Wrote these back in 5th, but I was only on the B&C back then so I had nowhere to post them. Any opinions'd be appreciated.
Victor Missile Boat
The Victor missile-boat is a variant of the versatile Valkyrie airframe that foregoes transport capacity in exchange for large missile racks. Often assigned to carry company command squads, Victors operate at the Tactical level far more commonly than their Valkyrie and Vendetta cousins, and as such are accustomed to working with the ground-pounders.
[table=Victor Missile Boat][
th]
Unit[/
th][
th]
BS[/
th][
th]
F[/
th][
th]
S[/
th][
th]
R[/
th][tr][td=28%]Victor[/td][td=8%]3[/td][td=8%]12[/td][td=8%]12[/td][td=8%]10[/td][/tr][/table]
[table=Victor {Heavy Support}..........130 points per model][
th]
Unit Type[/
th][
th]
Unit Composition[/
th][
th]
Wargear[/
th][
th]
Special Rules[/
th][
th]
Transport Capacity[/
th][tr][td=20%]
[*]Flyer (Hover Mode)
[/td][td=20%]
[*]1-3 Victor Missile Boats
[/td][td=20%]
[*]Multilaser
[*]2 Missile Pods
[*]4 Hellstrike Missiles
[*]Smoke launchers
[*]Searchlight
[/td][td=20%]
[*]Grav Chute Insertion
[*]Close Support
[*]Scout
[*]Deep Strike
[/td][td=20%]
[*]Six models
[/td][/tr][/table]
[list=1]
[*]Any Victor may replace its Multilaser with:
[*]A lascannon: +15 points/model
[*]A twin-linked multilaser: +5 points/model
[*]A heavy bolter: +5 points/model
[*]Any Victor:
[*]Take 2 hunter-killer missiles: +10 points each
[*]Exchange 2 Hellstrike Missiles for a single Storm Eagle Rocket
[*]Exchange 4 Hellstrike Missiles for an additional 2 Multiple Rocket Pods.
[/list]
Grav Chute Insertion:
As Valkyrie Assault Carrier
Scout/Deep Strike:
As
USR
Close Support:
Any Imperial Guard unit with a Vox Caster may request fire support from nearby Victor squadrons. As part of the squad's shooting, they may fire a single one-shot weapon from the arsenal of a Victor within 12". This attack benefits from any Orders the guard squad may be operating under, and does not preclude the Victor from firing normally.
Vulcan Bomber
Like its sister-ships, the Vulcan takes the basic Valkyrie airframe and exchanges its troop capacity for enhanced weapons capabilities. In the Vulcan's case, this includes refitting the troop bay completely with several bomb racks. Usually carrying simple iron bombs, the Vulcan is capable of carrying larger tactical warheads such as the Red Heron plasma fission device. Vulcan pilots must be highly skilled, as the airframe's light-weight construction precludes advanced armour systems that would otherwise protect it from the blasts from such weapons, but even so the rate of attrition on these planes is high.
[table=Vulcan Bomber][
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Unit[/
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th]
BS[/
th][
th]
F[/
th][
th]
S[/
th][
th]
R[/
th][tr][td=28%]Vulcan[/td][td=8%]3[/td][td=8%]12[/td][td=8%]12[/td][td=8%]10[/td][/tr][/table]
[table=Vulcan {Heavy Support}..........130 points per model][
th]
Unit Type[/
th][
th]
Unit Composition[/
th][
th]
Wargear[/
th][
th]
Special Rules[/
th][
th][/
th][tr][td=20%]
[*]Flyer (Hover Mode)
[/td][td=20%]
[*]1-3 Vulcan Bombers
[/td][td=20%]
[*]Multilaser
[*]6 Bombs
[*]2 Missile Launchers
[*]Smoke launchers
[*]Searchlight
[/td][td=20%]
[*]Bombing Run
[*]Scout
[*]Deep Strike
[/td][td=20%]
[/td][/tr][/table]
[list=1]
[*]Any Vulcan may replace its Multilaser with:
[*]A lascannon: +15 points/model
[*]A twin-linked multilaser: +5 points/model
[*]A heavy bolter: +5 points/model
[*]Any Vulcan may:
[*]Take 2 Sponsons with Heavy Bolters: +10 points/model
[*]Exchange 4 Bombs for a single Tactical Plasma Weapon: Free
[*]Exchange 2 Bombs for a single twin-linked Lascannon: +10 points/model
[/list]
Bombing Run:
If the Vulcan moves Flat Out, it may drop any number of Bombs. Nominate any point over which the Vulcan moved and place a marker, then roll
2d6 and move it forward in a straight line that many inches. Place the first Blast Marker there. Resolve each bomb dropped after the first as part of an Ordnance Barrage. The Vulcan is immune to normal Bomb blasts due to its altitude, but will be struck by a Tactical Plasma Weapon that scatters onto it as normal.
Scout/Deep Strike:
As
USR
[table=weapons][
th]Weapon[/
th][
th]Range[/
th][
th]Strength[/
th][
th]
AP[/
th][
th]Type[/
th]
[tr][td=28%]Bomb[/td][td=8%]Bombing Run[/td][td=8%]5[/td][td=8%]4[/td][td=8%]Barrage* 1, Blast, One Shot[/td][/tr]
[tr][td=28%]Tactical Plasma Weapon[/td][td=8%]Bombing Run[/td][td=8%]10[/td][td=8%]1[/td][td=8%]Ordnance Barrage* 1, Large Blast, One Shot[/td][/tr][/table]
*The Bombing Run rule overrides the rules for Barrages where appropriate.
Valiant Support Gunship
The Valiant is an earlier model of what eventually became the Vendetta. Like the Victor, it sacrifices some troop capacity for advanced weapons systems, but where the Vendetta carries powerful laser weapons, the Valiant makes do with ballistic armaments, often taken from damaged Vultures and Leman Russ battle tanks. The most famous of these is the "Solar Wrath", which was retrofitted in the field to carry a lethal Plasma Destroyer in place of its wing-mounted weaponry.
[table=Valiant Support Gunship][
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Unit[/
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BS[/
th][
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F[/
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S[/
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R[/
th][tr][td=28%]Valiant[/td][td=8%]3[/td][td=8%]12[/td][td=8%]12[/td][td=8%]10[/td][/tr][/table]
[table=Valiant {Heavy Support}..........130 points per model][
th]
Unit Type[/
th][
th]
Unit Composition[/
th][
th]
Wargear[/
th][
th]
Special Rules[/
th][
th]
Transport Capacity[/
th][tr][td=20%]
[*]Flyer (Hover Mode)
[/td][td=20%]
[*]1-3 Valiant Support Gunships
[/td][td=20%]
[*]Turret-mounted Autocannon (chin turret)
[*]2 twin-linked Autocannons
[*]2 Multiple Missile Pods
[*]Smoke launchers
[*]Searchlight
[/td][td=20%]
[*]Grav Chute Insertion
[*]Covering Fire
[*]Air Support
[*]Scout
[*]Deep Strike
[/td][td=20%]
[*]Six models
[/td][/tr][/table]
[list=1]
[*]Any Valiant may replace its Autocannon with:
[*]A lascannon: +15 points/model
[*]A twin-linked multilaser: +5 points/model
[*]A heavy bolter: +5 points/model
[*]Any Valiant may:
[*]Replace its Missile Pods for Twin-linked Autocannons: Free
[*]Replace its Twin-linked Autocannons for Twin-linked Multilasers: Free
[*]Replace its Missile Pods for Twin-linked Multilasers: Free
[*]Replace its Twin-linked Autocannons and Missile Pods for two Punisher Gatling Cannons: +30 points
[*]Replace its Twin-linked Autocannons and Missile Pods for a single Executioner Plasma Cannon: +40 points
[*]Replace its Twin-linked Autocannons and Missile Pods for a single Eradicator Nova Cannon: +40 points
[*]Upgrade its Twin-linked Autocannons to Hydra Autocannons: +5 points
[/list]
Grav Chute Insertion:
As Valkyrie Assault Carrier
Scout/Deep Strike:
As
USR
Covering Fire:
A Valiant equipped with four or more of the same weapon (for example, four Twin-linked Multilasers, Twin-linked Autocannons) inflicts Pinning.
Air Support:
A unit with a Vox Caster within 12" of the Valiant may choose to include it as part of the squad when receiving Orders. The Valiant acts as though it had received the same Order as the squad requesting aid - it must target the same enemy, gains the same bonusses, and moves the same distance as the Ordered unit.