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pretre wrote: Hmm. Is it only up on steam or ps3 as well?
Not sure on those. I have it for the 360. I DLed it a couple hours ago, it took about 20 mins or so. Mr. Torgue is...loud. And there a million F-Bombs dropped by him. A second. Envision that. Then go play it. The only thing that really gets bleeped is the 'U', so it's pretty easy to hear him swearing up a storm. I thought it was just going to be a circle of slaughter like Moxxxi's was last go around, but there is actually story to it.
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
Yeah, I bought the campaign pack, so just checked the downloadables page and poof, there it was.
Looks good so far.
Automatically Appended Next Post: ANyone know if torgue currency transfers between playthroughs? I imagine saving it for lv 50 legendaries would be the way to go.
This message was edited 1 time. Last update was at 2012/11/21 14:56:05
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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pretre wrote: Yeah, I bought the campaign pack, so just checked the downloadables page and poof, there it was.
Looks good so far.
Automatically Appended Next Post: ANyone know if torgue currency transfers between playthroughs? I imagine saving it for lv 50 legendaries would be the way to go.
I would be surprised if it did not. All other forms of currency do, so I don't see why Torgue Dollars would not. Hopefully the pace for acquiring Torgue Dollars is not too slow, and hopefully there are more than just Torgue Legendaries as IotD in the machines. I personally hate Torgue guns so if there aren't other Legendaries then I won't even bother collecting the money.
"Duty is heavier than a mountain, death lighter than a feather."
Torgue was hilarious. I thought they went OTT with Handsome Jack (easily my favorite Video Game villain EVER), but Torgue is so much worse/better. I loved the level. That said, time to level my soldier up to 50. Has anyone heard when the level cap will be increased? I'm just curious, as I haven't even beaten TVH yet, and only have 2 characters at 41: Axton, renamed Kurtis Stryker as I have a swat outfit for him that looks like Stryker from MK (only with blue hair), and Maya renamed Marie Darkholme as she has the Rogue style hair with a green and black outfit. Oh yea, I'm a wicked nerd...
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
timetowaste85 wrote:Has anyone heard when the level cap will be increased?
IGN asked this question and the response was that Gearbox has some interesting ideas for HOW they are going to increase the level cap, but no word on WHEN they will do it. I assume it will not be done before the four planned DLC's are released, though there is no way to know for sure. They did mention that it will be done in a fun and exciting manner, and hinted that it won't be anything like how they did it in the previous game, but what that means I have no idea.
Mattlov wrote:I loved this DLC. It is freaking fantastic. It is difficult, hilarious and loot filled. What more could you want from Borderlands?
I loved Torgue guns BEFORE this, now I love them even more.
Torgue himself is nothing more than Randy Macho Man Savage on a handful of speedballs, and it is hilarious.
Now that the DLC has been out a few days, can anyone answer my previous question? Are the Legendary Items of the Day ALL Torgue items, or are there other manufacturer items for sale? Also, are there new Torgue weapons or just the existing ones we have seen?
I've heard that the DLC is impossible to complete on 360 if you are below level 50, because some of the bosses are always level 50 no matter what level you are. I assume it's a bug but I don't know for sure.
"Duty is heavier than a mountain, death lighter than a feather."
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Right, so I officially don't give a rats ass about this DLC. The only thing that interested me was the guaranteed Legendary, but I already have a KerBlaster at level 50 and I never use it because of the stupid gyro jet mechanics the Togue bullets all use (It makes their missile launchers worthless!), so I think I will skip it and wait for the next one.
"Duty is heavier than a mountain, death lighter than a feather."
I believe they are new Torgue Legendary, and only come from the Torgue vendor. I think it is the only way to get them, but it is going to have to be pretty amazing to replace my current weapons.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
I find it unrealistic to use Torgue weapons because of the gyrojet projectiles they fire. When the projectiles move that slow, they are near useless to use at anything but close range, and accuracy is nonexistent because half the time the enemy moves out of the way of the projectile. Also, they don't really fill any niche role like the rest of the elements. Nobody is resistant to explosive damage (especially not Bloodwing, ZING!), but Corrosive weapons easily outclass them against armor, Fire weapons outclass them against flesh, and Electric weapons outclass them against shields.
Against bandits I find them unusable because Marauders and Psychos never stop moving, and most Nomads at higher level have a shield that blocks the damage. Hyperion infantry use similar movement mechanics to Marauders and so are just as impossible to hit. Robots are all armor and shields, so corrosive and electric weapons are much better against them. Skags and Rakks are difficult enough to hit without gyrojet projectiles, and it's only worse with them.
Combine that with the fact that no abilities that improve bullet accuracy/speed or allow for ricochets work on gyrojets and you have a gun that cannot benefit from a large number of talents.
I do like that each manufacturer got their own unique set of abilities for their guns that really set them apart, but I almost never use Jacobs, Torgue, Tediore, Vladof or Bandit weapons, and pretty much exclusively use Dahl, Maliwan and Hyperion. I also almost never use E-Tech weapons because of the poor ammo consumption ratio and weird mechanics.
I would use Jacobs weapons if their damage was noticeably higher than other guns of their type, but it's only marginally higher and the lack of elemental damage is too big for a marginal damage increase and true semi-auto fire to overcome. The only Jacobs gun worth using is the Law, and only if you have an Order and a Sheriff's Badge. Torgue guns would be fine without the gyrojets if they were just all explosive. I could even accept a large number of grenade launcher type weapons if they had SOME guns that fired normal bullets. Tediore is amusing but not overly effective considering how fast they blow through ammo if you are throwing weapons with rounds left in the clip. The only Tediore weapons of note are Tediore Plasma Casters and the Baby Maker, and possibly the Deliverance if you can manage to get one. Bandit guns pretty much all suck, and Vladof guns are useable, but outclassed by Dahl in almost every respect.
On the other side of the coin, Dahl guns have exceptional accuracy and rate of fire, amazing stability and burst fire when zoomed, and can have any element attached. Maliwan weapons are ALWAYS elemental and highly accurate when zoomed, and Hyperion makes some of the best shotguns in the game (Moxxie's Heartbreaker, Conference Call, Crowdsourcing, Etc...), as well as a reasonable set of Sniper Rifles. These guns are just straight up better than their wacky counterparts, which is a real shame because I like the IDEAS of the other manufacturers, just not the execution.
Anyway, I've ranted enough. I likely will not play this new DLC.
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote: I find it unrealistic to use Torgue weapons because of the gyrojet projectiles they fire. When the projectiles move that slow, they are near useless to use at anything but close range, and accuracy is nonexistent because half the time the enemy moves out of the way of the projectile. Also, they don't really fill any niche role like the rest of the elements. Nobody is resistant to explosive damage (especially not Bloodwing, ZING!), but Corrosive weapons easily outclass them against armor, Fire weapons outclass them against flesh, and Electric weapons outclass them against shields.
Against bandits I find them unusable because Marauders and Psychos never stop moving, and most Nomads at higher level have a shield that blocks the damage. Hyperion infantry use similar movement mechanics to Marauders and so are just as impossible to hit. Robots are all armor and shields, so corrosive and electric weapons are much better against them. Skags and Rakks are difficult enough to hit without gyrojet projectiles, and it's only worse with them.
Combine that with the fact that no abilities that improve bullet accuracy/speed or allow for ricochets work on gyrojets and you have a gun that cannot benefit from a large number of talents.
I do like that each manufacturer got their own unique set of abilities for their guns that really set them apart, but I almost never use Jacobs, Torgue, Tediore, Vladof or Bandit weapons, and pretty much exclusively use Dahl, Maliwan and Hyperion. I also almost never use E-Tech weapons because of the poor ammo consumption ratio and weird mechanics.
I would use Jacobs weapons if their damage was noticeably higher than other guns of their type, but it's only marginally higher and the lack of elemental damage is too big for a marginal damage increase and true semi-auto fire to overcome. The only Jacobs gun worth using is the Law, and only if you have an Order and a Sheriff's Badge. Torgue guns would be fine without the gyrojets if they were just all explosive. I could even accept a large number of grenade launcher type weapons if they had SOME guns that fired normal bullets. Tediore is amusing but not overly effective considering how fast they blow through ammo if you are throwing weapons with rounds left in the clip. The only Tediore weapons of note are Tediore Plasma Casters and the Baby Maker, and possibly the Deliverance if you can manage to get one. Bandit guns pretty much all suck, and Vladof guns are useable, but outclassed by Dahl in almost every respect.
On the other side of the coin, Dahl guns have exceptional accuracy and rate of fire, amazing stability and burst fire when zoomed, and can have any element attached. Maliwan weapons are ALWAYS elemental and highly accurate when zoomed, and Hyperion makes some of the best shotguns in the game (Moxxie's Heartbreaker, Conference Call, Crowdsourcing, Etc...), as well as a reasonable set of Sniper Rifles. These guns are just straight up better than their wacky counterparts, which is a real shame because I like the IDEAS of the other manufacturers, just not the execution.
Anyway, I've ranted enough. I likely will not play this new DLC.
I like Torgue actually. Well, their rifles anyway and shotguns anyway. Pistols are woefully inaccurate, and I also have a hard time using the rockets. But their assault rifles, oh boy I become a death machine with those! Their inaccuracy is offset by their high rate of fire, and you generally will be using assault rifles at medium range, which is the optimal range for torgue weapons. I also find the explosive rounds to be very useful at dealing with armored targets, as the explosions can actually punch through the armor. Try using a torgue weapon on those damned riot shielded nomads and loaders, and you'll see how effective torgue weapons are.
Jacob is good early game, but I found myself using fewer and fewer of their weapons. I rarely use Dahl, and I don't use hyperion that often either, except for the heart breaker (Because Moxxi <3), the Fibber, and that Asset shotgun with the voice. Oh and their sniper rifles, those are pretty cool as well I guess. I don't like bandit either; I find their weapons to be extremely inefficient for what they do, though the roksalt is ok.
I do, however, like Maliwan; they make some pretty nasty sniper rifles and SMGs, and their pistols aren't bad either. Vladof is pretty great as well, and I generally will prefer a vladof assault rifle over a dahl assault rifle. I find that Tediore is great for Fight For Your Life ; just loose a shot and throw the rest for a kill.
Has anyone solo'd Hyperius yet?
This message was edited 1 time. Last update was at 2012/11/24 00:25:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
CthuluIsSpy wrote: I like Torgue actually. Well, their rifles anyway and shotguns anyway. Pistols are woefully inaccurate, and I also have a hard time using the rockets. But their assault rifles, oh boy I become a death machine with those! Their inaccuracy is offset by their high rate of fire, and you generally will be using assault rifles at medium range, which is the optimal range for torgue weapons. I also find the explosive rounds to be very useful at dealing with armored targets, as the explosions can actually punch through the armor. Try using a torgue weapon on those damned riot shielded nomads and loaders, and you'll see how effective torgue weapons are.
I have a KerBlaster which fires projectiles that pass through enemies and explode into grenades, which also explode, making it somewhat useful against Nomads with Riot Shields, but depending on the character I am playing, I have much easier methods of dealing with them than sub-par Legendary guns with weird firing mechanics. Axton throws a turret behind them and they turn to face it. Gaige uses Deathtrap and everything dies, Maya phaselocks it and it's no longer a problem, and Zero fires off a decoy which usually turns it around or allows me to get behind it. I don't play Salvador so I don't know how he would deal with them.
CthuluIsSpy wrote: Jacob is good early game, but I found myself using fewer and fewer of their weapons. I rarely use Dahl, and I don't use hyperion that often either, except for the heart breaker (Because Moxxi <3), the Fibber, and that Asset shotgun with the voice. Oh and their sniper rifles, those are pretty cool as well I guess. I don't like bandit either; I find their weapons to be extremely inefficient for what they do, though the roksalt is ok.
I totally forgot about the Maggie which is an amazing weapon, but only because it fires like a shotgun, but actually has a reasonable clip and absurd accuracy. Unfortunately I have been unable to procure one. Mick Zafford is a stingy SOB.
CthuluIsSpy wrote: I do, however, like Maliwan; they make some pretty nasty sniper rifles and SMGs, and their pistols aren't bad either. Vladof is pretty great as well, and I generally will prefer a vladof assault rifle over a dahl assault rifle. I find that Tediore is great for Fight For Your Life ; just loose a shot and throw the rest for a kill.
I use Dahl SMGs with elemental effects on them over equivalent Maliwans because their accuracy is much higher, and they are easier to control. They also tend to have higher damage. I currently have a pair of them, one Electric and one Fire, both purple quality, that have over 5,000 damage per bullet fired which blows Moxxie's guns out of the water. If I could find a Caustic version I would never need another SMG. As for their Sniper Rifles, I like the stability of Dahl. They burn through ammo, that's for sure, but I can get 3-5 shots off on a targets critical spot from long range using a Dahl. I cannot do that with a Valdof because of the recoil.
CthuluIsSpy wrote: I like Torgue actually. Well, their rifles anyway and shotguns anyway. Pistols are woefully inaccurate, and I also have a hard time using the rockets. But their assault rifles, oh boy I become a death machine with those! Their inaccuracy is offset by their high rate of fire, and you generally will be using assault rifles at medium range, which is the optimal range for torgue weapons. I also find the explosive rounds to be very useful at dealing with armored targets, as the explosions can actually punch through the armor. Try using a torgue weapon on those damned riot shielded nomads and loaders, and you'll see how effective torgue weapons are.
I have a KerBlaster which fires projectiles that pass through enemies and explode into grenades, which also explode, making it somewhat useful against Nomads with Riot Shields, but depending on the character I am playing, I have much easier methods of dealing with them than sub-par Legendary guns with weird firing mechanics. Axton throws a turret behind them and they turn to face it. Gaige uses Deathtrap and everything dies, Maya phaselocks it and it's no longer a problem, and Zero fires off a decoy which usually turns it around or allows me to get behind it. I don't play Salvador so I don't know how he would deal with them.
You don't even need the kerblaster. I found that all explosive rounds have a tendency to inflict damage through riot shields. Corrosive weapons are still the optimal choice against hyperion forces, however.
I hate Dahl Sniper Rifles; I find the burst fire to be highly inefficient and way too ammo consuming for what it does. Against large targets like constructors its ok, but against your average foe, not so quite. In fact, I'm not that much of a fan of burst fire at all; it just doesn't feel right to me. For the assault rifles its fine, as you could use it at long and medium range (like a battle rifle), but not so much for the SMG. The Sandhawk is pretty cool though.
Edit: Gah, typos, typos everywhere.
This message was edited 4 times. Last update was at 2012/11/24 12:35:29
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Farm up a level 50 Dahl Shock/Incendiary/Corrosive SMG and come back to me on that. At long range I can put 3 shots down range with a near guaranteed chance of causing a status effect, and my refire time is almost nil because the recoil is negligible. I used a level 50 Dahl Shock SMG on my Gaige with a LBT build for a large portion of the endgame (I hit level 50 early) and it was horrendously overpowered. Using Axton will only be worse because I can either have a pair of turrets with shields blocking for me, or a turret that slags enemies, seriously amping up my damage.
I find the Dahl SMG's to be the best weapons Dahl makes. As for Sniper Rifles, I will concede that they are inefficient and I tend toward Maliwan and Hyperion because of it, though on Constructors I very much like having a Caustic Dahl Sniper Rifle for insane amounts of critical damage.
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote: I totally forgot about the Maggie which is an amazing weapon, but only because it fires like a shotgun, but actually has a reasonable clip and absurd accuracy. Unfortunately I have been unable to procure one. Mick Zafford is a stingy SOB.
This message was edited 2 times. Last update was at 2012/11/26 06:55:54
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
Aldarionn wrote:
I totally forgot about the Maggie which is an amazing weapon, but only because it fires like a shotgun, but actually has a reasonable clip and absurd accuracy. Unfortunately I have been unable to procure one. Mick Zafford is a stingy SOB.
??
Forgive me, but I see a quote with no response....
"Duty is heavier than a mountain, death lighter than a feather."
Wow, my connection messed up last night: it double posted, so I removed one, the other stayed...and now it's gone.
I offered that I have a level 17 Loaded Maggie I could dupe for your low level characters, if you wanted-it got me through the entire first play through, all the way up to the Warrior. If you're on Xbox, that is.
Then I went on to say I finally had a damn good night of farming: after weeks of not finding the Nukem, the Black Queen finally dropped one, a Chubby dropped a Bunny, Donkey Mong showed up, and Gettle and Mobley both dropped weapons as well. Also snagged a Sticky Homing Bonus Package-damn good night of farming, because those took place in about 5 runs total (not 5 runs per item), with the exception of DM. These items are all level 35-40 on TVHM.
This message was edited 1 time. Last update was at 2012/11/26 16:36:44
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
That is very kind of you, however all of my characters except my Siren are either 50 or in TVHM at this point. I have a system down for getting them through the first playthrough very quick. I load up my buddies level 50 Axton with a Conference Call and a Bee, then farm Terramorphous until they hit level 31 (Takes a couple hours on TVHM). Then I blow through all of the story missions to unlock their own TVHM and start from there. I have a level 30 Conference Call and a level 30 Volcano that usually last me until level 38-40, and I usually tip Moxxie for a good touch. I end up with plenty of cash because I just loot and sell all the purples from Terramorphous, and I get maxed Eridium pretty quick as well.
That said, I am more than happy to dupe any of my level 50 items (or my level 30 Conference Call/Volcano), of which I have a very large number, and if you have any level 50 items I don't have that would be awesome!
I also have a pile of E-Tech weapons of various types. I won't bother to list them all, but I have a number of Assault Rifles, a pair of SMG's (Hyperion and Bandit), a Rail Gun, a Plasma Cannon, and at least one Shotgun. I also have a large selection of purple items including class mods, weapons of all types, shields, grenade mods and Relics.
The above are listed in alphabetical order, but my priority goes Baby Maker, Tediore Plasma Caster, Volcano, Infinity, Maggie, Quasar and Hellfire in that order. Everything else is lower priority.
Perhaps I should start a Borderlands 2 trade thread.....
This message was edited 2 times. Last update was at 2012/11/26 18:03:57
"Duty is heavier than a mountain, death lighter than a feather."
Traded a level 9 shreddifier for 50 conference call, and still use the 9 shreddifier with my 50 (we have yet to find a higher level one). At least I can play with it to see why they want to nerf it. . .now that they are done abusing it in-house.
I found a Legendary Siren mod within 30 minutes or so of starting the Torgue campaign - in a red chest. That made it worth it to me, especially adding the laughter it brought us in even a single play. We have the season pass though, so it may be slanted.
Also, Pete the Invincible is bloody hilarious to fight.
We had not lost a fight so badly in a while.
I did not notice the Legendary IotD was only Torgue though, which saddens me a little, even if it sort of makes in-game sense. I saw the price and did my best not to look at them for a while. At least there are a couple I would like still.
This message was edited 1 time. Last update was at 2012/11/26 18:21:22
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
How do you get levelled weapons to drop? My level 41 assassin killed Assassin Rouf (I think it was him) and he dropped a level 36 Skater dogg. Shouldn't it be level 41?
This message was edited 2 times. Last update was at 2012/11/26 18:33:57
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Aldarionn wrote: That is very kind of you, however all of my characters except my Siren are either 50 or in TVHM at this point. I have a system down for getting them through the first playthrough very quick. I load up my buddies level 50 Axton with a Conference Call and a Bee, then farm Terramorphous until they hit level 31 (Takes a couple hours on TVHM). Then I blow through all of the story missions to unlock their own TVHM and start from there. I have a level 30 Conference Call and a level 30 Volcano that usually last me until level 38-40, and I usually tip Moxxie for a good touch. I end up with plenty of cash because I just loot and sell all the purples from Terramorphous, and I get maxed Eridium pretty quick as well.
That said, I am more than happy to dupe any of my level 50 items (or my level 30 Conference Call/Volcano), of which I have a very large number, and if you have any level 50 items I don't have that would be awesome!
I also have a pile of E-Tech weapons of various types. I won't bother to list them all, but I have a number of Assault Rifles, a pair of SMG's (Hyperion and Bandit), a Rail Gun, a Plasma Cannon, and at least one Shotgun. I also have a large selection of purple items including class mods, weapons of all types, shields, grenade mods and Relics.
The above are listed in alphabetical order, but my priority goes Baby Maker, Tediore Plasma Caster, Volcano, Infinity, Maggie, Quasar and Hellfire in that order. Everything else is lower priority.
Perhaps I should start a Borderlands 2 trade thread.....
Sadly, no level 50s yet: I actually have been taking my time through the game, one level 45, one level 41, and the other 3 are in the teens. I'm so proud of my commando, sniff, he grew up so quickly...
I have a tediore plasma caster, I believe, but I know it's not level 50-I think it's 34. The plasma caster is the SMG one, right? Don't worry about duping for me, I enjoy the thrill of the hunt. I may change my mind over the Dark Knight skin for Zero, if you have that...
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.
Every time I load this game up, it seems only to get more annoying. Either combat is really easy, or really difficult; taking out the pipelines in the Arid Nexus (yes, I'm still only level 28 because every time I play this game I come off it never wanting to see it again), for example, all I fought were SGT Loaders, with the exception of two IONs in an enclosed space, and two EXPs in an enclosed space for the first two stations, and the third station spawned a rocket engy who appeared from nowhere in the middle of a firefight, nuked the car I was using for cover, and refused to die afterwards, eventually caving my skull in with another missile just after I Second Winded off my turret.
Now in the Badlands area, and I'm exploring Fyrestone, minding my own business, when this Saturn thing appears and tears me a new one. My turret included, I expended 12 corrosion missiles, 8 high-damage MIRVs, and most of a corrosion SMG to even get it to half health before I kicked the bucket.
I started the commando with the turret being the best thing since sliced bread, now he gets blown up moments after I sling him out; I can barely find time to reach cover and/or reload a weapon before he goes down. Not like cover's much use anyway: if I pop my head out, it gets torn off, if I stay there, they eventually walk right up to me and do the same thing.
Fights nowadays consist of my shield being busted about 5 seconds in, and me running around like a headless chicken because I can't kill anything quickly enough, relying solely on corrosive ticks to keep refreshing my health regen.
This message was edited 1 time. Last update was at 2012/11/26 18:56:42
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
CthuluIsSpy wrote: How much is each seraph item, and how many crystals do the raid bosses drop?
I heard that each item was like 100+ crystal, but the raid bosses dropped less than 10 crystals.
Seraph items cost 50 crystals per Relic, and 120 crystals for weapons and shields, none of which are worth it in my opinion. The raid bosses drop like 4-6 crystals per kill, which means if you kill both of them daily, and get an average of 5 crystals, it will take you 12 days to get a single weapon/shield. That's absurd. At least when I'm farming legendary items from other NPCs I get a pile of other loot drops, some of which can be useful, or at least give me cash.
Even with the easy kill methods listed above, the 24 hour lockout is a massive turn-off for me, and smacks of butt-hurt designers who don't like that players found combinations of items that trivialize their half-assed encounters. It's inevitable that people will come up with easy kill methods for every mob Gearbox puts in the game. Master Gee is proof of that, because even when they made it so that no weapons can do any damage to him at all, and required people to play to the game mechanic, they STILL messed it up by putting in a "safe" spot where anyone is able to easily hide out and kill him with almost any gear. It's just an inevitability of game design unless you have a team of people willing to create scaling encounters that require certain gear from lower encounters to complete (A La World of Warcraft). The closest they got to a perfect "raid" style boss (IE couldn't be killed by an easy method and required 4 people working together) was Crawmerax The Invincible from Borderlands 1. Except for the Siren glitch which could easily have been fixed, that boss took actual effort to put down. I had a billion legendary items and I still couldn't do it legit, even with 4 people, because the damage he did was just absurd. Current bosses are simply a joke because they have put items in the game that make them absurdly easy to kill, or almost always leave some sort of "safe" spot where people can stand.
Anyway....I'm not bitter....
"Duty is heavier than a mountain, death lighter than a feather."
Aldarionn wrote: smacks of butt-hurt designers who don't like that players found combinations of items that trivialize their half-assed encounters.
It is basically impossible that Gearbox did not know the Bee + conference call wrecked shop.
Especially with quotes of Randy Pitchford saying a (I think it was Rampage) Gunzerker dual wielding Conference calls while wearing a Bee is probably the most powerful build.
Lack of forethought seems more likely than lack of testing.
(I would be surprised if there is not a bug filed for that combo in their database somewhere marked "Won't Fix" or somesuch.)
I imagine it was more them thinking about their planned "raid bosses" and deciding that since they were "Invincible" such combos would be fine - especially with a level cap increase theoretically* making it obsolete. Not that that was a good idea.
* see previous post about bee + shreddifier
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."