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![[Post New]](/s/i/i.gif) 2012/10/03 16:21:09
Subject: Trying to get serious about Ork Dakka:)
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Chosen Baal Sec Youngblood
San Luis Obispo, CA
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After mucking about for quite some time with my orks I have finally settled on a paint scheme (bad moons, and test boy came out well) and now trying to put things together for a fun list that could also potentially do well in a tournament setting. Basically this list is just pure dakka that doesn't really need to move until perhaps later in the game to grab objectives and perhaps use the 'ere we go power. Traded out a 3rd dakkajet for a blitza bommer for more ork fun and another possible way to deal with heavy armour. Was thinking of dropping the meks heavy armour for red paint on the blitza bommer. But as I haven't had a lot of time lately to play games to test out the list I thought I might ask your fine opinions on the list.Thanks in advance!
HQ: Old Zogwort (for the fun ork powers and the possible curse  ) - 145
Big Mek with SAG, ammon runt, and heavy armor - 103
Elites:
10 lootas x 3 - 150 ea.
Fast attack:
Dakkajets (with 3rd super shoota and fighta ace) x 2 - 130 ea.
Blitza Bommer -135
Troops:
20 Shoota Boyz (2 big shootas and with Nob with PK, heavy armour to maybe help survive challenges, and bosspole) x 3 -175 ea.
Gretchin (18, with runtherd) to help fire the defense gun and or be fodder for enemy or the SAG ) -61
Heavy Support:
Big Guns (2 kannon, with 1 additonal crew) x 2 -56 ea.
Fortifications:
Aegis Defense Line with Icarus Lascannon - 85
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This message was edited 1 time. Last update was at 2012/10/04 23:44:20
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![[Post New]](/s/i/i.gif) 2012/10/03 16:29:47
Subject: Trying to get serious about Ork Dakka:)
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Mekboy Hammerin' Somethin'
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Point level?
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![[Post New]](/s/i/i.gif) 2012/10/03 16:42:47
Subject: Re:Trying to get serious about Ork Dakka:)
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Chosen Baal Sec Youngblood
San Luis Obispo, CA
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Oops, good point. 1850 point level. Had a few points left to maybe dump into crew for the kannons or perhaps a small upgrade somewhere.
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![[Post New]](/s/i/i.gif) 2012/10/03 19:15:43
Subject: Trying to get serious about Ork Dakka:)
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Mekboy Hammerin' Somethin'
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It would if we could see your units point costs.
I would drop Old Zogwort for a warp head to save some points.
The SAG could be fun or it could kill its self. If you think he's with the risk give him a try.
The lootas are cool, they more the better! Even more soon if you want a shoota list.
They boys are good, yet again the more the better. Just make sure you have enough scoring units to win objective games.
Dakkajets are awesome for a shoota list! I would run 3 to work better with your warp head.
Big gunz are really good behind the ADL I would think about dropping the SAG for more of them. Automatically Appended Next Post: This is what I am thinking about running.
http://www.dakkadakka.com/dakkaforum/posts/list/479932.page
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This message was edited 1 time. Last update was at 2012/10/03 19:23:31
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![[Post New]](/s/i/i.gif) 2012/10/03 19:34:21
Subject: Re:Trying to get serious about Ork Dakka:)
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Chosen Baal Sec Youngblood
San Luis Obispo, CA
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Thanks for the feedback and I will edit the post later with points when I get home later today hopefully. As for zogwort, one of the main reasons I was thinking of taking him was for some independent character defense. Might be worth it for the chance to turn say draigo into a squig  . The sag is indeed random. In the one game I have had with it so far it was able to do its job of hurting the land raider but was able to seriously hurt some jump troops that were hiding behind it. I suppose it is really there to try and help against heavy armour and against terminators with the low AP; both can be tough with orks to deal with sometimes.
And do you think the 3rd dakkajet would be better than help against heavy armour with the blitza?
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![[Post New]](/s/i/i.gif) 2012/10/03 20:13:49
Subject: Re:Trying to get serious about Ork Dakka:)
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Lead-Footed Trukkboy Driver
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Hey, I am a fellow lover of shooty Orks. Last week I posted a 1850 list and had some good feedback and discussion. It was similar to yours: http://www.dakkadakka.com/dakkaforum/posts/list/478854.page . I ended up taking out two units of boyz and adding some nob bikers and a single trukk full of slugga boyz. It tabled my BA opponent by the top of turn 3. The unit of trukk boyz seems random and fragile but they are used as a sort of counter charge unit. I stuck them behind a building and waited a turn or two and then helped out some shoota boyz kill a unit or two of jump assualt marines. I like the bigger units of shootas because they remain fearless longer and also you get more shots on overwatch. Overwatch, with a little luck, can kill a few marines, which is awesome. The SAG is super fun, but I took it out and the koptas and adding in two boomguns, which did a lot of work and as always my lootas where awesome, Im starting to think the are better than dakka jets. Also the Kannons along with the ADL and lootas makes for a great gun line. They are so cheap and I bring ammo runts to turn them into twinlinked shots for shooting down planes, I face a lot of Stormravens and Necron Air forces.
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This message was edited 1 time. Last update was at 2012/10/03 20:15:05
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2012/10/03 21:04:59
Subject: Trying to get serious about Ork Dakka:)
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Regular Dakkanaut
Wichita
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Slopike wrote:After mucking about for quite some time with my orks I have finally settled on a paint scheme (bad moons, and test boy came out well) and now trying to put things together for a fun list that could also potentially do well in a tournament setting. Basically this list is just pure dakka that doesn't really need to move until perhaps later in the game to grab objectives and perhaps use the 'ere we go power. Traded out a 3rd dakkajet for a blitza bommer for more ork fun and another possible way to deal with heavy armour. Was thinking of dropping the meks heavy armour for red paint on the blitza bommer. But as I haven't had a lot of time lately to play games to test out the list I thought I might ask your fine opinions on the list.Thanks in advance!
HQ: Old Zogwort (for the fun ork powers and the possible curse  )
Big Mek with SAG, ammon runt, and heavy armor
Elites:
10 lootas x 3
Fast attack:
Dakkajets (with 3rd super shoota and fighta ace) x 2
Blitza Bommer
Troops:
20 Shoota Boyz (2 big shootas and with Nob with PK, heavy armour to maybe help survive challenges, and bosspole) x 3
Gretchin (18, with runtherd) to help fire the defense gun and or be fodder for enemy or the SAG )
Heavy Support:
Big Guns (2 kannon, with 1 additonal crew) x 2
Fortifications:
Aegis Defense Line with Icarus Lascannon
current list total=1859/1850
drop 1 unit of lootas
drop the big guns
drop the the bomber jet
drop the icarus lascannon
add another loota to each loota mob to get more dakka, plain and simple.
add another unit of boyz to allow more scoring in case 1 gets blow off the table or runs off the table
add a another dakka jet. overall the dakkajet can do a much better job at air to ground than the other with all of it TL pinning shots than a couple of napalm rokkits or bombs
add TL quad cannon to ADL to throw more shots at flyers
add cybody to the big mek for more survivability.
after suggested changes that will put you at 1842/1850
the quad gun would do better vs the icarus laser in this list especially with the dakka jets having the ability to shoot air to air if the quad gun or the icarus wiffs. with the icarus lascannon you have a 50/50 shot at hitting anything in the air and vs the heavy flyer AV12 it has a 50/50 chance of pinning and removing only 1 hull point; while the quad will at least glance AV12 and remove a hull point, you have more TL shots with it increasing chances of glancing AV12 flyers to death or scoring a few pins and rolling on the damage chart.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/10/03 22:51:31
Subject: Trying to get serious about Ork Dakka:)
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Lead-Footed Trukkboy Driver
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drop 1 unit of lootas
drop the big guns
drop the the bomber jet
drop the icarus lascannon
add another loota to each loota mob to get more dakka, plain and simple.
add another unit of boyz to allow more scoring in case 1 gets blow off the table or runs off the table
add a another dakka jet. overall the dakkajet can do a much better job at air to ground than the other with all of it TL pinning shots than a couple of napalm rokkits or bombs
add TL quad cannon to ADL to throw more shots at flyers
add cybody to the big mek for more survivability.
I don't really like the quad cannon, it is way to expensive and with 30 lootas and 3 dakka jets your anti air is strong enough, especially since some games you wont be facing that many. Also he probably keeps the lootas at 10 so he can go to ground and get an awesome cover save by the defense line, its awesome because you can still snap fire. Also kannons are very efficient. They are the cheapest form of high strength semi reliable shooting, plus at toughness 7, armor 3, 2 wounds, any shooting that they draw is a bonus, because of how tough and cheap they are.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2012/10/03 23:48:42
Subject: Trying to get serious about Ork Dakka:)
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Regular Dakkanaut
Wichita
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yeah theyre tough, but any meq army can take them out from outside their range with large vehicle guns or missile spam can take out their 3+ save. this list has plenty dakka, but only 3 solid scoring units and could use another mob of boyz.
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Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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![[Post New]](/s/i/i.gif) 2012/10/04 23:48:50
Subject: Re:Trying to get serious about Ork Dakka:)
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Chosen Baal Sec Youngblood
San Luis Obispo, CA
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Thanks for the replies and the constructive criticism.
I do have a question though: removing the SAG, lascannon, and the blitza does take away a lot of anti heavy armour. Which is the main reason for those to be in there in case of land raiders (which kannons have a small chance to glance, and dakkajets have no chance). So how would the list then deal with heavy armour?
Which was the main reason for the lascannon vs. the quad to give another shot against heavy armour. But I do have another game coming up to test things out with tomorrow hopefully.
And I looked over the other thread, thanks for that! I will have to digest it more later. Though I don't have the money to buy forgeworld options that I saw some suggest (which its possible our local tournaments wouldn't even allow).
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This message was edited 1 time. Last update was at 2012/10/04 23:51:34
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![[Post New]](/s/i/i.gif) 2012/10/05 05:55:06
Subject: Trying to get serious about Ork Dakka:)
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Regular Dakkanaut
Wichita
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if your local 40k group at your local shop tends to bring heavy armor then you can gear it towards anti armor, but with HPs added to vehicles, armys are switching to just being able to glance vehicles to death with anti infantry weapons and scaling down on heavy armor.
another factor to take into account is how much heavy armor they take? how much of it is AV14? did they only bring AV14, etc.? if they brough more than 2 AV14 then theyve made 1 mistake already by sinking to many points into armor and if they only brought 1 AV14, then just ingnore it until you can close the distance for a PK or deff rolla and go after their high threat infantry or scoring units that you can take out.
remember to target prioritize your opponent and take out high priority targets and targets you know that you can destroy.
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This message was edited 2 times. Last update was at 2012/10/05 05:57:34
Mantic Games Pathfinder
KoW: Basilean Legacy Dwarfs
Warpath Corperation
Warhammer Invasion LCG
Dark Elves Mill Deck
Ironclaw Aggro Deck
Nurgle Control Deck |
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