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Made in us
Daemonic Dreadnought






AL

Just curious folks.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Dakka Veteran





Stat-wise and rules-wise, he's fantastic for his points. Give him Terminator Armor, a Storm Shield, and a Chain Fist.

For under 90 points, he can take on most monstrous creatures 1-on-1. He'll fight and win against most sergeants and even HQ choices. He's resilient to small arms (2+ armor with FnP and 2 wounds) and fearless, so he can tarpit large units.

However, he's slow. He doesn't have a lot of attacks. And he can potentially give your opponent a victory point by not dying...although this is only in Purge the Alien.

He doesn't compete with much in the Elites section. Wolf Guard are solid, everything else is mediocre.

A truly competitive space wolf list will probably avoid them in favor of more grey hunters or long fangs or rune priests. They're really quite decent though.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

They're amazing. I concur with everything Siphen wrote, except for truly competitive lists not including them. They make an excellent compliment to truly competiive lists, as they counter a lot of units which are otherwise difficult for GH or Long Fangs to deal with. Tony Kopach used two in his new NOVA-winning list this year, and if you watch the usstreams of his games, those guys almost always did some brutal damage.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Maelstrom's Edge! 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

I've played against them enough to know they are a nuissance beyond belief. If I leave him alone he's free to engage any unit and bog them down. If I try to kill him, one single model just ate a whole unit worth of shooting or more than one unit worth. It's very annoying.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I ran two with terminator armor, chainfist, and storm shield with my wolves pretty much since the book came out. They are seriously amazing.and lay a major hurt down on people if they get ignored. And if they don't get ignored they generally eat an entire shooting phase or even two to get rid of them

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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Daemonic Dreadnought






AL

Okay, that's pretty neat! What do ya'all think of one with Mark of the Wulfen and a Storm Shield?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Dakka Veteran





I'd say it's not worth it. For a mere 20 more points, you get a 2+ armor save, you can reliably hurt vehicles (armourbane), you can fight monstrous creatures and HQ's (strength 8), and you always ignore armor saves instead of 1/6 of the time.

The only advantage with Mark of the Wulfen is the extra attacks - he would be slightly better against hordes. But that's not really what he's meant to fight anyway...
   
Made in us
Fresh-Faced New User




Sugar Hill, Georgia

I'm most likely going to magnetize all of my terminators, but I just got a box of Wolf Guard Terminators and I'm making one of them into a Lone Wolf, but I've never used Space Marines of any kind before so I have to ask: if the point is to go after the big MCs and ICs, wouldn't a thunderhammer be better than a chainfist? I've never used nor seen either used in a game before, so I'm a little green in this area.
   
Made in ca
Trustworthy Shas'vre




Walkers are also a good target for a LW

Tau and Space Wolves since 5th Edition. 
   
Made in ca
Speedy Swiftclaw Biker




PEI, Canada

I've been using one lately but I'm still stuck in a low point bracket until I get more models. At the lower points his slowness is really hurting. He always gets lit up by small arms fire and although 2+ is great it only takes a couple 1's followed by NOT a 5 or 6.

Would it be worth it to drop pod for just him? Is there any other method of getting him in close other than slogging along at 6" + run?
   
Made in us
Neophyte Undergoing Surgeries






 SudoGhost wrote:
I'm most likely going to magnetize all of my terminators, but I just got a box of Wolf Guard Terminators and I'm making one of them into a Lone Wolf, but I've never used Space Marines of any kind before so I have to ask: if the point is to go after the big MCs and ICs, wouldn't a thunderhammer be better than a chainfist? I've never used nor seen either used in a game before, so I'm a little green in this area.


Chainfist makes him a threat to pretty much everything on the board except flyers. Any vehicle within 18 inches is in trouble if it ignores the LW.

Also I usually forget about the concussive rules anyway as it just seems to be useful so rarely. Rare that Im not instant killing anything that I'm attacking or that an MC isnt just squashing me first anyway. Only 2 wounds doesnt usually last too long in a fight with an MC.

   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

All good insights here.

I think it is worth mentioning that LWs are more unreliable now that you have to roll 2d6 to charge. A slow unit has now been made even slower.

I have a love /hate relationship with anything green. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

 mercury101 wrote:


Chainfist makes him a threat to pretty much everything on the board except flyers. Any vehicle within 18 inches is in trouble if it ignores the LW.

what, he's going to move 6" then roll double 6's for his assault ?



Automatically Appended Next Post:
 Hulksmash wrote:
I ran two with terminator armor, chainfist, and storm shield with my wolves pretty much since the book came out. They are seriously amazing.and lay a major hurt down on people if they get ignored. And if they don't get ignored they generally eat an entire shooting phase or even two to get rid of them

^ QFT. Even if you don't run this build (i recommend it though!) Lone wolves are great fun units.

This message was edited 1 time. Last update was at 2012/09/20 22:40:05


   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

what should I do if I keep wanting to equip him with 2 storm shields???? XD *jumps off cliff*

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut





For the points it seems like a squad of GH with a melta would be a better deal. But I can't argue with a NOVA winning list.
   
Made in us
Longtime Dakkanaut




I think it is worth mentioning that LWs are more unreliable now that you have to roll 2d6 to charge. A slow unit has now been made even slower.


Except when you pull off a 7 to 12" charge, in which case a slow unit got faster...
   
Made in us
Daemonic Dreadnought






AL

ShadarLogoth wrote:
I think it is worth mentioning that LWs are more unreliable now that you have to roll 2d6 to charge. A slow unit has now been made even slower.


Except when you pull off a 7 to 12" charge, in which case a slow unit got faster...


And that with a 2d6 roll, probability shows that a 7 will be the most common roll.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Death-Dealing Devastator




United States

Lone wolves are truly one of my favorite units in the 40k Universe. Great fluff, great rules, they're really awesome. While I don't play Space Wolves, I've seen some truly nasty builds with him. I know someone who equips his with a Chain Fist and a Storm Shield. He then goes across the field and takes out a Land Raider.

May your dice roll eternal 6's

 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 King Pariah wrote:
ShadarLogoth wrote:
I think it is worth mentioning that LWs are more unreliable now that you have to roll 2d6 to charge. A slow unit has now been made even slower.


Except when you pull off a 7 to 12" charge, in which case a slow unit got faster...


And that with a 2d6 roll, probability shows that a 7 will be the most common roll.


Except that most players are not taking that risk and although 7 is the most common outcome over many, many rolls, that statistic is not reliable when the assault is imperative.

I have a love /hate relationship with anything green. 
   
Made in us
Longtime Dakkanaut




 Deuce11 wrote:
 King Pariah wrote:
ShadarLogoth wrote:
I think it is worth mentioning that LWs are more unreliable now that you have to roll 2d6 to charge. A slow unit has now been made even slower.


Except when you pull off a 7 to 12" charge, in which case a slow unit got faster...


And that with a 2d6 roll, probability shows that a 7 will be the most common roll.


Except that most players are not taking that risk and although 7 is the most common outcome over many, many rolls, that statistic is not reliable when the assault is imperative.


But the assault is very rarely imperative, and when it is imperative, then having the capability of pulling it off is infinitely better then it being impossible. If your Lone Wold (or whatever) starts out 12.1+ inches away from an "imperative" assault, they have a chance now where previously, they were SoL.

There is very little "risk" in trying to assault at 7+ inches, particularly with hybrid units (assault weapons that you want to shoot anyway). Now, a CC unit with no guns does have the decision between trying to pull of the assault or running to close the gap, and of course that is a risk/reward scenario. If you really need the assault now you go for it, if not you run and give yourself better odds the next turn.

   
Made in za
Fixture of Dakka




Temple Prime

 King Pariah wrote:
Just curious folks.

They're a moment of hilarity waiting to happen. No matter what happens, you win out. If they die? So what, they're pretty cheap for what they do and your enemy gains points if they survive. If they get in range, they will make a huge heaping mess of things as they butcher everything in their way before eventually dying a glorious death amidst a pile of corpses. Think of them as more cost effective eversors. Additionally, the "Oh god kill it now!" factor on them is so high your enemy will often ignore other factors just to stop them from getting close enough to throw a monkey wrench into their plans.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ph
Stealthy Space Wolves Scout





I use them for countercharge, especially now that dreadnoughts die faster and nerfed walker rules; And the advent of Flying MCs.

Give them a Chainfist and a Stormshield, watch him take down almost twice his points value. He is also very easy to LOS hide. At best he is a trusty countercharge unit; at worse, target saturation.

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
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Steadfast Grey Hunter





Sanford, FL

Looks like the termie chain fist + stormshield combo is a popular loadout for lone wolves. Gonna try it out myself.

2000
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Made in us
Twisted Trueborn with Blaster





 Jihallah wrote:

what, he's going to move 6" then roll double 6's for his assault ?


S'happened to me before. Was trying to be all smart n' gak by avoiding him and focusing fire on scoring units and heavy support.

Then that Lone Wolf up and sprinted halfway across the board and bitchslapped a venom into the dirt.
   
Made in us
Longtime Dakkanaut





It is not so cut and dry as to say that the longer possible charge range means you have nothing to lose by simply attempting long shot charges. Always have to consider the option to run and increase likelihood of future charges. Random charge length really stinks especially when players are smart about utilizing terrain.

That being said, lone wolves are great in foot heavy lists. Make sure to take a pair!

Bee beep boo baap 
   
Made in us
Longtime Dakkanaut




It is not so cut and dry as to say that the longer possible charge range means you have nothing to lose by simply attempting long shot charges. Always have to consider the option to run and increase likelihood of future charges. Random charge length really stinks especially when players are smart about utilizing terrain.


Yes, but it's still an option you didn't even have in the past. Option>>being forced to run because you have no choice. And the the terrain argument only works in favor of RCL. You don realize that charges were random through terrain in 5th right, except you had a [i]better chance of whiffing and getting a one or a two.

I really thought many of these false perceptions would be dismantled once people played more 6th edition. Confirmation bias I suppose.
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

I always take two in a foot list, and in 6th I have gravitated almost completely to all foot. They can block LOS, act as a distraction to take fire, defend the backfield against deep strikers and drop pods, and so much more. Sure they are slow, but for that reason are sometimes ignored, and remember that although they aren't scoring, they *are* a denial unit, one that can be hard to shift. My standard build is TDA, a Storm Shield, and either a chainfist or thunder hammer, usually one of each. I also take two fenrisian wolves, giving the unit a larger profile and acting as ablative wounds for taking fire while crossing the board.

And, as others have mentioned, their cool factor is off the chart!

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