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Made in au
Regular Dakkanaut




So yeah. First game with my Orks tonight against my friends Black Templars... (and a chaos friend too, so basically a 1v1v1)

But my nob bikers, with warboss on bike and painboy pretty much killed most of the black templar units by themselves. Are BT meant to be that weak? His emperors champion (I think its called) I assaulted with my warboss and killed it easily, didnt even take a wound (toughness 6, and 6 attacks with a power klaw..)

Then, multi assaulted both tanks (predator and vindicator and killed them both in the same turn with the nob squad (power klaws on both the nobs, warboss and wazdakka)

Final turn I was going to kill his squad of 10 tacticals with ML (or whatever the BT equivilant is) but we had to call it coz the chaos player had to go do irl stuff.

All that was with just 8 nobs, warboss, wazdakka (and a painboy), and my other 21 bikes were just tying up the chaos guy (failed pretty hard at that to be honest!)

But are BT that weak these days? I thought my friend was exaggerating how bad they were, but they just crumpled so easily.

Also, I didnt build my list thinking 'zomg so powerful will win every game', just thought it'd be awesome to have an army of bikers and a few planes
   
Made in us
Storm Guard





Sadly the Templars have a fairly old codex that hasn't stood the test of time as much as others. They took a big hit with 6th edition changes to some of their special rules.

Basically they're a close combat army, with little to no good close combat options that aren't overpriced for what you get. Their saving grace(in game) at the moment is that they have one of the best anti psychicer abilities in game, cheap land speeders, and their Termies can take two heavy weapons per squad.

Right now the best way to be competitive with them is to ignore their fluff, grab 5 units of Termies and load up on 6x ass cannons and 4x CMLs.

This message was edited 2 times. Last update was at 2012/09/21 14:58:20


 
   
Made in pl
Longtime Dakkanaut




Are BT meant to be that weak?

weaker. the FAQ made them less viable as an army , then sob are . Before it they could build an ok gunline list . tons of shoting cheap speeders, tank hunter terminators with double cyclons for 4-5 termis . now they get a build in mini lash that your opponent can use .

Friends should not let friends play/star BT armies.
   
Made in us
Boosting Black Templar Biker





Appleton, WI

Black Templars are still competitive, to a point. Its the oldest codex out right now, but not dead. We have advantages that other marines cannot.

2 heavy weapons at 5 men.
cheap typhoons
cheap melta bombs on assault marines
multiple special weapons on our bikers
10LD when we take a Marshal that effects all BT marines.
TH/FC on our terminators/dreadnoughts
army wide VOW

Other Space Marines dont have things like this, so its in a Templars best intrest to take advantage of these things if they can.

But yes, compared to others, we are at a disadvantage at times.

This message was edited 1 time. Last update was at 2012/09/21 16:20:35


10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Dragonzord wrote:

But my nob bikers, with warboss on bike and painboy pretty much killed most of the black templar units by themselves. Are BT meant to be that weak? His emperors champion (I think its called) I assaulted with my warboss and killed it easily, didnt even take a wound (toughness 6, and 6 attacks with a power klaw..)


Just gonna ignore the rest: you charged a massively expensive Nob biker deathstar into stuff and you're surprised that it died? What?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Man O' War




Nosey, ain't ya?

How was your opponent playing them? Extreme lists seem to be ok.

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Im not having problems with my BTs. Were behind at the moment, but that means bragging rights when you win. You friend either A) sucked or B) had a bad list.

EC is a MEQ muncher. He would have no problem mowing down Boyz backed with some Crusaders. Hes not there for HQ kills; we have Marshalls, Chappys, and Techs to do that. Im guessing he didnt have any troops to handle the Boss and Nobz?

To be honest though it does sound like you have a good list. I would encourage him to post his list here and let us disect it and discuss tactics and you guys have another go.






Ironically enough, people who dont actually play BT have the most opinions on the subject.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Storm Guard





J99Pwrangler wrote:

2 heavy weapons at 5 men.


Or even better 2 heavy weapons at 4 man squads.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Templars are definately not dead. Running lots of terminators is still a strong build.

Besides, when you've been playing them as long as I have - it's too hard to stop

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

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Made in pl
Longtime Dakkanaut




Ironically enough, people who dont actually play BT have the most opinions on the subject.

I take that challange.

hth templars . normal squads have 1A dudes no sgts , so for challanges they need HQs . because of the FAQ they set themselfs up for a charge or double taping on their opponent turn . they cant hug cover [1 dead dude , test , put templates on them] , they can be kited out of objectives because of the same thing .

shoty templars are much better , but again . kited out of cover , out of objectives .

no own psykers so they get only a SW rune priest to play with .

They are very bad . Any army that can be kited out of objectives is bad . even minimax which look ok at first glance arent so awesome anymore when one thinks about first blood .
   
Made in us
Storm Guard





Makumba wrote:
Ironically enough, people who dont actually play BT have the most opinions on the subject.

they cant hug cover [1 dead dude , test , put templates on them] , they can be kited out of objectives because of the same thing .


Yes this sucks, even more so after the recent faq that states that we have to move the full 1d6 consolidation move.


no own psykers so they get only a SW rune priest to play with .


According to my coded the only psykers allowed by fluff are Grey Knights, which is odd considering BT and GK aren't battle brothers. That is kind of odd.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

5-man terminators with tank hunter and either 2x assault cannons or 2x cyclone missile launchers are still hard as nails.

The must move the full 1d6" on Righteous Zeal was a complete kick in the balls, though.

I've been playing Black Templars since 2008, but I'll be using them as Codex Marines until a new codex comes out.

This message was edited 1 time. Last update was at 2012/09/21 18:41:09


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

I run melee foot Templars (typically by Drop Pod) and I can do pretty good. However, if you are not spamming Typhoons or Cyclones it takes a lot of field craft. You basically HAVE to ensure 2/3's of your force is going to get the charge off, so every game is flying by the seat of your pants. Sounds like maybe he could have used a different Vow (thinking he choose AACNMTO) he could have gone with SNTUTL and had it helped to wound the Orks and still strike first.

Regardless, a Black Templars game that goes wrong can really get wiped off very easily. Manly because if we get attacked by a brunt of force, we are really just regular space marines with an extra attack (from BP/CCW). That isn't good enough to really get through unless you got the charge off, and it turns into a grind fest after you inflict a large amount of damage.. However, I have wiped my friend's Ork force off the map more times than it has wiped me off the map.....so it comes down to the player.

Another thing that I find helps is bringing 2 HQs aside from the EC's, and either spread them out to take Challenges that otherwise would not happen or keep them all together in a group of Sword Brethren with Furious Charge. Keep the EC away from a Warboss but he will kill anything that isn't a dedicated Melee beatstick. Last, is going to ground if you are on an objective to stop Righteous Zeal. You can't take the movement if you have gone to ground, so this is how I stay on objectives.

Edits: Clarity and Grammar.

This message was edited 3 times. Last update was at 2012/09/21 18:50:53


 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

Makumba

no own psykers so they get only a SW rune priest to play with


Not sure where you read that from. We cannot ally with any other space marines with a psyker, besides grey knights. So we can have other marines with us, they just cannot use a psyker in the same list as us.

10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Makumba wrote:
Ironically enough, people who dont actually play BT have the most opinions on the subject.

I take that challange.

hth templars . normal squads have 1A dudes no sgts , so for challanges they need HQs . because of the FAQ they set themselfs up for a charge or double taping on their opponent turn . they cant hug cover [1 dead dude , test , put templates on them] , they can be kited out of objectives because of the same thing .

shoty templars are much better , but again . kited out of cover , out of objectives .

no own psykers so they get only a SW rune priest to play with .

They are very bad . Any army that can be kited out of objectives is bad . even minimax which look ok at first glance arent so awesome anymore when one thinks about first blood .


What is your point exactly? Every army has it's drawbacks. BT players are well aware of theirs, but we appreciate the reminder. Seem a little strange in a thread full of BT players who have reworked their lists to compensate for the changes and still enjoy success in games and are proud of their armies.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in gb
Man O' War




Nosey, ain't ya?

Makumba wrote:
Ironically enough, people who dont actually play BT have the most opinions on the subject.

I take that challange.

hth templars . normal squads have 1A dudes no sgts , so for challanges they need HQs . because of the FAQ they set themselfs up for a charge or double taping on their opponent turn . they cant hug cover [1 dead dude , test , put templates on them] , they can be kited out of objectives because of the same thing .

shoty templars are much better , but again . kited out of cover , out of objectives .

no own psykers so they get only a SW rune priest to play with .

They are very bad[i][u] . Any army that can be kited out of objectives is bad . even minimax which look ok at first glance arent so awesome anymore when one thinks about first blood .


WE MOST CERTAINLY AREN'T DEAD YET! We can still give most armies a run for their money; Hell, my list probably wouldn't last 5 minutes at a tourney but I still beat most of my opponents that go to said tourneys. Lot's of people don't know how to deal with a pair of land raiders being rammed down their throat. Then you got their payload to contend with.

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

I love it when a non-Black Templar player has an opinion about our a great crusade.... you see all the Templar players write up a comment about it!

10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

This thread should become the BT Appreciation Thread =)

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in pl
Longtime Dakkanaut




Lot's of people don't know how to deal with a pair of land raiders being rammed down their throat.

how do they deal with flyers then ? I think someone did the math on it and kill wise most flyers are more durable then LR



What is your point exactly? Every army has it's drawbacks. BT players are well aware of theirs, but we appreciate the reminder. Seem a little strange in a thread full of BT players who have reworked their lists to compensate for the changes and still enjoy success in games and are proud of their armies.

the worse thing you can give your opponent is control over your own army . being forced to move the d6 does just that . It is like mini lash on every unit that is not a vehicle . There is no compensation to being forced out of cover or so that your opponent charges you ,making one of your vows do nothing.
you can compenstate stuff with ally . Stuff like no anti aircraft like most armies or psychic defenses . All armies do that . having a lot of units ment for hth in a shoting edition , same thing can be compensated by building a shoty list . But not losing because your opponent killed some dudes and your army decided to move from the objective .

and as success goes when was the last time you wont a big event ?

This message was edited 1 time. Last update was at 2012/09/21 20:50:56


 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

You have to use the army to your advantage, just like any army. Yes someone can use the zeal to pull you off an objective, but not all the time. At the same time, you can walk half way across the board, and get in to assault range much quicker.

Between your spelling errors, and incomplete sentences, I am not sure I am getting the point your trying to make.

10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Demolition - Exalted!

Black Templars are still a powerful army, and anyone who says otherwise is underestimating them. In 6th, i've been running a 2k list with 3 units of terminators and 3 land raiders to extremely great effect. Tank hunting terminators are capable of dealing with most mech, and assault terminators are still fearsome with furious charge.

AV 14 is king now, and short of melta its still extremely difficult to deal with. Theres also speeder spam if you want to go down that route, and black tide if you feel like running a themed list. All in all, you can list the Templar's limitations all you like - those observations are in a vaccum given that you don't know everyone's local meta.

I don't know what army you run mr Makumba, but whatever army you plonked down in front of me wouldn't scare me. I've been using Templars for over a decade, so there isn't much you can throw at me that is going to make me think I can't deal with it. As has been said, its more about the player than the list, especially so in a Black Templar army.

I'm proud to be a Black Templar player.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Nobody ever said BT is a CC ONLY army. It is simply the preferred method of play for them. Ever look at their shooting options? More than enough firepower. I run Black Tide because I want to, and it performs quite well.

So if youre holding a objective with MEQ and fall back, youre not holding it. Passed your test? Well youre going to stand there and continue to get shot up. With us, were going to run over and kill you. Dead enemy = no more shooting. Back to the objective! Any other problems with RZ, we simply go to ground.

AA problems? Hello Aegis.

And no, I dont play big events. I play friendly games. I have too much going on with work and bills and car shows and a gf to dedicate myself fully to 40K. I play for fun because at the end of the day its just a game/hobby, and I dont feel the need to gak on other people's interests.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in gb
Man O' War




Nosey, ain't ya?

Plus the LRC is just a battle bus. Depending on who goes first, I can get a turn 1 charge with both units. And 30 odd, very angry, Templars is going to ruin most peoples day. And you don't need to worry about fliers until turn 2 earliest. Brute force and ignorance has rarely led me astray. If at first you don't succeed, you're clearly not using enough.

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

Templars are good! I don't run a spam list, or use Typhoons, I play for fun and you know what? I do quite well with them, my worst result being a draw I believe. I know my army's strengths and weaknesses but I also know a fair bit about other armies and their weaknesses. That's what it's all about in my opinion.
I have to agree with The Crusader here, brute force and ignorance is the way to go!

   
Made in gr
Adolescent Youth with Potential



Greece

Hello brother templars

I've been playing templars since the beggining of 4th edition. It was so funny back then you just charged and charged and charged everything in your way....
Now things have changed and Templars are quite harder to play. We are more tactical now, we need planning. I read this post and I have to say a couple of things.

1. Black Templars lost their fearsome name as a Marine Close Combat army. Preffered Enemy was what really made us a Close combat army, even the nurffed one with the re-rolling of the 1 on the to hit & to wound roll of either shooting and CC phases. Now rage is by no means compared to the re-roll!
2. I read a number of posts about terminator spamming. REALLY???? Why not play Dark Angels then to turn terminators to scoring units? 5 out of 6 scenarios - if I am not mistaken need scoring units, the most common scoring unit for all armies is the TROOPS. I found out that playing with more than 10 terminators is very bad. You lose objectives and easily win one scenario the one that you get kill vp's. So one unit of terminators with assault cannons and one with missiles are enough.
3. No land speeder spam. Speeders can do a lot but can fall down very easy. I play one and I guess another is needed. Instead I use 3 attack bikes. They are very nice, I can hunt down troops with heavy bolters or vehicles with multi meltas.
4. Rigtheous Zeal is a pain in the arse some times. Though paying for crusader seals helps you re-roll the dice hoping you get better result, a higher or lower depending on what you need. I also think that if we are going to get a new codex and righteous zeal is still in effect, GW has to give us Crusader Seals as standard equipment.
5. Using a couple of razorbacks is a nice option though it's very expensive a twin linked lascannon is always nice to use. Rhinos are not as effective as they where.
6. The option of using 5 or 6 men squads with a heavy weapon and a plasma gun, is a fine choice. I get to have more scoring units.

Does anyone use Dreads??? I use with missile T.L Lascannon

 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

Damien7gr wrote:
Hello brother templars

I've been playing templars since the beggining of 4th edition. It was so funny back then you just charged and charged and charged everything in your way....
Now things have changed and Templars are quite harder to play. We are more tactical now, we need planning. I read this post and I have to say a couple of things.

1. Black Templars lost their fearsome name as a Marine Close Combat army. Preffered Enemy was what really made us a Close combat army, even the nurffed one with the re-rolling of the 1 on the to hit & to wound roll of either shooting and CC phases. Now rage is by no means compared to the re-roll!
2. I read a number of posts about terminator spamming. REALLY???? Why not play Dark Angels then to turn terminators to scoring units? 5 out of 6 scenarios - if I am not mistaken need scoring units, the most common scoring unit for all armies is the TROOPS. I found out that playing with more than 10 terminators is very bad. You lose objectives and easily win one scenario the one that you get kill vp's. So one unit of terminators with assault cannons and one with missiles are enough.
3. No land speeder spam. Speeders can do a lot but can fall down very easy. I play one and I guess another is needed. Instead I use 3 attack bikes. They are very nice, I can hunt down troops with heavy bolters or vehicles with multi meltas.
4. Rigtheous Zeal is a pain in the arse some times. Though paying for crusader seals helps you re-roll the dice hoping you get better result, a higher or lower depending on what you need. I also think that if we are going to get a new codex and righteous zeal is still in effect, GW has to give us Crusader Seals as standard equipment.
5. Using a couple of razorbacks is a nice option though it's very expensive a twin linked lascannon is always nice to use. Rhinos are not as effective as they where.
6. The option of using 5 or 6 men squads with a heavy weapon and a plasma gun, is a fine choice. I get to have more scoring units.

Does anyone use Dreads??? I use with missile T.L Lascannon


I use Dreads, they are alright but don't quite work well. Bring a melee oriented army, and than have 3 Typhoons in the back and they will do wonders for you as long as they sit at 48". Only person not to try this against would be IG as they will always have an answer for it.

I do really miss our PE army wide, I still don't feel if we had it only in CC it would have been so bad in this edition. Regardless you can put out more hurt if you bring AACNMTO and have a Chaplain in the group. On the run in you can do CRAZY damage. If that group is a pimped out Sword Brethren squad....Emperor help whatever your enemy is.

2 x Cyclone Missile Launchers with rerolls to Pen is undeniably good, this is why Termies keep getting brought up. I hate Razorbacks for Templars and I hate 5 man with Lascannon and Plasma Guns. That is a quick way to being as un-Templary as possible!

As for Crusader Seals I feel the whole point is to influence people to include HQs in as many squads as possible, as they have a Crusader Seal stock. You get Penalized if the squad is running on their own, so you have to pay the 20 points to get Seals for all 10 Crusaders. I do not see this changing if Righteous Zeal is kept (which as long as we get our own Codex, I believe it will in one form or another).
   
Made in au
Regular Dakkanaut




 AlmightyWalrus wrote:
Dragonzord wrote:

But my nob bikers, with warboss on bike and painboy pretty much killed most of the black templar units by themselves. Are BT meant to be that weak? His emperors champion (I think its called) I assaulted with my warboss and killed it easily, didnt even take a wound (toughness 6, and 6 attacks with a power klaw..)


Just gonna ignore the rest: you charged a massively expensive Nob biker deathstar into stuff and you're surprised that it died? What?


Ignore all you want. I didnt even consider it'd be that useful as thats my second 6th game, with a list i made up myself, not off some website.. When that squad walked over everything he had, i felt terrible, it wasnt fun for me at all really..

For the rest of the replies, thanks. I'll be sure to pass on this to him! Doesnt seem that they're all that weak..
   
Made in au
Fresh-Faced New User




Hi guys, Friend linked me to this thread, I'm the BT that was in the game.
This was my 2nd 6th ed game, of which the first I didn't get to even attack anything before we ran out of time, and I've played maybe 3 games a few years back in 5th ed when me and the other guy (chaos player) had (and still have) NFI what we are doing, so please don't judge me too harsh
Army list was:
HQ
obviously emperors champ, with accept any challenge vow, RIP for dying instantly in the first turn
Hellbrecht (which was my only unit tat did anything useful QUITE useful!)

ELITES
6x sword brethren (the standard ones in the box, 1x LC, 1X power weapon, others with bolter and power sword then another left over dude thrown in) - on that - terminator honors - just adds +1 attack right, doesn't change them to have 2+ armor save and 5+ invulnerable save like terminators, right? also, if i give them terminator honors for 10 points (so now up to 29 per model) to give them close combat weapons I need to add ANOTHER 10 points per model, up to 39 per model, yes? (so since they come with close combat, if i want terminator honors, is +20 points) with furious charge

5x assault terminators (2 hammer and shield, 3 lightning claws)

1x dread with melee arm flamer and multimelta arm (only other unit than hellbrecht that killed anything!)

TROOPS
10x melee dudes (hellbrecht attached) with a power sword and a flamer
2x 5 ranged dudes (plasma gun and missile launcher - tbh entirely forgot to throw in the plasma gun and melta gun as well)
(all initiates, no neophytes - don't own any scouts yet)

FAST ATTACK
8 ASM , 2 with plasma pistol, one with power fist.

HEAVY SUPPORT
1x predator annihilator with lascannon sponsons, and power of the machine spirit and smoke launchers

1x vindicator (well, a rhino pretending to be a vindicator ) with power of the machine spirit and smoke launchers

1650points (well, almost, I realised I had actually counted up as petending hellbrecht was grimaldus, but then used him as hellbrecht)

First turn, nob bikers with wazdakka a painboy and the warboss got my EC, he never stood a chance.
Turn 2 - vindicator killed 2 of his squad of 10 or whatever it was, charged with my 6 sword brethren of which all 6 died without causing any wounds (even going first) then my tanks were multicharged by his bikes and my ranged guys did their best to pick them off. The only squad I got out of my deployment zone was hellbrecht with the melee troops, going toward the chaos players chaos lord and attached squad. Assault marines and terminators deep striked and arrived, assault marines tried to go for the orks boys on bikes, but they were obliterated by the chaos dude's posessed marines. Assault terminators went for the chaos guy's land raider, which I won't be attempting again, couldn't touch it

Turn 3 more shooting his nob bikes with rapid fire and not accomplishing much, and hellbrecht tore up the chaos guy's chaos lord , assault marines went for the possessed since they were the only thing around and would have charged me were I not to charge them, they made a nice dent but were finished by the posessed in the chaos player's turn 3.

We ran out of time about there.

I chose templars because I like to charge. Into melee. None of this pussy sitting back stuff.
However, I hear blood angels can be quite melee oriented too, so I'm open to changing, I've not painted anything yet and barely own anything (what I had on the table is essentially everything I own), so if I seem more suited to blood angels or something somehow, let me know
I love the look and the fluff of Templars though, Hellreach was the first book I've read (other than study or theory) in over 10 years..





This message was edited 1 time. Last update was at 2012/09/22 06:14:17


 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

Glad you posted bro. Here are my suggestions:

Helbrecht is a point sink for a game of that size. Yes hes badass but those points are better used elsewhere. Same goes for Sword Bretheren. Was your EC alone? If he was, stick him in the CC squad. Swap a Chaplain in for Helbrecht for your Warlord and give him a Power Fist. Youll get rerolls for misses and the ability to punch out Nobz and HQs. Swap the Flamer for a Melta, same deal.

Three more LC Termis and cart them around in a LRC. If you feel lucky give them a Chappy in TDA and they will be ridiculous. Cant assuault from a deep strike and that hurts. If you donf have an LRC and insist on thd telrport Id swap them out for shooting and run dual Cyclones and Tank Hunter.

Assault Marines got better with this edition but I dont run them so thats your call. Im building a bike squad for the same purpose.

Tanks and Dread look good.

All my advice is free of course and you can take it as you will. Happy Crusading!!!

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in gb
Wing Commander






Makumba wrote:

the worse thing you can give your opponent is control over your own army . being forced to move the d6 does just that . It is like mini lash on every unit that is not a vehicle . There is no compensation to being forced out of cover or so that your opponent charges you ,making one of your vows do nothing.


Have you ever considered that that's a characteristic of the army that provides it with... well: character? A Black Templar who wants to sit in cover while there are enemies of the Emperor nearby, instead of running up to them full pelt to shove a chainsword into their face... isn't doing it right.

Go Templars! Woot!

+1 for the righteous zeal of the BT fans taking over the thread.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
 
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