Hi! Yes, I have been playing MERCS since it came out -- solid game, that tends to grow on you; solid sci-fi, but in the not too distant future. I have found the factions (corporations) to be well balanced against each other, but each as a different style and learning curve. The CCC and KemVar are considered the most straightforward, and are usually used to demo the game. The game itself is well designed and supported -- the developers regularly speak up on the forums, which are nicely active for a small/new game.
It is a bit of a steep buy-in at MSRP $70 for a set -- but that includes all minis for that faction so far released (6; you play with 5 at a time), a mini rule book, dice, and cards. The game was designed for 2-D terrain, but is just as easily played on 3-D terrain if you desire (just turn the card on its edge). Games are fairly quick (3 vs 3 or 5 vs 5), and require more in the way of real-world tactics. I highly recommend it!
I am a Henchman for Malifaux (and it is my first love), which does have a slightly cheaper buy in (~$35 for starter box, but you need a rule book ($15) and deck ($12). Malifaux is also steampunk/horror/western.
Cheers!
Automatically Appended Next Post: Sorry... To better answer your original questions, yes MERCS is a game that takes limited time to play, and does not require vast experiences with other miniature games to master. Unlike
40k, there are no lists to build -- you can play head-to-head, or choose a scenario; then pick 5 (or three for a quicker game) of your 6 models and go to town! Each model plays off the strength of its corporation (corp), but is unique (you "can't" choose to take two of the same model) and has its own strengths and weaknesses (e.g., the heavy weapon trooper tends to be quite slow, but has the firepower to make up for it).
Briefly, the corporations are:
CCC: North American; well-rounded jack-of-all-trades
KemVar: South American; all about stealth (think Predator cloaking device)
USCR: Russian; slow, but the most heavily armoured -- largest troop carries twin chain-guns
FCC: World-wide; anarchists with unique abilities (can field other corp models)
sefadu: African; lightly armoured -- all about speed and maneuvering
Keizia Waza: Japan; nuclear-powered armour, carrying a
tac nuke!
Texico: Southwest American; think Texas rangers
ISS: Mediterranean; ocean theme with lightning
Check out:
http://www.mercsminis.com/
Cheers!