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Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

I've always found odd the twinliked rule. Especially when twinliked weaponary is potrayed as a double barrel weapon. For example a twinlinked bolter looks like this on a csm rhino:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252578_99120102011_csmrhinomain_445x319.jpg

Twinlinking allows you to reroll failed hits but isn't it odd a bolter misses with it's other barrel but other one its even though they have the same firing arc?

So I propose that instead of rerolling misses, each hit counts as two hits. eg rapid firing twinliked bolter could potentially hit 4 times (2 hits x 2=4).

Also a small tweak to tempalate weapons would be that if a template weapon is a allowed to reroll hits it rerolls wounds instead.

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in gb
Dakka Veteran



Derbyshire, UK

This is how twin-linked weapons used to work in 2nd edition - you'd roll to hit once and hits would be doubled. In the change to third edition they swapped to the current system, with the argument that the greater volume of fire made it easier to hit a target but not necessarily more powerful. It's slightly counterintuitive but it offers a useful game mechanic (re-rolling).
   
Made in us
Regular Dakkanaut




Rerolling a hit is a lot less powerful than having a second shot. Twinlinked template weapons (like a flamer) already reroll to wound!

This message was edited 1 time. Last update was at 2012/09/11 11:56:31


 
   
Made in us
Killer Klaivex




Oceanside, CA

While more hits does seem nice, the game isn't balanced for that.
Just think about night scythes for a moment.
.
.
.
.
.
.
.
.
.
.
Ok, move along.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

Raumkampfer wrote:
Rerolling a hit is a lot less powerful than having a second shot. Twinlinked template weapons (like a flamer) already reroll to wound!


You don't have a second shot. If you hit your hits gets doubled but if you miss you get nothing. Bigger risk= bigger reward. Also the reasoning for allowing tempalate weapons to reroll wounds instead of hits is because under the current rules you only get to reroll wounds if the weapon is twinlinked.

For example if an ork nob has an ammorunt and a kombi skorcha. Nob does not get reroll his wounds with the skorcha because ammo runt only grants rerolls to hit and not twinlinked usr. Same thing goes for eldar psycic power fortune.

Basically you could stack twinlinked and rerolls to hit and make twinlinked different.

EDIT:

HawaiiMatt wrote:
While more hits does seem nice, the game isn't balanced for that.
Just think about night scythes for a moment.

Ok, move along.

-Matt


Aren't night scythes already broken/op? So making them even more op wouldn't really change a thing.

This message was edited 1 time. Last update was at 2012/09/11 12:51:20


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 illuknisaa wrote:
Raumkampfer wrote:
Rerolling a hit is a lot less powerful than having a second shot. Twinlinked template weapons (like a flamer) already reroll to wound!


You don't have a second shot. If you hit your hits gets doubled but if you miss you get nothing. Bigger risk= bigger reward. Also the reasoning for allowing tempalate weapons to reroll wounds instead of hits is because under the current rules you only get to reroll wounds if the weapon is twinlinked.

For example if an ork nob has an ammorunt and a kombi skorcha. Nob does not get reroll his wounds with the skorcha because ammo runt only grants rerolls to hit and not twinlinked usr. Same thing goes for eldar psycic power fortune.

Basically you could stack twinlinked and rerolls to hit and make twinlinked different.

EDIT:

HawaiiMatt wrote:
While more hits does seem nice, the game isn't balanced for that.
Just think about night scythes for a moment.

Ok, move along.

-Matt


Aren't night scythes already broken/op? So making them even more op wouldn't really change a thing.


No, they aren't. Those who say they are either haven't fought against them, or have been too lazy to think of a counter (Here's a hint - its a 100 points, available to every army and takes up a fortification slot).

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lone Wolf Sentinel Pilot




 CthuluIsSpy wrote:
 illuknisaa wrote:
Raumkampfer wrote:
Rerolling a hit is a lot less powerful than having a second shot. Twinlinked template weapons (like a flamer) already reroll to wound!


You don't have a second shot. If you hit your hits gets doubled but if you miss you get nothing. Bigger risk= bigger reward. Also the reasoning for allowing tempalate weapons to reroll wounds instead of hits is because under the current rules you only get to reroll wounds if the weapon is twinlinked.

For example if an ork nob has an ammorunt and a kombi skorcha. Nob does not get reroll his wounds with the skorcha because ammo runt only grants rerolls to hit and not twinlinked usr. Same thing goes for eldar psycic power fortune.

Basically you could stack twinlinked and rerolls to hit and make twinlinked different.

EDIT:

HawaiiMatt wrote:
While more hits does seem nice, the game isn't balanced for that.
Just think about night scythes for a moment.

Ok, move along.

-Matt


Aren't night scythes already broken/op? So making them even more op wouldn't really change a thing.


No, they aren't. Those who say they are either haven't fought against them, or have been too lazy to think of a counter (Here's a hint - its a 100 points, available to every army and takes up a fortification slot).

Here is another option, it costs 130 points, is annoying as hell to kill, and comes with 3 twin-linked lascannons. Although since I mentioned it already, this would make the Vendetta completely broken, with an average of 4-6 lascannon hits, you can kill most vehicles in a single volley just by stripping off their hull points.
   
Made in us
Fireknife Shas'el






Tau crisis suits would destroy this rule. Twinlinked railguns, plasma rifles, and missile pods all of which would be easily boosted to BS5. Combined with a sensor tower (1-3 unit) that makes any one unit twin linked. 12 Firewarriors, Twinlinked rapid fire weapons at BS5 would do some funny things to a unit.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in ca
Trustworthy Shas'vre




Yeah, as Tau I am jumping up and down, clapping in glee at the idea of doubling my weapon hits by only increasing their price by half.

As a space wolves player I am facepalming.

If you think Twin-Linked needs more (I don't and I built my army around it) have it reroll wounds/penetration as well to represent the better odds of hitting a sweet spot. This increases the minimum firepower of a weapon without increasing it's max.

Tau and Space Wolves since 5th Edition. 
   
Made in ca
Bane Lord Tartar Sauce




The rules for twin-linking work just fine if you look at it from the perspective of "does this make sense". If you are trying to hit a target with a regular gun, you are trying to line up a single point from your barrel to the target. If you are using a 'twin-linked' weapon, instead of lining up a single point, you are able to instead use a line segment roughly the distance between the two barrels, which makes it far easier to aim accurately. Think about this in terms of a real 'twin-linked' weapon, such as an AA emplacement. These guns often have two or more barrels that fire simultaneously. The purpose of those additional barrels isn't to cause additional hits on the target, it is to give you a greater likelihood of actually hitting what you want to.
   
Made in us
Storm Trooper with Maglight





Sure because with that the twin linked punisher gatling I can take on a vulture would kill all infantry always.

3200 points > 5400 points
2500 points 
   
Made in gb
Worthiest of Warlock Engineers






preston

I have always liked the 2nd ed rules-they made more sense. also the twin linked heavy bolters on my shadowsword

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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