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![[Post New]](/s/i/i.gif) 2012/09/23 07:16:28
Subject: Greyknights: Hammerhand and it's Limits
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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So i played in a mega battle today; *shudders* the guy i was more or less fighting for the rest of my allies was greyknights. I am familar with a large portion of the codex but he was doing something that seemed REALLY weird to me!
He brought up casting Hammerhand multiple times in one unit stacking. For example he had Draigo, grand master, and paladins all casting hammerhand giving them a +3 to strength as opposed to +1 insisting it stacked. I didn't see a clairifcation in FAQ or in the basic wording of his codex but it seemed REALLLLLLLY powerful to me to effectively be Strength 9, init 6 AP;3 power weapons to me. I allowed it without even a dice roll but it would seem like to me hammerhand would act more or less like a blessing which wouldn't stack over and over again... but this is grey knights we are talking about so i wanted to ask if anyone had heard of this (which i am sure someone has... right?)
Please let me know if that works this way, other than that thanks for your time.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/23 07:20:38
Subject: Greyknights: Hammerhand and it's Limits
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Stormin' Stompa
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Yes, multiple casts of Hammerhand stacks.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2012/09/23 07:22:13
Subject: Greyknights: Hammerhand and it's Limits
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Brainy Zoanthrope
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yep.
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![[Post New]](/s/i/i.gif) 2012/09/23 07:25:15
Subject: Re:Greyknights: Hammerhand and it's Limits
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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 Starting to see why most 40k players hate Matt Ward now... and the lovely joys of psyko nades... *shakes head*
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/23 09:50:10
Subject: Greyknights: Hammerhand and it's Limits
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Frenzied Berserker Terminator
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How'd they get up to S9?
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![[Post New]](/s/i/i.gif) 2012/09/23 09:57:54
Subject: Greyknights: Hammerhand and it's Limits
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Stormin' Stompa
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Yeah, I can only get it to effectively strength 8 with three Hammerhands and Rad Grenades (and "effectively strength 8" is still a misnomer).
Perhaps a Furious Charge from somewhere?
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2012/09/23 10:36:44
Subject: Greyknights: Hammerhand and it's Limits
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Terrifying Treeman
The Fallen Realm of Umbar
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Might of Titan from a Libby?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/09/23 15:58:55
Subject: Greyknights: Hammerhand and it's Limits
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Longtime Dakkanaut
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Yeah, Hammerhand is the perfect example of a completely stupid rule design. Building the rule so that it breaks almost every other basic rule to use it. Stacking, applies before multipliers etc...
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![[Post New]](/s/i/i.gif) 2012/09/23 16:09:16
Subject: Re:Greyknights: Hammerhand and it's Limits
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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keep in mind that its very difficult to get more then 2 stackings.
To get up to Str9 you would need the Unit and 4 other characters(or 3 characters with 1 being a Librarian, or with 2 librarians)
Thats alot of points in one unit.
Ok, I've got my super deathstar of doom. 10 Terminators led by a Librarian, Grandmaster, and a Techmarine just so I could get another hammerhand.
Thats 5 psychic tests. Really tempting the odds for a perils there. Its almost into statistically assured territory.
And really, the only reason Str8-9 would come into play vs Str5-6 is in the case of Vehicles or really tough Monstrous Creatures. In which case I just need to cast Might of Titan/save the squads power for their force weapons.
its entirely pointless to cast that many Hammerhands/Might of Titans.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/24 15:29:08
Subject: Greyknights: Hammerhand and it's Limits
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Secretive Dark Angels Veteran
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I agree with Grey Templar. Stacking Hammerhand is not foul play nor a bad design by Mr. M. Two demolisher cannon shots is all she wrote.
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![[Post New]](/s/i/i.gif) 2012/09/24 17:43:29
Subject: Greyknights: Hammerhand and it's Limits
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Shas'o Commanding the Hunter Kadre
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Hammerhand stacking is a stupid rule, but we will be seeing less and less of it the further we get into 6th as the bandwagon players hop on the next codex.
Though honestly GK taking nercon allies has all my rage right now.
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![[Post New]](/s/i/i.gif) 2012/09/24 17:53:11
Subject: Re:Greyknights: Hammerhand and it's Limits
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Grisly Ghost Ark Driver
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I tend to see being able to effectively use the abilities of your HQs 'and' the units they are attached to as something that should be encouraged for the purposes of tactical gameplay.
The rules for 'blessings' (which i believe they are as of 6th edition) indicate they'd stack just fine so long as they are 'different'; though of course many (especially eldar) psychic powers do explicitly say this (that they do not stack with other manifestations of themselves).
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This message was edited 1 time. Last update was at 2012/09/24 17:53:32
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![[Post New]](/s/i/i.gif) 2012/09/24 21:00:52
Subject: Greyknights: Hammerhand and it's Limits
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Powerful Phoenix Lord
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The only Eldar power that specifically states that it doors not stack, is Enhance. All the rest of the powers grant a set bonus, is an attack, our allows something to be re-rolled.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/09/24 21:44:32
Subject: Re:Greyknights: Hammerhand and it's Limits
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Blood Angel Terminator with Lightning Claws
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Grey Templar wrote:keep in mind that its very difficult to get more then 2 stackings.
To get up to Str9 you would need the Unit and 4 other characters(or 3 characters with 1 being a Librarian, or with 2 librarians)
Thats alot of points in one unit.
Ok, I've got my super deathstar of doom. 10 Terminators led by a Librarian, Grandmaster, and a Techmarine just so I could get another hammerhand.
Thats 5 psychic tests. Really tempting the odds for a perils there. Its almost into statistically assured territory.
And really, the only reason Str8-9 would come into play vs Str5-6 is in the case of Vehicles or really tough Monstrous Creatures. In which case I just need to cast Might of Titan/save the squads power for their force weapons.
its entirely pointless to cast that many Hammerhands/Might of Titans.
If my math is right you have a 25% chance of 1 Perils happening on 5 test, but everything else you said I agree with.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2012/09/24 23:02:30
Subject: Greyknights: Hammerhand and it's Limits
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Grisly Ghost Ark Driver
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Happyjew wrote:The only Eldar power that specifically states that it doors not stack, is Enhance. All the rest of the powers grant a set bonus, is an attack, our allows something to be re-rolled.
Indeed, all of which in the last category (the 'grants or forces a re-roll' powers) do not have any cumulative effect either.
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![[Post New]](/s/i/i.gif) 2012/09/24 23:22:41
Subject: Greyknights: Hammerhand and it's Limits
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Secretive Dark Angels Veteran
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1 test @ Ld9 and 4 tests @ Ld 10, the chance of having at least 1 peril is almost 50%
1-(.8333*.9166^4)=0.41180572454
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This message was edited 1 time. Last update was at 2012/09/24 23:23:17
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![[Post New]](/s/i/i.gif) 2012/09/25 04:59:57
Subject: Greyknights: Hammerhand and it's Limits
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Dakka Veteran
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leohart wrote:1 test @ Ld9 and 4 tests @ Ld 10, the chance of having at least 1 peril is almost 50%1-(.8333*.9166^4)=0.41180572454
Perils only happen at double 1 or double 6, your leadership isn't taken into account at all. Your calculation tells us the chance of failing at least one of the psychic tests, but the chance for perils is 1-0.944^5 = 0.249, so jbunny is mostly right. There is 25% chance of at least one perils happening on five tests.
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![[Post New]](/s/i/i.gif) 2012/09/25 13:45:43
Subject: Greyknights: Hammerhand and it's Limits
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Secretive Dark Angels Veteran
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Nevermind me. My mind was apparently not clear.
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![[Post New]](/s/i/i.gif) 2012/09/26 07:43:13
Subject: Re:Greyknights: Hammerhand and it's Limits
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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really wish magic /psykers were a little more balanced for gameplay... i don't mind it but it really frustrates me that is makes such a huge difference in some games. Be it fantasy or 40k
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/26 14:22:17
Subject: Re:Greyknights: Hammerhand and it's Limits
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Given what Psykers have been able to do in the past, what we have today is very subdued.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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