than facing off against muton elites. Chongara wrote:It's really more that the RNG seems to worship the thin men, than anything else. They just never miss
Actually there's a good reason for this. The Thin Man Plasma Rifle is the same as the Light Plasma Rifle. Which gives +10 to aim./ That's actually a common misconception. The LPR the thin men use does not grant them the +10 to aim; the game gives it that stat after you capture one. What it does give is the suppression ability. I think its in the . ini somewhere. The forums talk about it. What they do have is 65 basic aim, which is increased to 75 in classic (all aliens receive a +10 aim boost in classic). Combined with the fact that they are usually on high ground, they have a whopping total of 95 aim.
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This message was edited 1 time. Last update was at 2012/10/25 17:39:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/10/25 17:38:11
Subject: XCOM Enemy Unknown
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Secret Force Behind the Rise of the Tau
USA
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I wanted free light plasma rifles, so I just arc pistol'd some thin men  So much cheaper than building them myself.
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![[Post New]](/s/i/i.gif) 2012/10/25 17:39:28
Subject: XCOM Enemy Unknown
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Consigned to the Grim Darkness
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Yeah it is.
Also, thin men are extremely vulnerable to stunning anyway.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/25 17:45:21
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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Melissia wrote:Yeah it is.
Also, thin men are extremely vulnerable to stunning anyway.
Tell that to them on my first playthrough!
On my second they got the idea though.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/10/25 19:37:21
Subject: XCOM Enemy Unknown
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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LordofHats wrote:My biggest problem are the cyberdisks. They have this annoying habit of floating across half the map and taking a flank position and firing into someone. Usually kill them as fast as I can but those things hurt XD
Agreed, got to a point where i would start sweating buckets whenever one of those bastards turned up...the auto move when they spawn is just a killer i find, allows them to get enough movement the next turn (flying half the map) to really get into an awful position for you, and the combo of a badass main gun and grenades hurts something awful...
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2012/10/25 19:38:41
Subject: Re:XCOM Enemy Unknown
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Screaming Shining Spear
NeoGliwice III
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Just got achievement 3xExcellent on terror mission. Thanks to inferior AI I guess. Somehow I didn't get this one on normal.
I really needed this boost after loosing 3 counties in one month
Can't believe how much more exciting this game is during another playthrough.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/10/25 20:02:31
Subject: XCOM Enemy Unknown
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Consigned to the Grim Darkness
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THe only way I've gotten 3x excellent on terror missions is by lucking out and having all the enemies spawn in easy spaces to kill.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/25 20:08:23
Subject: XCOM Enemy Unknown
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Secret Force Behind the Rise of the Tau
USA
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I got a 3x because the only enemies where the chryssi-thingies. Spawned them one group at a time and just gunned them all down with heavy plasma.
I was trying to get all my heavies promoted XD 2 shots a turn bugs! Suck it
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This message was edited 1 time. Last update was at 2012/10/25 20:08:30
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![[Post New]](/s/i/i.gif) 2012/10/25 21:08:29
Subject: XCOM Enemy Unknown
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Focused Fire Warrior
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I got it because everything stayed about midway across the map and it didn't take me long to find them all. Gun down the cryssalids as they come leaping off of the building them rush in and destroy the floaters. I think I did it in 4-5 turns.
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![[Post New]](/s/i/i.gif) 2012/10/25 22:02:40
Subject: XCOM Enemy Unknown
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Decrepit Dakkanaut
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I got it cause I had 4 snipers and 2 supports with the extra movement to search them out. Squad sight ftw.
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![[Post New]](/s/i/i.gif) 2012/10/25 22:14:01
Subject: XCOM Enemy Unknown
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Terrifying Doombull
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I find this game amsuing but also somewhat of a disapointment. Granted I never played the original so I am somewhat unaffacted by childhood memories. But the thing that irritates me the most is how damned long things take to reasrch and build, sided with the system that leaves you stranded without your best men should they get wounded.
And the AI and somewhat shoddy grafics also contributes to my lack of intrest in completing it
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![[Post New]](/s/i/i.gif) 2012/10/25 22:16:23
Subject: XCOM Enemy Unknown
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Calculating Commissar
pontiac, michigan; usa
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I beat normal mode pretty handlily the 2nd go i had at it. I beat it the first time but for some odd reason i kept getting the defeat screen and i heard it was a bug.
The real challenge is to play classic or impossible difficulty on iron man mode (impossible is always on iron man mode). You see in classic you're dead if you're not always in full cover pretty much and you have to face enemies little by little. Every enemy has an aim bonus, some like mutons and thin men have health bonuses so they can't be killed by just one grenade if they bunch up (you need several). Also i think i may have to allow some continents to go down the tubes early on like 'south america'. South america has very low income countries and only 2 of them. The only good thing it has is the 'we have ways' boost and later on it doesn't even matter. I also think i'm going to let most of north america go down the tubes except for the USA because of the high income it has. I might also let go of africa but the 30% extra income bonus sounds nice so i'll try to keep it. Asia and europe i'm going to save as much as i can because they each have 4 countries and failing a mission in one of those countries raises the panic level for all 4 countries and more for the main country i didn't help. Basically if i keep the panic down in europe and asia then i can lose all but one of the other countries in all the other continents (the one being the U.S. for sheer income reasons and because i'm an american  ).
Tackling classic difficulty on iron man mode is a challenge though. I suggest everybody try. It's very frustrating esp. when you fight the 10 hp mutons that can crit. you with 12 hp damage which is enough to kill pretty much anything early on. I figure the 2 things i need most in battle other than rockets are a high defense amount (smokescreen, unit bonuses, cover, armor, etc.) and a good aim ability if at all possible. I find it easier to only face a couple guys at a time so you have to watch out for uncovering more enemies in the rest of the battlefield and yet you should probably engage only like 2 or 3 guys with your entire squad out of 5 or more that are there.
Carapace armor seems pointless but i may get armor that boosts speed and defense. I'm unsure if i want to use titan armor and sometimes medkits because you will get one shot killed quite a bit. I may go for 2 smokescreens rather than 3 medkits and the smokescreen with an extra 20 to the already 20 defense from smokescreen must be a godsend for a total of 40 defense. With ghost armor or skeleton armor, special abilities and even partial cover i bet those super smokescreens will just make your guys super hard to hit even with the stupidly ridiculous aim of enemies. You can be behind multiple intervening objects an entire building's length away and your enemy will still shoot at you and hit you even if you're behind a car with the long end away from you. Basically your enemies in classic difficulty are insanely stupidly accurate and you need more potent laser weapons and better extremely fast. I may opt out of using carapace and titan armor entirely for ghost armor and skeleton armor. I'll see about the archangel armor and psi armor.
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Join skavenblight today!
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![[Post New]](/s/i/i.gif) 2012/10/25 22:36:23
Subject: XCOM Enemy Unknown
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Screaming Shining Spear
NeoGliwice III
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Soladrin wrote:I got it cause I had 4 snipers and 2 supports with the extra movement to search them out. Squad sight ftw. 
That's the thing. I had 2 noobs, lvl2 assault and lvl 3 sniper. 3xCarapace, scope, medkit and a vest. No upgraded weapons. Classic Ironman so no save shenanigans. Still have no idea how this happened. I fear the new DLC will be additional 2h gameplay and 10E. At least overall success of XCOM could mean some new squad turn-based games.
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This message was edited 1 time. Last update was at 2012/10/25 22:37:01
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/10/25 22:38:23
Subject: XCOM Enemy Unknown
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Decrepit Dakkanaut
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I'll be honest, playing x-com just reminded me how much I loved Fallout Tactics. Still think I prefer that one.
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![[Post New]](/s/i/i.gif) 2012/10/27 08:46:13
Subject: XCOM Enemy Unknown
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Calculating Commissar
pontiac, michigan; usa
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Is anybody else playing classic difficulty on iron man mode and having as hard of a time with it as me? It's fine until you fight masses of mutons with guns that crit. with a 12 and mostly just one shot kill your guys. The best i could do was 2 shot kill them when my shots actually do hit.
Usually the way the game works is i get a guy all the way to captain rank but i need to get them to major rank before i can get the will bonus and the 'new guy' bonus which might be the most useful of them since all your guys start off with a class and use better weapons or abilities.
Somehow i managed to keep most of my nations but one or two in my council but i don't think i can ever make it past september in classic mode currently. Just without better weapons and more defense as well as better soldiers i just die.
I may have to stun thin men early on and get their weapons like most people mention just so i can get the aim boost and then add that to the scope bonus. I'm more interested in stunning mutons though because of alien grenades and all the crazy guns they have.
Another thing i found out is that using hunker down is pretty good for when you are in partial cover as it negates critical hits and doubles your cover (makes partial cover count as full cover). This helps for if you use one move to send a guy out early on and have one left to use and you can't go back as easily due to enemies moving into position. Sometimes i find hunker down to be fantastic if you can't shoot your enemies well and there's only partial cover around as it forces your enemies to come around so they can shoot you better and often pulls them out into the open. That said running away could help too but running away a little and using hunker down to draw out your enemies helps a bit.
I'm still having trouble with classic difficulty though. Any hints would be nice. I think i may have to capture aliens pretty fast and use their weapons. That said it won't be easy not even close.
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Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2012/10/27 10:26:10
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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flamingkillamajig wrote:Is anybody else playing classic difficulty on iron man mode and having as hard of a time with it as me? It's fine until you fight masses of mutons with guns that crit. with a 12 and mostly just one shot kill your guys. The best i could do was 2 shot kill them when my shots actually do hit.
Usually the way the game works is i get a guy all the way to captain rank but i need to get them to major rank before i can get the will bonus and the 'new guy' bonus which might be the most useful of them since all your guys start off with a class and use better weapons or abilities.
Somehow i managed to keep most of my nations but one or two in my council but i don't think i can ever make it past september in classic mode currently. Just without better weapons and more defense as well as better soldiers i just die.
I may have to stun thin men early on and get their weapons like most people mention just so i can get the aim boost and then add that to the scope bonus. I'm more interested in stunning mutons though because of alien grenades and all the crazy guns they have.
Another thing i found out is that using hunker down is pretty good for when you are in partial cover as it negates critical hits and doubles your cover (makes partial cover count as full cover). This helps for if you use one move to send a guy out early on and have one left to use and you can't go back as easily due to enemies moving into position. Sometimes i find hunker down to be fantastic if you can't shoot your enemies well and there's only partial cover around as it forces your enemies to come around so they can shoot you better and often pulls them out into the open. That said running away could help too but running away a little and using hunker down to draw out your enemies helps a bit.
I'm still having trouble with classic difficulty though. Any hints would be nice. I think i may have to capture aliens pretty fast and use their weapons. That said it won't be easy not even close.
Yeah, CI is a bitch. I never had any real problems with mutons though; its always the thin men who get me.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/10/27 19:55:57
Subject: XCOM Enemy Unknown
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Consigned to the Grim Darkness
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Carapace armor is just a stepping stone. The most economical armor is the skeleton suit, which comes right after the carapace armor-- for the loss in just one HP, it increases movement rate, defense, and mobility, and costs less alloy to boot.
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This message was edited 1 time. Last update was at 2012/10/27 20:01:10
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/27 20:00:39
Subject: XCOM Enemy Unknown
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Arch Magos w/ 4 Meg of RAM
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Melissia wrote:Titan armor makes you immune to Thin Men poison, you know.
It's one of its main advantages.
so does carrying medkits
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/10/27 22:40:57
Subject: Re:XCOM Enemy Unknown
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Ancient Ultramarine Venerable Dreadnought
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I agree with Mel, I don't have any issues with the skinnies, they are annoying, but die nice and easy with one shot. The dangerous gak is the stuff that takes heaps of punishment, I think its because I get overconfident and run all my assault guys up and blast the gak out of them. I play super aggressively, and always take three assault guys, I like to get right up in their grid and make sure I hit them hard and fast with the business end of a shotgun. Sniping ain't my style.
Issues start if whatever I'm shooting survives, and on their turn they are three feet away from my men. So Elite Mutons, Ethereals and Sectopods are the bad asses for me.. obviously I suppose seeing as they are the elite fethers! The Cyberdisks are pretty tough as well and can survive a good couple of shots, they seem to be really accurate with their return fire as well.
But especially a Sectopod critting for 14 and getting to shoot two separate guys in the face in one turn.
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This message was edited 2 times. Last update was at 2012/10/27 22:45:13
We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2012/10/28 00:26:38
Subject: XCOM Enemy Unknown
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Consigned to the Grim Darkness
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Sectopods and cyberdisks are the main reason why I ALWAYS carry around a single heavy gunner. Suppressive fire against the heavy hitters combined with a bonus to hit them granted by holo targeting can mean the difference between life and death.
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This message was edited 1 time. Last update was at 2012/10/28 00:26:44
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/28 00:36:49
Subject: XCOM Enemy Unknown
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Purposeful Hammerhead Pilot
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Melissia wrote:Sectopods and cyberdisks are the main reason why I ALWAYS carry around a single heavy gunner. Suppressive fire against the heavy hitters combined with a bonus to hit them granted by holo targeting can mean the difference between life and death.
Bah. HEAT ammo and just shoot them in the face... robot face? Front of the disk?
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- 3000
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![[Post New]](/s/i/i.gif) 2012/10/28 01:35:54
Subject: Re:XCOM Enemy Unknown
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Oberstleutnant
Back in the English morass
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lord_blackfang wrote: There's also no way to get a leg up on the aliens, whereas in the original, if you did really well early on and attained air superiority, you could start dictating the terms of engagement.
There is a way. Once you can enter the alien dimension you can keep wiping out their fleets so they literally can't attack you. Of course by this stage you will be near fully kitted out anyway and would be starting in the end game missions. When UFOs invade you can also target the buildings that they deploy troops to (they use a grey tube type thing), if you do this you will very rarely get terror missions.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/28 01:42:16
Subject: XCOM Enemy Unknown
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Arch Magos w/ 4 Meg of RAM
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Is that in the original or in apocalypse?
I kind of tried to play apoc but couldnt manage it, the interface was just too clunky for me :(
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/10/28 01:44:01
Subject: XCOM Enemy Unknown
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Oberstleutnant
Back in the English morass
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Apoc.
I actually prefer Apoc to the earlier X-COMs
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/28 02:03:23
Subject: XCOM Enemy Unknown
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Calculating Commissar
pontiac, michigan; usa
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Well you guys know i'm talking about classic difficulty on iron man mode so when i say mutons are hard i mean they crit. on 12's and have like 10 hp per guy. That's generally when i start to go downhill and the fact all my elite guys die off so i have to deal with a bunch of rookies with base weapons that panic a lot.
I played a mission not too long ago and i think i received no damage whatsoever and fought a bunch of floaters and sectoids. Let's just say i lit up the place with rockets and shot like 3 of them with 2 guys (a shredder rocket was on one of em). I can't stress the importance of heavies enough but you will curse when it goes off target or blows up on your guys. Try your best to shoot with as open terrain as you can get and keep them in somewhat forward positions so you can get a good shot off. That said heavies are pretty good against mobs early on. Dunno about later but i figure a good couple of rockets could do some nice damage esp. when the enemy takes cover behind a car or other explosive terrain that blows up too (the explosions stack). I think a rocket plus a car blowing up is enough to kill a muton using it for cover even with its 10 hp. Also if an enemy takes cover anywhere the rockets go through the cover as well and should the shot not kill them it should still be enough to make them stay out in the open long enough to die from the fire on your other dudes.
Currently i have a couple lieutenants (a sniper and a heavy i think) and if i remember correctly the game starts getting hard right about when i have a captain or something. I'm trying to get some majors so i can at least get 'the new guy' upgrade so all my starting dudes at least have a profession. I'm trying really hard to keep my lieutenants alive right now so we'll see where this goes. I'll probably be cursing how i failed for the 9 or 10th time on classic difficulty next time i post though. It usually happens because i get rushed by large mobs of dudes and i usually quit when i have to fight 2 cyberdiscs that instant kill my guys and fly over so much terrain it has to be a bad joke. Seriously right now cyberdiscs have the most ridiculous move and combined with their firepower in classic diff. being a one hit kill just as mutons and chrysallids one hit kill it's just too much.
@Melissia: Yeah i was trying to make a point of the skeleton armor being the better early tier armor though i may try very hard to get ghost armor pretty quickly. I may skip titan armor altogether but i'm unsure. I'm wondering if the archangel armor when shooting at enemies from below counts it as flanked. I ask this because i'm wondering if i should get the other colonel sniper power that allows you to snipe and not have it cost an action and to maybe get move and snipe with the sniper early on. My point in doing this is if i can fly up over people and auto-flank a whole bunch then i can snipe all of them. If this isn't the case i suppose i could just destroy cover with rockets and snipe at the enemies out of cover until they die. Either way it's a win for me. Could be good against sectopods actually though 'double tap' is fun esp. since i never choose the move and fire sniping option so it's preferable.
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This message was edited 1 time. Last update was at 2012/10/28 02:14:14
Join skavenblight today!
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