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![[Post New]](/s/i/i.gif) 2012/10/05 20:36:06
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Redbeard wrote:rigeld2 wrote:
It'd be great if your side wouldn't ignore half of that paragraph every single time. Thanks.
No one ignored anything. The part that you seem to think we're ignoring doesn't actually say anything about the models being invalid. It says that it's polite to make sure your opponent is happy. That line applies equally to non- FW stuff, as far as I'm concerned.
"Want to play a game of 40k?"
Doesn't have different implications than
"Want to play a game of 40k with Forge World models?"
to you?
Yes, I guess when it comes down to it, I dislike allowing Forgeworld because of unit envy. Nids get Stonecrusher Carnifexes (yay?), Malanthropes (yay?) and ... what else really? Am I missing a really useful unit?
Those big spore mines are pretty cool.
Meiotic Spores are extremely "meh" as far as I'm concerned. They don't really solve any problems the codex has.
Between allies and native units every other codex gets access to at least a dozen new useful units.
Sounds like you're more upset about allies than FW.
I bolded the part you missed.
Ultimately I don't care one way or the other, I'll just end up griping.
Well, that explains a lot. If you don't care, why are you taking part in the debate?
I cared when I started, I've come to not care. Mostly because I play for fun, I'll rarely if ever go to any tournaments outside my local one (mostly because I can't afford to), and fighting over what pieces of plastic/resin/metal to allow on the table isn't fun.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 20:37:52
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Hulksmash wrote:
As a side not I'm cool with forgeworld. All the extra AA means that flyers would go away
Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
and my 5th edition armies would be back to performing excellently. Down with flyers and 6th edition 
I have yet to see a reason why 5th edition armies would be so "back" just because flyers would be gone (which is a rather silly assumption). With the hilarious fragility of 5E vehicles and changes to transported units, not to mention wound allocation, they'll never work again the same way.
There's absolutely no reason either of these things (disappearance of flyers and return to 5E lists) would come to pass.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/05 20:47:35
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Terminator with Assault Cannon
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Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
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![[Post New]](/s/i/i.gif) 2012/10/05 20:48:25
Subject: The Case Against Allowing Forge World at Tournaments
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Ferocious Black Templar Castellan
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mwnciboo wrote:
If we don't draw a line, people will be saying "I want Apocalypse rules in Standard Tourneys, so I can have Warhounds and Titanhammer Squads, or a Massive Leman Russ Squadron - Emperors Fist etc etc or a Thunderhawk Gunship or this FoC . People have got to be more reasonable, no one forces you to pay top dollar for FW resin stuff, it's nice, but it's pretty stupid to bitch about not getting to use it. Kind of like buying a Ferrari and then moaning about the Fuel and Insurance Costs.
Slippery slope much? The stuff we're arguing about is not the Titans and similar units, it's the ones that explicitly say they're meant for "normal" 40k.
Hulksmash wrote:Jesus Redbeard. The words "This Official Codex for Sisters of Battle" on the first page of the article tells you this is their official codex. You're reaching bro.
Hulksmash wrote:
Specifically stated as Official updates to the codexes. Not units that can be used in 40k like Forgeworld. Actual, physical updates to the codex. There is a difference.
But how do we know to look there in the first place? After all, everything we need to know is in the Codex.
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This message was edited 1 time. Last update was at 2012/10/05 20:50:00
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/10/05 20:50:25
Subject: Re:The Case Against Allowing Forge World at Tournaments
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Kingsley wrote: Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
Remember how the gun can't shoot on its next turn if it takes an Interceptor shot?
Its also done at the end of the enemy movement phase. So the final position of the target is important. Which means you can plan out the movement to avoid the guns.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/05 20:53:41
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Longtime Dakkanaut
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Grey Templar wrote: Kingsley wrote: Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
Remember how the gun can't shoot on its next turn if it takes an Interceptor shot?
Its also done at the end of the enemy movement phase. So the final position of the target is important. Which means you can plan out the movement to avoid the guns.
I thought the wording was when a model arrives by deep strike or a flyer enters from reserves. Don't have my brb at work to double check myself so apologies if I have it wrong,
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2012/10/05 20:55:26
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Yes, it's when a unit arrives from reserves within range and line of sight. Automatically Appended Next Post: AlmightyWalrus wrote:But how do we know to look there in the first place? After all, everything we need to know is in the Codex.
And according to the rules in the White Dwarf, the pages from it are considered to be in the Codex.
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This message was edited 1 time. Last update was at 2012/10/05 20:56:27
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:11:11
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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Kingsley wrote: Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
You mean, like going first?
Automatically Appended Next Post:
OverwatchCNC wrote: Grey Templar wrote: Kingsley wrote: Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
Remember how the gun can't shoot on its next turn if it takes an Interceptor shot?
Its also done at the end of the enemy movement phase. So the final position of the target is important. Which means you can plan out the movement to avoid the guns.
I thought the wording was when a model arrives by deep strike or a flyer enters from reserves. Don't have my brb at work to double check myself so apologies if I have it wrong,
It's at the end of the movement phase, after all movement that turn. So you can move on your Night Scythe and jump out the unit in front of that Sabre Def line and thn your opponent has to decide what to shoot at.
In a 6 Night Scythe in a Flying Circus list you have 4 coming on with troops and most likely only have 2-3 interceptor units so you do the math.
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This message was edited 2 times. Last update was at 2012/10/05 21:17:37
Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 21:17:18
Subject: Re:The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Yes, like going first. Every time you have something come in from reserves. Which includes every time you have a flyer come on the board after it flies off the board.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:26:16
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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rigeld2 wrote:
Yes, like going first. Every time you have something come in from reserves. Which includes every time you have a flyer come on the board after it flies off the board.
and in a say 1750point list do you really think that 1 AA unit, maybe 2 or 3 tops would last for more then 2 turns? Everyone seems to think these AA units are indestructible and will be on the board for the whole game.
I've play tested the Cron Flyers vs Sabre Def Line units and 2 Sabre squads only last unit Turn 2 on average sometime one will last unit turn 3. They average 2 Night Scythe kills when one lasts unit end of Turn 2 and 1 makes it unit end of Turn 3.
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Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 21:28:48
Subject: The Case Against Allowing Forge World at Tournaments
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Terminator with Assault Cannon
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If you use Sabre Defense Platforms correctly, they are toughness 7 with many wounds and have 2+ cover saves against everything.
If your army can deal with that easily, I'd like to see your list...
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![[Post New]](/s/i/i.gif) 2012/10/05 21:28:56
Subject: The Case Against Allowing Forge World at Tournaments
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[ARTICLE MOD]
Fixture of Dakka
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Hulksmash wrote:Jesus Redbeard. The words "This Official Codex for Sisters of Battle" on the first page of the article tells you this is their official codex. You're reaching bro.
Honestly, i had no idea it said that. Because, while i have a decent sized sisters army (my first army, btw), i was notable to get those white dwarves, as they'd sold out. But that's okay, because at least all the codexes are readily available, while FW rules are hard to find, right...
I guess that does raise another question too. WD is a separate entity from the GW design studio, much like how FW is a separate entity. So, why is it okay for WD to say 'this is official' and no one questions the legality of their statement, but when FW does the same, there's a huge debate about whether they're a gw company. The BRB doesn't say anything about white dwarf, so if the argument is that only publications included by the BRB count, then white dwarf calling a couple of their articles a codex isn't really valid...
Yeah, that's dumb. But so is the whole line of thought that says fw is illegal because only the fw books say they are leg.
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![[Post New]](/s/i/i.gif) 2012/10/05 21:31:27
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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*Side note - When running Orks I have taking control of my opponents Aegis Def Guns 8 out of 9 times I've gone up against it by Turn 2 and used it to shoot down their flyers as they come on. haha!!! This game is so fun, crazy and AWESOME!
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This message was edited 1 time. Last update was at 2012/10/05 21:32:48
Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 21:32:06
Subject: The Case Against Allowing Forge World at Tournaments
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Ferocious Black Templar Castellan
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rigeld2 wrote:
Automatically Appended Next Post:
AlmightyWalrus wrote:But how do we know to look there in the first place? After all, everything we need to know is in the Codex.
And according to the rules in the White Dwarf, the pages from it are considered to be in the Codex.
That's not the point though. How do we know to check the WD in the first place?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:35:58
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Redbeard wrote:So, why is it okay for WD to say 'this is official' and no one questions the legality of their statement, but when FW does the same, there's a huge debate about whether they're a gw company. The BRB doesn't say anything about white dwarf, so if the argument is that only publications included by the BRB count, then white dwarf calling a couple of their articles a codex isn't really valid...
Historical precedent. WD used to print rules all the time and has restarted doing so, and FW has always said that their rules are not for normal 40k. Now FW is trying to "invade" (I used quotes to not offend) non- FW 40k it's obviously going to be met with resistance. Also, the fact that the WD rules (not the Sisters dex, but the Stormtalon etc) are being incorporated into the GW digital releases lends to the "authenticity" of WD. Automatically Appended Next Post: AlmightyWalrus wrote:rigeld2 wrote:
Automatically Appended Next Post:
AlmightyWalrus wrote:But how do we know to look there in the first place? After all, everything we need to know is in the Codex.
And according to the rules in the White Dwarf, the pages from it are considered to be in the Codex.
That's not the point though. How do we know to check the WD in the first place?
... Because you read it?
You read the White Dwarf. You find rules you want to use. You check if it's viable. Oh look - it's a Codex update, so it's viable.
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This message was edited 1 time. Last update was at 2012/10/05 21:37:52
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:41:08
Subject: The Case Against Allowing Forge World at Tournaments
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Lieutenant Colonel
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AlmightyWalrus wrote: mwnciboo wrote:
If we don't draw a line, people will be saying "I want Apocalypse rules in Standard Tourneys, so I can have Warhounds and Titanhammer Squads, or a Massive Leman Russ Squadron - Emperors Fist etc etc or a Thunderhawk Gunship or this FoC . People have got to be more reasonable, no one forces you to pay top dollar for FW resin stuff, it's nice, but it's pretty stupid to bitch about not getting to use it. Kind of like buying a Ferrari and then moaning about the Fuel and Insurance Costs.
Slippery slope much? The stuff we're arguing about is not the Titans and similar units, it's the ones that explicitly say they're meant for "normal" 40k.
Can you give me a list of Units meant for Normal 40k? Do you mean Contemptors? Razorbacks with Multi-melta's? Predators with Conversion Beamer turrets? Landraider Terminus Ultra's, Achilles Pattern Land Raiders? As far as I'm concerned, if it isn't in a Codex / FAQ/ ERRATA it's not "normal" 40k. I have quite a few of the IA books, the Badab Campaign ones which have some amazing Special Characters in there with amazing Statlines (sons of Medusa no less  ) I would never use them in a normal Campaign, nor would I expect me to be able to use these units in a Tourney Game unless it explicitly state that FW units within the following limits were allowed. Even then I don't normally both because it is too expensive in points. Everyone keeps spazzing out on this and it's a none issue.
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:42:08
Subject: The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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Kingsley wrote:If you use Sabre Defense Platforms correctly, they are toughness 7 with many wounds and have 2+ cover saves against everything.
If your army can deal with that easily, I'd like to see your list... 
Bikers, Jump Units or any Template/No Cover shots to start. They fail a LD7 check and fall back the platforms are removed as casualties as well.
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This message was edited 1 time. Last update was at 2012/10/05 21:44:36
Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 21:42:37
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Longtime Dakkanaut
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OverwatchCNC wrote: Grey Templar wrote: Kingsley wrote: Vaktathi wrote:Why? It's not like they auto-kill flyers, they're just capable against them, and typically are rather easily engaged and destroyed themselves.
Unless all you're playing is something like Cron air with 8 flyers and are anticipating facing nothing but a wall of AA guns, it's probably not going to make a huge difference. People *might* take some AA units, probably not tons of them, and while they'll be better against flyers than most units, it's not like they'll be so much more effective against flyers than their non-skyfire equivalents are against normal vehicles.
You're grossly overstating the effect these AA guns will have.
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
Remember how the gun can't shoot on its next turn if it takes an Interceptor shot?
Its also done at the end of the enemy movement phase. So the final position of the target is important. Which means you can plan out the movement to avoid the guns.
I thought the wording was when a model arrives by deep strike or a flyer enters from reserves. Don't have my brb at work to double check myself so apologies if I have it wrong,
Its any model coming in from reserves
After having a tourny last weekend (yea I know ive mentioned it a few times), there was a LOT of AA guns there, from sabres to hyperios, one guy had 12 hyperios defence launchers stuck behind a aegis another had quite a few sabres in with big blobs of IG behind aegis. Demons got battered by the AA guns and so did flyers and so did drop pod armies, I did hear of fatewaever getting killed on his first turn on the board...
Yes it cannot shoot the next turn but it can shoot the next opponents turn so anything else coming in from reserves then will get intercepted.
I only run 3 of the hyperios without a defence line I lost one of them in 6 games, they are pretty tough and cant be locked in combat either
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:46:47
Subject: The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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@ MarkyMark - Did you have them in one squad or what?
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Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 21:47:23
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Dugg wrote: Kingsley wrote:If you use Sabre Defense Platforms correctly, they are toughness 7 with many wounds and have 2+ cover saves against everything.
If your army can deal with that easily, I'd like to see your list... 
Bikers, Jump Units or any Template/No Cover shots to start. They fail a LD7 check and fall back the platforms are removed as casualties as well.
Um. Not true. You only remove the guns if there aren't enough gunners to man them.
page 46 BRB wrote:Because they need at least one
crewman per gun in order for the unit
to move, if an Artillery unit does not
have one crewman per gun when it is
forced to Fall Back, any gun models
without crewmen are abandoned and
immediately removed as casualties.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:53:39
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Kingsley wrote:
Go read the Interceptor rules and then get back to me. It turns out that getting guaranteed shots on enemy units before they ever get a chance to attack is quite strong!
I'm not saying it isn't useful, I'm saying it's not auto-killing them however by any means, and most of these platforms are relatively easily destroyed themselves. They're not doing anything an Aegis gun, or that anything coming in from reserve itself (such as...well, flyers!), isn't doing as well. They don't have a particularly huge chance to kill a flyer outright, and between mediocre BS on most and Jink, you're looking at typically inflicting only one HP worth of damage with most AA platforms utilizing Interceptor attacks.
I'm just having a hard time seeing where "zomg my fliers actually might face a credible threat once in a while" translates to "flyers are going to disappear and we're all going to be back to playing 5E and 40k is ruined!"
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This message was edited 2 times. Last update was at 2012/10/05 21:59:43
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/05 21:57:06
Subject: The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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rigeld2 wrote: Dugg wrote: Kingsley wrote:If you use Sabre Defense Platforms correctly, they are toughness 7 with many wounds and have 2+ cover saves against everything.
If your army can deal with that easily, I'd like to see your list... 
Bikers, Jump Units or any Template/No Cover shots to start. They fail a LD7 check and fall back the platforms are removed as casualties as well.
Um. Not true. You only remove the guns if there aren't enough gunners to man them.
page 46 BRB wrote:Because they need at least one
crewman per gun in order for the unit
to move, if an Artillery unit does not
have one crewman per gun when it is
forced to Fall Back, any gun models
without crewmen are abandoned and
immediately removed as casualties.
IA Aeronautica pg26 Sabre Weapons Battery
..., when called upon to fall back the crew must leave their guns behind and Fall Back, the platforms are then removed as casualties.
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Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard
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![[Post New]](/s/i/i.gif) 2012/10/05 22:01:57
Subject: The Case Against Allowing Forge World at Tournaments
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Ferocious Black Templar Castellan
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mwnciboo wrote:
Can you give me a list of Units meant for Normal 40k? Do you mean Contemptors? Razorbacks with Multi-melta's? Predators with Conversion Beamer turrets? Landraider Terminus Ultra's, Achilles Pattern Land Raiders? As far as I'm concerned, if it isn't in a Codex / FAQ/ ERRATA it's not "normal" 40k. I have quite a few of the IA books, the Badab Campaign ones which have some amazing Special Characters in there with amazing Statlines (sons of Medusa no less  ) I would never use them in a normal Campaign, nor would I expect me to be able to use these units in a Tourney Game unless it explicitly state that FW units within the following limits were allowed. Even then I don't normally both because it is too expensive in points. Everyone keeps spazzing out on this and it's a none issue.
The latest Forge World books clearly label what's intended for "normal" 40k and what isn't.
rigeld2 wrote:
Automatically Appended Next Post:
AlmightyWalrus wrote:rigeld2 wrote:
Automatically Appended Next Post:
AlmightyWalrus wrote:But how do we know to look there in the first place? After all, everything we need to know is in the Codex.
And according to the rules in the White Dwarf, the pages from it are considered to be in the Codex.
That's not the point though. How do we know to check the WD in the first place?
... Because you read it?
You read the White Dwarf. You find rules you want to use. You check if it's viable. Oh look - it's a Codex update, so it's viable.
But then...
*looks at Land Raider Achilles in IA: Apoc 2nd ed*
"A Land Raider Achilles is a Heavy Support choice in a Codex Space Marines, Codex Black Templars, Codex Space Wolves or Codex Dark Angels army." So it's an entry in a book published by GW saying it's a Heavy Support-choice for an army chosen from one of the Codices. What's the difference?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:13:05
Subject: The Case Against Allowing Forge World at Tournaments
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Longtime Dakkanaut
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Dugg wrote:@ MarkyMark - Did you have them in one squad or what?
Yes mate 3 in one squad with no command platform, they are 0-4 and take up fast attack slot
Faced two flyers, one ork dakka jet gave it locked velocity on the first turn it came on, I did say to go behind a building where I wouldnt have LOS but he said nah go for my beefy assault squad. Second flyer was necron night scythe, doing the tactic of zipping across the map to get to one of my objectives that went bye in its first turn as well, again i said go to the other side of the board but his plan with the flyer was to get to my objectives quickly
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:24:19
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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AlmightyWalrus wrote:
But then...
*looks at Land Raider Achilles in IA: Apoc 2nd ed*
"A Land Raider Achilles is a Heavy Support choice in a Codex Space Marines, Codex Black Templars, Codex Space Wolves or Codex Dark Angels army." So it's an entry in a book published by GW saying it's a Heavy Support-choice for an army chosen from one of the Codices. What's the difference?
Does it say it's a codex update?
It doesn't?
Oh...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:36:59
Subject: The Case Against Allowing Forge World at Tournaments
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Douglas Bader
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Who cares if it uses those exact words? It very clearly states that it is an additional option for those armies, whether it says "codex update" or "heavy support choice". Both are equally official.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:37:58
Subject: The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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Peregrine wrote:
Who cares if it uses those exact words? It very clearly states that it is an additional option for those armies, whether it says "codex update" or "heavy support choice". Both are equally official.
The rulebook does when it says to use a codex to build your army. Saying it's a codex update is one thing. Not saying it is, well... not.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:39:58
Subject: The Case Against Allowing Forge World at Tournaments
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Waaagh! Warbiker
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Dugg wrote: Kingsley wrote:If you use Sabre Defense Platforms correctly, they are toughness 7 with many wounds and have 2+ cover saves against everything.
If your army can deal with that easily, I'd like to see your list... 
Bikers, Jump Units or any Template/No Cover shots to start. They fail a LD7 check and fall back the platforms are removed as casualties as well.
by the way, how are you getting a 2+ cover anyway? I mean sure you can give the Crew a 2+ cover but the Platforms can't get the go to ground bonus as Artillery so if you go to ground with your Crew I will just Focus Fire your Platforms.
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![[Post New]](/s/i/i.gif) 2012/10/05 22:49:28
Subject: Re:The Case Against Allowing Forge World at Tournaments
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Ferocious Black Templar Castellan
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It says it's a Heavy Support choice for armies chosen from the Codices listed. The Heavy Support section is part of the Codex. If the unit in question is part of the Heavy Support choices, it's part of the Codex. For example, what's a Codex Black Templars army? It's the units selected from Codex: Black Templars. In this army, a Land Raider Achilles is a Heavy Support choice. As such, the LRA is a part of Codex: Black Templars.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/10/05 22:54:07
Subject: Re:The Case Against Allowing Forge World at Tournaments
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The Hive Mind
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AlmightyWalrus wrote:It says it's a Heavy Support choice for armies chosen from the Codices listed. The Heavy Support section is part of the Codex. If the unit in question is part of the Heavy Support choices, it's part of the Codex. For example, what's a Codex Black Templars army? It's the units selected from Codex: Black Templars. In this army, a Land Raider Achilles is a Heavy Support choice. As such, the LRA is a part of Codex: Black Templars.
So you're arguing that it's a codex update without any language saying that the codex is updated. Cool story bro.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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