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Made in gb
Slashing Veteran Sword Bretheren






Liverpool

 Yodhrin wrote:
 Brother SRM wrote:
 unmercifulconker wrote:
So with the new WD confirmed for 22/23, I am guessing leaks in the next couple of days? I expect this to be my face next week

Typically we've been getting leaks up to a week early, so keep your eyes peeled the 15th and onward.


I thought the new format WD was super-tip-top-ultra-secret and even among the design team only a tiny handful of people had got hold of it? I suspect we may not see any substantial leaks at all from this issue, since it's fairly certain GW will want maximum impact for the relaunch date and Gamesday sales.


Hmm well lets hope pics somehow find their way onto this forum

However if this is to be atleast the 10 day countdown starts now

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Only rumors of an upgrade sprue. Not sure what else has been said beyond that
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

themonk wrote:
Any word on a new basic CSM troops sprue? I compared the new Chosen models from DV to my 2002 (?) CSM models and just the size/scale disparity is alarming (not even mentioning detail and sculpt quality). Even some of the cultists are larger than those old models.

The current CSM models are from 2006, when the last Chaos codex came out. It's highly unlikely considering their age, and Carl from The Independent Characters saw the codex and said he didn't see new Chaos Marine models. Word's still out on upgrade sprues or a Chosen kit.

Check out my Youtube channel!
 
   
Made in us
Haemonculi Flesh Apprentice






For some reason I am really excited and wanting Tzeench to be done justice this go around. I have 60 KB and a Giant Defiler KB conversion for a khorne cult with Bikes as well and NOW I find myself wanting so go the opposite direction. Chaos really is an abyss for modellers to fall into ha ha ha. Secretly I have been ok with them delaying a bit as I have no idea how I will finish my other armies with the new toys being released.... !st world problems.

Strangely quiet on the Slanesh front isn't it?

   
Made in us
Lead-Footed Trukkboy Driver





No worries. Unless CSM are really cheap, I doubt many people will run them when you can spam the hell out of cultists. I'd rather have 30 wounds for 100 points than 7 or 8 wounds with an armor save.

   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

"Icon of flame"? I guess that's the new none god specific Icons they were talking about.

 Red Corsair wrote:
For some reason I am really excited and wanting Tzeench to be done justice this go around. I have 60 KB and a Giant Defiler KB conversion for a khorne cult with Bikes as well and NOW I find myself wanting so go the opposite direction. Chaos really is an abyss for modellers to fall into ha ha ha. Secretly I have been ok with them delaying a bit as I have no idea how I will finish my other armies with the new toys being released.... !st world problems.

Strangely quiet on the Slanesh front isn't it?


Well. Sept the rumours about the changes to noise weapons(They are now Savo and Ignore Cover), and that noise marines will be going down in price.
=o

This message was edited 1 time. Last update was at 2012/09/13 19:05:21


 
   
Made in es
Guard Heavy Weapon Crewman




Goresaw wrote:
No worries. Unless CSM are really cheap, I doubt many people will run them when you can spam the hell out of cultists. I'd rather have 30 wounds for 100 points than 7 or 8 wounds with an armor save.


Better special/heavy weapons options, champion equipment and rhinos are good reasons to keep a pair or CSM squads among that cultist swarms.

Any soldier caught under the influence of alcohol or any other inebriant while on his guard will be flogged then shot (Art. 0844/76b)  
   
Made in us
Longtime Dakkanaut




St. George, UT

 Red Corsair wrote:

Strangely quiet on the Slanesh front isn't it?


Which is really scaring me because I have an EC army that is just begging to be played again.

I remember and early rumor that Slannesh bikers were going to be sick, which I'm really hoping for as I have 6 of the buggers. They were so much fun in 3.5.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Not all that excited about a 195 pt defiler. Why on earth would anyone pay that for a defiler. They are already way overpriced for what you get. how did they improve? can anyone make sence of this.

Pestilence Provides.  
   
Made in br
Savage Khorne Berserker Biker






 sennacherib wrote:
Not all that excited about a 195 pt defiler. Why on earth would anyone pay that for a defiler. They are already way overpriced for what you get. how did they improve? can anyone make sence of this.


See, it's less armed and less armored than a Leman Russ tank, while moving about the same and having similar BS! So of course it's way more expensive!

Either that or the 4th hull point in REALLY expensive.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Yeah let's keep ignoring the other stuff like its "daemon rules" and "it will not die" making it more comparable to a leman Russ with an inv. save and a dedicated tech priest... And an extra hit point and close combat capabilities. A defiler isn't a leman Russ and if you're using it like it were its probably why it doesn't work that well.

Player strategy for 40k has become so much about min-maxing and the use specialized one trick units that more varied things like the defiler don't make sense to them. I'd pose it's not the defiler over costed it's so many other things undercosted.

Maybe I'm over generalizing. We should really just wait, but until then contextually take in the totality of the rumors.

This message was edited 1 time. Last update was at 2012/09/13 22:11:38


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 IdentifyZero wrote:
Ph34r knows how to make assumptions without all the data, that is not math.
Sorry, that was math. Based on data. Do you know what "assumption" means?


Automatically Appended Next Post:
 aka_mythos wrote:
Yeah let's keep ignoring the other stuff like its "daemon rules" and "it will not die" making it more comparable to a leman Russ with an inv. save and a dedicated tech priest... And an extra hit point and close combat capabilities. A defiler isn't a leman Russ and if you're using it like it were its probably why it doesn't work that well.

Player strategy for 40k has become so much about min-maxing and the use specialized one trick units that more varied things like the defiler don't make sense to them. I'd pose it's not the defiler over costed it's so many other things undercosted.

Maybe I'm over generalizing. We should really just wait, but until then contextually take in the totality of the rumors.
Problem is It Will Not Die kinda sucks, an invulnerable is not great when you want to sit behind your 3+ fortification anyway, and upping the defensive cost doesn't help you at all offensively. We know basically nothing about the new defiler but if it is like the old but with these new defensive rules and a beefed up cost it will probably not be good.

This message was edited 1 time. Last update was at 2012/09/13 23:07:37


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Haemonculi Flesh Apprentice






Well I think it's easily fixable to me. Increase its load out options, I mean I always hated that they gave fleet to a unit that ignores stunned/shaken and can have extra attacks BUT forced me to pay for a battle canon I'd never fire.

At least fleet is better for it now but I am not sure you can assault after firing Ordinance.... I'll get on that lol.

I doubt they will fix it though, they are gona want to push the dragon and hell forge thing, I mean this is why are LR have sucked since third.

   
Made in ca
Fresh-Faced New User




 ph34r wrote:
 IdentifyZero wrote:
Ph34r knows how to make assumptions without all the data, that is not math.
Sorry, that was math. Based on data. Do you know what "assumption" means?



Clearly, you do not. Unless you have a copy of the Codex, you did no math based on data. Get your head out of the clouds! Come back down to Earth.

Oh right, this is DakkaDakka! So yeah, go ahead, keep thinking that means something.

This message was edited 1 time. Last update was at 2012/09/14 00:48:18


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 ph34r wrote:
Problem is It Will Not Die kinda sucks, an invulnerable is not great when you want to sit behind your 3+ fortification anyway, and upping the defensive cost doesn't help you at all offensively. We know basically nothing about the new defiler but if it is like the old but with these new defensive rules and a beefed up cost it will probably not be good.

First, how exactly is the ability to effectively keep a tech priest built in suck? Self reparing reduces death thru loss of hp. Second, not everyone plays their defiler as a static artillery piece and you can't always rely on fortified terrain. The defiler isn't meant to be played as a static gun, so complaining that it has abilities beyond that's like complaining about a razorback's guns or obliterators' close combat weapons. You're in the camp that says a defiler is too expensive but the same arguements also been made of the Russ relative to IG artillery, which if your playing artillery the way you describe there is no need for the Russ' armor. My point boils down to maybe you'd just be happier fielding Vindicators with the possession rules.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 aka_mythos wrote:
 ph34r wrote:
Problem is It Will Not Die kinda sucks, an invulnerable is not great when you want to sit behind your 3+ fortification anyway, and upping the defensive cost doesn't help you at all offensively. We know basically nothing about the new defiler but if it is like the old but with these new defensive rules and a beefed up cost it will probably not be good.

First, how exactly is the ability to effectively keep a tech priest built in suck? Self reparing reduces death thru loss of hp. Second, not everyone plays their defiler as a static artillery piece and you can't always rely on fortified terrain. The defiler isn't meant to be played as a static gun, so complaining that it has abilities beyond that's like complaining about a razorback's guns or obliterators' close combat weapons. You're in the camp that says a defiler is too expensive but the same arguements also been made of the Russ relative to IG artillery, which if your playing artillery the way you describe there is no need for the Russ' armor. My point boils down to maybe you'd just be happier fielding Vindicators with the possession rules.
I'll actually upgrade my opinion to "is decent", I originally thought IWND defaulted to 6+. Given that the Defiler looks pretty resilient. Still very pricey for shooting, though cc might be improved if they ever get over the "horrible WS" thing. I consider fortifications pretty reliable myself... you buy them in your army list so that's a pretty good guarantee.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Haemonculi Flesh Apprentice






Being 195 to start though isn't driving me away from those Oblits any time soon

This message was edited 1 time. Last update was at 2012/09/14 01:14:02


   
Made in us
Veteran Inquisitor with Xenos Alliances






@ph34r For the way you want to use it, you're right it's too pricey, but using it that way just isn't what it's meant for... It's analogous to buying a leman Russ when you want a medusa.

This message was edited 1 time. Last update was at 2012/09/14 01:22:17


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 aka_mythos wrote:
@ph34r For the way you want to use it, you're right it's too pricey, but using it that way just isn't what it's meant for... It's analogous to buying a leman Russ when you want a medusa.
True. And if it keeps 4 hull points the defiler might be about as resilient as the LR too, with the invuln + regen and 4 HP to start vs the coveted AV 14 front.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Devious Space Marine dedicated to Tzeentch




I do agree it defiantly isnt just a battle cannon platform. But I have doubts that even the rumored rules will add the survivability it needs to fulfill its ranged rolls let alone its other roles.

The Thousand Sons didnt get any worse so thats a plus. I think they could have adjusted the base price to be better ... maybe closer to 135 + 23 a Kson.
   
Made in us
Fixture of Dakka





That Blind power on Warp Talons is basically worthless since Blind requires a failed Initiative check.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I dunno forcing your opponent to WS & BS 1 for a turn has an appeal. You just have to pick low int. units to hunt.
   
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Daemonic Dreadnought






If the sorcerer in a thousand sons unit is 60 points with 1 or 2 psychic abilities the cost of the squad went down. Also it's rumored bolt of Tzeentch is turning into a beam. My hope #1 hope is that in some way shape or form I can shoot my own cultists while they are melee (2nd ed nostalgia ), and that might work with beam.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in au
Stubborn Hammerer





$1,000,000 and a 50% discount

 aka_mythos wrote:
I dunno forcing your opponent to WS & BS 1 for a turn has an appeal. You just have to pick low int. units to hunt.


So we have a selection of Necron, Orks...Tau...large Tyranids...

The list isn't very extensive as you can see. Raptors in any of those situations are either horribly unequipped (verses hordes or MCs) or extreme overkill (meaning it will have minimal effect as the unit already folds like a wet noodle vs. MEQ). I hardly see it becomming the main reason (or even one of the reasons) to take a unit, more like an added extra which once in a blue moon might actually come in handy. It's barely even worth mentioning really...


just hangin' out, hangin' out
 
   
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Stealthy Space Wolves Scout





People screamed about JotWW, even with higher initiative models occasionally failing the test and being removed from play. Blind using a initiative based test is going to cause people to scream, even higher initiative models that will occasionally fail the test.

If you are jumping on the Dinobot meme bandwagon regarding the new Warhammer 40k Chaos models, grow the feth up! 
   
Made in us
Fixture of Dakka





Tyr Grimtooth wrote:
People screamed about JotWW, even with higher initiative models occasionally failing the test and being removed from play. Blind using a initiative based test is going to cause people to scream, even higher initiative models that will occasionally fail the test.

You only get one chance to use it per game, not every turn like Jaws. In addition, your one chance requires you to Deep Strike right next to some bad guys, so 1/3 chance to hit with 1/3 (cause let's face it, mostly things are I4), 1/9 games it works. Woo?

That being said, it's a throwaway power. These guys are about 3 attack having Lightning Claws with Jump Packs.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Blood-Raging Khorne Berserker





London

Warp Talons don't sound good at all.
30 ppm, for a 3+/5++ with lightning claws just isn't good. Unless they're toughness 5, or 2+ armour save, or even two wounds. I can't see what they'd be good at killing.

They're a glass cannon that doesn't even put out much hurt in combat.

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

They maybe assault the round they deep strike !
Or maybe... Not..

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Veteran Inquisitor with Xenos Alliances






So the majority of the units capability is a niche. That just means you won't build the bulk of your army around them and only use them on occaision. (I wonder if they can take marks).

@darkness eternal: I don't think you can make that 1:9 assessment... We don't even know the range or proximity they need to land near the targeted unit.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

I can See the Warp Talons being Good, if they have a Higher Init, themselves.

I mean, I would think Jumppacks, 3+/5++/LCs, and Probably 2 base attacks, is pretty decent, if they have a higher init. They would shred most things without a 2+.

We'll see though. It's really hard to evaluate these things, when we're just getting bits and pieces.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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