Switch Theme:

CSM Roundup  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Crazed Cultist of Khorne





I have read a bunch of rules here and there and seen a lot of pics of a lot of stuff and this codex is underwhelming. There isn't anything that just sticks out as "awesome" or badass like previous marine codecies.

Space wolves has all kinds of cool stuff with psychic powers, TWC, and basic abilities here and there. Blood angels have cool HQs that were brand new, cool dreadnaughts that do really innovative things, a very powerful flyer and a character that can give stuff FNP. Grey knights are just awesome almost all around with their abilities and whatnot. Draigo, psycannon, a storm raven. All good stuff!

What does chaos get? Rhinos that can't be assaulted out of. No transport flyer. A goofy looking dragon that is BS3. The same old garbage land raider that if I had to guess won't be allowed to be possessed (a land raider with 5+ invul?). A giant shooty or assaulting thing will never live past turn 1. No new special characters and a bunch that barely bring anything to the table besides close combat stuff and probly won't live past an overwatch. Icons that will be precision shot out at the first opportunity.

I hope the horus heresy book has some decent stuff in it. They showed one of those Storm Eagles painted up with pre heresy world eaters colors so maybe there is some redeeming stuff in those lists.

   
Made in de
Camouflaged Zero






 blood reaper wrote:
Wonder what the Chain Axe will do.


AP4
   
Made in us
Nigel Stillman





Austin, TX

 lord_blackfang wrote:
Wow, a Level 1 Sorcerer is just 60 pts.


Yep, a level 3 is only 110 points which is fantastic. With Biomancy they're gonna be hard to beat.
   
Made in gb
Barpharanges







Minx wrote:
 blood reaper wrote:
Wonder what the Chain Axe will do.


AP4


Khorne Bezerkers now join my list of "completely useless units ever that are only ever useful in that one situation".

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Nigel Stillman





Austin, TX

I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.

Also Khorne Berzerker's main targets were light infantry anyway, and they're even better now. That Tau Firewarrior that ignored half of your hits? Anymore. Berzerkers are more dangerous to hordes now than they were in 5th, but granted they need to be because of changes to shooting and assault.

This message was edited 1 time. Last update was at 2012/09/23 19:24:39


 
   
Made in si
Foxy Wildborne







Basic CSM pay very reasonable points for Marks, too (Nurgle is the most expensive one at 3 pts per model).

15 pts for a bolter Marine with 5++ isn't too horrible, I think.

Strike for the guy who said CSM have 1 special per 5 guys, tho. It's still one special by default, one special/heavy at 10 guys.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Barpharanges







 Vladsimpaler wrote:
I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.


Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in ca
Longtime Dakkanaut





Calgary, AB

 blood reaper wrote:
 Vladsimpaler wrote:
I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.


Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.


The same is true under the 5th edition codex. The khorne berzerkers are good and cost effective only while the unit is small. Explode the unit size and you're better off with line marines.

15 successful trades as a buyer;
16 successful trades as a seller;

To glimpse the future, you must look to the past and understand it. Names may change, but human behavior repeats itself. Prophetic insight is nothing more than profound hindsight.

It doesn't matter how bloody far the apple falls from the tree. If the apple fell off of a Granny Smith, that apple is going to grow into a Granny bloody Smith. The only difference is whether that apple grows in the shade of the tree it fell from. 
   
Made in us
Nigel Stillman





Austin, TX

 blood reaper wrote:
 Vladsimpaler wrote:
I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.


Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.


Yeah pretty much, though with Furious Charge and WS5 they will be hitting and wounding MEQ on 3's so don't despair just yet! I will also almost always be taking the "Veterans of the Long War" option too, especially since most of the people I play use Marines. 16 points for 4 rerollable to hit attacks on the charge, yes please!


:edit: Khorne Berzerkers start out at 105 for a squad (I assume this is Skull Champion+4 Marines), but then further Berzerkers are 15 points per model, with +2 points per model for their AP4 chainaxes.
Damn. And they have Fearless, Furious Charge, Counterattack, and Rage all standard. Damnnnnnn

This message was edited 3 times. Last update was at 2012/09/23 19:30:02


 
   
Made in us
Longtime Dakkanaut





 blood reaper wrote:
 lord_blackfang wrote:
Wow, a Level 1 Sorcerer is just 60 pts.


Really?

"Awesome."


It's really awesome they are the same price they were in the old codex?




Automatically Appended Next Post:
 poda_t wrote:
 blood reaper wrote:
 Vladsimpaler wrote:
I have a feeling that Marine Spam is gonna be really popular in this codex. You can have T5 marines for 16 points, or Marines with a 3+/5++ for 15. Alternatively, if you replace their Boltgun with a CCW, you can have 15 point Marines that get 4 attacks on the charge.


Another reason why Khorne Bezerkers seem to be a useless unit, they will be far easily replaced by normal Chaos Marines.


The same is true under the 5th edition codex. The khorne berzerkers are good and cost effective only while the unit is small. Explode the unit size and you're better off with line marines.


Except for that whole precision shots thing. You can't just take out "bob with the stick" in a unit of berzerkers.

This message was edited 1 time. Last update was at 2012/09/23 19:31:16


 
   
Made in gb
Barpharanges







Kevlar wrote:
 blood reaper wrote:
 lord_blackfang wrote:
Wow, a Level 1 Sorcerer is just 60 pts.


Really?

"Awesome."


It's really awesome they are the same price they were in the old codex?



I'm guessing you mean the 3.5 one?

And it now seems Khorne Bezerkers are not useless!

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in de
Camouflaged Zero






 Vladsimpaler wrote:
Khorne Berzerkers start out at 105 for a squad (I assume this is Skull Champion+4 Marines), but then further Berzerkers are 15 points per model, with +2 points per model for their AP4 chainaxes.
Damn. And they have Fearless, Furious Charge, Counterattack, and Rage all standard. Damnnnnnn


That's correct, 105 for 4+champion. add. for 15pts
   
Made in fi
Courageous Space Marine Captain






AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.

   
Made in si
Foxy Wildborne







Kevlar wrote:

It's really awesome they are the same price they were in the old codex?


It\s pretty awesome that they cost 40 pts less than Librarians with the same gear and statline. And back then you had to pay extra for powers.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Dakka Veteran




Plague marines are +1t -1i.
Chain axe is user str ap4.
   
Made in de
Camouflaged Zero






Nvs wrote:
Plague marines are +1t -1i.


But what about fnp? The berserkers specials are similar to their gods mark/icon...
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

pewpew

This message was edited 3 times. Last update was at 2012/09/23 20:22:00


 
   
Made in us
Ruthless Interrogator







Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.


NInja'd by Brometheus!



EDIT #2: Getting Malware alerts from Avast on these, I'm taking them down, but you can grab them at Faeit212 if you want.

This message was edited 3 times. Last update was at 2012/09/23 19:49:47


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Nigel Stillman





Austin, TX

 Brometheus wrote:



Automatically Appended Next Post:
What's it say for his Staff? Can't see it. : [


Ahriman's is:
Str+2 AP3, Force Weapon, allows him to cast 3 Witchfire spells a turn

Typhus' is:
StrX2 AP2 Melee Weapon, Unwieldy, Daemon Weapon, Force

So it's a souped up Nemesis Daemon Hammer! Nice

This message was edited 1 time. Last update was at 2012/09/23 19:43:31


 
   
Made in si
Foxy Wildborne







The photo is blurry but the Sorcerer entry talks about Thousand Sons being Troops if the guy has a MoT. I can't tell if he has to be your Warlord, though.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Camouflaged Zero






 Starfarer wrote:
Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.



Those pictures came from here.
There's more information in the comment section.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Yes they did, I promised I would update the 1st post no more but it looks like I need to start helping out. I'll get on it later.
   
Made in gb
Decrepit Dakkanaut




UK

I'm getting some antivirus warnings about one of the images on this page

 
   
Made in ca
Member of a Lodge? I Can't Say




Oromocto, NB, Canada

Does man reaper say Str 10 AP2? Ah, but unwieldy.

Mat

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 Crimson wrote:
AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.
So you're complaint is that a unit that's suppose to specialize at fighting hordes of light infantry isn't as good at fighting heavier MEQ infantry?-Geeze. In the context of the setting there should be more light infantry hordes than MEQs.

This message was edited 1 time. Last update was at 2012/09/23 19:48:38


 
   
Made in us
Ruthless Interrogator







Minx wrote:
 Starfarer wrote:
Grabbed these from the comments section on Faeit212. The guy said they might not be up long, so save the images quick if you want to review them.



Those pictures came from here.
There's more information in the comment section.


Well, they were in the comment section on Faeit212, which is where I got them. Just passing along the source, from what I could tell. The poster did not list a previous source for them.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Longtime Dakkanaut





 blood reaper wrote:


I'm guessing you mean the 3.5 one?

And it now seems Khorne Bezerkers are not useless!


No I mean the aspiring sorcerer on p.98 of the 4/5th edition codex was the exact same point cost.
   
Made in us
Nigel Stillman





Austin, TX

 aka_mythos wrote:
 Crimson wrote:
AP 4 for chainaxes is rather disappointing, as it is totally useless upgrade against marines. It is annoying to have modellabble upgrades that do literally nothing against majority of foes. Chainaxes are iconic, so they should be worth having. They should have had rending instead of AP4.
So you're complaint is that a unit that's suppose to specialize at fighting hordes of light infantry isn't as good at fighting heavier MEQ infantry?-Geeze. In the context of the setting there should be more light infantry hordes than MEQs.


Yeah I don't understand that either.


Also, Typhus does turn Cultists into plague zombies. They become Fearless, SnP, have FnP, can't take options, and are counted as being armed with a single CCW, and can't shoot. Considering that you can have up to 35 cultists in a squad, that's stupidly good. 35 cultists is 150 points, but hey, they have FNP!
   
Made in si
Foxy Wildborne







Guy on Faeit says it costs 1 pt to give the Cultists autoguns. That would bring them up to 5 pts

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Barpharanges







Anyone know who much the Codex is from Total Wargamer?

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
 
Forum Index » News & Rumors
Go to: