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Made in us
Rough Rider with Boomstick




United States

 Arcsquad12 wrote:
I always considered Space Marine to take place in M42, given that it is set after DOW Retribution, which was eleven years after a tendril of Hive Fleet Leviathan attacked.

With that in mind, I'd like to see SM2 break more ground in terms of moving the fluff forward. Situations on Armageddon settling down, the 13th Black Crusade intensifying, actually ending some of the inertia that has plagued the setting for years.


I know that SM2 isnt going to happen (or at least not for like a decade) but I agree with this right here.

I always pretended SM took place in M42 AFTER Sicarus died or was promoted (ie. 1st Company guy died or Calgar died and 1st and 2nd had their power struggle for who becomes Chapter Master, this one I find more interesting)

I would love to see Cadia considering how famous that place is (and I play Cadians)

I mean if the company wants to go with the "Alternate reality" (which I ignore) than say feth it and conclude the Yarrick vs Ghazghull duel or feth around with a Primarch (DO NOT act like Draigo and feth around with them, just see one and feth up their plan)


It really SHOULD follow Titus because you cant just leave him hanging like that.

Finally, make sure you include at least one awsome battle, you dont have to fight in it, just let us watch a massive battle

2000pts. Cadians
500pts Imperial Fist


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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

anyone that has seen the new MGS trailer needs to realise that THQ/Relic has to spend alot of cash to make SM2 worth it, If there is another game in the 40k universe i want it to be Inquisitor!!!, think mass effect but good lol
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

I don't see how Ground Zeroes has any relevance in regards to Space Marine 2.
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Replace Snake with Snikrot and voila!

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Quick-fingered Warlord Moderatus






Does it have to be Ultramarines though? I would like to see black templars or maybe Imperial fists as the main protagonist. maybe as part of the suggested Terminator scene Lysander could be found rippring apart a warlord or something. It's an idea

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Lone Wolf Sentinel Pilot




 Pilau Rice wrote:
Dark Millennium

I never did, currently don't, and never will have hope for Dark Millennium. However, an Imperial Guard FPS could be cool. A storm trooper fighting mostly human rebels, perhaps some CSM could be mini bosses (like nobz from Space Marine, but comparatively even tougher to beat), to provide diversity. There is also a /tg/ thread about an Imperial Guard survival/horror game where your troop ship has its Gellar Field fail in the warp for a second, letting hordes of daemons in. I imagine dealing with chaotic influences could be cool. As for the ending being doomed, it could simply be like captain Titus, he is taken away to an uncertain fate.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

An fps WH40K game seems like such a waste of potential to me. Call of Duty in space doesn't sound too appealing, lol.

   
Made in us
Lone Wolf Sentinel Pilot




BlaxicanX wrote:
An fps WH40K game seems like such a waste of potential to me. Call of Duty in space doesn't sound too appealing, lol.


Space Marine was nothing like Call of Duty. Heck you couldn't even crouch in space marine (made up for by the fact that you could kill Orks in their hundreds).
   
Made in us
Unbalanced Fanatic





Fresno, Ca

Buttons wrote:
BlaxicanX wrote:
An fps WH40K game seems like such a waste of potential to me. Call of Duty in space doesn't sound too appealing, lol.


Space Marine was nothing like Call of Duty. Heck you couldn't even crouch in space marine (made up for by the fact that you could kill Orks in their hundreds).


I believe he was referring to your idea of a IG FPS where the main antagonist was humans. It would just end up being a branded rehash of other modern military games.

DS:80S+GMB++I+Pw40k+10+-I+D++A+/s+WD-+R+++T(M)+DM
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Buttons wrote:
BlaxicanX wrote:
An fps WH40K game seems like such a waste of potential to me. Call of Duty in space doesn't sound too appealing, lol.


Space Marine was nothing like Call of Duty. Heck you couldn't even crouch in space marine (made up for by the fact that you could kill Orks in their hundreds).
What Oakenshield said. Space Marine wasn't an fps.
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Buttons wrote:
 Pilau Rice wrote:
Dark Millennium

I never did, currently don't, and never will have hope for Dark Millennium.


It is looking extremely doubtful that it will ever see the light of day, it's been removed from the Vigil website and you can only access the Dark Millennium stuff by going in through Google. It all seems to stem down to how successful Dark Siders 2 does. It seems to have done ok, but I won't be buying it as it seems like a rip off of Legacy of Kain: Soul Reaver.

I was thinking about Space Marien 2 last night, if it did ever come to fruition, and what I would like to see is maybe something like Jericho.

You had control of a squad of 5 that you could switch characters when you wanted depending on the situation. The game itself was a bit average but would be a great of introducing a co op element to it, which is something that would be a great addition.

No pity, no remorse, no shoes 
   
Made in us
Hurr! Ogryn Bone 'Ead!





It sucks that Dark Millennium was tossed out. It looked real fun to play. O well, have to move on with life.

The whole 'you have to chainsaw people to gain health back' was stupid. Toss that out. I have a feeling that the first mission will be you have to break out from a prison.

   
Made in us
Librarian with Freaky Familiar






I want 40 v 40 multiplayer battles with vehicles, tanks, dreads, LR, stormtalon. more race options, play as orcs, necron, tau, ect ect. needs more epicness.

The first one was great i loved it. but want to fight apoc battles.

OH and more legion of the damned can never have to much of them

To many unpainted models to count. 
   
Made in us
Mutating Changebringer





New Hampshire, USA

I'd like Space Marine 2 to take more than 30 minutes to complete.

Maybe a multi-player with every race available.

Khorne Daemons 4000+pts
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Orblivion wrote:
I don't see how Ground Zeroes has any relevance in regards to Space Marine 2.


Its quite simple really, the asthetics that they seem to have for that are very realistic and the atmospere is also very strong, graphically its amazing too, so SM2 would have to be able to match up or it would be seen as cheap and nasty from the get go.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Eh, Ground Zeroes looks pretty spectacular alongside todays engines but when compared with other announced/coming soon engines, it is actually pretty standard. Take a look at Star Wars 1313 if you want to see a truly astounding graphics engine. Besides, Relic create some pretty amazing engines themselves. The Homeworld and Essence engines both being shining examples of video game technology.
   
Made in us
Longtime Dakkanaut





Have the first villains be Necrons, who have been awakened on some planet. After fighting them for a bit, a mission deals with you getting into conflict with the Eldar (who have arrived to fight the Necrons). However you eventually ally with the Eldar, but some Chaos baddie appears and reveals he has some big manipulative plan. Que final missions.

Gets 3 enemies in a believable fashion.

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Made in us
Rough Rider with Boomstick




Places

Never gonna happen ...... they didn't make enough cash off of it

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I guess I'll have to answer my own question to give guidance to this thread:

As captain Titus is apprehended by the Inquisition at the end of SM due to suspicion to why he has not been tainted - or if he has been tainted after all- it seems that there are a few directions where SM 2 can be taken from a lore standpoint.

1. The Ultramarine must embark upon a quest of redemption in the unforgiving eyes of the Inquisition. I feel this is somewhat of a straightforward story line where Titus joins the Inquisitor's retinue in the hunt for answers as to why the he remains "pure".

2. Due to the long time that it may take for Relic to come back and design SM2, Titus may find himself lost in the depths of prison surviving the death of the Inquisitor that incarcerated him. Forgotten by the inherent neglect of the Imperial system, Titus is brought back into combat by another Inquisitor who is desperate to use the captain's skills in the Deathwatch to defeat the Tyranid (or other xenos- but hopefully not solely Orks again) onslaught - while at the same time keeping him under a short leash, never forgetting why the captain was put in prison in the first place.

3. Piece by piece, Titus is given clues to why he is immune to the touch of Chaos by the new Inquisitor who is part of the Ordo Malleus. Yet, not all is well, in his service crushing the heretic, the mutant, the witch, and the Demon, Titus questions the Inquisitor's intentions as more and more severe punishments are required for Titus to carry out. He begins to disagree with the Inquisitor and eventually challenges his authority when he is asked to deliver exterminatus to an innocent, uncorrupted world for a reason the Inquisitor will not reveal. The rest of the game weighs upon Titus's decisions (and actions of course) that determine not only his fate and the world he intends to redeem, but the honor of Ultramar and the integrity of the most powerful organization of the Imperium. For if Captain Titus believes in his initial decision to defy the Inquisitor, he must convince the population to fight for their survival against the Inquisitor. On the other hand, if Titus submits after he questions the Inquisition, his life is forfeit and must deliver the killing blow to the planet and personally take responsibly for it's repercussions across the sector. In either case, Titus begins to hear the whispers of Chaos as he did at the end of SM, and resists them - but the player may force Titus to stray from the path of purity and coupled with the tough (and unpredictable) decisions the game forces the player to make, Titus may even fall to Chaos, becoming the Tyrant of a planet or even an entire subsector - or on the extreme other hand, save it from eternal damnation and the habitual neglect of the Imperium while earning untold glory for his Chapter.

4. Any mixture of these options. A corruption scale would be interesting for Titus to have - Think Fable as a 40k setting. Also, more weapons and gear would be nice powerfists, missile launchers, meltabombs, predator tanks, ect, as well as more interaction and help from the IG. Imagine the large scale battles where you TRULY lead the charge - either for salvation, or damnation of an entire world!

So, rather than say it's never going to happen, dream with me, where would you like to take the lore of SM2? Where do you think Relic wants to take it?

This message was edited 1 time. Last update was at 2012/09/12 00:37:22


 
   
Made in us
Rough Rider with Boomstick




United States

 Harriticus wrote:
Have the first villains be Necrons, who have been awakened on some planet. After fighting them for a bit, a mission deals with you getting into conflict with the Eldar (who have arrived to fight the Necrons). However you eventually ally with the Eldar, but some Chaos baddie appears and reveals he has some big manipulative plan. Que final missions.

Gets 3 enemies in a believable fashion.


First Villian as the Necrons is a horrible decision.

You want the first enemy you meet to be the biggest threat to Space Marines on a battlefield?

No matter what you follow it with, the next enemy in the game would appear to be LESS of a threat than the first enemy you fought.


That would be like making a story where your forces are fighting one of the largest hive fleets detected and by the end of the game you are taking on a small raiding party of another faction. It does not matter what the plan of the other party is, they simply wont be as good of a threat as the threat you already defeated.

Flip the story line around and you have a good idea (start with Chaos, end with Necrons, ie. Winter Assault)

2000pts. Cadians
500pts Imperial Fist


I am Blue/White
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Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Or, it could be God Of War style where you begin with your best gear and all your skills and then have them taken away to be earned back for some reason. You'd need a suitable enemy to fight against your insane amount of power, so why not the necrons?

 
   
Made in gb
Death-Dealing Ultramarine Devastator






 DemetriDominov wrote:

3. Piece by piece, Titus is given clues to why he is immune to the touch of Chaos by the new Inquisitor who is part of the Ordo Malleus. Yet, not all is well, in his service crushing the heretic, the mutant, the witch, and the Demon, Titus questions the Inquisitor's intentions as more and more severe punishments are required for Titus to carry out. He begins to disagree with the Inquisitor and eventually challenges his authority when he is asked to deliver exterminatus to an innocent, uncorrupted world for a reason the Inquisitor will not reveal. The rest of the game weighs upon Titus's decisions (and actions of course) that determine not only his fate and the world he intends to redeem, but the honor of Ultramar and the integrity of the most powerful organization of the Imperium. For if Captain Titus believes in his initial decision to defy the Inquisitor, he must convince the population to fight for their survival against the Inquisitor. On the other hand, if Titus submits after he questions the Inquisition, his life is forfeit and must deliver the killing blow to the planet and personally take responsibly for it's repercussions across the sector. In either case, Titus begins to hear the whispers of Chaos as he did at the end of SM, and resists them - but the player may force Titus to stray from the path of purity and coupled with the tough (and unpredictable) decisions the game forces the player to make, Titus may even fall to Chaos, becoming the Tyrant of a planet or even an entire subsector - or on the extreme other hand, save it from eternal damnation and the habitual neglect of the Imperium while earning untold glory for his Chapter.




I like this idea, reminds me of the best part of Dow 2: Chaos Rising

This message was edited 1 time. Last update was at 2012/09/12 16:25:11


DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

After I wrote it, I thought exactly the same thing lol.

 
   
Made in gb
Death-Dealing Ultramarine Devastator






It's a great idea, gives people more freedom than: you do this, this and then this.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Agreed and thank you. I loved the original fable when I borrowed it on my clunky xbox from a friend.

But surely, this cannot be the only idea out there? The sky's the limit! If you were head of the creative process at Relic, what would you propose as lore for space marine 2?

This message was edited 1 time. Last update was at 2012/09/12 16:36:23


 
   
Made in gb
Death-Dealing Ultramarine Devastator






Would love to see something along the lines of: um agains eldar or something, having hive fleet appear, then turns out its a tomb world. All the while chaos is in the back ground saying that they can give the marines the power to win, hence the ability to chose your own path.

Gives nice squishy targets to start with, not just one enemy for the whole game and the choice bit.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 DeffDred wrote:
I'd like Space Marine 2 to take more than 30 minutes to complete.

Maybe a multi-player with every race available.

Don't play all of your games on easy.

Play on the harder difficulty levels like the Emprah emands.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Fixture of Dakka







It's sorta true... I'm currently playing Crysis 2 (yeah, I'm behind in my games catalogue) and I went for the 3rd out of 4 difficulty level and so far, despite the game not being particularly difficult, it has lasted probably about a third longer than the typical length.
   
Made in us
Devastating Dark Reaper




I dare say I would much rather Relic worked on a game reminiscent of DMC/Bayonetta/Ninja Gaiden starring a Harlequin Solitaire as a continuation of that storyline. A shame that Itagaki and his crew left THQ given how I think he could have contributed to that project. I mean think about it: A game featuring an ultra-flexible ninja clown chick who plays the God/dess of kinky sex in the Fall is right up Itagaki's alle...

Hang on a second guys, I need to use the bathroom.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Agiel wrote:
I mean think about it: A game featuring an ultra-flexible ninja clown chick who plays the God/dess of kinky sex in the Fall is right up Itagaki's alle...
That sounds terrible, tbh.

Like, I would feel bad about myself for spending money on what I thought was a WH40K game, but ended up being Devil May Cry but with a ninja-clown-elf as the protagonist.

- - - -

I could give less than a gak about Captain Titus, personally. He was an uninteresting protagonist that belonged to an uninteresting chapter that is part of an uninteresting faction, imo. If the new protagonist has to be a Space Marine, I think it would be cool to have him be a Chaos Marine.

And not a Chaos Marine belonging to a legion that worships a specific patron- he should belong to a chapter that belongs to a Chaos Undivided chapter, like the Night Lords, or the Black Legion. Word Bearers maybe.

Every kill he makes in-game will net him "favor" (exp) to the Gods which accumulates and results in the Chaos Marine leveling up. With every level up he can put a point into one of four branches- Khorne, Nurgle, Tzeentch, Slaanesh -which grants him different upgrades and abilities.

Khorne upgrades can generally be about increasing attack damage.
Nurgle upgrades mostly increases defense.
Tzeentch upgrades decreases the cool-down for abilities, allows you to become a Psyker, and increases your sorcery powers.
Slaanesh.... uh...

If you put enough "favor" points into a single branch, you can become a "chosen" representative for that God and receive a mark, which grants you the branch's strongest powers.

At the end of the game, there are multiple endings you can get, depending on which God you ended up pledging allegiance to (or going Undivided).
   
 
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