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Made in us
Regular Dakkanaut




SC

What should Necrons do to minimize LRBT casualties? Mostly just the standard large blast STR 8 AP 3 OPness. I feel our AV 13 vehicles with Jink saves should be okay, but I'm worried about warrior blobs, especially when you're facing 3-6 LRBTs.

 
   
Made in ca
Grisly Ghost Ark Driver





Put them in ghost arks or nightscythes to get them closer to where you want them without having to worry (much in the first case and 'at all' in the second) about those pie-plates until they get there.

Also pretty much everything necronian is good vs vehicles so light 'em up in the mean time while your transports are moving in.
   
Made in jp
Proud Triarch Praetorian





Haywire sticks are usually the best bet. Get them into place with a Nightscythe & 5 Warriors (not sure whether to call this combo "Storm-troopers" (eg. Storm-tek + troops) or "Riders On The Storm").

Regardless, this doesn't help much at the beginning of the game.

One way to take them out early is to attach a Storm-tek or two to a unit that can teleport (Desair-tek w/ Veil, or Obyron).
Haven't tried it before, but a Royal Court unit of 4 Storm-teks + Obyron and a ResOrb Lord (plus maybe a Chrono-tek to mitigate deep strike scatter) would make one hell of an effective anti-tank deathstar.
Turn 1- Ghostwalk next to big juicy vehicle, Haywire it. Pretty much guarantee no more vehicle.
Turn 2- Ghostwalk next to another vehicle. Haywire.
(you get the idea)
If they ever get assaulted, the two Warscythes (plus maybe MSS and Lightning Field) should be pretty effective.

A 7 man deathstar capable of reliably taking out one vehicle a turn from turn one for just about 400 points?
Not sure if viable...

This message was edited 1 time. Last update was at 2013/02/24 07:32:36


 
   
Made in us
Irked Necron Immortal





Washington, USA

Seems a tad easy to counter. Storm teks have a very short range, meaning a bit of spread out bubble wrap can protect the vehicles so long as the opponent is aware of the danger. The unit
Is also really vulnerable to a monstrous creature coming in to ID Obyron (or challenge out a warscythe). I have a somewhat slanted view on this one due to fighting a Grey Knight player who almost always has a Dreadknight or two in his army. Regular MEQ probably can't pull that off.
Without a monstrous creature, they could also chump challenge to negate one warscythe and then kill either the other scythe before it gets a chance to attack or the stormteks (thus negating the entire point of the unit).
Night scythe delivery, while delayed for a turn, is better at getting the unit in range. If you drop the unit off after moving, you can even pick up survivors on the next turn. If the storm tek unit is whiped out, at least you still have an airborne Tesla Destructor zipping about.
I usually run two courts, so I would probably have two units with 5 warriors and 2 stormteks in a night scythe. 450 for the whole lot. I'm not sure if 1/3 or even 1/4 of an army dedicated as anti-vehicle sniping is a good idea. At least you get 200 points of that is also anti-air/mobility/flyer.


 
   
Made in us
Numberless Necron Warrior





 Fafnir13 wrote:
Seems a tad easy to counter. Storm teks have a very short range, meaning a bit of spread out bubble wrap can protect the vehicles so long as the opponent is aware of the danger. The unit
Is also really vulnerable to a monstrous creature coming in to ID Obyron (or challenge out a warscythe). I have a somewhat slanted view on this one due to fighting a Grey Knight player who almost always has a Dreadknight or two in his army. Regular MEQ probably can't pull that off.
Without a monstrous creature, they could also chump challenge to negate one warscythe and then kill either the other scythe before it gets a chance to attack or the stormteks (thus negating the entire point of the unit).
Night scythe delivery, while delayed for a turn, is better at getting the unit in range. If you drop the unit off after moving, you can even pick up survivors on the next turn. If the storm tek unit is whiped out, at least you still have an airborne Tesla Destructor zipping about.
I usually run two courts, so I would probably have two units with 5 warriors and 2 stormteks in a night scythe. 450 for the whole lot. I'm not sure if 1/3 or even 1/4 of an army dedicated as anti-vehicle sniping is a good idea. At least you get 200 points of that is also anti-air/mobility/flyer.


I tried this in my last two games...

5x Warriors in a Night Scythe with a Destructek with his little Haywire staff.

The issue is that you are spending 190 points to destroy a single vehicle and you almost always will be dead by the next turn with that very same squad. There are only a few vehicles that I've played against that would be worth that sort of dedication. It also had to do with my army makeup but at a 1750 point game I had two of those... 380 points dedicated to vehicle destruction that while it was guaranteed - isn't going to do much if your opponent is running an infantry heavy army. I dropped my suicide squads, fried two tanks, then they died. Points wise they took out higher than their value but otherwise I messed it up by not having enough troops to win the points game.

 
   
Made in us
Irked Necron Immortal





Washington, USA

Yeah, afraid that would be the case. It's definitely a situation where the target HAS to be worth it. then there's the little detail that a doom scythe is 20 points cheaper and can usually survive quite well. AV 13 is a bit of a pain when all you can roll is 2's, but parking lots get lit up nice.


 
   
Made in jp
Proud Triarch Praetorian





In one of my TAC lists, I run a D&D squad to handle tough infantry, a "Storm-Trooper" unit in Nightscythe to handle troublesome vehicles, and a Doomscythe as redundancy in case either one of the previous units has trouble dealing with their targets.
Works pretty well, but I'm wondering if there might be a better way of doing things...

 
   
Made in pl
On a Canoptek Spyder's Waiting List






Forgief me lads if I ask question that probably been answered many...many times but have to ask it and need You to clarify it please. Is it possible to join for example Overlord and cryptek to one unit (immortals/pretorians/warriors) or two crypteks, or is it one special char and one unit only? Why I ask it? Just have that kind of idea to put vailtek, stormtek and D.orblord with bunch of pretorians into nightscythe but Im not sure if i can do such thing ( count that one overlord will be on the table as well...or should i take more then one? )

This galaxy once knelled before us, and it will do so again!!  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Lithzur wrote:
Forgief me lads if I ask question that probably been answered many...many times but have to ask it and need You to clarify it please. Is it possible to join for example Overlord and cryptek to one unit (immortals/pretorians/warriors) or two crypteks, or is it one special char and one unit only? Why I ask it? Just have that kind of idea to put vailtek, stormtek and D.orblord with bunch of pretorians into nightscythe but Im not sure if i can do such thing ( count that one overlord will be on the table as well...or should i take more then one? )


The ICs do not count against the Royal Court Restrictions for joining a squad. In addition, make sure the unit you want to join, can have Royal Court Members join it. Praetorians for example, cannot have royal court members join them, and cannot purchase a Night Scythe as a Dedicated Transport.

For example, if you have Two Overlords, you could have two royal courts, and have one member from each court join the same squad. You could then have Each Overlord join the squad, as they are Indepedant Characters, and thus have them join as well.

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Made in pl
On a Canoptek Spyder's Waiting List






Thanks for explaining me that Sasori Well yeah i put here wrong example with those pretorians (although had that idea to join cryptek to them but then i checked codex and what U say is true). My choice then are Deathmarks with Dtek (all know why ). And about DM speaking...do anyone heard whats up with that 'Etheral interception' rule? Is it solved anyhow... do they can enter and shoot in an enemy turn by arrive with that rule or not?
Second thought about nightscythes....if i can buy them only as a dedicated transport, what for GW add note 'Transport: bla bla bla..It may carry jump infantry (each model takes up two points of transport capacity) and jetbikes..."

This galaxy once knelled before us, and it will do so again!!  
   
Made in us
Swift Swooping Hawk





Massachusetts

Night Scythes can still pick up those other units, they just cannot start the game in the transport.

Also, it is generally accepted that the deathmarks do not get to shoot in the enemy shooting phase, as far as i know.

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Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

There is overwatch. And they mark when deployed.
   
Made in jp
Proud Triarch Praetorian





 Gangrel767 wrote:
it is generally accepted that the deathmarks do not get to shoot in the enemy shooting phase, as far as i know.
Yes, but it's always struck me as something they over looked when updating the FAQs (I mean, the special rule's NAME is 'Etheral interception', after all. That, and the fact that it allows them to move outside of their own movement step suggests they were supposed to have Interceptor... it's an absolutely useless rule, otherwise).

 
   
Made in pt
Longtime Dakkanaut





Portugal

 skoffs wrote:
 Gangrel767 wrote:
it is generally accepted that the deathmarks do not get to shoot in the enemy shooting phase, as far as i know.
Yes, but it's always struck me as something they over looked when updating the FAQs (I mean, the special rule's NAME is 'Etheral interception', after all. That, and the fact that it allows them to move outside of their own movement step suggests they were supposed to have Interceptor... it's an absolutely useless rule, otherwise).


This. I can't understand the DM. It's a sniper that can Deepstrike on your oponent's turn, preferably within the rapid fire range, and then what? Nothing. This rule needs some love, GW.

Ah well, at least it's still awesome when it DS in the old fashioned way or is delievered by Nightscythe.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
 
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