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Made in us
Mindless Spore Mine




Boston, MA USA

I always thought Gargoyles were pretty cool, but I never run them much. An extra point to give wings to a termie is pretty rad, but not being able to take a devourer or interact with a Tervigon kinda blows.

HOWEVER, in sixth edition they gained the use of Hammer of Wrath on the Charge.

I know that's really not much, but is it enough to make Nids players consider them over termagants in more cases?

Unfortunately, HoW will overstep Blinding Venom. Speaking of which, has anyone seen anything in a FAQ regarding Blinding Venom causing Blindness (as described in the 6e handbook)?
   
Made in us
Fixture of Dakka






San Jose, CA

(Moving to tactics.)

Gargoyles were good in 5e. They're very good in 6e, now that No Retreat is gone. Cheap, clog up a lot of real estate, fast-moving, and huge threat radius. Major bonus if you can get Preferred Enemy on them.

I very rarely take a list without including a unit.

Quis Custodiet Ipsos Custodes? 
   
Made in no
Liche Priest Hierophant





Bergen

Gargoyles are like melted butter on a well done toast. It's dirty and it gets into the cracks real easy. Gargoyles where the unit in 5th edition in my book. In 6th they just got better.

With AG and TS they are very dangerush on the charge. The adition of psykick power backup is also good. They need synapse though to be good. The hit FC charge tok from 6th means you will not be multi charging transports but now you hit them on 3's instead of 6's so I gueas that evens out. The removal of no retreat is awsome! Also to let you in on a little secret: Gargoyles gives as mutch screening as venomthropes vs moast things in the game, meaning you can use your elite slot on other things.

Gargoyles are however fast hitters. They are among the things in your codex that will hit on turn 2. When building a nid list it is important that you time things like that, othervice your oponent has a shooting gallery. If you runn with gargoyles be shure to use genestealers, perhaps flyrants and harpies, ravners or flying warriors. Also, you need some decent synapse.

Eather fully upgraded, partialy upgraded or just "clean" for tarpitting and cover saves, they are amasing.

   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Funnily enough, i agree with both of the above.
Gargs have allways been good, but 6th has boosted them pretty well.
I usually run 20 in my list simply for a screen and to pick on annoying units.

However, with flyers being the new thing in 40k im actually thinking of running a flyer list.

Flyrants, stealers for troops, gargs, harpies and shrikes (highly mobile boneswords? yes please)

Ill more than likely end up running a rush list though and doubling up force org and taking ravs and a trygon or 2.

Nids really can be quick and highly effective.
Gargs just have plenty of uses, and with most transports being AV10 rear and glances killing them, gargs can now hunt even more targets.

   
Made in us
Bounding Ultramarine Assault Trooper





Macragge

morganthegreat wrote:
I know that's really not much, but is it enough to make Nids players consider them over termagants in more cases?

Unfortunately, HoW will overstep Blinding Venom. Speaking of which, has anyone seen anything in a FAQ regarding Blinding Venom causing Blindness (as described in the 6e handbook)?


Gargoyles were awesome, and are now even better. I know their statline is very similar to a Termagant, but I don't think it's helpful to compare the two, because their capabilities are vastly different.

As to your question, Blinding Venom works as it says in the Tyranid book. I'm not sure what you mean by HoW overstepping Blinding Venom, the Gargoyle still gets Blinding Venom on its normal CC attacks. The HoW is just icing on the cake. On the charge, each Garg gives one auto hit and two S4 poisoned attacks that have the potential to auto-wound on a hit. That's pretty dang good.

1st and 2nd Company - 5000pts
86th Ultramar Regiment - 4000pts
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Made in us
Elite Tyranid Warrior






All this talk of Gargoyles makes me want to pick some up but I hate those clear plastic bases. Moving 20+ Termagants is a pain enough but 20+ Gargoyles on those flying bases seems like a nightmare. Other than that, I do agree that Gargoyles are great. They are faster and cheaper than Hormagaunts and have just as many attacks on the charge as them when you include HoW.

Another question about Gargoyles, is it good to run them with the PoM? That would take care of synapse concerns and add some more killing power but I could be completely wrong.

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Twisted Trueborn with Blaster





 shamroll wrote:
All this talk of Gargoyles makes me want to pick some up but I hate those clear plastic bases. Moving 20+ Termagants is a pain enough but 20+ Gargoyles on those flying bases seems like a nightmare.


Magnetize them to the stem so they don't wobble off due to a stray fart.

I had the same problem with my reaver jetbikes and beastmasters. A fistful of 1/8th inch magnets later and I can just pick them up and move them around by their stem.
   
Made in us
Fixture of Dakka






San Jose, CA

 shamroll wrote:
All this talk of Gargoyles makes me want to pick some up but I hate those clear plastic bases. Moving 20+ Termagants is a pain enough but 20+ Gargoyles on those flying bases seems like a nightmare. Other than that, I do agree that Gargoyles are great. They are faster and cheaper than Hormagaunts and have just as many attacks on the charge as them when you include HoW.

Another question about Gargoyles, is it good to run them with the PoM? That would take care of synapse concerns and add some more killing power but I could be completely wrong.
Other companies make 30mm resin bases; you don't HAVE to use flying bases. (If you do, start by clipping the tiny peg off of the top, and drilling out the hole on the Gargoyle w/a 1/8" bit; you'll be much happier with life.)

The Parasite is an interesting character; I just wish he were T5. He adds some oomph to the unit, but he's very vulnerable to death-or-irrelevance-by-challenge. Completely optional; the Gargoyles work fine without him, and synapse is generally less of a concern - you can always leave a string of gargoyles back towards synapse, if you weren't already advancing a Tervigon or a Flyrant.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Mindless Spore Mine




Boston, MA USA


Automatically Appended Next Post:
 Roboute wrote:
I'm not sure what you mean by HoW overstepping Blinding Venom, the Gargoyle still gets Blinding Venom on its normal CC attacks. The HoW is just icing on the cake. On the charge, each Garg gives one auto hit and two S4 poisoned attacks that have the potential to auto-wound on a hit. That's pretty dang good.


I just meant that you don't get Blinding Venom off with HoW, what with the automatic hit, But I guess if you are going to give them Toxin Sacs and Adrenal Glands it is straight up better. Way better actually.

Thanks for all the input fellas.

I'm still tinkering around with my meager 500 point army, so it is quite helpful.

This message was edited 2 times. Last update was at 2012/09/17 23:00:16


 
   
Made in us
Fixture of Dakka






San Jose, CA

Oh, yes - should have been clear.

Gargoyles come with AG & TS; you don't buy them without those upgrades.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Daemonic Dreadnought






The meat and potatoesof 6th seems to be Flyrants + gargoyles hive guard/zoenthropes+ biomancy tervigons as troops + trygons. It's nidzilla and a swarm. The dark days of never having enough elites slots to cover your points are gone, now with a multitude of competitive builds nids run into 1 big problem when list building: not enough points for all the toys on your wishlist.

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Made in gb
Tunneling Trygon






 Janthkin wrote:
Oh, yes - should have been clear.

Gargoyles come with AG & TS; you don't buy them without those upgrades.


I do! I expect them to die and just be a massive target. They screen the rest of the army and everyone ends up shooting them to oblivion really early on as they look so much more of a threat than they really are with their massive footprint. Happy to take off 6 points models and keep the good stuff alive - keep them in synapse and they have to kill them down to the last model.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
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Liche Priest Hierophant





Bergen

Gargoyles are as funn as a barrel of monkeys no matter how you buy them.

   
 
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