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![[Post New]](/s/i/i.gif) 2012/09/25 13:42:37
Subject: Refusing challenges
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Longtime Dakkanaut
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Is it benifical to refuse challenges?
If so what advantages do you gain by doing so?
How do you determine if it's advantageous to do so?
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![[Post New]](/s/i/i.gif) 2012/09/25 13:56:47
Subject: Refusing challenges
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Ultramarine Master with Gauntlets of Macragge
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It's completely up to you and situational whether or not it's beneficial to accept a challenge. I had Lysander issue a challenge on a Guardsmen squad in this battle and it was a bit of a toss up. If I accepted with my power axe sergeant, I would be risking him, but he'd have the best chance of wounding Lysander. If I refused, he wouldn't be able to fight and I'd have fewer attacks total to kill Lysander. Also, it's thematically cool to do it!
Just think whether or not the risk of losing your sergeant or IC is worth it. Let's say you have a tactical squad and a captain charging a unit of Chaos Marines. Their powerfist champion issues a challenge; you can deny it and hide either your sergeant or captain, risk your captain to accept it, or let your sergeant try to take on the champion. I would have the sergeant duel the champion, since that would:
A. Mean my captain gets all his attacks at the squad.
B. Mean my captain is not at risk for powerfist wounds.
C. Let my sergeant try and hit the champion first; if he can kill the powerfist champion, it makes it safer for the rest of my squad in the melee.
It's something that you just need to understand through experience. It's another layer of risk vs. reward in a game chock full of it.
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![[Post New]](/s/i/i.gif) 2012/09/25 14:04:25
Subject: Refusing challenges
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Longtime Dakkanaut
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you have a big blob of dudes that wont die within a single turn. you need them to do some tar piting . the leader of the units gives them fearless , but your opponent has some ultra chopy HQ or squad leader. you refuse then . fearless is more important then maybe doing 1 wound and the whole squad breaking.
your opponent has a warlord with the +1VP per challange or he is chaos . your dude has no chance to win. you refuse the challange .
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![[Post New]](/s/i/i.gif) 2012/09/25 15:28:11
Subject: Refusing challenges
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Guarded Grey Knight Terminator
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This is actually one spot where quick mathhammer is useful. If it's probable that you will win the challenge against any model capable of accepting, then you issue one. You shouldn't be challenging otherwise. In general, if your opponent challenges, you shouldn't be wanting to accept, unless your opponent just always issues one without working through whether it's a good idea. The exception is when they have a single high-attack-volume model that you'd like to tarpit. Challenge it to reduce casualties taken.
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This message was edited 1 time. Last update was at 2012/09/25 15:29:04
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![[Post New]](/s/i/i.gif) 2012/09/25 15:44:14
Subject: Re:Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, for example.
A Bloodthirster charges a guardsmen Blob squad.
The Bloodthirster will easily kill 5-6 guardsmen a turn and force morale tests each round(both for Fear and for losing)
However, the blob has 6-8 sergeants in it. What the IG player wants to do is issue a challange each round.
As the Bloodthirster is fighting alone, he cannot refuse.
So what happens is in the end the Bloodthirster murderizes 1 sergeant a round for the rest of the game. Uselessly tarpitted.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/25 18:01:32
Subject: Re:Refusing challenges
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Jovial Junkatrukk Driver
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Grey Templar wrote:Yeah, for example.
A Bloodthirster charges a guardsmen Blob squad.
The Bloodthirster will easily kill 5-6 guardsmen a turn and force morale tests each round(both for Fear and for losing)
However, the blob has 6-8 sergeants in it. What the IG player wants to do is issue a challange each round.
As the Bloodthirster is fighting alone, he cannot refuse.
So what happens is in the end the Bloodthirster murderizes 1 sergeant a round for the rest of the game. Uselessly tarpitted.
Another cheesy tactic ive seen, was when a ork mob was about to get wiped out but then the nob challenged the terminator seregant, effectively tying up the squad in CC for the next 2 turns.
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![[Post New]](/s/i/i.gif) 2012/09/25 18:04:26
Subject: Refusing challenges
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Longtime Dakkanaut
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Wouldn't I be better to kill one model than none though. If you refuse the challenge you just get to sulk at the back while everybody else gets to have fun?
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![[Post New]](/s/i/i.gif) 2012/09/25 18:04:33
Subject: Re:Refusing challenges
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Ultramarine Master with Gauntlets of Macragge
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Daemonhammer wrote:
Another cheesy tactic ive seen, was when a ork mob was about to get wiped out but then the nob challenged the terminator seregant, effectively tying up the squad in CC for the next 2 turns.
That's not really cheesy, that's using the rules exactly as they're intended.
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![[Post New]](/s/i/i.gif) 2012/09/25 18:13:41
Subject: Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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wowsmash wrote:Wouldn't I be better to kill one model than none though. If you refuse the challenge you just get to sulk at the back while everybody else gets to have fun?
True, although in some cases you cannot refuse. Such as if you are the only model on your side of the combat.
And remember that the model that gets called out is not immune to getting attacked, he can still be allocated wounds and your opponent chooses the model.
The refuser actually never moves. He just loses the opprotunity to attack this round.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/25 18:21:27
Subject: Refusing challenges
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Dark Angels Librarian with Book of Secrets
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Also, if your opponent charges and does not issue a challenge, you may issue a challenge of your own.
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![[Post New]](/s/i/i.gif) 2012/09/25 18:45:04
Subject: Re:Refusing challenges
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Mutating Changebringer
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Brother SRM wrote: Daemonhammer wrote:
Another cheesy tactic ive seen, was when a ork mob was about to get wiped out but then the nob challenged the terminator seregant, effectively tying up the squad in CC for the next 2 turns.
That's not really cheesy, that's using the rules exactly as they're intended.
Yeah... I'm a little confused by the "cheesy" comment aswell.
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![[Post New]](/s/i/i.gif) 2012/09/26 04:19:42
Subject: Refusing challenges
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Mekboy on Kustom Deth Kopta
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it can be beneficial, i have refused a challenge from draigo when i had a warboss on a bike and 5 nob bikes left (1 painboy 2 pk's, 2 big choppas if i remember correctly) i decline as draigo would wreck the warboss, he says warboss doesn't attack, then the two big choppas take the wounds being up front and the pk's wipe out draigo's remaining 2 wounds, it can be in your strategic value to refuse
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![[Post New]](/s/i/i.gif) 2012/09/26 04:26:46
Subject: Refusing challenges
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Heroic Senior Officer
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I thought if you denied the challenge it explicitly said that the opponent got to pick one model in your unit that could've accepted and place it at the back of the unit?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
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![[Post New]](/s/i/i.gif) 2012/09/26 04:36:23
Subject: Re:Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, and the GK player chose the Warboss.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/26 06:22:27
Subject: Refusing challenges
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Dakka Veteran
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MrMoustaffa wrote:I thought if you denied the challenge it explicitly said that the opponent got to pick one model in your unit that could've accepted and place it at the back of the unit?
If you refuse a challenge, the challenging player gets to nominate one character in your unit that could have accepted the challenge, and that character may not attack this turn. You don't actually move the skulking character.
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![[Post New]](/s/i/i.gif) 2012/09/26 06:24:30
Subject: Re:Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Which is different from Fantesy where the model does indeed get moved. Thats where the confusion is arising.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/26 06:27:35
Subject: Refusing challenges
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Snapshot wrote: MrMoustaffa wrote:I thought if you denied the challenge it explicitly said that the opponent got to pick one model in your unit that could've accepted and place it at the back of the unit?
If you refuse a challenge, the challenging player gets to nominate one character in your unit that could have accepted the challenge, and that character may not attack this turn. You don't actually move the skulking character.
You also can't use his leadership, which may or may not be a factor.
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![[Post New]](/s/i/i.gif) 2012/09/26 09:39:22
Subject: Refusing challenges
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Frenzied Berserker Terminator
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Refusing a challenge could be very useful in many situations. You could be fighting an assault where you have a good chance of winning even without one of your characters, so you refuse a challenge to ensure that your enemy doesn't get tied up in combat for another turn. You could be fighting an assault where you'd rather your character lives and flees (and then regroups), rather than dies in a pointless combat. Your opponent could have the Legendary Fighter warlord trait, and you don't want him to get that extra VP. Your characters might not be great in combat, but provide useful aura boosts (e.g. Sanguinary Priests). You may simply want to keep your powerfist-armed sergeant alive for a little longer, rather than risk losing him.
For your average Marine army, it might not be so beneficial to refuse a challenge. But for other armies, particularly those where the characters are more for support than for providing direct damage, often refusing the challenge may be the better option.
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![[Post New]](/s/i/i.gif) 2012/09/26 10:33:29
Subject: Refusing challenges
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Longtime Dakkanaut
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If he refuses and the character can't be used in the combat or his leadership, what about any buffs he may provide. Are those removed as well then or do they remain?
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![[Post New]](/s/i/i.gif) 2012/09/26 10:41:05
Subject: Refusing challenges
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Dakka Veteran
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As far as I can tell the only restriction on the skulker is his inability to attack, or use his Leadership. Since it says nothing about other abilities we'd have to assume they are still relevant.
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![[Post New]](/s/i/i.gif) 2012/09/26 10:48:29
Subject: Refusing challenges
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Confessor Of Sins
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I tend to refuse when my character has abilities that affect the unit that will help even without him personally fighting, or when he's very weak himself.
I.e. Uriah Jacobus leading a Battle Conclave. The conclave has no other characters and has a good chance of mulching any other squad even without Uriah helping (and at S3 he doesn't do much anyway). They still get Stubborn, FNP and the extra attack even he refuses.
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![[Post New]](/s/i/i.gif) 2012/09/26 16:55:13
Subject: Refusing challenges
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I got challenged by a Downed Fateweaver in a recent battle. The unit in question was A destroyer lord with 6 wraiths. He challenged my Destroyer lord. Since he has an invuln, and I wanted to kill him fast...I declined, and let my wraiths mulch him instead of relying on fewer power weapon attacks.
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![[Post New]](/s/i/i.gif) 2012/09/26 17:19:36
Subject: Refusing challenges
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Tough Tyrant Guard
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I tend to decline the challange if I charge and want to make sure I wipe out the unit on the opposing players turn. Sometimes it makes more sense to not kill off a unit in one turn if you know your going to get shot to oblivion the next turn.
Also if you know that you are going to lose in your turn there is nothing wrong with declining a challange so you can make sure that your opponet wipes you out so you can shoot them when your turn comes around.
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![[Post New]](/s/i/i.gif) 2012/09/26 17:27:10
Subject: Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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wowsmash wrote:If he refuses and the character can't be used in the combat or his leadership, what about any buffs he may provide. Are those removed as well then or do they remain?
Unless the rule is specifically mentioned as stopping when a challange is refused then it will not stop.
So Pedro's +1A buff, Calgar's God of War, Fearless from a Chaplain, etc...
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/26 21:02:21
Subject: Refusing challenges
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Longtime Dakkanaut
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This is very situational. You will have to consider the consequences.
There will be lots of identical threads like this I think there already has been one.
Possible times to refuse a challenge:
Nob+ork mob that is about to die, so the nob challenges. This means the nob only gets hit by one model so may survive for the next round of combat.
The characters in range are useful buffs but not good at cc. This tends to happen when a serg. has died, then you have priests and pyskers who you need to survive. Jacobus is an example of this given above. Nob in a boys squad, his bosspole and the boys mass hits mean refusing can be the right course of action. Painboy in a nob squad, apothecary in a command squad.
Combat tactics. You accept and refuse challenges just so you lose combat by one wound and can autofail and escape.
The point is that it does happen, though it slightly rare given that if you swing you can cause wounds.
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![[Post New]](/s/i/i.gif) 2012/09/26 22:46:31
Subject: Refusing challenges
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Stone Bonkers Fabricator General
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Chaos not being able to refuse challenges is a huge hit for them. Tactically it destroys the combat ability of their characters.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/09/26 23:42:54
Subject: Refusing challenges
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Tough Tyrant Guard
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Exergy wrote:Chaos not being able to refuse challenges is a huge hit for them. Tactically it destroys the combat ability of their characters.
Good to know. That will make for some... intresting Nid vs. Chaos games.
As a side note to chalanges, make sure that your deathstars have someone to accept challanges so you don't get tarpitted or hit with something nasty (Loki, MSS, ect). I rune my Swarmlord with 2 guards and a Prime for just that reason.
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![[Post New]](/s/i/i.gif) 2012/09/26 23:43:31
Subject: Re:Refusing challenges
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Only in cases where they are outmatched. And we really should have seen this coming. In Fantesy, Chaos cannot refuse challanges and also must issue a challange if their opponent does not.
Its just a drawback to being chaos.
Of course unless it specifies otherwise it doesn't matter which Chaos character accepts the challange. So the nameless champion can eat it for Abbaddon while he's munching on the rest of the enemy unit.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/09/27 00:08:05
Subject: Refusing challenges
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Tough Tyrant Guard
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If an oppenent has Abbadon it would be one of the few times I would actully take biomancy on my Swarmlord. Deathstars would meet and it would be epic.
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