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![[Post New]](/s/i/i.gif) 2012/09/10 00:09:27
Subject: Beastmen
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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So, after after deciding which of the armies I am going to move on to, I have settled on Beastmen. My list is: Great Bray Shaman 270 Fencers Blades Level 4 Death Beastlord 254 Heavy Armour Ramhorn Helm Dawnstone Steel Claws Shield 5+ Ward Save talisman whose name I cannot remember Wargor 206 Heavy Armour Shield Gnarled Hide BSB Beast Banner Bray shaman 125 Shadow Shard Bray Shaman 100 Shadow Dispel Scroll Bray Shaman Level 2 Beasts 38 Gor 331 AHW Full Command 5 Raiders 30 5 Raiders 30 5 Raiders 30 5 Raiders 30 Tuskgor Chariot 80 Tuskgor Chariot 80 30 Bestigor 405 Full Command Standard of Discipline Ghorgon 275 The only reason I am including a ghorgon is because I like the kit. I am probably going to drop it out for some harpies and raiders. Oh, and the beastlord may become stubborn
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This message was edited 1 time. Last update was at 2012/09/10 00:13:02
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![[Post New]](/s/i/i.gif) 2183/10/29 04:15:21
Subject: Re:Beastmen
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Paingiver
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I added up your point totals and I'm counting 2321 which is an odd point level.
So I like it overall, 206, Level 4, Stubborn Beastlord (yes give him the crown of command), herdstone with 3 shaman, plenty of chaff, ghorgon may not be competitive but it's fun and can be effective.
Now the critique... I'd try and get the bestigor to 40 to be able to run them horde if needed. The GBS is build is meh, if you go death you want Hagtree Fetish, there is no defence on this guy/no ward save, where's the jagged dagger at?
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/09/11 15:47:45
Subject: Re:Beastmen
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Hargus56 wrote:I added up your point totals and I'm counting 2321 which is an odd point level. So I like it overall, 206, Level 4, Stubborn Beastlord (yes give him the crown of command), herdstone with 3 shaman, plenty of chaff, ghorgon may not be competitive but it's fun and can be effective. Now the critique... I'd try and get the bestigor to 40 to be able to run them horde if needed. The GBS is build is meh, if you go death you want Hagtree Fetish, there is no defence on this guy/no ward save, where's the jagged dagger at? I am rewriting it to get a stubborn beastlord with a 3+ armour save and a 4+ ward. Also, dropping the ghorgon. 2 Shamans for my stone. The beasts mage chills with the gor. He will have the jagged dagger most likely. And the 5+ to hit my level 4 is probably going to be defensive enough. I will probably give him some magic items when I get a look at the section. (My puppies ate the back of my BRB). The bestigor are a horde, and they contain my lord and level 4. I tried 40 bestigor. It took a fair bit of chaff away. Also, its 2400. So this way, I can add 80 points of stuff if I need to. I.E. Harpies and ungor....<.< Automatically Appended Next Post: Update on the list: Great Bray Shaman 315 Fencers Blades Talisman of Preservation Level 4 Death Beastlord 221 Enchanted Shield Heavy Armour. Stubborn Crown Talisman of endurance Wargor 206 Heavy Armour Shield Gnarled Hide BSB Beast Banner Bray shaman 125 Shadow Shard Bray Shaman 100 Shadow Dispel Scroll Bray Shaman 110 Level 2 Beasts 38 Gor 331 AHW Full Command 5 Raiders 30 5 Raiders 30 5 Raiders 30 5 Raiders 30 Tuskgor Chariot 80 Tuskgor Chariot 80 5 Harpies 55 5 Harpies 55 30 Bestigor 405 Full Command Standard of Discipline 1 Razorgor 55 1 Razorgor 55
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This message was edited 3 times. Last update was at 2012/09/11 21:39:07
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![[Post New]](/s/i/i.gif) 2012/09/12 16:39:02
Subject: Beastmen
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Regular Dakkanaut
england
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You really could do with a proper bunker for the shamen
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![[Post New]](/s/i/i.gif) 2012/09/12 17:28:27
Subject: Beastmen
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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That would defeat the point of having 2 shamen within 6" of the herdstone but more than 6" apart. Unless you are on about my beasts/death mages. That would involve dropping gor or bestigor or chaff. Which, frankly, is not something I want to do.
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![[Post New]](/s/i/i.gif) 2012/09/13 01:18:35
Subject: Re:Beastmen
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Paingiver
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2nd list is better I do like Hagtree Fetish with the death shaman though. I do recommend a magic weapon on the beastlord, would suck to have that bestigor unit get held up by ethereal garbage. I'm not a big fan of beasts around the herdstone, sure he can be the closest one upfield but check the distances on the beast spells, Wysaans at 12inches is not much at all and the big version really starts to take away from the dice pool of the level 4, I use those shamans as batteries and may throw 1 dice at miasma if I have enough left over, maybe 2 if I really need it to go off like when I'm about to drop a purple sun, 48inch range and not needing line of sight makes it the ideal spell for the herdstone. But experiment with good placement you might be able to make something happen just remember beastmen are all about moving up field and commiting, you do not want to hold a unit back just so you can get wyssans off you're better off miasma their initiative or weapon skill. If you do drop the level 2 to a level 1 think about picking up the Chalice of Dark Rain.
Also experiment without a bunker if you feel you need one get one.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/09/13 09:36:50
Subject: Re:Beastmen
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Hargus56 wrote: I'm not a big fan of beasts around the herdstone, sure he can be the closest one upfield but check the distances on the beast spells Level 2 Beasts is there to wildform gor and as such he is in the gor. The 2 shadow mages are there to herdstone.
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This message was edited 1 time. Last update was at 2012/09/13 11:50:31
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![[Post New]](/s/i/i.gif) 2012/09/13 21:45:11
Subject: Re:Beastmen
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Paingiver
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Yeah I know what it's for, I'm just saying be aware of the limitations, you have a major range limitation on the spell and casting it on a level 2 will require 2 dice on average, 3 if you really need it to go off and if you need the extra range add an extra dice for the bigger version, that's 3-4 dice, with that herdstone build you should be averaging 10 dice maybe 11 with channeling, that's quite a chunk of that. But it can be game changing too, I'm just throwing it out there play test it a few times and see if it is working for you.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/09/13 23:05:59
Subject: Re:Beastmen
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Hargus56 wrote:Yeah I know what it's for, I'm just saying be aware of the limitations, you have a major range limitation on the spell and casting it on a level 2 will require 2 dice on average, 3 if you really need it to go off and if you need the extra range add an extra dice for the bigger version, that's 3-4 dice, with that herdstone build you should be averaging 10 dice maybe 11 with channeling, that's quite a chunk of that. But it can be game changing too, I'm just throwing it out there play test it a few times and see if it is working for you.
My gor should be engaging my opponents units when and where I want them to. That means in my magic phase, after I kill his main caster(s) so my spells should go off easier.
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![[Post New]](/s/i/i.gif) 2012/09/18 02:50:16
Subject: Beastmen
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Crafty Bray Shaman
NOVA
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I have run Bestigors many, many times. I love Bestigors; they are the best (it's in their name!).
With that said, running fewer than 35 has always ended in disappointment for me. 40 is better.
Another side note; I don't see the point in harpies and razorgors. While Harpies are slightly better at warmachine hunting and Razorgors are better at character sniping, either unit can do both, and I think that 4 units that do the same, very specialized, thing is overkill.
I've also found that having three shadow shamans at the back has worked better for me than mixing shadows and beasts. YMMV, though.
Good luck!
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