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Made in us
Stormblade





The Destroyer Lord is very much linear. His role is to soak damage and do damage, not much strategy or tactical prowess in that imo.

I see Zahndrekh and Imotekh immediately changing the the entire scope of the battlefield through their abilities.

I'm still not very sure when it is the right time to field Imotekh.
   
Made in jp
Proud Triarch Praetorian





 sounddemon wrote:
I'm still not very sure when it is the right time to field Imotekh.
Does your army have Wraiths, Scarabs, Spyders, Lychguard, and Doomscythes?
Time to field Imotekh.

(though, I do like the idea of giving a long range gun Nightvision via Zahndrekh).

 
   
Made in us
Stormblade





 skoffs wrote:
 sounddemon wrote:
I'm still not very sure when it is the right time to field Imotekh.
Does your army have Wraiths, Scarabs, Spyders, Lychguard, and Doomscythes?
Time to field Imotekh.

(though, I do like the idea of giving a long range gun Nightvision via Zahndrekh).


I only have one of those and that is two group of wraiths.

I like the endless amount of combos that both HQ's provide. You can give Imotekh tank hunters for vehicle hunting. Night vision on vehicles. Night also provides a super cover save with jink + stealth + shrouded when night fighting is in play.

There is just so much tactical and strategic options available when they are together. Remember they are the elites commanders of the Necrons in the fluff.
   
Made in us
Longtime Dakkanaut




 sounddemon wrote:
The Destroyer Lord is very much linear. His role is to soak damage and do damage, not much strategy or tactical prowess in that imo.


Traditionally that was true, but with the changes to Preferred Enemy and with a Res Orb slapped on him he become a super squad multiplier that can be quickly redeployed from squad to squad with relatively fast movement. He's by far my favorite Cron unit now, largely because of how much quick response tactical flexibility he ads to my army.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

ShadarLogoth wrote:
 sounddemon wrote:
The Destroyer Lord is very much linear. His role is to soak damage and do damage, not much strategy or tactical prowess in that imo.


Traditionally that was true, but with the changes to Preferred Enemy and with a Res Orb slapped on him he become a super squad multiplier that can be quickly redeployed from squad to squad with relatively fast movement. He's by far my favorite Cron unit now, largely because of how much quick response tactical flexibility he ads to my army.
And with challenges he can take on non-fearless units in cc single handedly.
   
Made in fi
Andy Chambers






Tampere

 sounddemon wrote:
 skoffs wrote:
 sounddemon wrote:
I'm still not very sure when it is the right time to field Imotekh.
Does your army have Wraiths, Scarabs, Spyders, Lychguard, and Doomscythes?
Time to field Imotekh.

(though, I do like the idea of giving a long range gun Nightvision via Zahndrekh).



I like the endless amount of combos that both HQ's provide. You can give Imotekh tank hunters for vehicle hunting.


Huh? I wouldn't use Zandrekh on Imotekh just so he can reroll his armor penetration rolls with his Staff of Destruction or CC attacks..

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Stormblade





 Jabbdo wrote:
 sounddemon wrote:
 skoffs wrote:
 sounddemon wrote:
I'm still not very sure when it is the right time to field Imotekh.
Does your army have Wraiths, Scarabs, Spyders, Lychguard, and Doomscythes?
Time to field Imotekh.

(though, I do like the idea of giving a long range gun Nightvision via Zahndrekh).



I like the endless amount of combos that both HQ's provide. You can give Imotekh tank hunters for vehicle hunting.


Huh? I wouldn't use Zandrekh on Imotekh just so he can reroll his armor penetration rolls with his Staff of Destruction or CC attacks..


I was actually thinking about giving Imotekh, tank hunters for the lightning. A little bit of luck and tank hunters can do alot of damage to a mechanized list.

Don't forget as long as night fighting continues there are more chances to strike blue.

This message was edited 1 time. Last update was at 2012/11/20 21:15:36


 
   
Made in fi
Andy Chambers






Tampere

Bear in mind that the Lightning doesn't actually benefit from Imotekh having Tank hunters.. Its not Imotekh causing those damage rolls personally, its just an effect that happens due to him being in the armylist, he doesn't even have to be alive anymore for the Lightning to continue. At least that's how I'd read it.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Loyal Necron Lychguard






 Jabbdo wrote:
Bear in mind that the Lightning doesn't actually benefit from Imotekh having Tank hunters.. Its not Imotekh causing those damage rolls personally, its just an effect that happens due to him being in the armylist, he doesn't even have to be alive anymore for the Lightning to continue. At least that's how I'd read it.


People argue that point, but I agree with you that he doesn't. However you should note that he would not be allowed to make the roll for night fighting if he's dead as that *is* his roll. If the night fighting rules were in play through standard game rules (due to rolling it on turn 5 or some non-solar pulse method) then the lightning would continue.

The lord of the storm ability, while being one special rule, has two separate effects that are not directly tied to one another. There are those that argue this point with me, though, so this is just my interpretation and how I play it.
   
Made in us
Stormblade





This is very interesting and would make an interesting point of discussion on YDMC.

One a sidenote, what is the overall census on Imotekh's lightning hitting flyers? Yay or Nay?
   
Made in us
Loyal Necron Lychguard






 sounddemon wrote:
This is very interesting and would make an interesting point of discussion on YDMC.

One a sidenote, what is the overall census on Imotekh's lightning hitting flyers? Yay or Nay?


Another one that was discussed ad nauseam in YMDC with no real answer.

House rule it for now, basically.

This message was edited 2 times. Last update was at 2012/11/20 22:44:54


 
   
Made in us
Stormblade





What are your guys thoughts about Zahndrekh a in CCB and having Obyron GWM next to him?

This message was edited 1 time. Last update was at 2012/11/29 04:17:11


 
   
Made in us
Stormblade





Has anyone had any success using heavy destroyers? In theory, they seem pretty good vs MEQ.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Heavy Destroyers are good for popping one or two Heavy Tanks. For example, an opponent who frequently brings a land raider, an opposing Monolith, or maybe a Hammerhead. Against armies with allot of tanks, like IG, the H. Destroyer doesn't have the volume of fire or ability to split it up in a way that makes it effective. The current Meta has people avoiding the 1 or 2 tank armies, so you will find it to not be very helpful. I personally like plain Destroyers on an ADL to give the quad gun Preferred enemy.
   
Made in us
Tail-spinning Tomb Blade Pilot






Major reason why the Destroyers or Heavy Destroyers don't get used is simply this...They are not needed, they are a waste of points in a support slot that has high demand units that have specific roles other units simply can not fill. Destroyers are either anti armor or anti heavy infantry, and that can be accomplished by more versatile useful units for less points, especially the anti tank side. and then that frees up room for wraiths and scarabs in that slot.

Fair enough?

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in jp
Proud Triarch Praetorian





You wouldn't say they still have a roll as reliable anti-TEQ?

 
   
Made in de
Decrepit Dakkanaut





Heavy Destroyers are slightly overcosted and thus underrated.

If you break it down, you have two actual choices in the heavy support section: Annhilation Barges and Doom Scythes. The former because they're cheap and the latter because they're stronk.

If you do not like playing with flyers (I personally hate flying Necrons), you either get 3 AB or have a spare slot - and that's where Heavy Destroyers come in. Heavy Destroyers excel at taking out Heavy Armor and TEQ.

I usually field 2 AB and 1 squad of 3 HD and boy, I like those guys. Zandrekh (You do bring him, don't you?) providing them Tank Hunter guarantess you 3 hits (PE) and (thanks to Tank Hunter) you get a good chance to destroy any vehicle in a single turn.

Sure, a Land Raider is tough with AV 14. But S9 means you only need a 5+ to glance and with Tank Hunter, you get to re-roll your roll. It's that awesome.

Furthermore, people forget about them being Jump Infantry. Not all tanks have 14 rear armor and even a Leman Russ will be shot to small pieces when hit in its rear armor. Not to mention you have a team of 3 lascannons that can move up to 12'' per turn. Not too bad.

Their downfall is their price - 60 points is too much, they should be about 50 points.

   
Made in jp
Proud Triarch Praetorian





What about Harbingers of Destruction VS Heavy Destroyers?
-both have high strength / low AP
-both have range
-both have roughly the same amount of shots per point value (one H.Destroyer = 2 shots @ 60 points, two Destr-teks = 2 shots @ 70 points)

Harbingers: more wounds (2), can be split up for better target saturation, Ever Living, can abuse "look out sir".

H.Destroyers: tougher (5), faster, preferred enemy.

I can't pick a clear winner here...

 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

H. Destroyers get 1 shot
   
Made in ca
Bane Lord Tartar Sauce




 Sigvatr wrote:
Heavy Destroyers are slightly overcosted and thus underrated.

If you break it down, you have two actual choices in the heavy support section: Annhilation Barges and Doom Scythes. The former because they're cheap and the latter because they're stronk.

If you do not like playing with flyers (I personally hate flying Necrons), you either get 3 AB or have a spare slot - and that's where Heavy Destroyers come in. Heavy Destroyers excel at taking out Heavy Armor and TEQ.

I usually field 2 AB and 1 squad of 3 HD and boy, I like those guys. Zandrekh (You do bring him, don't you?) providing them Tank Hunter guarantess you 3 hits (PE) and (thanks to Tank Hunter) you get a good chance to destroy any vehicle in a single turn.

Sure, a Land Raider is tough with AV 14. But S9 means you only need a 5+ to glance and with Tank Hunter, you get to re-roll your roll. It's that awesome.

Furthermore, people forget about them being Jump Infantry. Not all tanks have 14 rear armor and even a Leman Russ will be shot to small pieces when hit in its rear armor. Not to mention you have a team of 3 lascannons that can move up to 12'' per turn. Not too bad.

Their downfall is their price - 60 points is too much, they should be about 50 points.


I'm not sure where all this talk about heavy support choices comes in, Destroyers (and Heavy Destroyers) are a fast attack choice.
   
Made in ca
Depraved Slaanesh Chaos Lord





Jabbdo wrote:Bear in mind that the Lightning doesn't actually benefit from Imotekh having Tank hunters.. Its not Imotekh causing those damage rolls personally, its just an effect that happens due to him being in the armylist, he doesn't even have to be alive anymore for the Lightning to continue. At least that's how I'd read it.

The Necron FAQ demonstrates that it is Imotekh's ability, as he is allowed to re-roll it if a Chronometron is in his unit.


Kevin949 wrote:
 sounddemon wrote:
This is very interesting and would make an interesting point of discussion on YDMC.

One a sidenote, what is the overall census on Imotekh's lightning hitting flyers? Yay or Nay?


Another one that was discussed ad nauseam in YMDC with no real answer.

House rule it for now, basically.

Actually, we did get an answer. The Necron FAQ states that Imotekh can re-roll the lightning if a Chronometron is present in his unit, therefore the lightning is caused by Imotekh. So, if the Chronometron can affect Imotekh's lightning, then so can Tank Hunters.

EDIT: But using Zandrekh & Imotekh in one list for this purpose is a massively inefficient use of 410 points.

This message was edited 1 time. Last update was at 2012/12/13 01:03:48


 
   
Made in jp
Proud Triarch Praetorian





 NecronLord3 wrote:
H. Destroyers get 1 shot
Aw, son of a bitch, yeah, sorry, I don't know what I was thinking.
Regardless, I guess that just further swings things in the favor of Destr-teks.

 
   
Made in gb
Freaky Flayed One






Instead of starting a new thread, I'll use these one to ask if you gives have any advice on using Necrons in Kill team. I've never played Kill team but the game looks fun.

Our troops don't seem to cut it and since they act as individuals would they still get a RP. I do like the idea of taking Royal Court members but the question of would I be able to arises. Would taking 5 Wraiths be seen as cheesey?

This message was edited 1 time. Last update was at 2012/12/13 17:32:31


 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Was kill team updated for 6th? No one plays here so I don't know. But my guess is that squads still count as a squad but ignore coherence restrictions. If that is the case an orb anywhere on the board would benefit the whole team and they would always get RP unless only character models are remaining. Kill team to me was never really meant for Necrons to run in, it was originally designed to fight Necrons.
   
Made in us
Loyal Necron Lychguard






 azazel the cat wrote:
Jabbdo wrote:Bear in mind that the Lightning doesn't actually benefit from Imotekh having Tank hunters.. Its not Imotekh causing those damage rolls personally, its just an effect that happens due to him being in the armylist, he doesn't even have to be alive anymore for the Lightning to continue. At least that's how I'd read it.

The Necron FAQ demonstrates that it is Imotekh's ability, as he is allowed to re-roll it if a Chronometron is in his unit.


Kevin949 wrote:
 sounddemon wrote:
This is very interesting and would make an interesting point of discussion on YDMC.

One a sidenote, what is the overall census on Imotekh's lightning hitting flyers? Yay or Nay?


Another one that was discussed ad nauseam in YMDC with no real answer.

House rule it for now, basically.

Actually, we did get an answer. The Necron FAQ states that Imotekh can re-roll the lightning if a Chronometron is present in his unit, therefore the lightning is caused by Imotekh. So, if the Chronometron can affect Imotekh's lightning, then so can Tank Hunters.

EDIT: But using Zandrekh & Imotekh in one list for this purpose is a massively inefficient use of 410 points.



No, the roll to keep night fighting in effect is his. Nothing else is. In fact, if night fighting came back into play for whatever reason (other than a solar pulse) then the lightning would start up again. The lightning happens no matter what, imotekh could be dead or in reserves or whatever. The night fighting is the only aspect he controls, the lightning happens as long as night fighting rules are in play (except through solar pulse).

Lord of the Storm is two separate effects that are not reliant on one another for either to exist. Night Fighting being in effect is just a requirement for the lightning strikes to occur, but the lightning strikes are always active, just not generated.

This message was edited 2 times. Last update was at 2012/12/13 18:07:44


 
   
Made in se
Regular Dakkanaut





lots of warriors

5115 points
2000 points 
   
Made in ca
Depraved Slaanesh Chaos Lord





Kevin949 wrote:Lord of the Storm is two separate effects that are not reliant on one another for either to exist. Night Fighting being in effect is just a requirement for the lightning strikes to occur, but the lightning strikes are always active, just not generated.

I really do not want to get into this here, but I will say this: Go look at which page in the Necron Codex you can find the "Lord of the Storm" ability. Keeping that in mind, try to explain why that ability is not generated by Imotekh. Once you accept that Lord of the Storm is Imotekh's ability, as evidenced by it occurring in his listed special rules, and it's description of Imotekh controlling it, and generating it, then you will have no choice but to accept that the lightning can be re-rolled if a Chronometron is present in Imotekh's unit. You can't selectively pick half the rule; it's all or nothing. The Night Fighting and the Lightning generate from the same place because it is only one special rule; and the FAQ states that the Night Fighting can be re-rolled; therefore the lightning can as well (assuming you have the Chronometron to make that happen).
   
Made in us
Loyal Necron Lychguard






 azazel the cat wrote:
Kevin949 wrote:Lord of the Storm is two separate effects that are not reliant on one another for either to exist. Night Fighting being in effect is just a requirement for the lightning strikes to occur, but the lightning strikes are always active, just not generated.

I really do not want to get into this here, but I will say this: Go look at which page in the Necron Codex you can find the "Lord of the Storm" ability. Keeping that in mind, try to explain why that ability is not generated by Imotekh. Once you accept that Lord of the Storm is Imotekh's ability, as evidenced by it occurring in his listed special rules, and it's description of Imotekh controlling it, and generating it, then you will have no choice but to accept that the lightning can be re-rolled if a Chronometron is present in Imotekh's unit. You can't selectively pick half the rule; it's all or nothing. The Night Fighting and the Lightning generate from the same place because it is only one special rule; and the FAQ states that the Night Fighting can be re-rolled; therefore the lightning can as well (assuming you have the Chronometron to make that happen).


You aren't listening or understanding. You play it your way, I'll play it my way. When/if it gets FAQ'd, we'll see who was right all along.
   
Made in us
Regular Dakkanaut




Is the silver tide still a viable tactic/list? Seems like wraithwing and air force have dominated the internet since 6e but I haven't seen much talk about the classic warrior swarm.
   
Made in ca
Depraved Slaanesh Chaos Lord





CrowSplat wrote:Is the silver tide still a viable tactic/list? Seems like wraithwing and air force have dominated the internet since 6e but I haven't seen much talk about the classic warrior swarm.

Yes it is. Augmented with Ghost Arks and maybe even a Triarch Stalker, the Silver Tide is still viable.
   
 
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