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Made in us
Stormblade





Lets get a discussion going about some possible tactics and combos that experienced and new players may not know about.

I'll start with the simple Imotekh combo with a chronometron that allows the player to make the game night for several turns.

This message was edited 1 time. Last update was at 2012/10/03 19:11:24


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

10 Deathmarks in a NightScythe.
   
Made in us
Raging Ravener





One strategy I've seen go around is a full phalanx of 20 warriors with a destroyer lord giving the entire unit preferred enemy. Not a bad idea for a mini deathball. Some have also gone so far as to also include a decked out overlord with phaeron to give the squad the ability to charge after rapid firing to finish off whatever squad didn't get annihilated by rapid firing (assuming it's nothing like terminators or something )
   
Made in jp
Proud Triarch Praetorian





 DragonRider wrote:
10 Deathmarks in a NightScythe.
Hi, you must be new here.
(everyone knows it's FIVE Deathmarks in a Night Scythe AND a Despair-tek).


Also, Pro-Tip: try not to charge anything with Warriors.
Just don't.

 
   
Made in us
Stormblade





Another good tactic is to combo Zandrekh with an Overlord in a CCB. You give your CCB stealth and if you moved at combat speed you get a +4 cover save because jink and stealth stack with each other due to cover saves being cumulative.


Likewise for cruising speed instead of a normal +4 cover save, you would be boosted up to a +3 cover save.

   
Made in us
Longtime Dakkanaut




DLord + Triarch Praetorians. You can (and most do) run him with Wraiths as well, but Res Orbed PE TPs are really better (primarily because they are more resilient, and can be taken in bigger units) then PE Wraiths. Also, this gives you a good excuse to give the DLord a Res Orb, which can then be transferred alongside his PE to other units as needed (or once his escort his shot down).

Stalkers work great in both AV 13 and foot based spam lists.

Flyers are good, but don't go too crazy with them, as heavy flyer builds have no board presence and are generally weak at actually winning objective based games against competent opponents.

Doomsday Arcs and Stalkers. Eat. Anything (short of flyers). For Breakfast.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I've seen an army with 2x 10 Immortals (with telsa weapons) each of which led by a DLord working in concert.
It worked very well.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

10 x12 Necron warriors all on Ghost Arks and backed up by 6 Doomscythes.


Automatically Appended Next Post:
 skoffs wrote:
 DragonRider wrote:
10 Deathmarks in a NightScythe.
Hi, you must be new here.
(everyone knows it's FIVE Deathmarks in a Night Scythe AND a Despair-tek).


Also, Pro-Tip: try not to charge anything with Warriors.
Just don't.
Really? I've found 10 does the job better.

This message was edited 1 time. Last update was at 2012/10/04 14:12:46


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, a nice combo is a unit of Wraiths with whip coils and a C'tan with the ability to force an initiative test for one opponent model in btb. With I1, the model will eventually fail and then will be removed from play without the possibility to make a save.

This message was edited 1 time. Last update was at 2012/10/04 14:35:49


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in jp
Proud Triarch Praetorian





]
 DragonRider wrote:
 skoffs wrote:
 DragonRider wrote:
10 Deathmarks in a NightScythe.
Hi, you must be new here.
(everyone knows it's FIVE Deathmarks in a Night Scythe AND a Despair-tek).


Also, Pro-Tip: try not to charge anything with Warriors.
Just don't.
Really? I've found 10 does the job better.
You might think 10 would be "better", but with the Despair-tek attached, it's more like "unnecessary overkill". (a Death & Despair squad will reliably take out anything you point it at. A full 10 Deathmarks are kind of a waste, at that point... however, TWO units of 5 will mean double HfH markers! Much better!)

This message was edited 1 time. Last update was at 2012/10/04 15:07:36


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I've found a wraith rush, partnered by teleporting assault units such as lychguard, flayed ones, or praetorians into your enemy's backfield turn 1 will cause them to panic, and you'll cause lots of casualties turn 2

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut




You might think 10 would be "better", but with the Despair-tek attached, it's more like "unnecessary overkill". (a Death & Despair squad will reliably take out anything you point it at. A full 10 Deathmarks are kind of a waste, at that point... however, TWO units of 5 will mean double HfH markers! Much better!)


That's a pretty good point. 5+Veil does the job pretty well more often then not. The one exception I've seen to this is 10+Veil+Trazyn+Res Lord (obviously from a second court) is pretty boss unit. Scoring, rapid-fire, relentless, wounding in 2+, sniper rifles are FTW. Flesh it out by bringing two more 5x1 D&D for maximum marks. Also, Trazyn wounding on a 2+ is pretty boss as well.
   
Made in jp
Proud Triarch Praetorian





I thought they'd FAQ'd that so Trazyn's CC weapon's Empathic Obliterator doesn't wound on a 2+ if combined with Deathmarks?

But aside from that, I just want to remind everyone: Relentless is USELESS with Deathmarks (you do NOT want these guys in close combat).

 
   
Made in gb
Hellion Hitting and Running




Some newbie necron questions, figure this is as good a place to ask as any!

Are wraiths only worth taking with a d-lord? If I can only afford 5 of them with only 2 whip coils(that's legal, right?), is it better to spend the points elsewhere?

And how do people usually use their triarch stalker, if anyone even use them? I'm thinking TL heavy gauss cannon as a long range AT and secondary target marking for the army.

Lastly, why do I see people advising others to bring overlord with warscythe even if he's being deployed with a shooting unit? He's still dead if they get assaulted, so wouldn't a staff of light or gauntlet of fire be better for the counter-assault purpose, overwatch and all?

Thanks in advance!

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Are wraiths only worth taking with a d-lord? If I can only afford 5 of them with only 2 whip coils(that's legal, right?), is it better to spend the points elsewhere?

Its legal. A DLord with weave in front can help to dimish damage via LoS.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

I'm suprised no one has mentioned the plain old 20 man Necron Warrior squad with a Veil-tek. They give you a lot of tactical flexibility because they can rapid-fire most infantry units to death or near-death and can wreck most vehicles pretty easy. Then, if positioned correctly, can usually teleport out again before they can be seriously harmed.

"Most mortals will die from this procedure...and so will you!"  
   
Made in gb
Death-Dealing Ultramarine Devastator






 skoffs wrote:
 DragonRider wrote:
 skoffs wrote:
 DragonRider wrote:
10 Deathmarks in a NightScythe.
Hi, you must be new here.
(everyone knows it's FIVE Deathmarks in a Night Scythe AND a Despair-tek).


Also, Pro-Tip: try not to charge anything with Warriors.
Just don't.
Really? I've found 10 does the job better.
You might think 10 would be "better", but with the Despair-tek attached, it's more like "unnecessary overkill". (a Death & Despair squad will reliably take out anything you point it at. A full 10 Deathmarks are kind of a waste, at that point... however, TWO units of 5 will mean double HfH markers! Much better!)


Why not put a D.lord in the 10 man squad just to make sure the overkill isn't taken to far.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in gb
Sneaky Sniper Drone





Glasgow, Scotland.

Isn't the Necrons tactics just generally having a broken army?

So you think you're tough, eh?
Just wait till I attack you with my radio-active Carrot!

Tau- 2000pts
Orks- 1000pts
CSM- 3000pts 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Dand218 wrote:
Isn't the Necrons tactics just generally having a broken army?

Its not broken. Its advanced and surperior technology.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sneaky Sniper Drone





Glasgow, Scotland.

 wuestenfux wrote:
 Dand218 wrote:
Isn't the Necrons tactics just generally having a broken army?

Its not broken. Its advanced and surperior technology.


Touché

So you think you're tough, eh?
Just wait till I attack you with my radio-active Carrot!

Tau- 2000pts
Orks- 1000pts
CSM- 3000pts 
   
Made in gb
Changing Our Legion's Name



Chard

If you wanna piss off ur opponent, stick nemesor zhandrekh in a CCB, zoom him off as fast as possible, and also have vagard waiting with some sort of death type unit (could be 20 man warriors with maybe a lord, who really knows) and then BAM, no scatter huge squad suddenly in the enemies nether regions. Always funny, tho can only really be used once against one guy :(

 
   
Made in de
Decrepit Dakkanaut





 TheCrazyCryptek wrote:
I'm suprised no one has mentioned the plain old 20 man Necron Warrior squad with a Veil-tek. They give you a lot of tactical flexibility because they can rapid-fire most infantry units to death or near-death and can wreck most vehicles pretty easy. Then, if positioned correctly, can usually teleport out again before they can be seriously harmed.


Well, good luck with a 20-man unit and the scatter dice :/

   
Made in jp
Proud Triarch Praetorian





I am continuously amused by people discovering "new" tactics the rest of us have been using for months now.
(there really should be some area where approved race specific tactica can be sticky'd, so new players can find them at a glance).

In the mean time, how about we do a compilation for the newbies of everything we can think of that is commonly used in 6th (from basic to advanced):

- Overlord with Warscythe riding a CCB (MSS and Spe.Weave/P.Shifter optional)
- Destroyer Lord (MSS and Sep.Weave) leading 5-6 Wraiths (3x W.Coils) or Praetorians
- Deathmarks + Despair-tek (with VoD, or better yet, in a NS, so as to mitigate scatter)
- Warriors + Storm-tek (in NS. drop next to enemy vehicle)
- MSU of Warriors + Lance-teks (some people like to put them in GA for extra protection)
- 5 Lance-teks + 10 Warriors + GA (put Crypteks in GA, Warriors in front of transport. can handle two threats at different ranges).
- 2 Stalkers and 1-2 Doomsday Arks (with Tesla Immortals, Lance-teks, anything that will benefit from the Twinlinking bonus, really)
- 2-3 units of 7-10 Scarabs + 1-3 units of 3 Spyders ("Scarab Farm")
- 15-20 Warriors + Lord (with ResOrb), sometimes with a GA or two floating along side the blob ("Silver Tide")
- MSU Troops & Elites in NS (spam with Doom Scythes too for Necron Airforce)
- Zahndrek in something fast, Obyron with a unit of something shooty (Zahndrek zooms off next to whatever you want dead, Obyron pinpoint Ghostwalks next to him, unleash hell)
- Imotekh + Chrono-tek (re-rolls Night Fight continuation, as well as Lightning Strikes. Pro-tip: leave the long range shooters at home, take CC units instead)
- Trazyn + 5-10 Lychguard (never ending troll-face)
- Anrakyr + Sezras + 10 Immortals (tough little unit)
- Orikan + C'Tan (with Writhing Worldscape) + Termor-teks (enemy moves, enemy dies)
- C'tan (with Time's Arrow) + Whip Coil Wraiths (bye bye, enemy HQ)
and of course, everyone's favorite
- 5x Lords (fully armed) + 5x Harbingers (1 of each, also fully equipped) + HQ(s) of your choice (ROYAL COURT DISCO INFERNO~!)


Automatically Appended Next Post:
OH
also,
(very important)
every army should include 0 units of Flayed Ones.

There are better ways out there to waste points (and money), guys.

This message was edited 3 times. Last update was at 2012/10/08 12:19:56


 
   
Made in de
Decrepit Dakkanaut





Hey, what about the good old improve Necron Phalanx aka blob of 20 warriors with 2 Ghost Arks + melee stuff? :(

/e: Nm, you listed that. I'd mention using two Ghost Arks though, one for the other squad, one for the Destrocourt o/

This message was edited 1 time. Last update was at 2012/10/08 10:28:15


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

5 Harbigers of Destruction in a Ghost Ark + 10 Warriors in front the transport (can handle two threats at different ranges).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in jp
Proud Triarch Praetorian





 wuestenfux wrote:
5 Harbigers of Destruction in a Ghost Ark + 10 Warriors in front the transport (can handle two threats at different ranges).
Hmm, simple, but that ain't bad at all...

 
   
Made in us
Huge Hierodule





Louisiana

The ark plus crypteks (assuming a solar pulse was purchased as well) becomes a huge threat (5 s8 ap2 shots per turn plus the gauss flayers) on a great platform (AV13 Front/Side) but at an equally huge point cost: 310 points to be precise (290 without the solar pulse, but then why bring harbingers of destruction without a pulse?).

so yes, simple, big threat, but also big point sink.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in jp
Proud Triarch Praetorian





Hmm, actually, on second thought, I remember why we decided this wasn't the greatest idea:
So you've got 5 S8 AP2 shots in one unit, right?
Well let's say you're firing at a tank.
What happens if the first shot pops it?
Suddenly you've got 4 wasted shots.

Better to split them up in groups of twos or threes (if you've got double Overlords), so that way you get decent target Inquisition and less wasted firepower.

 
   
Made in de
Decrepit Dakkanaut





Well, statistically, of all 5 shots, 3 will hit. Average AV is about 12 13, so with S8, you need a roll of 5 or 6 to pen...very likely with 3 shots, rather unlikely with 1 shot.

   
Made in jp
Proud Triarch Praetorian





Yes, but it's not like you'd be losing out on shots by splitting the Lance-teks up. If the first couple shots from unit A don't pop the vehicle, you still have unit B and C to call on. If the first shot DOES happen to pop the vehicle, units B and C are free to pursue other targets.
With all the Lance-teks sitting in the same unit, however, once that first lucky shot blows the tank up, the other four Lance-teks are standing around with their thumbs up their collective metal asses.

 
   
 
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