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Made in us
Hurr! Ogryn Bone 'Ead!





WA

HQ

Captain-PF, Hellfire Rounds, Artificer, Bike

Command Squad on Bikes:
Apoth
Champion-Power Axe Combat Shield
Veteran-Company Standard, Lightning Claws, Melta Bombs
Veteran-Storm Shield, Plasma Gun, Melta Bombs
Veteran-Storm Shield, PG, MB

Troops

1. Bike Squad
Sgt-MB's
4 Bikers- 2X MG's
Attack Bike-MM

2. Bike Squad
Sgt-MB's
4 Bikers- 2X PG's
Attack Bike

3. Bike Squad
Sgt-MB's
4 Bikers- 2X Flamers
Attack Bike

4. Bike Squad
Sgt-MB's
3 Bikers- Flamers
Attack Bike

Fast

Attack Bike Squad-2 Bikes, 2X MM

Attack Bike Squad-2 Bikes, 2X MM

My though is thats a lot of fast moving firepower that can hit hard. It is a lot of wounds I can put on TEQ resulting in lots of armor saves, same with MEQ. Horde's will have issues catching up with these guys and also be taking a lot of armor saves. I am questioning the command squad, although I think there is tons of modeling potential there that would be awesome, I could change it in for more wheels on the ground. I am somewhat concerned with AA, I have quite a few shots that can be directed at them, but in 2k I would add either Storm talons, dreads with AC"s or most likely some guard allies with ADL and Quad gun.

C&C please, never really looked into SM prior to this list. Bikes seem to have gotten a slight boost in 6th and they are also rarer lists that I would like to run.I know it will be fun, but I am aiming at a semi-competitive and different list. Not sure if there are any glaring issues. Thanks for looking

EDIT: 3 bikers in the last troop choice not 4...

EDIT 2: Updated list with Captain with PF and added 2nd flamer to bike squad 3

This message was edited 2 times. Last update was at 2012/10/02 01:02:47


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I'd drop the relic blade in favour of something with AP2, arguments for all the choices.

Otherwise he gets stuck in a challenge against any body with 2+ forever. He's durable enough that unwieldy isn't too much of an issue, I personally intend to run a LC and a PF for options, but that remains untested for me ATM.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Hurr! Ogryn Bone 'Ead!





WA

So a PF or LC on the Captain, I like the idea of that. I dont know why but I thought the Relic Blade ignored armor, guess not so thats out. What about a hammer? It is identical tot he PF except that it is concussive. Although I am now leaning towards the LC.

Thanks for the suggestion, the troops and FA look good though? I am used to IG, so I feel short on the number of models, but I am expecting the T5 to work wonders.

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I'm new to C:SM. too. I've not actually run a list yet, still in the building phase, but my gut would say drop the FA. Attack bikes in favour of some flier defense or some heavy hitters (ADL, Devastators or Vindicators maybe?)

Secondly you misunderstood me about the Cap I think. The idea is you have PF and LC, gaining the bonus attack as they're both specialist weapons, but having the choice of which to use depending on situation.

Finally I don't really rate flamers over twin linked bolters all that much, especially at the expense of more plasma or melta. Ymmv of course.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
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Made in us
Gore-Soaked Lunatic Witchhunter







I'm wondering if you might be better off working some Land Speeders in somewhere? Typhoons have much longer-ranged weapons while still retaining the ability to keep up with everything else and fit the theme of the list. This may just be my Ravenwing-trained brain talking, though.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Khan is your friend, take him. Out flanking melta/plasma = scary.

Also, I usually don't mess with a banner or champ in my CS. I do like to ally in a SW rune priest or battle leader to get acute senses and some other tricks.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

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Made in us
Hurr! Ogryn Bone 'Ead!





WA

Some really good suggestions here, I'll go re-read the Sm codex and take a look at some of these suggestions. The Typhoons sounds good to me

As for Khan, as great as he may be I am not too keen on special characters, although again, I will have to go reread his entry. I was hoping for an Ultramarine army, but could replace him, obviously, or do a count-as.

The PF and LC is something that had not occurred to me, but sounds legit.

Thanks everybody for the input, will most likely post up a revised list shortly.

This message was edited 1 time. Last update was at 2012/10/02 05:14:35


 
   
Made in gb
Tunneling Trygon






Bike lists are real tough at 1,500 - I really think you need 1,750 to make it work properly. Those bike squads only need 1 wound before you're into the special weapons/sergeant - normally I'd want another bike in each squad but that's one of the sacrfices at 1,500 pts. I think you only need 1 flamer/HB unit and the other should be melta or plasma. MBs on every squad is also points you could use elsewhere.

Points sink though is the command squad. You seem to be trying to make it good at both CC and ranged - champion, 2*SS, 2*PG, 2*MB. I like quad plasma with the apothecary for shooting personally - that's a unit that kills things!. As it is the squad is trying to do both jobs and so losing some effectiveness in both. Either go shooty or go CC and just turbo boost across for 2 turns and then smash something.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in it
Infiltrating Broodlord





Italy

As alwais Ruminator's advices on bikes list are spot on.

I will only add that if you really want to go with a Comm. Sq. you seriously should consider Khan.

I do really like the PF/LC combo on a biker Capt. but still not tested it yet. For sure I will drop Hellfire Rounds on him.

Same with all the mb all around.

As Ruminator said you'll need just one flamers/HB unit, however for all others bikers troops alwais take MM Attack bike. Meltas or Plarmas either will fit well with a MM.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Agree with the previous comment about flamers & twin-linked bolters. I'd also take plasma guns over melta-guns, means you can shred light vehicles from both 12" and 24" with combo of plasma & MM shots.

Being bikes (and very fast) you should be able to get side shots reasonably easily, or against stuff with a low rear AV a charge with krak grenades such suffice, against Land Raiders/Monoliths I'd just avoid them

As you can't assault from outflank any more I wouldn't bother with Khan combat tactics is just so much better, allowing you to choose the fights you want to stay in.

You have no AA, (which may not be such an issue with the chaos codex). Also I'd tool the command squad up for a role (shooting or CC) not both as it rapidly becomes v.expensive and even losing one of them represents losing alot of points.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Awesome advice, thanks everyone, let me know how this looks:

HQ

Captain-PF, LC, Artificer, Bike

Command Squad on Bikes:
Apoth
Veteran- PG
Veteran- PG
Veteran- PG
Veteran- PG

Troops

1. Bike Squad
Sgt-MB's
5 Bikers- 2X MG's
Attack Bike-MM

2. Bike Squad
Sgt
4 Bikers- 2X PG's
Attack Bike -MM

3. Bike Squad
Sgt-MB's
4 Bikers-2X PG's
Attack Bike-MM

4. Bike Squad
Sgt-MB's
4 Bikers- Flamers
Attack Bike

Fast

Land Speeder-HB, Typhoon ML

Land Speeder-HB, Typhoon ML

I am iffy about the land speeders, they just seem like a suicide squad/weak with that low av all around. But I can see in a fast list like this that could be less of a disadvantage.

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Looks solid, although I will mention again my theories on bike lists are as yet untested.

While I understand your misgivings about speeders, bare in mind that they are very long ranged, so if you get all up in his business with the bikes then they will drop down the target priority list fairly quickly.

I have one I run occasionally if I've got spare points, and it frequently gets left alone to skulk about unmolested until it pops up and takes out a transport from half way across the board or zips past a heavy vehicle and starts pumping rounds into the rear armour. Then they tend to get noticed, but the damage is usually done by then. I've certainly never regretted taking it, and will have 3 once the others are built and painted.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Way too many points in your command squad.
stormshields are nice but 3 of them. Maybe 1. You are still in power armor so you will die to massed fire, I don't care if you have a 3++ save.

IMO, Plasma is king in 6th edition. Lose the melta and flamers and go for plasma. The one thing you can't handle is HTH against terminators. Plasma is the perfect answer.
If you are going to take attack bikes in the troop squads, make them MM bikes... The 36" range is crap when everything else in the squad needs to be within 24" and the ROF bonus is basically cancelled out by the S and AP of the multi-melta.

If the meta in your area has lots of flyers, I would add a Storm Talon. An ADL makes sense for on-foot lists but it is going to cost you more when you have to buy a scout squad at minimum.

2000
2000
WIP
3000
8000 
   
Made in gb
Araqiel



London, UK

I'm with DAaddict, max out on Plasma weapons and lose the storm shields. I love Hellfire rounds on a twin linked bolter, and maybe try an Auxiliary Grenade Launcher for a little bit of Extra shred potential for shoting.

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Made in us
Hurr! Ogryn Bone 'Ead!





WA

Did...check newer list a few posts up, not the one posted in the op. Thanks though guys

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Here's a fun list with some wrinkles. I don't think its exactly what you're looking for, but give it some thought.

With this list you can almost always put a pair on bike squads on a foe. While you lose Combat tactics (which stinks), you get to open up the enemy's flanks and in a painful way. You can also extend the Aegis to give you better cover for the two bike squads that have to deploy. I've also done this with a comm relay instead (though at 2k points).

I will say, I have built my bikes CS as a death star before (SS, MG/PG, LC, for all). It's a painful amount of points, but once it tears through an enemy terminator squad on deployment, it suddenly becomes worth it. Running a bike libby with nullzone instead of the battle leader can also be huge.

List A: Khan wolf

Khan on Moon Drakken

CS with Apoth on bike
4 vets with PG on bike
Las/Plas Back

4 bikes + 1 attack (2 MG, 1 MM, PF on Sarg)

4 bikes + 1 attack (2 MG, 1 MM, PF on Sarg)

4 bikes +1 attack (2 PG, 1 MM, PS +melta bombs on Sarg)

Allied Wolf Guard Battle Leader on bike, with melta bombs and frost blade

5 Grey Hunters with 1 PG

Aegis with Quad



List B: Libby on Bike

Cap on Bike, PS and melta bombs

Libby on Bike, Plasma pistol, Nullzone...

5 bikes + 1 attack (2 MG, 1 MM, PF on Sarg)

5 bikes + 1 attack (2 MG, 1 MM, PF on Sarg)

5 bikes + 1 attack (2 MG, 1 MM, PF on Sarg)

5 bikes + 1 attack (2 PG, 1 MM, PS +melta bombs on Sarg)

Aegis +Quad

5 Devs with 4 ML

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

I am thoroughly liking that List B, minus the fact that no CS. I guess it is from the fact that I play guard, and when you give me the option for a fancy, shiny, successful squad of awesome looking models that can survive when shot at, I think it is gold.

I am not sold on the libby, I have not seen any real devastation from the new brb powers, but I will have to go re-read over them. Thanks for the suggestions and that great list.

 
   
Made in au
Xeno-Hating Inquisitorial Excruciator





Australia

 UMGuy wrote:
Awesome advice, thanks everyone, let me know how this looks:

HQ

Captain-PF, LC, Artificer, Bike

Command Squad on Bikes:
Apoth
Veteran- PG
Veteran- PG
Veteran- PG
Veteran- PG

Troops

1. Bike Squad
Sgt-MB's
5 Bikers- 2X MG's
Attack Bike-MM

2. Bike Squad
Sgt
4 Bikers- 2X PG's
Attack Bike -MM

3. Bike Squad
Sgt-MB's
4 Bikers-2X PG's
Attack Bike-MM

4. Bike Squad
Sgt-MB's
4 Bikers- Flamers
Attack Bike

Fast

Land Speeder-HB, Typhoon ML


Land Speeder-HB, Typhoon ML

I am iffy about the land speeders, they just seem like a suicide squad/weak with that low av all around. But I can see in a fast list like this that could be less of a disadvantage.



I like this list. Very similar to mine except I'm going for less bike squads with bigger numbers and stormtalons for AA. I love the command squad with plasma, though I'd recommend magnetizing to swap out for CC options if possible. On smaller tables it can be very profitable to get into assault with the command squad, maybe even on turn 2. The captain may be a little underwhelming assaulting on his own.

   
Made in us
Fresh-Faced New User




This is just my opinion but I like running bike squads in their full numbers so they have a 10 wound capacity and you can still combat squad them if needed i never like just groups of 5
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

-Chakax- wrote:
This is just my opinion but I like running bike squads in their full numbers so they have a 10 wound capacity and you can still combat squad them if needed i never like just groups of 5


That's true, but you've also bought all those extra bikes without gaining access to special weapons or an attack bike. In essence you're diluting them, not strengthening them.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in au
Xeno-Hating Inquisitorial Excruciator





Australia

 Lobukia wrote:
-Chakax- wrote:
This is just my opinion but I like running bike squads in their full numbers so they have a 10 wound capacity and you can still combat squad them if needed i never like just groups of 5


That's true, but you've also bought all those extra bikes without gaining access to special weapons or an attack bike. In essence you're diluting them, not strengthening them.


I think this ultimately comes down to your opponent and their army. In higher point games 6 min. squads all with special weapons and AB could work really well but the extra special weaponry could be quickly lost against torrents of enemy fire. On the other hand 4 full squads could work just as well - TL. Boltguns aren't anything to sneeze at. A min squad with 2 plasma guns, 1 extra biker and an AB with MM comes to 195 points. A full squad is 320 points. 6 min squads at 1170 points vs. 4 full squads at 1280 points. You have a difference of 110 points but gain extra wounds for your squads and still retain the ability to combat squad to a potential of 8 scoring combat squads. At this level you're weighing (in a vacuum I know!) extra survivability against an extra 4 special weapons and two heavys - a tough choice!

   
 
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