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![[Post New]](/s/i/i.gif) 2012/10/27 02:20:56
Subject: Re:Necron tactica
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Longtime Dakkanaut
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Ever since my Mono got eaten by dogs just before 5th edition dropped I've been reluctant to purchase another one, that being said I still think it has merit. It's damage capacity has gone up a bit with 6th, both with Pie Plates getting full strength on vehicles and being able to simultaneously snap shot the Gauss flux arcs. AV 14 with living metal and 4 HP is still a bitch to take down, and becomes even more so if you have some Tomb Spider support, a giant LOS blocking monstrosity still has a lot of utility when you have C'tan and Tomb Spiders to hide, and the portal is still both a nice deterrent to keep things at bay and a nice boost to army mobility.
Point being, when people just compare the Mono to say an AB or DDA they have a tendency to focus on damage capacity alone. The Mono is much more then just an 8/3 Ord Pie Plate. Now, if your army isn't designed to take advantage of all the other features, then you probably won't be to excited about it's performance. But don't undersell everything it's capable of doing and bringing to the table.
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![[Post New]](/s/i/i.gif) 2012/10/27 02:25:25
Subject: Necron tactica
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Stormblade
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Lol dogs eating a monolith.
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![[Post New]](/s/i/i.gif) 2012/10/27 02:37:22
Subject: Re:Necron tactica
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Loyal Necron Lychguard
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abbazabba1920 wrote:I'll concede to you, as that does make sense. But I guess what it comes down to is: are reserves done at the beginning of the movement phase/beginning of the turn? It seems to me that reserves are and then should be able to use the portal in the beginning of the movement phase. I dunno really. You might very well be correct. Does anyone know of a place one can submit these kinds of questions to increase the odds of them appearing in an FAQ?
I'm assuming then that you play that monoliths/skimmers can't scatter onto enemy units when they deepstrike, yes? Just curious, b/c one or the other has to apply. If DS is done in the movement phase, then a mono must be able to reduce it's movement to prevent a mishap (ie. being on a friendly/within 1" of an enemy) or conversely if it's done at the start of the movement phase/beginning of the turn, then it should be able to use it's portal that very turn. Sigh. I hate rules sometimes.
No, I don't play it that way because mishapping happens before the movement actually occurs from deep striking, otherwise you'd still take dangerous terrain rolls when mishapping.
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![[Post New]](/s/i/i.gif) 2012/10/27 04:24:25
Subject: Necron tactica
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Lieutenant General
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abbazabba1920 wrote:As far as rules for why you can, the reserves rule on page 124 state that you make the rolls "at the start of turn two." That ties into the deep strike portion on page 36 where it explains how you deploy them (the 3x bullets). The paragraph after those bullets that describe how to deploy them it says "In the Movement phase during which they arrive, deep striking units may not move any further, other than to disembark from a deep striking Transport vehicle if they are in one." One can infer from a RAW perspective that there's a difference in timing from which a unit is deployed from reserves via deep strike and the actual movement phase. Having deployed at the beginning of the turn, come your movement phase, you should be able to warp units through as your Monolith was on the table before the movement phase began.
Page 125, second paragraph explains in no unclear terms why you are wrong.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/10/27 18:09:29
Subject: Necron tactica
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Stormblade
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What is the topic of discussion? I'm too lazy to look back lol.
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![[Post New]](/s/i/i.gif) 2012/10/27 18:47:45
Subject: Necron tactica
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Decrepit Dakkanaut
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Just have a look at the last page...
...it's about whether you can use the Monolith's portal's teleport option after deepstriking or not.
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![[Post New]](/s/i/i.gif) 2012/10/28 00:35:17
Subject: Necron tactica
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Decrepit Dakkanaut
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A topic that is probably best left to YMDC so that this thread can be used for tactics again.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/10/28 00:40:35
Subject: Necron tactica
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Stormblade
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I propose an interesting premise that involves evading and living metal. If a flyer evades it is forced to snap shot its weapons. In the same scenario the flyer gets pen'ed and suffers a crew shaken result. Living metal ignores the result on a 2+. My question is if you successfully pass living metal do you entirely ignore the evading snaps or are you still obliged to only fire snap shots?
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![[Post New]](/s/i/i.gif) 2012/10/28 01:43:52
Subject: Re:Necron tactica
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Freaky Flayed One
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if you evaded and failed you still tried to evade so you count as only being able to snap shoot from then.
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![[Post New]](/s/i/i.gif) 2012/10/28 07:47:06
Subject: Necron tactica
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Loyal Necron Lychguard
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Avatar 720 wrote:A topic that is probably best left to YMDC so that this thread can be used for tactics again.
It spawned from a proposed tactic so I felt it was valid for the thread.
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![[Post New]](/s/i/i.gif) 2012/10/28 15:27:48
Subject: Necron tactica
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Fresh-Faced New User
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At first glance the monolith looks good, but after playing a couple games in 6th with one, it just doesnt seem worth it. Unless running c'tan with grand illusion or Nemesor z and your opponent is running drop pods or some other way of reserves in turn 1, it's not going to be able to transport till at least turn 3. Also, unless you run the squad that transported through, you won't be able to transport with the same monolith till turn 5. Now with hull points they can be taken down quite easily, ESP after losing jink :\
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![[Post New]](/s/i/i.gif) 2012/10/29 01:24:06
Subject: Necron tactica
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Loyal Necron Lychguard
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That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
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![[Post New]](/s/i/i.gif) 2012/10/29 01:40:15
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote:That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
But its range and speed makes it nothing more than a huge target that will take 2 turns (3 in the short to short setup) to hit anything but units moving fast into your deployment area. If you run it it pretty much has to be deep struck or it is a 200 Deployment zone blocker. I really feel it should be re classified as a Fortification as it really functions as little more than a building with a dimensional corridor.
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![[Post New]](/s/i/i.gif) 2012/10/29 11:20:32
Subject: Necron tactica
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Decrepit Dakkanaut
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I don't know if even that would fix it. The Monolith is a left-over from the old codex that has been drastically nerfed in 6th / the new codex and is, by not means, worth the hefty price tag.
It only serves as an objective blocker as you can last-turn-teleport units to get an objective. But paying 200 points for such a unit? Stupid.
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![[Post New]](/s/i/i.gif) 2012/10/29 15:15:16
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote: Kevin949 wrote:That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
But its range and speed makes it nothing more than a huge target that will take 2 turns (3 in the short to short setup) to hit anything but units moving fast into your deployment area. If you run it it pretty much has to be deep struck or it is a 200 Deployment zone blocker. I really feel it should be re classified as a Fortification as it really functions as little more than a building with a dimensional corridor.
No, it can hit things on the first turn (if it survives if you're going second). Both the Whip and Flux are 24" now and that gives you a 30" threat on turn one, at least in dawn of war deployment that gets you halfway into your opponents deployment. But yes, the speed and size of the monolith are a huge factor (no pun intended) for it's survivability. I'm still not a fan of deep striking though, even with the changes to the reserves roll. That's just my preference, however. Automatically Appended Next Post: Sigvatr wrote:I don't know if even that would fix it. The Monolith is a left-over from the old codex that has been drastically nerfed in 6th / the new codex and is, by not means, worth the hefty price tag.
It only serves as an objective blocker as you can last-turn-teleport units to get an objective. But paying 200 points for such a unit? Stupid.
Our other heavy support choices are just so much better now for less points now.
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This message was edited 1 time. Last update was at 2012/10/29 15:16:59
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![[Post New]](/s/i/i.gif) 2012/10/29 15:18:31
Subject: Necron tactica
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Regular Dakkanaut
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How about tomb blades, even one, kept in reserve if you have a spare slot in FA to move and flat out for a 36" total movement for line breaker. Not used it yet but possible I guess. Better than my previous though of flayed ones for gaining line breaker.
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Rob
You can't keep a good robot down
Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK |
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![[Post New]](/s/i/i.gif) 2012/10/29 16:02:12
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote: NecronLord3 wrote: Kevin949 wrote:That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
But its range and speed makes it nothing more than a huge target that will take 2 turns (3 in the short to short setup) to hit anything but units moving fast into your deployment area. If you run it it pretty much has to be deep struck or it is a 200 Deployment zone blocker. I really feel it should be re classified as a Fortification as it really functions as little more than a building with a dimensional corridor.
No, it can hit things on the first turn (if it survives if you're going second). Both the Whip and Flux are 24" now and that gives you a 30" threat on turn one, at least in dawn of war deployment that gets you halfway into your opponents deployment. But yes, the speed and size of the monolith are a huge factor (no pun intended) for it's survivability. I'm still not a fan of deep striking though, even with the changes to the reserves roll. That's just my preference, however.
Right when your opponent sets his units up nice and neatly on the edge of the deployment. Or when you don't measure from the Crystal.
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![[Post New]](/s/i/i.gif) 2012/10/29 16:26:49
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote: Kevin949 wrote: NecronLord3 wrote: Kevin949 wrote:That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
But its range and speed makes it nothing more than a huge target that will take 2 turns (3 in the short to short setup) to hit anything but units moving fast into your deployment area. If you run it it pretty much has to be deep struck or it is a 200 Deployment zone blocker. I really feel it should be re classified as a Fortification as it really functions as little more than a building with a dimensional corridor.
No, it can hit things on the first turn (if it survives if you're going second). Both the Whip and Flux are 24" now and that gives you a 30" threat on turn one, at least in dawn of war deployment that gets you halfway into your opponents deployment. But yes, the speed and size of the monolith are a huge factor (no pun intended) for it's survivability. I'm still not a fan of deep striking though, even with the changes to the reserves roll. That's just my preference, however.
Right when your opponent sets his units up nice and neatly on the edge of the deployment. Or when you don't measure from the Crystal.
Is it not measured from the guns on the vehicle anymore as it always was before?
Also, I did say that it would get you halfway into your opponents deployment, do you put everything right one the board edge when you deploy or something?
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![[Post New]](/s/i/i.gif) 2012/10/29 16:50:56
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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Kevin949 wrote: NecronLord3 wrote: Kevin949 wrote: NecronLord3 wrote: Kevin949 wrote:That's only if you put it in reserve though, and honestly I've never been a fan of reserving it due to it's LARGE footprint.
But its range and speed makes it nothing more than a huge target that will take 2 turns (3 in the short to short setup) to hit anything but units moving fast into your deployment area. If you run it it pretty much has to be deep struck or it is a 200 Deployment zone blocker. I really feel it should be re classified as a Fortification as it really functions as little more than a building with a dimensional corridor.
No, it can hit things on the first turn (if it survives if you're going second). Both the Whip and Flux are 24" now and that gives you a 30" threat on turn one, at least in dawn of war deployment that gets you halfway into your opponents deployment. But yes, the speed and size of the monolith are a huge factor (no pun intended) for it's survivability. I'm still not a fan of deep striking though, even with the changes to the reserves roll. That's just my preference, however.
Right when your opponent sets his units up nice and neatly on the edge of the deployment. Or when you don't measure from the Crystal.
Is it not measured from the guns on the vehicle anymore as it always was before?
Also, I did say that it would get you halfway into your opponents deployment, do you put everything right one the board edge when you deploy or something?
The FAQ entry for that measurement no longer exists. The Particle whip used to be a function of the gate but now there are separate rules for it. It can now be destroyed where the gate cannot. In general I have found tournaments to be only allowing measurements from the crystal.
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![[Post New]](/s/i/i.gif) 2012/10/29 17:13:38
Subject: Necron tactica
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Loyal Necron Lychguard
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NecronLord3 wrote:The FAQ entry for that measurement no longer exists. The Particle whip used to be a function of the gate but now there are separate rules for it. It can now be destroyed where the gate cannot. In general I have found tournaments to be only allowing measurements from the crystal.
I don't see how the whip and gate being connected has anything to do with where it drew LOS/Range for firing, but ok. And ya, the FAQ doesn't exist anymore but it was just a question that was asked, it wasn't an errata. Even then, it did say "any of the monoliths weapons" for drawing range and LOS, which I suppose could include the crystal (though why would you).
Nothing there has actually changed, even the fluff for it is pretty similar to the last codex. And sure, tournaments may be only allowing it from the crystal, but they do things incorrectly from time to time, just like anyone. So I personally don't hold tournaments or TO's as a viable source for correct information. Plus if you use the crystal then how do you determine it's mount type and firing arc? There's nothing in the codex detailing anything on that, the crystal doesn't even have what you could constitute as a firing facing.
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![[Post New]](/s/i/i.gif) 2012/10/29 18:00:19
Subject: Re:Necron tactica
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Freaky Flayed One
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Ah, good. So, I have this idea about a tactic.. Has anyone used a Monolith with a Skyshield Landing pad? Set the pad as close to the center as you can, deepstrike the monolith onto it, raise the shields, and have a 4+ invuln as well as AV 14 and living metal. All subsequent turns, any unit that is in danger of being assaulted can come play with the same 4+ invuln. What do you think? Would it work? Seems like you could make quite a firing post from the top of the Skyshield, and the big deepstrike danger is 100% removed. Now, any unit that can DS, can do so to the skyshield.
Anyone done this? I want to know if it works as I see it, before I pay for the shield....
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![[Post New]](/s/i/i.gif) 2012/10/29 18:06:22
Subject: Necron tactica
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Pyro Pilot of a Triach Stalker
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It works, but IMO anything making the Monolith more expensive is a loss for the Necron Player. I would like to run 2-3 Liths with my local Meta just because no one prepares for the 14 Armour anymore and so many quad guns will be unable to glance it.
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![[Post New]](/s/i/i.gif) 2012/10/29 18:09:19
Subject: Necron tactica
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Decrepit Dakkanaut
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The problem is that the Monolith is pretty damn expensive and his guns are very subpar, making it not much of a threat.
Furthermore, you will have big trouble fitting any unit between the Monolith and the SLP's fence due to it being huge.
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![[Post New]](/s/i/i.gif) 2012/10/29 23:22:18
Subject: Necron tactica
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Stormblade
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Let's get some more tactics going. When and at what range do you guys prioritize shooting gauss weapons at vehicles? When do you know not to shoot at vehicles and shoot at infantry instead?
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![[Post New]](/s/i/i.gif) 2012/10/30 00:00:30
Subject: Necron tactica
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Regular Dakkanaut
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I actually use the monolith and have a lot of fun with it and it doesn't seem to hinder me much if at all. I also run 3 spyders hiding behind it with claws to repair hull points and weapons if needed while pumping up a scarab squad.
I find it creates a rather large birth in the center of the field giving you alot of control. Also being able to repair up to 3 hull points a turn, turns the thing into a bitch to take out, since it has to be done in pretty much 1 turn and not many armies take that much anti av 14 weaponry.
The monolith doesn't work as something to tack on if you have 200pts left, but it does work if you build your list to specifically include one. Currently to include a monolith I feel you also need to include spyders to keep it functioning, and to get the most out of the spyders you need scarabs. You can also use the monolith to escort your ctan to battle as a large LOS blocking vehicle.
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2012/10/30 00:47:16
Subject: Necron tactica
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Regular Dakkanaut
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dumb question but im pretty new to necrons.
the 5 deathmarks with a despair-tek in a night scythe.
Thats used to fly in drop the squad and use the despait teks flamer that wounds vs ld? but as he is in the deathmarks squad it wounds on a 2+ instead?
This hasnt been faq'd has it? seems a little broken
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![[Post New]](/s/i/i.gif) 2012/10/30 01:01:36
Subject: Necron tactica
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Stormblade
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Yes your correct with your assumption. If a character or an independent character joins the group it will wound a +2. If you try to wound an unmarked target with the abyssal staff it will be against the targets leadership.
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![[Post New]](/s/i/i.gif) 2012/10/30 01:40:32
Subject: Necron tactica
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Regular Dakkanaut
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awesome and 1 more question.
if i have a necron overlord and take 1 royal court with 5 crypteks can i take 1 despair-tek and the rest with the lances? then the despair tek goes with deathmarks and the 4 guys with lances remain a single squad?
I wasnt 100% sure on the wording where it says they can be upgraded to a single specific type.
Does that mean all 5 must be despair teks?
Also is that even a good tactic/idea?
obviosly the despaitek in deathmarks is a no brainer but is 4 lance teks a good idea?
I have around 100 points to spend in my army and cant think of anything better than 3 or 4 lance teks
Automatically Appended Next Post: Ps.
I run a flier spam list and am tossing up if i want imotekh or swap him for a lord, a depairtek for my deathmarks and 100 points to spend on some more stuff to put on the board 1st turn to save my butt lol
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This message was edited 1 time. Last update was at 2012/10/30 01:42:14
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![[Post New]](/s/i/i.gif) 2012/10/30 02:25:45
Subject: Necron tactica
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Stormblade
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Yep your royal court is legal and abides by the rules of the court.
Not all the crypteks have to be despairteks it just means that in a royal court you can't have two of the same cryptek with the same wargear. For example, you can't have two Harbingers of the Storm with lightning fields in the same royal court. You can have two Harbinger of the Storm in the same court. One harbinger has the lightning field and other does not. As far as I know, you can have like Harbingers as long as you don't duplicate their wargear.
Imotekh is very good when he is coupled in with a Harbinger of Eternity with chronometron. You have complete control of night using that combo. You should avoid running Imotekh and non solar pulse lanceteks in the same army. Night fighting makes it difficult to effectively shoot and reliably kill targets.
I wouldn't recommend it but you can run a royal court full of lanceteks. In many ways, it would be similar to running a pseudo long fang group. It might be pretty good. Let me know if its works if you do try it out.
Keep posting questions I will be happy to answer them.
I'm pretty bored. Lol.
PS
Get Nemesor Zandrekh, if you don't already have him. He is in my opinion the best named HQ.
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![[Post New]](/s/i/i.gif) 2012/10/30 02:38:13
Subject: Necron tactica
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Regular Dakkanaut
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You my friend are one of the 1st people that has actually given me really spot on advice so far  thank you so much!
Problem is i cant afford any cryptecks if i take imotekh but that combo is soo good! Im just not keen on dropping a squad of warriors in a scythe to get it unfortunately.
my army is basically 5x deathmarks in a scythe, 6x 5 warriors in scythes, 3x doomscythes, 3x tomb blades (so i have something on the field turn 1) and imotekh.
Im looking at dropping imotekh (even though he is good as)
and will be able to get an overlord with some options, a despairtek for my deathmarks a,d then i think just 2 lanceteks or possibly 2 lords with gaunlets of fire to help with swarms?
what are your thoughts? should i stick with imotekh? all he is really good for is the lightning rule in my army i think which seems to be a little waste of points?
Automatically Appended Next Post: im starting to think maybe keeping imotekh is better idea.
I just think a despair tek is too awesome to pass up and I would like just a few more models on the board turn 1 so i dont auto lose
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This message was edited 2 times. Last update was at 2012/10/30 02:44:45
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