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![[Post New]](/s/i/i.gif) 2012/09/17 01:21:23
Subject: Why not ork psyker faq?
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Water-Caste Negotiator
Mobile, AL. USA
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So I gather that orks cant use the charts in the back, but I dont understand why because in the description it talks about spell flame breath to be green instead of red for an orc. Sure it would change the way the wierdboy is played, but i already feel the whole ork codex needs and update.
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![[Post New]](/s/i/i.gif) 2012/09/17 01:24:44
Subject: Why not ork psyker faq?
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Rough Rider with Boomstick
Gunblaze West
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because orks are a mob army and really ork pykers were kinda out of place in the beginning... orks rely on muscle... not brains so it makes sense that a unit in the ork army that uses brains would not get much attention, besides all its really good for is giving extra waaaghs
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Kilkrazy wrote:We moderators often make unwise decisions on Friday afternoons.
kestril wrote: Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2012/09/17 01:26:39
Subject: Why not ork psyker faq?
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Dark Angels Librarian with Book of Secrets
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I'm not sure I understand the OP at all. Maybe a little less Red Bull...
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This message was edited 1 time. Last update was at 2012/09/17 01:27:49
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![[Post New]](/s/i/i.gif) 2012/09/17 01:35:24
Subject: Why not ork psyker faq?
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[MOD]
Making Stuff
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Somedude593 wrote:because orks are a mob army and really ork pykers were kinda out of place in the beginning... orks rely on muscle... not brains so it makes sense that a unit in the ork army that uses brains would not get much attention, besides all its really good for is giving extra waaaghs
Having Psykers in an army where by the background material every member of that army generates a low level psychic field is hardly out of place...
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![[Post New]](/s/i/i.gif) 2012/09/17 01:41:53
Subject: Why not ork psyker faq?
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Water-Caste Negotiator
Mobile, AL. USA
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SoloFalcon1138 wrote:I'm not sure I understand the OP at all. Maybe a little less Red Bull...
What i am saying is the new psyker rules should apply to ork wierdboys and just trying to get some opinions.
Somedude593 wrote:because orks are a mob army and really ork pykers were kinda out of place in the beginning... orks rely on muscle... not brains so it makes sense that a unit in the ork army that uses brains would not get much attention, besides all its really good for is giving extra waaaghs
If you know the Lore of orks there were originally some "Brainboys" that were much smaller versions of orks with huge brains that controlled the orks with there mind, but contracted some kind of virus or desease and died off leaving there knowledge in dna of the orks. Also, the codex not only has a standard hq psyker, but a named psyker. Suffice to say they are good part of the army, but like everything else in the codex. It needs a update.
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![[Post New]](/s/i/i.gif) 2012/09/17 01:42:34
Subject: Why not ork psyker faq?
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Decrepit Dakkanaut
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I agree that orks need new powers.
That's about as far as I'd go.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/09/17 01:46:06
Subject: Why not ork psyker faq?
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[DCM]
Tilter at Windmills
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Perhaps they're planning/hoping to update Orks before the next edition.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2012/09/17 01:52:11
Subject: Why not ork psyker faq?
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Decrepit Dakkanaut
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I'm all for that!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/09/17 01:52:27
Subject: Why not ork psyker faq?
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Longtime Dakkanaut
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Ork warpheads need upgrades too. When a unit is 'choose this... then move on' it gets tired ><
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2012/09/17 03:17:46
Subject: Why not ork psyker faq?
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Sinewy Scourge
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Well, the leak did show some Ork models coming up 2014 new codex perhaps?
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40K:
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![[Post New]](/s/i/i.gif) 2012/09/17 03:21:06
Subject: Why not ork psyker faq?
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Norn Queen
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IIRC, Orks can use the rulebook lores. GW handily provided a list of what races had access to what lores on a card with the psychic powers deck. They also handily didn't list in anything else.
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![[Post New]](/s/i/i.gif) 2012/09/17 03:39:23
Subject: Why not ork psyker faq?
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Bane Lord Tartar Sauce
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-Loki- wrote:IIRC, Orks can use the rulebook lores. GW handily provided a list of what races had access to what lores on a card with the psychic powers deck. They also handily didn't list in anything else.
I believe this is false. Nothing in the Ork FAQ indicates that Wierdboyz have access to any psychic powers from the BRB. Additionally, even if they did, they could not trade any powers out, since they don't technically have any at the start of the game, they just have a special rule which gives them a random power each turn.
But going beyond that, in this link http://www.dakkadakka.com/dakkaforum/posts/list/456706.page there is a picture taken from a white dwarf issue that has a list of the which lores each army has access to. Daemons, Tau, Necrons, Orks, Black Templars, and Sisters have access to none of the lores, either because they don't have proper psykers, or they are daemons and IDK I'm not games workshop.
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![[Post New]](/s/i/i.gif) 2012/09/17 04:08:37
Subject: Why not ork psyker faq?
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Dark Angels Librarian with Book of Secrets
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Hasn't this been discussed before? The weirdboyz/warpheads have no listed psychic powers. It is not like these are seriously cultivated powers, if it happens it happens. Playing orks has always required a sense of humor and expecting randomness. Nature of the beast...
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![[Post New]](/s/i/i.gif) 2012/09/17 04:46:25
Subject: Why not ork psyker faq?
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Ultramarine Master with Gauntlets of Macragge
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I think Orks should at least have Pyromancy, especially since it mentions them by name in the flavor text about it. Guess we gotta wait for a codex release to change that.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/09/17 05:14:01
Subject: Why not ork psyker faq?
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Lone Wolf Sentinel Pilot
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I think it's because they wanted to make Orks stand out from everyone else.
Crazy powers. Like shooting squigs out of your eyes, teleporting whole mobs of boys, exploding your brains etc. None of the new rulebook powers seem to have any drawbacks, which doesn't fit the current randomness of Orks at all.
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![[Post New]](/s/i/i.gif) 2012/09/17 06:41:21
Subject: Re:Why not ork psyker faq?
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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psyker powers would be nice but ultimately the weirdboy is a bad unit at this time. I do wish it was much better i remember when the codex came out i was so happy we got one... then so dissapointed once i tried him out... So much power and possibilities into some random hodge podge mess of stupidness. if the powers worked a little less crappily i might consider them but... i just simply can't stand them at this time they aren't a pysker with anything useful 6+ armor save, no invul, no armor, powers produce one good thing and way too many bad or cruddy ones.
I would love to see them give some proper love to the orks in a new codex, make our army more assualt oriented again to trip up gunlines that are becoming old hat for most players already.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/17 07:18:27
Subject: Re:Why not ork psyker faq?
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Big Mek Wurrzog wrote:psyker powers would be nice but ultimately the weirdboy is a bad unit at this time. I do wish it was much better i remember when the codex came out i was so happy we got one... then so dissapointed once i tried him out... So much power and possibilities into some random hodge podge mess of stupidness. if the powers worked a little less crappily i might consider them but... i just simply can't stand them at this time they aren't a pysker with anything useful 6+ armor save, no invul, no armor, powers produce one good thing and way too many bad or cruddy ones. I would love to see them give some proper love to the orks in a new codex, make our army more assualt oriented again to trip up gunlines that are becoming old hat for most players already. I dunno, depends on how you use him. I bring a Weirdboy every game, and he always seems to do some damage, indirectly or directly. I mean, let's break it down. 1. 'Eadbanger. Obviously you don't want this one, it's why you drop 30 points on him.  2. Frazzle - drop a S6 AP3 template wherever you want within 18", no scatter? Fair odds it'll at least hit something. 3. Zzap - okay, how is this not the greatest power? 36" range S10 AP2 melta shot, automatically hits. 4. Warpath - admittedly not a great power, but for one turn it turns him and his entire unit into Slugga Boyz (which means if you're running him with Shoota Boyz, that's a solid wall of bullets followed by 4 attacks each on the charge if they're close enough to something) 5. 'Ere We Go - risky move, but this thing has killed entire units before for me. Nothing quite like dropping 30 shoota boyz within spitting distance of the enemy. 6. Waaagh! - not quite as useful now, but if you're running any Dakkajets, this will absolutely make your day. I'll grant that the unit you stick him in is pretty fragile, but what unit isn't? Run him and a squad of shootas up alongside a Big Mek, and you're golden.
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This message was edited 1 time. Last update was at 2012/09/17 07:19:10
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![[Post New]](/s/i/i.gif) 2012/09/17 07:41:23
Subject: Why not ork psyker faq?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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SoloFalcon1138 wrote:Hasn't this been discussed before? The weirdboyz/warpheads have no listed psychic powers. It is not like these are seriously cultivated powers, if it happens it happens. Playing orks has always required a sense of humor and expecting randomness. Nature of the beast...
The SAG is random and fun, kareen is random and fun, deff gunz are random and fun. Heck, even "Don't press dat" is fun. There is a difference between crazy mishaps and being completely worthless over the course of multiple turns. I have fielded double warpheads a lot at the beginning of sixth, and every second game one of them did absolutely nothing for the entire game. Turn one Waagh? Awesome, does nothing. Turn two warpath when not planning to charge? Awesome, does nothing. Turn three melta shot, when you are about to charge a horde unit? Awesome, you melta'ed a gaunt - which then made it's cover save. At the end of the game ld 7 feths him over and he doesn't make is rolls anymore, being useless some more. I wouldn't care if the warphead is uncontrollable if it were actually guaranteed to do something crazy every turn. As it is now, it's terrible unfun, as it won't do anything most of the time. On top of that, it's a terrible model in terms of point efficiency (anyone talking about multiple extra Waagh!s has never fielded a warphead), so there is absolutely no reason to ever field that model.
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This message was edited 3 times. Last update was at 2012/09/17 07:42:03
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/17 07:45:08
Subject: Why not ork psyker faq?
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Tough-as-Nails Ork Boy
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Jidmah wrote: SoloFalcon1138 wrote:Hasn't this been discussed before? The weirdboyz/warpheads have no listed psychic powers. It is not like these are seriously cultivated powers, if it happens it happens. Playing orks has always required a sense of humor and expecting randomness. Nature of the beast...
The SAG is random and fun, kareen is random and fun, deff gunz are random and fun. Heck, even "Don't press dat" is fun. There is a difference between crazy mishaps and being completely worthless over the course of multiple turns. I have fielded double warpheads a lot at the beginning of sixth, and every second game one of them did absolutely nothing for the entire game. Turn one Waagh? Awesome, does nothing. Turn two warpath when not planning to charge? Awesome, does nothing. Turn three melta shot, when you are about to charge a horde unit? Awesome, you melta'ed a gaunt - which then made it's cover save. At the end of the game ld 7 feths him over and he doesn't make is rolls anymore, being useless some more.
I wouldn't care if the warphead is uncontrollable if it were actually guaranteed to do something crazy every turn. As it is now, it's terrible unfun, as it won't do anything most of the time. On top of that, it's a terrible model in terms of point efficiency (anyone talking about multiple extra Waagh!s has never fielded a warphead), so there is absolutely no reason to ever field that model.
Isn't Zogwort being able to turn people into squigs at least a little fun?
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![[Post New]](/s/i/i.gif) 2012/09/17 08:11:32
Subject: Why not ork psyker faq?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Zogwort is exactly the way an ork psyker should be. He has a crazy spell doing something unique and an even more crazy "psyker weapon". Sadly GW fethed him up with BS0 making him unable to use half the psychic table unless houseruled. Well, at least no 'eadbangers.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/17 08:15:55
Subject: Why not ork psyker faq?
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Regular Dakkanaut
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They should allow you to drop 1 possibility, and instead roll on pyromancy.
Then roll each turn as normal.
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![[Post New]](/s/i/i.gif) 2012/09/17 08:24:05
Subject: Why not ork psyker faq?
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Dark Angels Librarian with Book of Secrets
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Sorry, guess I forgot that this wasn't a game. I'll try and be more serious about this occupation...
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![[Post New]](/s/i/i.gif) 2012/09/17 08:25:53
Subject: Why not ork psyker faq?
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Wight Lord with the Sword of Kings
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-Loki- wrote:IIRC, Orks can use the rulebook lores. GW handily provided a list of what races had access to what lores on a card with the psychic powers deck. They also handily didn't list in anything else.
According to WD, they can use no new powers.
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![[Post New]](/s/i/i.gif) 2012/09/17 14:31:24
Subject: Why not ork psyker faq?
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Ultramarine Master with Gauntlets of Macragge
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thenoobbomb wrote: -Loki- wrote:IIRC, Orks can use the rulebook lores. GW handily provided a list of what races had access to what lores on a card with the psychic powers deck. They also handily didn't list in anything else.
According to WD, they can use no new powers.
Codex trumps rulebook, rulebook trumps magazine
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/09/17 15:33:08
Subject: Why not ork psyker faq?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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-Loki- wrote:GW handily provided a list of what races had access to what lores on a card with the psychic powers deck.
Yes they did do that. Go and look at what powers orks can take.
I'll give you a hint. Check marks are yes, Xs are no.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/17 18:39:03
Subject: Why not ork psyker faq?
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Wight Lord with the Sword of Kings
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Brother SRM wrote: thenoobbomb wrote: -Loki- wrote:IIRC, Orks can use the rulebook lores. GW handily provided a list of what races had access to what lores on a card with the psychic powers deck. They also handily didn't list in anything else.
According to WD, they can use no new powers.
Codex trumps rulebook, rulebook trumps magazine 
Chapter approved mister
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![[Post New]](/s/i/i.gif) 2012/09/17 18:51:38
Subject: Why not ork psyker faq?
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Yeah, GW did provide a list of which races can use which powers in both WD and the Psyker Deck. I'm pretty sure though, that in both cases, Orks were listed as being unable to use neither.
Weirdboy Powers aren't bad, and neither is the Weirdboy himself (I'm pretty sure you can use Mob Rule for Psychic Tests?). It's just that all the powers rely on you being in the right place at the right time, as Jidmah said. I mean, Zzap is excellent, when used on a Tank, Walker or Terminator. But on a Gaunt, or a Guardsman? Not so good.
I think perhaps Weirdboyz should have a list of 9 Powers, split into 3 Groups of 3. Each turn you roll a D3, which corresponds to a certain group of 3. You can then use any of the powers in that group. Even if it was 2 groups of 3, and you did a 4+ thing on a D6, it'd still be better. Heck, even having an Orky Discipline which you randomised each turn but could always default back to the Primaris Power would be better, provided the Primaris Power was decent.
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